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Teenage Mutant Ninja Turtles: Splintered Fate on Steam

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TMNT Splintered Fate - Unleash the Turtles in a roguelike quest to rescue Splinter from the Foot Clan! Master ninja skills, unite in bodacious co-op gameplay, and conquer iconic NYC locales.

Teenage Mutant Ninja Turtles: Splintered Fate is a co-op, action roguelike and multiplayer game developed and published by Super Evil Megacorp.
Released on November 06th 2024 is available on Windows, Steam Deck and Steam Machine in 15 languages: English, French, Italian, German, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Spanish - Latin America and Spanish - Spain.

It has received 4,156 reviews of which 3,449 were positive and 707 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 28.49€ on Steam, but you can find it for 3.18€ on Eneba.


The Steam community has classified Teenage Mutant Ninja Turtles: Splintered Fate into these genres:


Here is the detailed breakdown of supported languages for Teenage Mutant Ninja Turtles: Splintered Fate:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Dutch
Turkish
Portuguese - Brazil
Arabic
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Teenage Mutant Ninja Turtles: Splintered Fate through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Dual Core 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 950, Radeon R7 360, or Intel HD Graphics 630
  • DirectX: Version 12
  • Storage: 5 GB available space
  • Additional Notes: SSD recommended. Expect longer loading times with HDD, especially the initial load.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

31 hours played
June 2026
Splintered Fate is a Turtle-themed, very obviously inspired, Hades-like. Here the charm of the Olympian Gods is replaced with the charm of the ninja turtles. This time, Splinter, not April, was taken. We will help our Turtles find out what is going on and try and recover back our master. That's it. At its core, you get the repeated "escape runs", a series of four levels for your run, rooms crossing, currency collection and "boons" gathering to form your build in your run attempt. The runs here are much shorter, with a full casual run being completed in 20-30 minutes instead of the 40-50 of Hades. In terms of story, narrative, characters, atmosphere, everything that makes Hades stand out, none of that is here. You have your miniscule and dead feeling sewer hub, no interactions or npcs worth of mention, and you have your way into the sewers, that's it. In this regard, everything is absolutely passable and serving nothing but a placeholder. Where Hades was broad and deep, this game is shallow and narrow. If in Hades you were actually progressing the story on each run, here since there is basically no story, death is just a quick way to a reattempt. Repetition is structure, not expansion. But none of that matters because combat is JUST SO DAMN FUN! It gets this right from the very first run. You have the 4 turtles to choose from (and some more characters from DLCs), each with its own weapon that provides an immediate distinct combat style. The turtles themselves all share the same movement, but will have different "inspirations", which are specialized skills to each of them (even though they can be shared at some point in your build). A turtle might focus on more hits, other on more criticals, other on more specials and other in more defense. Unlike Hades, where you feel combat needs to be more methodical to make use of your weapons, traps, backstabs or reading your enemies' attack windows to dash into and commit to your attack, here you have a more arcade-ish approach. Things feel fast, chaotic, with lesser downtimes, encouraging offense and aggression over defense and caution. More enemies and projectiles will be on screen so you keep moving and hitting and with a high momentum. Each room and encounter is not something you analyse, you just power through, staying in motion on a beautiful dance. It is definitely more forgiving, you will be more running into danger than running from it, and you never feel like the game is cheating on you. You're surfing like a ninja, hit and run, running around and distributing damage. Movement feels great, attacks feel impactful, you just go with the flow! Every time you complete a room, you will be given a choice for an upgrade. There are several types of "powers" for upgrade to choose from, like Ninja, Robotic, Ooze, Astral and others that will all focus on specific types of power. Instead of choosing a new power we can choose to improve the ones we have. We can also start the runs with some items that can shape some variables of the run but can also influence the likelihood of some type of powers so we can shape our build. The game also has in-game currency gained during the runs that offers ways to influence the likelihood of ways we can re-roll these choices and how likely they are to be given to us. Progression will start slow, but you will soon realize that the upgrade paths are so many and all feel so good! You will see real perceptible progression on each run, and there's so many ways to get better. More damage, more speed, more health, more critical chance, more critical damage, more special damage, more gadget damage, more hits, more dash, more duration of effects, higher effect of the inspirations, there's a lot and the percentage upgrades are real. You're not gaining 1%, you're gaining 25/20/15/10% per level. You really feel you become stronger fast and can push further every time. And you can get enough currency per run to upgrade a couple things here and there. Once you complete the game you will also have additional modifiers be offered after each room that will shift the chances against you in very creative ways besides just damage and health increase on enemies. Additinally, the game offers co-op! You can complete the game completely in teams of up to 4 players in a huge chaotic wonderful mess as usual. Public lobbies are not that populated these days but you can also enjoy local co-op! Ultimately, as a TMNT child, I really loved this game. It's probably the most distinct TMNT game of late since things like Shredder's Revenge are more of a love letter to the retro styled side-scroller games of TMNT since the early arcade days and all the way to the 16-bit console generation. I only wish there were more characters from the show, there could've been so much more added. We are obviously fighting the Foot Clan and mousers most of the time, and the game does offer "mini-bosses", but those feel underused with the roster available that could have been introduced. I'm not sure how it looks or appeals to a non-TNMT player just looking for a rogue-lite, but I can tell that this game takes the route of saying that a rogue-lite does not need to be about precision mastery and perfecting your gameplay, but instead just goes the arcade route with a gameplay loop, bets on a good flow, momentum and joyful energy, and in that aspect in absolutely delivers.
82 hours played
March 2026
I bought this game and ordered like 80$ worth of pizza and played this all day all in all pretty fun game
29 hours played
March 2026
I have some strong mixed feelings with this one. On one hand, this was a fun coop challenge. Good voice acting, snappy controls, and music was good even if the phrases the Turtles said were annoyingly repetitve after awhile. It was good to see Leatherhead, Shredder, Beebop and Rocksteady. Played it with a friend and we largely enjoyed ourselves but here are my gripes: * The start of this game is very frustrating. I can see how other people would have quit far sooner than we did. Enemies attack with surprising speed and accuracy, including the lightning (which made the game far harder than it was). Upgrades at the start also didn't feel like they made a big difference until about halfway through the game when we realized we were finding it easier to take out big bosses but unsure if that had anything to do with the upgrades or just repetition. * It's quite grindy. And while I don't mind the grind (especially in a coop), there isn't enough story to cover all of the upgrades. I am a fairly mediocre player at these kinds of games, so I can imagine some people might need a few more upgrades but I think I probably barely scratched the surface of upgrades and did enough of the challenges to get enough upgrades that doing more doesn't really unlock anything new or interesting. * In addition to being grindy, it has something like 6 or 7 different kinds of collectable currency. Too many currencies. Some upgrades require you to be every turtle. But since you don't know how far along you are, you don't know when to change to another turtle for it to be meaningful. If you stay with one Turtle the whole game, it doesn't really effect anything. * The 4 turtles that definitely played differently, maybe even to a fault. Raph is clearly the best. He's fast, hits like a tonne of bricks, has plenty of health and his speciality is crit damage. There is really no downsides to him. The worst was my favourite turtle in the series: Donatello. He's the opposite of Raph and HIS speciality is health regeneration which sounds amazing until you discover he regens two bits of bugger all. * Donnie's inspirations were also the worst in the game by far. Not exactly useless as any upgrade is better than no upgrade but that's not setting a particularly high bar when you have so many better choices. Michaelangelo's tool was useless. * It also had two DLC characters that I should have bought at the start of the game if I wanted to use them because there wasn't enough story to keep me interested to pick them up half way through the game because I had barely upgraded much and still had two other Turtles to play. * The story is a hot garbage fire. It spends so much time building up and kept me excited all throughout. And without spoiling much, all I can say is the ending is VERY disappointing. If they didn't make it such a huge focus, I would be far more forgiving. Makes metalheads involvement at the start seem integral to the plot and at the end, nothing more than an inventory counter. I bought it on sale and that would be my recommendation to others.
30 hours played
March 2026
If you liked Hades, this is a very-similar gameplay loop. If you like TMNT, this is a fun action game with a high amount of replayability. If you like both, stop reading and purchase it already. The loop is pretty simple, you clear rooms of foot soldiers, mousers, giant rats, and ( with the DLC ) Punk Frogs. after each room, choose from a few upgrade options. eventually fight an area boss. If you lose, return home and upgrade before trying again. If you win, return home, and upgrade before trying again, but harder . Other positive notes. 1) Each playable character fights differently. No offense intended at Shredder's Revenge, but it took DLC in that game before there were significant differences, and predictability isn't good for a ninja. 2) The number of powers you can obtain is significant. Two runs will rarely have the same build. 3) Multiplayer is done correctly, IMO. 3 other people can just drop in and go, retaining their own account's unlocked items and upgrades. 4) The gameplay loop is satisfying! Beating Shredder feels good, yet you are still left wanting to go again. Losing doesn't feel so punishing that you want to throw your controller.
11 hours played
March 2026
Certainly one of the most underrated rogue like around. It's a great game, cool mechanics and characters. That said, the modified runs end with big hp sponge bosses which isn't the funniest thing ever! Still highly recommended!!!

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Frequently Asked Questions

Teenage Mutant Ninja Turtles: Splintered Fate is currently priced at 28.49€ on Steam.

No, Teenage Mutant Ninja Turtles: Splintered Fate is currently not on sale. You can purchase it for 28.49€ on Steam.

Yes, Teenage Mutant Ninja Turtles: Splintered Fate received 3,449 positive votes out of a total of 4,156 achieving a rating of 8.03.
😎

Teenage Mutant Ninja Turtles: Splintered Fate was developed and published by Super Evil Megacorp.

Yes, Teenage Mutant Ninja Turtles: Splintered Fate is playable and fully supported on Windows.

No, Teenage Mutant Ninja Turtles: Splintered Fate is not playable on MacOS.

No, Teenage Mutant Ninja Turtles: Splintered Fate is not playable on Linux.

Yes, Teenage Mutant Ninja Turtles: Splintered Fate is playable and fully supported on Steam Deck.

Yes, Teenage Mutant Ninja Turtles: Splintered Fate is playable and fully supported on Steam Machine.

No, Teenage Mutant Ninja Turtles: Splintered Fate does not support VR.

Teenage Mutant Ninja Turtles: Splintered Fate offers both single-player and multi-player modes.

Teenage Mutant Ninja Turtles: Splintered Fate includes Co-op mode where you can team up with friends.

Yes, there are 7 DLCs available for Teenage Mutant Ninja Turtles: Splintered Fate. Explore additional content available for Teenage Mutant Ninja Turtles: Splintered Fate on Steam.

No, Teenage Mutant Ninja Turtles: Splintered Fate does not support mods via Steam Workshop.

Yes, Teenage Mutant Ninja Turtles: Splintered Fate supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Teenage Mutant Ninja Turtles: Splintered Fate is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Teenage Mutant Ninja Turtles: Splintered Fate.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 September 2026 23:45 UTC
SteamSpy data 16 October 2026 02:15 UTC
Steam price 17 October 2026 03:15 UTC
Steam reviews 13 October 2026 21:53 UTC

If you'd like to dive deeper into the details about Teenage Mutant Ninja Turtles: Splintered Fate, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Teenage Mutant Ninja Turtles: Splintered Fate
  • SteamCharts - Analysis of Teenage Mutant Ninja Turtles: Splintered Fate concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Teenage Mutant Ninja Turtles: Splintered Fate compatibility
Teenage Mutant Ninja Turtles: Splintered Fate
Rating
8.0
3,449
707
Game modes
Multiplayer
Features
Online players
99
Developer
Super Evil Megacorp
Publisher
Super Evil Megacorp
Release 06 Nov 2024
Platforms
Remote Play
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