Terminus: Zombie Survivors

Terminus: Zombie Survivors is a 2D turn-based survival roguelike set during a zombie apocalypse. Each journey is unique, and every decision can mean the difference between life and death. Can you brave hunger, cold, and the undead in order to reach the Terminus and find salvation?

Terminus: Zombie Survivors is a survival, zombies and rogue-like game developed and published by Longplay Studios.
Released on August 19th 2024 is available on Windows and MacOS in 10 languages: English, Korean, Russian, Spanish - Spain, Spanish - Latin America, Japanese, Simplified Chinese, French, German and Traditional Chinese.

It has received 3,626 reviews of which 3,444 were positive and 182 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 14.99€ on Steam and has a 25% discount.


The Steam community has classified Terminus: Zombie Survivors into these genres:

Media & Screenshots

Get an in-depth look at Terminus: Zombie Survivors through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or higher (32bit/64bit)
  • Processor: 2.5 GHz
  • Memory: 2 GB RAM
  • Graphics: GeForce 6600 GT / Ati Radeon 9800XT
  • Storage: 750 MB available space
MacOS
  • OS: macOS 10.14 or higher
  • Processor: 2.0 GHz Intel
  • Memory: 2 GB RAM
  • Graphics: Integrated graphics (Intel HD Graphics 4000 or better)
  • Storage: 750 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
I like it, but there's some wasted potential. Lots of the neat systems like fishing, trapping, crafting, just aren't efficient enough to justify spending the time doing. Hydration and appetite meters discharge quickly and don't allow much reserve. There's a system for setting a base, but it's so taxing to move between points that it's always more efficient to just keep moving forward and scavenge. The menus are a bit clunky; there's separate crafting and inventory contexts for the same menu, and you can only mend clothes in one, and it's not clear why it's restricted. If you think clothes mending happens in the crafting menu, you guessed wrong. Switching between the two contexts resets the menu scrollbar, so when I'm trying to flip quickly between crafting, dismantling, mending, and selecting, it feels terrible. Something simple like a few UI buttons in the menu to switch between "crafting" "cooking" and "base inventory" contexts would be so helpful. Being allowed to pass time in with inventory menu would be nice; instead it's a long process for multiple-turn crafting or reading. 1. Read the book 2. Close the menu 3. Space bar to end turn 4. Reopen menu 5. Read the book 6. Close the menu, you will have to do this five times in a row to finish a book; it's a drag sometimes. The SFX and world are fantastic. Combat is charming and fun for a turn-based game. I like the skills and levelling systems, and when everything is firing on all cylinders, it's good fun. There's room to improve I think, but it's fun!
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Aug. 2024
Bought this game blind and I'm very glad I did - this is what I hoped Project Zomboid would be. (No shade to PZ + its fans.) It's the perfect balance of immersive but accessible, and the turn-based system really lets you stratagize while keeping you on your toes, especially towards the end of a run. Just finished my first playthrough and will definitely be playing more.
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Aug. 2024
I love zombie games, I love survival horror games, i love roguelites, and Terminus scratches my itches without being too in depth. Unlike the dwarves of Moria, I can delve just deep enough into the crafting mechanics to succeed without going insane. Everything is pretty simple, from three hit locations, simple stats to track, tooltips are easy to read and understand, and the menus are easy to navigate. This isn't your standard survival game, like 7days, Zomboid, or CDDA. Your playthrough has an end point. Either Terminus, Vaccine, Boat, Helicopter, Fortified House, Bases, or even death. You will always have a point in the game where you are "done" with a character, and your next one will usually be slightly stronger. Every survivor gives exp for traits, so you are always advancing if you're winning. Crafting is simple, one to four items into the box, blend and spend AP to finish. Cooking is the same, one or two required items, a bunch of possible addons, mix over a fire, and repeat. Fully grown plants give seeds, but if you're short on seeds you can just plant a whole tomato to get started. Cars travel through time, instantly transporting your character through the world with no AP expended at the cost of fuel, and if they're broken, just grab your wrench and wack it. Locked door? Lockpicks, crowbars, or axes all resolve the issue. This simplified gameplay makes learning easier than it is for many other games with complex menus and mechanics. The numerous traits and Professions gives lots of replayability, and the books around the world act as free levelups if you read them, meaning every character is potentially able to do everything, except for profession specific traits/skills. While the graphics are not good, I'm here to play a game, and they're good enough. Overall, 8.5 of 10 would mad dash my martial artist to the terminus and turtle style until the gunners clear the zombies again.
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Aug. 2024
This is a game i came across by accident and i am glad i did, its great. Purchased and thought i would give it ten mins tryout, before i know it 4 hours gone by - Been looking for a turn based zombie game since playing dead state many years ago and was sad that it never kept developing - So i give this game a big thumbs up.
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May 2024
Great game, but once you get the hang of the rhythm, it gets pretty dull quickly. (2 MAIN POINTS) 1) This game rewards speed over strategy. 2) YOU DO NOT NEED TO CRAFT ANYTHING TO WIN. Just loot fast, try to find radio, and rush towards Terminus to win. Gameplay usually focuses around finding the radio, and once you find the radio, you rush to the Terminus base as fast as possible, because there is no benefit for you for hanging around and exploring the map. The food rots fast, and winter is coming. Once you run of out of food, that's game over for you. Yeah the developer attempts to add longevity of a run by adding farming and fishing into the map, but frankly, its not worth it. Due to the procedural generation, the high risk vs low rewards of trying to find all the things you need to actually enjoy the farming and fishing aspect of the game is not worth it. For example, in one map, you find a couple plot of farm lands where you can plant your seeds and grow vegetables. The chances of finding the seeds are not guaranteed and even if you plant the seeds, you have to wait multiple turns for the seeds to mature and get harvested. While you are waiting for crops to grow, those precious turns of waiting longer will make you lose out on chances of looting other food supplies before they rot. Or even if you decided to venture out to loot while you wait for your crops to grow, you end up being too far away from your farm to where the costs of tracking back is high enough to get you killed. So you just had to keep going forward and push through hoping to find more food to keep yourself barely alive. This leads to main issue. Issue is food is so rare and limited, its hard to slow down and appreciate all the additional lifestyle details like farming, fishing, crafting, or exploration, without losing the game. The time it takes to do all of this is not worth the time of you speed running to the top of the map. Oh yeah, while I am at it, this game has all these cool crafting systems and recipes, but its not worth your time or Action Points to bother crafting anything. Whatever you attempt to craft, best believe you can find a better version of it somewhere else in another house or a cheap substitute that serves the same purpose. Most of the lifestyle crafting like rain catcher or rat traps are irrelevant because of the high difficulty of finding the right resources for the recipes for it and the scarcity of food + fast food decay will get you killed instead. The weapon recipes like spears or nailed bat tend to do worse damage and have less durability than most of the items you can loot from an abandon house. Just make sure you start off the game with at least 1 combat, find a knife or even an appliance like a frying pan, smash the zombies in the head a couple of times, and rinse and repeat for all characters. It doesn't matter what character or trait you pick. You just have to make sure you have enough food to find the radio and rush Terminus. Solution- Have a different gamemode, where you, as a survivor, try to survive as long as you can in the world with a concept similar to Don't Starve. Not Project Zomboid. Use Don't Starve. Due to the nature of this game's turn based game mechanics, Project Zomboid's game's slow paced philosophy will further slow down everything that happens in this game even more. The combat in this game is already lacking, so you can either change the combat system (don't recommend) or add various external random events like Horde event that occurs every 10 days like in 7 days to die or integrate light version of self sufficiency to where you can gather resources from the nearby natural resources like trees or scattered rocks that respawn every 6 months (make the respawn an option). Not too self sufficient to the level of Minecraft, but sufficient enough to where you can just barely get enough to just survive indefinitely. Either that or just add more food spawns or slow down food decay in this game. Or increase the length of each day = more time before food decays and more time to explore the crafting mechanics within the game. Good game, good developer, excited to see where this game will grow. Cheers.
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Last Updates

Steam data 22 November 2024 05:08
SteamSpy data 18 December 2024 21:36
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 18:00
Terminus: Zombie Survivors
9.1
3,444
182
Online players
128
Developer
Longplay Studios
Publisher
Longplay Studios
Release 19 Aug 2024
Platforms