Terra Invicta

From the creators of Long War, an alien invasion has fractured humanity into seven ideological factions each with a unique vision for the future. Lead your chosen faction to take control of Earth’s nations, expand across the Solar System, and battle enemy fleets in tactical combat.

Terra Invicta is a strategy, simulation and grand strategy game developed by Pavonis Interactive and published by Hooded Horse.
Released on September 26th 2022 is available only on Windows in 9 languages: English, French, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, German, Polish and Portuguese - Brazil.

It has received 6,060 reviews of which 4,877 were positive and 1,183 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 25.99€ on Steam and has a 35% discount.


The Steam community has classified Terra Invicta into these genres:

Media & Screenshots

Get an in-depth look at Terra Invicta through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i3-2105 (dual-core) / AMD® FX-Series™ FX-4300 (quad-core)
  • Memory: 6 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 650 (2 GB) / AMD® Radeon™ HD 7750 (2 GB)
  • DirectX: Version 10
  • Storage: 25 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
Many games pride themselves on being a title where 'choices matter', but none truly embody the concept as ambitiously as Terra Invicta does. Terra Invicta isn't just a game, but rather it's the most lovingly crafted macroscopic alien invasion simulator ever created. Choices matter more than you can imagine: Terra Invicta asks you what you believe humanity's response should be in the face of existential adversity, and then it challenges you to accomplish the goal you've set for yourself and for humanity. You face not only an alien threat, but also many cameos from the friends we already know: geopolitical rivalries, climate change, mutually assured destruction, and generalised difficulties that come with running a shadow organisation competing against various other ideologies in light of an alient invasion. Terra Invicta will not hold your hand, but rather it is a game that gives you a whole toolbox of mechanics and expects you to make the right decisions to drag humanity kicking and screaming toward the bright or dark future ahead. This is a game where the devil is always in the details, and when I say details... boy do I mean details. This is a game that tracks daily global emissions of CO2, CH4, N2O and factors the global atmospheric composition into global temperature change and cognitive effects on humans based on known cognitive risks of elevated CO2 exposure. This is a game that calculates positions of orbital bodies and the gravitational effects they have on each other to affect the optimal flight paths for your spacecraft. This is a game where the velocity of your spacecraft along with the momentum delta between combatant craft gets factored into the effectiveness of kinetic weaponry in space. There is so much shit to learn about this game that you will never be finished learning. So if you're the kind of person who wants to spend several months of your life playing at least three games in a trenchcoat and losing your sense of self learning to operate a shadow organisation manipulating the future of humanity, then buckle up and give Terra Invicta a shot. Positives - So much lovingly crafted gameplay. The enjoyment cost per hour for this game is so incredibly worth it, even if you "only" play for like fifty hours before getting bored. - The attention to detail is truly astounding. You will play this game for hundreds of hours and still continue to find little interactions and details that the devs snuck in or very obviously thought about when making this game. It's the little things, stuff that you might not even pay attention to-- like how the personal wealth stat of individual councillors changes whether the airpline model used to show them flying around the map is a commercial airliner or a private jet. - The writing is incredible. Just really, really well considered and thoughtful exposition. The fluff text and dedication to the research put into writing it all is honestly the best part of this entire game. Pavonis really outdid themselves with the slow-burn storytelling letting you dig out and uncover the story behind the alien invaders. It's also cool that the perspective and the specific details you get change depending on which ideological faction you're playing as. - There are three sort of "core" gameplay parts to this game: a somewhat traditional HOI-style map painter geopolitics game on Terra, a space 4x strategy simulation at the solar system level, and a real-time tactical space battle simulator for individual space battles. All of these mechanics are pretty fully fleshed out and offer hundreds of hours of game time learning fully how they work. - The AI does not cheat. The aliens and other factions have their own missions which use the exact same diceroll mechanics as you do on normal difficulty. That being said, the aliens *are* an asymmetrical enemy, so some of the stuff they're capable of doing will absolutely feel like cheating, even though it's not. Make sure to give them a taste of their own medicine once you get the ability to do so later on. Negatives - To be honest, this game feels pretty much perfect for the first hundred hours or so. The flaws only start to surface once you've been playing for an extended period of time and enter the later stages of the game. - The menus are nightmarish to navigate, especially later in the game. It's not too bad when you start out just on Earth, but as you become more and more proficient with the game's systems, you start to realise just how much unnecessary clicking and camera snapping you have to do to accomplish basically anything. - The AI factions are great on Earth and in the early space game, but they quickly lose steam in the late midgame and become more of an annoyance than anything. There's a running joke that any AI-controlled countries will run themselves into the ground, and the human faction AI will not build enough ships or perform missions to meaningfully complete their space objectives (for the factions that have those). This one is going to be incredibly tricky for the devs to solve because if they made the human AI factions more powerful, it could easily make it basically impossible to actually fight the aliens because you'd be too busy fighting the other humans. - The game becomes a real slog after you reach Jupiter and need to work your way to the outer planets. The aliens will continue building an infinite number of ships for you to destroy, and the outer planets are all so far apart that it takes forever to reach them. It can take a decade or two of just pumping your own fleets out and playing whack-a-mole to get the alien fleet numbers down low enough to win the game as any faction that has to kill aliens. This may be realistic in terms of astronomical distances, but it gets pretty boring because at this point in the game you won't really have anything left to research and you'll already have all the countries you could want on Earth. So you'll spend an anticlimactic ~20-30 hours real time at the end of the game clicking the fast-forward button and micromanaging Defend Interests and event popups or whatever as your ships build. - This game takes a really long time to beat. It took me ~300 hours of playing the game here than there for seven months of real world time to get through it. Near the end, I was sort of longing for my freedom. This game really isn't for the faint of heart and it's incredibly difficult to play to completion if you're employed full time. Other things to note - Not really a negative or a positive, but this game is incredibly slow-paced and slow-burn, even for a strategy game. Don't pick up this game if you're expecting an action-packed adventure. Pavonis are also the creators of the critically-acclaimed Long War mod for XCOM Enemy Unknown and XCOM 2, so go check out those games if you're looking for a faster-paced title. - The space combat is really realistic, which makes it sort of unintuitive. It can easily take a year or so of in-game time for an assault fleet to arrive at its destination. So both you and the aliens have an incredible amount of heads-up time to know when you're going to get attacked. But the flip side of this is that it takes a very long time to build up fleetsor infrastructure to support those fleets, so the decisions you made hours ago in real-life time will come back to haunt you regularly. And there are frequently times when you run into situations where you get to know that you're just kind of screwed in a bit and are aware of this long before a bad thing happens that you know you can't prevent. I think this makes for some truly unique pacing in this game, but some people might be turned off by this. This post sponsored by the Academy. Friendship is Mandatory.
Read more
Sept. 2024
This game has some awesome mechanics and a lot of potential. Like holy crap some of the stuff like space mechanics and viewing the map/travelling is just awesome. It is worth playing through once, MAYBE twice. But it suffers from a severe problem. It simply does not respect the players time at all. If I try to play this game it kinda absorbs my life, but a couple hrs a day would progress you so slowly you wished you did something else with your time. It can be very frustrating, not because it is difficult, but because you can play for 3 hours, look back and wonder if you achieved anything at all. You progressed some necessary numbers required to progress another stage of the game slightly maybe. You will spend a lot of the game repeating actions, going back and forth or countering random losses from the enemies that take your full effort to counter, with little effort on their part. It is additionally somewhat dependant on RNG, random atrocities you could not counter or certain skills required of your characters to do certain things. I've started new games and went for over a year without seeing a single character I needed in some cases, or an org I could take to do the same. There is also a clear 'meta' for playing the earth game, with some strategies just being plain worse. It is always a winning strat to conquer the world with the US. Playing the Academy, you might think it a good idea to go for the countries which you have a high opinion in, such as china, only for you to 'randomly' lose any progress and AI able to take your gains easily. Once they take them, its almost impossible to take it back. You'd need to have forward/meta knowledge of what is going to happen to counter this. There are strategies around this, but again, if you didn't know what was happening you might have spent 5hrs to find out you wasted your time with a bad strat. Some experienced players might have some ultra optimised builds that zoom past some time periods, but most players I suspect will not be in this category. Thus I rate this as not a game for someone who has to work and take care of any home responsibilities. They recently added a 'quicker' game mode, but the game was designed around the other style, I'd have to try it to comment as it is a new addition. But then again the combat is completely revolutionary, the map managing pretty fun and the somewhat accurate politics/orgs are great. Although there is clear bias in some cases. It is a game after all use your brain and don't rely on games to teach you about reality. Edit from 10/9/2024 So I played a 'fast' campaign and tried the new balance of the game since updating. The game has improved in several areas but still has glaring weaknesses. Most of these issues are mid game and beyond. Whilst the addition of round number way points around ships makes it possible to move them at low speeds now, ship combat still has flaws. You can't trust the 'stop' moving function as it will make your ships move back and forth without actually stopping, rotating the entire time. You can't use the 'match velocity' button, as it doesn't work properly, at least on allied ships. It still suffers in ship balance. Plasma used to be the go to powerful weapon, but now it is completely non viable despite needing the most research. Siege coils are ridiculously op and actually have low ship power, meaning it baits others to fight them. And this is just ships. Lets say you formed the merged nation of the African Union. If you somehow lost a node in the nation, you only have a 1% chance with a max level character using max influence (512) and 90% public support to take a node back/crackdown. Your best bet in this situation is to save scum 100 times, no strategy will reduce the pain. Issues like these still prevent the game from being legendary but I still have hope it will get there. If the game continues to be developed, scenarios are added and possibly mods later on, this could be one of the best games of all time. But it isn't there yet, still worth buying.
Read more
Aug. 2024
Simply the best 4X game on the market. Campaigns take a LONG time to complete--this is a hobby more than a game. The tech tree is enormous, with potentially fatal consequences if you don't navigate it deftly. Space combat is good, but can be frustratingly challenging. Something to consider is that you are essentially partaking in a naval arms race in space in which you will likely have two or more rivals, and you can't always anticipate what tech and design decisions they will make--you may follow the wrong research paths and have a sub-optimal fleet composition when the battle is joined. Gameplay has you overseeing a faction of a shadow government/secret society that is resisting (or supporting) an alien invasion of our solar system. The game has a fantastic model for global and national economics, politics, climate change, and a satisfactory model for terrestrial warfare. You will explore the solar system and develop a mining empire to support your space habitats and fleet operations. The developers are doing a great job and have already expanded greatly on what already felt like a complete game more than a year ago. The AI has come a long way and is very capable. Replay value is basically unlimited. I strongly recommend this game.
Read more
Aug. 2024
This is an incredible game with a huuuuuge pacing problem. I watched a couple of streamers before I bought it who made this evaluation, and was still convinced that the game looked awesome enough to give it a go. At first I thought they were wrong. The game was enthralling and I was hooked and engrossed. But as the game develops, it gets slower and slower. And I'm not just talking about the late game slow down. Everything takes forever, and your needs compound, which means taking more time to do things. Want to build a titan (biggest ship), nearly a year of in game time (which is maybe 30 mins real time in the late game). Ok you're building the fleet, oh shit, you're out of resources... ok, let's build some more automated stations to mine them. Oh shit, now I don't have enough mission control, let's build some ring stations with mission control centres, that's going to take a full year. And you better hope you have some local defense fleets, or they're likely to get blown up and you've gotta start over again. If you manage to defend them and get them online, they're going to suck down resources, requiring yet more mines and yet more stations... In essence, everything has a complicated supply chain, which is great! But every part of that supply chain requires sooooo much real life time that you can sit down for a few hours and barely feel like you've achieved anything at all. And it's not just a perception, you have barely achieved anything. To set something up properly can take a decade of in game time, and that is hours and hours of real life time, and if you make a mistake, you can have started a death spiral that it's impossible to come back from. I sunk a good 30 hours into my first game before I realised that I was in an unwinnable position and had to start over. Using my new knowledge of the game, I got it into a win state where I was utterly dominant on earth, had huge resource income, and the biggest fleets, even bigger than the aliens... This should be a fun point right? Time to crush my enemies... well yeah, but again, the pacing problem hits you in the face. Want to go take out an alien base? Your fleet, with the best engine in the game, is still going to take 10 weeks to get there. And once you do, you destroy the alien fleet there and its bases, and then you have no fuel left. So you have to build a hab in orbit to refuel and repair... which of course, is going to take a full year. And in that time, the aliens are still out there rebuilding, creating new bases, new ships etc. Ok, maybe we just go straight for the victory... ok, I need to fly to their main base at the farthest reaches of the solar system and take it over. Too easy, destroyed their fleet and took over the base - but for some reason you can't trigger the final mission until enemy forces only total 25% of the total fleet power. So no, you need to tediously hunt down all their ships. That broke it for me. I googled how to cheat and went around nuking their ships with the console so I could finally trigger the mission. I hate to cheat, I avoid it at all costs, but I could easily defeat any alien fleet and base with absolute minimal casualties. This wasn't challenging at this point, it was just tedium. Micromanaging, waiting, tedium. That was the end game. I know this sounds really negative, but I will stress this is an incredible game, I am so glad that there are games like this being made, and there was a lot of fun that I had in playing it. I say these things not with the intention of bringing the game down, but with the hope the developer will fix them in this or future titles. Please do play this game, there are many detailed and incredible mechanics, and more like this needs to be made! NB: There is an accelerated campaign option, which I have not tried. I didn't choose it because normally I love a long game. Perhaps one day I will return to try the accelerated one, but for now I am done.
Read more
March 2024
Love this game. It's the Expanse meets XCOM. You start out playing what is essentially a grand strategy game on Earth, competing with 6 other factions to control countries and decide a response to the aliens' arrival, while either interfering with or aiding alien operations on Earth depending on your faction. This part of the game looks simple from the outside, but it's actually a fairly sophisticated little international relations/country management sim, where you're directing the spending of foreign policy of the nations you control via your counselors (read: agents). The council system gives me SCP vibes, feels very much like I'm sending the members of my little 05 council out to advance my interests. As the game progresses, you get into the space layer. IMO, this is the strongest part of the game. You leapfrog outwards, starting by mining the moon, then Mars etc, all while desperately trying to advance technology to the point that you can challenge the aliens militarily and playing a delicate balancing act where if you build too much too early, the aliens will decide you're a threat and start bombing the hell out of your space infrastructure. Once you have some reasonably good techs, the space combat feels great. One of the more believable space combat systems I've seen, and it's definitely where the expanse comparisons come in. Your ships have to manage heat, fuel, delta-v, and ammunition supplies. Both the quality of your ship designs AND your tactical skill are critical to success here, and when you get things right there are few things quite so satisfying as watching your first alien mothership go up in flames after decades of preparation. Or, I guess, you could be a filthy xeno-lover and play the Servants, in which case your satisfaction comes from STABBING MANKIND IN THE BACK like the COWARDS you are. On the technical side, I've had a bug here and there, but nothing game-breaking. Graphics are good, space combat and the ship designs are all really cool, the simulation of the solar system is actually really complex, but still runs great on both my old PC and my current machine. UI is a little...clunky? It works, and you can see where everything is, but some of the menus are nested in weird ways, and I kind of think the menu/popup windows just feel kinda dated. The devs are still actively supporting the game, and I've seen marked improvement in AI and performance every time they patch, to the point that the AI actually still really challenges me even after 200 hours in game. I have a feeling this game is someone's labor of love, and I think it shows in the finished product. Overall, this has become one of my favorite games, I'm nowhere close to doing all the stuff I want to do in it, and I would rate it a solid 9/10 strategy game. Highly recommend if you don't mind a bit of a steep learning curve. PS: if you're struggling to learn the game, check out PerunGaming on YT. I found the game through his channel, and he has some good guides up that walk through some of the more obtuse parts of the game.
Read more

Similar games

View all
Similarity 88%
Price -75% 4.99€
Rating 9.0
Release 30 Aug 2010
Similarity 86%
Price -90% 4.99€
Rating 8.6
Release 13 Aug 2013
Similarity 82%
Price -77% 11.71€
Rating 9.0
Release 01 Sep 2020
Similarity 80%
Price -75% 9.99€
Rating 7.9
Release 18 May 2022
Similarity 80%
Price -54% 13.84€
Rating 8.9
Release 22 Jul 2024
Similarity 79%
Price -65% 10.45€
Rating 9.3
Release 08 Dec 2023
Similarity 79%
Price -72% 14.11€
Rating 6.7
Release 25 Oct 2022
Similarity 78%
Price -53% 18.70€
Rating 8.6
Release 26 Apr 2024
Similarity 78%
Price -77% 9.08€
Rating 9.0
Release 06 Jun 2016
Similarity 78%
Price -70% 4.49€
Rating 8.0
Release 04 Feb 2009
Similarity 77%
Price -60% 9.80€
Rating 6.5
Release 02 May 2024
Similarity 76%
Price 24.99€
Rating 6.4
Release 20 Dec 2023

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 23 December 2024 08:32
SteamSpy data 18 December 2024 10:09
Steam price 23 December 2024 12:49
Steam reviews 23 December 2024 13:53
Terra Invicta
7.8
4,877
1,183
Online players
653
Developer
Pavonis Interactive
Publisher
Hooded Horse
Release 26 Sep 2022
Platforms
By clicking on any of the links on this page and making a purchase, you may help us earn a commission that supports the maintenance of our services.