Temtem

Temtem is an online creature-collection adventure. Tame 165 unique creatures across 7 vibrant islands, battle other tamers, tackle mythical Lairs, chase Luma & Umbra variants, and breed your favorite Tems - with friends by your side! Dive into a colorful monster catching adventure, so Temtem up!

Temtem is a co-op, multiplayer and creature collector game developed by Crema and published by Humble Games.
Released on September 06th 2022 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil and Traditional Chinese.

It has received 38,722 reviews of which 31,703 were positive and 7,019 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 12.59€ on Steam and has a 72% discount.


The Steam community has classified Temtem into these genres:

Media & Screenshots

Get an in-depth look at Temtem through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bits
  • Processor: Celeron G530 2.4Ghz or similar
  • Memory: 4 GB RAM
  • Graphics: Nvidia GT 650M or similar
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • Additional Notes: Minimum requirements for playing at 720p@30fps

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Although it scratches the itch for monster taming RPGs, something about the story and progression feels "anti-fun" for lack of a better word. Purely miserable sections of the game where you are stripped of resources (that you only just received) and forced to fight through a miserable continent with monsters you didn't even want or care about. Some of the most grueling and unforgiving tactics deployed against you, all the while barely scraping by on resources with some little freaks you never even asked for. Genuinely just not fun to play through! Still worth it despite it all, especially if you can get it on sale.
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Sept. 2024
It really is all things multiplayer that Pokemon should be. If you've always wanted to play Pokemon in coop with your friend, this is your game. It's highly polished, genuinely well made and the coop mechanics add some really lovely strategic flavors to the game. Temtem also has a very deep endgame. Recommended!
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Aug. 2024
First of all, I want to say that this game is pretty big! More than I expected at least! It has some great things going for it, but also has its flaws. The first thing I want to point out is, while you will definitely play this for a long time and the game definitely is big in both content of quests, different tems and locations. It also likes to waste your time a lot. The battleanimations do look very nice! However you can not skip the battle animations, or turn them off, so there is a lot of waiting around for animations to finish, which is probably the main thing making this game take so long, because there are a lot of battles. No I mean really. A LOT OF battles. The battlesystem itself is pretty nice and fun, but watching the animations for 1000 times does get a bit stale... I really would have loved to skip em at some point and even tried fighting using the moves that took the least amount of time. Not ideal. The movesets themselves feel like they could use a few more different moves for some tems in general, but most what I saw was fine and its definitely enough to equip your tems the way you want to fight. Just sometimes feels like there should be another move, between a weak and a very strong one, or an additional move to hit multiple targets at once imo. I really like the way the tems are designed and the game runs very smoothly, the tems all look unique and you do not really see the same tems used by the different trainers over and over, it gets mixed up pretty nicely I would say. The normal wild encounterrate seems a bit high for my liking, so running around using scents to reduce those is my advice, but uses some of your hard earned money from fighting trainers and the game gives you lots of ways to spend that cash elsewhere for decoration or new clothes, or items to boost your tems TVs! Which is my next point, I really like that you can easily see the TVs and SVs of your tems and even get the SVs shown the moment you catch a tem in different colors aswell! Makes it pretty easy to spot a good catch from a bad one! Onto the story! It really has a different feeling story, than a typical Pokemon game would! There seems to be more at stake, it is a bit more dark all around and makes sense! I really enjoyed the ride and the games gives you a ton of sidequests to complete aswell! Sadly, because of the story, you can't always move around freely and actually do these quests whenever you want to, but anytime it does open up again to let you choose, you can go back and do everything you still want to do! There are questmarkers for you, but only the mainquest will get a different looking smybol on the map, that actually guides you where to go... if you want to track a specific sidequest, you just need to know where to go, because all sidequests questionmarks will be shown on the map and you can't coose a specific one to follow. I wish you could give a specific quest the mainquest marker to follow. Or at least a different one, that shows you the way to go. Sadly the map also isn't all that great. You can always check the map and toggle through some submaps when in a building or something, but you can't swap to a map of another world you're currently not on. I would have liked to be able to check all the maps at any given time, to see if there are questionmarks for sidequests on there, before I actually go there. Going further into the map, you get some form of teleport from a sidequest (which also isn't good imo, should be a mainquest), that reminds myself a lot of the HM fly in pokemon games, however, you can't just teleport to any location you've previously visited, but need to go everywhere and activate these teleportpoints... aaaand they cost money on top of that to be used! What?! I can understand not giving the option to teleport everywhere earlier in the game, but at least let me get everywhere I was once I got it?! That was a bit frustrating. It also doesn't show you pictures of where you're actually going, so gotta remember those names of the places! Otherwise you might teleport to a wrong location and just wasted some money! Great! I do really like the music in this game though, the battletheme is now stuck in my head, the violin is awesome and some special fighting themes are just incredible and I wish they'd be used more after a certain point! The game does have a lot of dialogue options, however a lot of them are pretty pointless and just make your character sound mean without really changing anything. The dialouge itself is pretty fun most of the time, but some NPCs are just talking forever and ever, without any real meaning. I guess you can always skip that if you want though. At last, I want to say that while this game has a lot of content, it doesn't really do a good job of showing you how to access it. You pretty much will need to use a wiki for a lot of things, because the game simply doesn't teach you or show you that stuff. Like if I've already encountered a tem, I'd like to be able to check in the game itself, where it can be caught. I do not want to go to a wiki and see where to find every tem, or sometimes how to clear a sidequest. Its a bit confusing sometimes and should really be improved imo... Overall I think if this game had a few QoL changes done to it, it'd be amazing! As it stands however it does have some annoying flaws. To me though, the positives outweigh the negatives, I was quite happy with my journey and will play a bit more to finish all the sidequests I still have to do after the main story. Some quests can't be completed before that, which I would have liked, but I guess that can't be helped. It does have some afterstory content aswell, which I still got to do, so still having sidequests makes sense. Thats all I got to say about this game, I hope this helps some people! :D
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May 2024
Would recommend only to people looking for a 40-80 hour pokemon-like adventure only. Would not recommend for anyone looking for a creature capture MMO. Hardest recommend vs not recommend I've ever given. Short version before the long version: Pros: Cons: - Great single player or coop experience - MMO/MMO-lite does not properly describe game - Charming graphics style and creature design - Always online limits the possible engagement with game - Fun feeling of adventure - Odd discourse between players and devs - Good story compared with other titles in genre - Inconsistent pacing and grinding In some ways, this game feels better than Pokemon and I had high hopes for it since Early Access. A small developer that imo does not seem malicious as many seem to now believe, but instead were met with unexpected challenges imposed on them by being labelled as another 'pokemon killer'. I spent 85 hours in the game on Steam and probably a further 40 on Nintendo Switch as of writing. There seems to be a lot of controversy around the game so here's my take on it following the dev post announcing the end of further major development: I played this game through early access mostly alone and then again after its full release with my wife. Hearing her excitement over each cute or cool creature as we battled and caught them was a fantastic experience that brought us much joy. This feeling is rarely replicated in any game and I would imagine a similar experience had I played with a friend or other family member. If this game was coop experience, the recommendation would be a yes. If you seek a fun game to play with your partner, friend or child, this is a good experience that will last for the story's length. The Devs mentioned player retention issues and introduced live-service aspects and microtransactions to the game which I never felt the need to engage with. Whilst this was a positive in that i felt no pressure to engage with it or disadvantaged from it, the devs claimed the battle pass and mtx only supported the teams brought on to create them in an open letter recently released. Many players felt like this was needless bloat to cover for a lack of endgame outside of PvP battling. Players who did engage with this system to support its further development seem to feel cheated, and perhaps rightfully so. The Dev letter seems to say that the decision to not continue developing the game further is both because it was never originally intended (posing the question why the always online aspect was required) as well as the time and money spent for little player retention (each added island in Early Access did not increase the size of the player base). With limited typical activities which keep endgame players playing from MMOs, this seems inevitable and a confusing design choice to label it an MMO-lite. That is not to say that the developers did a poor job with what they produced, but that their vision seemed to perhaps be too great for the product they desired to create. Whilst a lot of the discourse around the game has become particularly toxic, it also feels like genuine criticism has been swept under the rug with it and arguments from both sides (players and developers) sadly have left a bad taste over what is a charming creature capture game. To conclude what is the longest steam review I've made, which will probably be read by very few if any, this game was good enough to make me care to write this, but too limited in content to maintain a player base large enough to run on PvP alone, like VGC.
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Jan. 2024
Temtem is a major case of missed potential for me. I definitely wouldn't call it bad but what’s here just barely falls short of being something genuinely incredible, as good as the Pokemon franchise if not better. If you just want to skip my more detailed thoughts and know whether I recommend the game or not I would say go ahead if you want really solid creature collector battles and aren’t super fussed about the endgame content or story. Pros A bunch of really fun innovations on the creature catching base you'd find in pokemon. Stamina and a lack of RNG adds a lot to the game for me, as well as everything being doubles. Fights have a lot of strategic depth. You have a ton of genuinely impactful teambuilding choices when building your team. You have move synergies that activate when you have a specific type of Tem out, standard synergies between Tems based on weaknesses and resistance, you can have a big bulky damage dealer supported by a tem that boosts up their speed, etc. I feel this makes team synergy and smart teambuilding a lot more rewarding than in a typical single creature battler. The Tem designs are fantastic imo! There’s a really solid mix between cute and cool, with plenty of weirdos added in for good measure. A few of my favourites are Akranox, Pigepic (potentially the cutest little thing I've ever seen), Garyo and Cycrox. I wouldn’t say they have as much personality as a lot of Pokemon but they're lovely in their own right, they seem more like animals which can have completely different personalities based on their origin and life experiences if that makes sense. The game is very pretty in my opinion. The cel shaded look really works for me and the environments all look incredibly distinct and lush. It also looks very visually distinct from the Pokemon franchise which helps to set it apart from its clear inspiration. I would also say the game difficulty is absolutely spot on! You can definitely lose fights if you go in unprepared or don't have a well built team. I also never really found myself having to grind throughout the story, which is a huge plus. Cons: By far the biggest flaw to me is that the endgame content is, at least in my opinion, absolutely abysmal. Freetem is quite possibly the most midnumbing thing I've ever experienced, you walk into a room and catch rats for like 4 hours until you have enough to release for the max money you can get. The whole ubereats thing where you deliver food to random NPC's is a bit better but still boring as hell. Dojo Master rematches are more fun, but ironically I think the lack of any kind of RNG makes these less fun? You know what their team is going to be going into them and you can kinda just sculpt a team that lets you consistently blow through all of the fights without any real brain power required. There’s no tension, no crits that can mess up your strategy or misses that force you to try a different approach, it’s just the same thing over and over again. By far the best thing you have is PVP which is really fun but feels very hard to get in to without a group of people to help you get through it due to a lack of resources to learn from. I never really engaged with Raids personally so that I cannot speak on, but I can’t imagine they’d make the rest of the mindnumbing endgame worth it. I think the route design is pretty bad. Way too many windy pathways that you have no way to skip through while backtracking and unlike in pokemon where you can avoid stuff like spinner trainers with careful play in this game you’re kinda stuck fighting as many fights as the devs want you to which can make traversal feel like it takes an absolute eternity to do any kind of exploring. The story is.. Not any worse than your average Pokemon game plot, but no better which is frustrating. It feels very tonally confusing, there are a ton of great moments mixed in there but they're kind of hampered by the game just not taking itself seriously half the time. Like, on the one hand the Belsoto Clan shows themselves to be a genuine threat who the islands are at war with, but on the other their grunts all act like 12 year olds? It really makes it hard to take any of it seriously for me. This extends to the dialogue choices you're given as well, things just arent treated with appropriate weight half the time, then the other half they want you to be super invested in this epic battle between the islands and Belsoto. It's just muddled and very hard to get into. The sidequests during the story are pretty whatever. They aren’t awful but it's almost always just "go to X place and speak to Y then go back" which isn't the most interesting thing to do. The rewards are pretty sweet, you normally get something cool you can try and build a strategy around. In conclusion, Temtem is decent. If you’re on the hunt for a new creature collecting game to play I’d say this one is a solid option, if a little overpriced at £40. If you’re looking for a new MMO to sink hundreds of hours, personally I would say look elsewhere. I tried, I really really tried to get into it as an MMO but the endgame grinding is just so painfully boring. I will probably play through it at least one more time just as an RPG however, and I have a non-zero amount of hope that the devs will add new content to help with the endgame in the future!
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Last Updates

Steam data 16 November 2024 00:35
SteamSpy data 23 December 2024 07:39
Steam price 23 December 2024 12:42
Steam reviews 22 December 2024 13:58
Temtem
8.1
31,703
7,019
Online players
519
Developer
Crema
Publisher
Humble Games
Release 06 Sep 2022
Platforms
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