Techtonica

Techtonica is a first-person factory automation game with a gripping mystery about mining your way out from the depths of an alien planet. Explore bioluminescent caves, mold destructible terrain, construct a massive subterranean factory. Dig your way toward answers & discover the secrets of Calyx.

Techtonica is a automation, simulation and building game developed and published by Fire Hose Games.
Released on November 07th 2024 is available only on Windows in 12 languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Dutch and Korean.

It has received 2,452 reviews of which 1,806 were positive and 646 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 14.49€ on Steam and has a 50% discount.


The Steam community has classified Techtonica into these genres:

Media & Screenshots

Get an in-depth look at Techtonica through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or Later (64-bit)
  • Processor: Intel Core or AMD Ryzen processor (3 GHz or greater / 4 cores or greater)
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1650 4GB VRAM (or equivalent) / AMD RX 560 4GB VRAM (or equivalent)
  • Storage: 15 GB available space
  • Additional Notes: Internet connection required for mutliplayer.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Plays a lot like Satisfactory but with more of a survival craft feel. There aren't any hunger or thirst mechanics making the game rather peaceful. However there's terraforming/mining as you traverse between natural caves with LOTS of harvestable flora (which can be later grown and automated) sometimes finding derelict outposts with resources. Without spoiling much there is a main story you progress about escaping these caves. While Satisfactory has more of a technical efficiency optimization approach in Techtonica it feels more comfortable to build a wacky base with friends. The graphics are very appealing and set it apart. As a last note Satisfactory was released 4 years before this game. Meaning Techtonica still has lots of time to receive updates and figure out what it wants to be. What is currently available is nevertheless quite enjoyable.
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Oct. 2024
Great game - Its Subnautica meets Factorio and Satisfactory. The cave systems are well done and quite pretty.
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March 2024
It's easy to compare Techtonica to Satisfactory but that seems a bit unfair since Satisfactory has been in development for a hundred years. Techtonica is thus far much simpler and smaller in scope in many ways but also excels in a few others. I think both games are trying to do something similar but they're different enough to warrant giving both a try. As someone who started Satisfactory early on in Early Access I think I can safely say that Techtonica is doing at least as good of a job as Satisfactory if not possibly a bit better. The most promising aspects of Techtonica are the art and lore as well as the fact that it isn't overly complicated. I haven't completed the content yet but what I've seen of the story is great and even the voice acting has me very impressed which are both missing from Satisfactory. The game also has a nice underground setting with surprisingly vibrant foliage that is a nice juxtaposition to the rather drab industrial look of the machinery. The devs have absolutely nailed the concept, lore, and general aesthetics of the game. The basic harvesting/mining/crafting/automation mechanics are good enough though not quite on par with similar games yet. It's definitely a solid foundation, though. Where the game is currently lacking are in the logistics and quality of life departments. Conveyor belt management could be much better. It may just be me but I personally don't like the inserter system as it is currently implemented. I don't understand at all why a conveyor belt can't just connect directly to a machine. The most recent update added verticality to the conveyor belts which is a welcome addition but still needs some tweaks. Right now there are a lot of "floating" conveyor belts in my set-up because there's not a realistic manner by which to have conveyor belts lifted up such as a system of racks. This leads to just placing conveyor belts on top of conveyor belts which just looks odd. The game also needs some heavy balance passes for recipes as well as maybe some reconsideration for some of the blueprints and perks on the tech tree. The grind is INSANE and ramps up rather quickly out of nowhere. I think one solution would be to change how some of the quests work. All of the quests require you to sacrifice items. For example, you might need to sacrifice 500 MKII conveyor belts to unlock the next technology tier and gain access to new buildings. Depending on what you've already unlocked and how efficient you are it could take quite some time to build that many second tier conveyor belts. Rather than consume them it would be nice if the game just registered them as "Milestones" or something at least for the main quests. I'm not the greatest at these sorts of games but I can honestly say that I've sacrificed more MKII conveyor belts than I've used at this point and that's just kind of annoying and exceedingly grindy. Even with these issues I still recommend the game if you're into automation and base-building. It's fun and different enough that it can be enjoyed along with other games in the genre.
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Jan. 2024
Early-access caveat: If this were a TV series, this is essentially in episode 3 of a very good show...but you'll have to wait a while in between episodes. For some people, that's okay - a good show is a good show. For others, it's maddening because they want to know what happens and get on with it. Such is the case with early access games, this is no different. Good. Very good, even. But not finished. Some games can stand on their own while still in early access. This isn't quite there yet, but still worth the venture. Some reviewer background - I'm all about factory and base-building games. Factorio, Satisfactory, Shapez, Dyson Sphere, Oxygen Not Included, Infraspace, Planet Crafter (more base-building than factory), House Flipper (errr...) I'm not an expert, Maybe 100-200 hours in each, but I have some context for comparison. On to the actual review, Breaker. On its own, this is still early access (right before 0.2.1 dropped). The story is obviously not complete, and there are "???" levels in the tech tree. There are some bugs, a few clipping through the world (falling forever), some much-needed QOL features that are road-mapped, but are NYA, and arguably some mid-to-late balancing needed. Not being able to delete inventory means you'll be making a lot of, essentially, garbage cans. You'll make use of them eventually. Maybe. Some organizing features are definitely lacking which makes means sometimes you're trying to remember where you put things back when you didn't need it. There's a single filter inserter type at this point, but a second type is road-mapped. Gameplay-wise, when compared to others, it's clearly first-person like Satisfactory. But inserters are used like DSP and Factorio. Resources are (somewhat) finite, like Factorio/DSP, but really take a long time to use up. The world is a fixed map, like Satisfactory, however, digging/MOLE-ing/explosive charging a la Deep Rock Galactic allows just about any space layout you could want or need outside of some "protected areas". Because it's underground, you can't simply build over terrain. You can dig as much as you want, with the understanding that you start amassing huge amounts of mineral that may not have immediate use. Hopefully you can remember where you put it when you need it later. There's not a way to label, color-code, nor is there a neat or tidy way to prevent over-production. There are some kludge ways (putting a single different item in empty container slots, for example), so there's still some way to go on development. In my opinion, the story and voice-acting are significantly better done than any of the other factory games I've played. Sparks reminds me of Cortana, in a way. Having said all that, I really enjoy this, even in its current state. Devs are responsive and active. I'd wait for another release or two after 0.2.1, but if you like factory games. Just do yourself the favor and get it. If you're looking for a base-building game, it's getting there.
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Dec. 2023
Most of the bad reviews I saw in here mention how tedious it is to wait for stuff to craft. Boy you are playing a game about automation. You don't play a Call of Duty game and complain that there is too much shooting. If stuff builds too slow you optimize you stuff to produce faster and more efficiently. I also saw complaints about how the game feels claustrophobic. You are building a factory inside a cave system. Trailers are very clear about that. The game also gives you tools to dig up the whole play area should you choose to. Generally speaking, if you liked Factorio or Satisfactory, you will like this game. There is however a few points thats leaves to desire. 1: There is no vertical elevators to transport materials. This makes plugin supply lines into machines very tedious and put simply, very ugly looking. You have to use conveyor belts for everything. They slant in the most zigzag funky way 2:Some stuff should be unlocked way sooner. When you unlock monorails theres no real point in using them as you already have conveyor belt everywhere that are cheaper to produce and uses no energy. When you get access to cement and actual walls to build your factory... well your factory is pretty much all built aready so whats the point besides wanting to redo everything from scratch. 3:No way to dump excess material. Your inventory and chests will be filled with grass and limestones and you won't know what to do with them except dump them into ''trash cans'' that you place on the go while exploring. 4: Research point are earn by stacking ''Cores'' into towers. They are actual placable items with 2x2 diametre. Suffice to say they take up a lot of space and can be ugly looking. While I did enjjoy Techtonica it still have a way to go before it can rank top of its category.
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Last Updates

Steam data 22 December 2024 00:42
SteamSpy data 20 December 2024 14:25
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 16:02
Techtonica
7.1
1,806
646
Online players
169
Developer
Fire Hose Games
Publisher
Fire Hose Games
Release 07 Nov 2024
Platforms