Techtonica

Techtonica is a first-person factory automation game with a gripping mystery about mining your way out from the depths of an alien planet. Explore bioluminescent caves, mold destructible terrain, construct a massive subterranean factory. Dig your way toward answers & discover the secrets of Calyx.

Techtonica is a automation, simulation and building game developed and published by Fire Hose Games.
Released on November 07th 2024 is available only on Windows in 12 languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Dutch and Korean.

It has received 2,579 reviews of which 1,834 were positive and 745 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Techtonica into these genres:

Media & Screenshots

Get an in-depth look at Techtonica through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or Later (64-bit)
  • Processor: Intel Core or AMD Ryzen processor (3 GHz or greater / 4 cores or greater)
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1650 4GB VRAM (or equivalent) / AMD RX 560 4GB VRAM (or equivalent)
  • Storage: 15 GB available space
  • Additional Notes: Internet connection required for mutliplayer.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
The factory part of the game is pretty fun and cool to figure out, but the voice acting is where I am really drawn into this game. I found myself wanting to get further into the story to hear more of their conversations and more of the lore be unravelled. 10/10 on the voice acting 100% for me.
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Nov. 2024
Plays a lot like Satisfactory but with more of a survival craft feel. There aren't any hunger or thirst mechanics making the game rather peaceful. However there's terraforming/mining as you traverse between natural caves with LOTS of harvestable flora (which can be later grown and automated) sometimes finding derelict outposts with resources. Without spoiling much there is a main story you progress about escaping these caves. While Satisfactory has more of a technical efficiency optimization approach in Techtonica it feels more comfortable to build a wacky base with friends. The graphics are very appealing and set it apart. As a last note Satisfactory was released 4 years before this game. Meaning Techtonica still has lots of time to receive updates and figure out what it wants to be. What is currently available is nevertheless quite enjoyable.
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Oct. 2024
Great game - Its Subnautica meets Factorio and Satisfactory. The cave systems are well done and quite pretty.
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Aug. 2024
as a long-time player of Satisfactory, this is a refreshing take on the Factory genre. it's wonderfully colourful, has a fantastic premise and the devs are delivering in spades on the storyline. the visuals are next level and it's just damn fun to play. updates are refular and beefy so the devs still have passion for their work and they listen to the player feedback. blah blah blah, play this game. :)
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March 2024
It's easy to compare Techtonica to Satisfactory but that seems a bit unfair since Satisfactory has been in development for a hundred years. Techtonica is thus far much simpler and smaller in scope in many ways but also excels in a few others. I think both games are trying to do something similar but they're different enough to warrant giving both a try. As someone who started Satisfactory early on in Early Access I think I can safely say that Techtonica is doing at least as good of a job as Satisfactory if not possibly a bit better. The most promising aspects of Techtonica are the art and lore as well as the fact that it isn't overly complicated. I haven't completed the content yet but what I've seen of the story is great and even the voice acting has me very impressed which are both missing from Satisfactory. The game also has a nice underground setting with surprisingly vibrant foliage that is a nice juxtaposition to the rather drab industrial look of the machinery. The devs have absolutely nailed the concept, lore, and general aesthetics of the game. The basic harvesting/mining/crafting/automation mechanics are good enough though not quite on par with similar games yet. It's definitely a solid foundation, though. Where the game is currently lacking are in the logistics and quality of life departments. Conveyor belt management could be much better. It may just be me but I personally don't like the inserter system as it is currently implemented. I don't understand at all why a conveyor belt can't just connect directly to a machine. The most recent update added verticality to the conveyor belts which is a welcome addition but still needs some tweaks. Right now there are a lot of "floating" conveyor belts in my set-up because there's not a realistic manner by which to have conveyor belts lifted up such as a system of racks. This leads to just placing conveyor belts on top of conveyor belts which just looks odd. The game also needs some heavy balance passes for recipes as well as maybe some reconsideration for some of the blueprints and perks on the tech tree. The grind is INSANE and ramps up rather quickly out of nowhere. I think one solution would be to change how some of the quests work. All of the quests require you to sacrifice items. For example, you might need to sacrifice 500 MKII conveyor belts to unlock the next technology tier and gain access to new buildings. Depending on what you've already unlocked and how efficient you are it could take quite some time to build that many second tier conveyor belts. Rather than consume them it would be nice if the game just registered them as "Milestones" or something at least for the main quests. I'm not the greatest at these sorts of games but I can honestly say that I've sacrificed more MKII conveyor belts than I've used at this point and that's just kind of annoying and exceedingly grindy. Even with these issues I still recommend the game if you're into automation and base-building. It's fun and different enough that it can be enjoyed along with other games in the genre.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 22 December 2024 00:42
SteamSpy data 22 January 2025 12:18
Steam price 22 January 2025 20:50
Steam reviews 21 January 2025 08:06
Techtonica
6.9
1,834
745
Online players
292
Developer
Fire Hose Games
Publisher
Fire Hose Games
Release 07 Nov 2024
Platforms