Technotopia

Welcome to Technotopia, a city-builder card game. Take on the role of an AI designed to build a perfect city. Build districts, meet the needs of diverse communities and maintain the delicate balance between factions vying for control over you!

Technotopia is a puzzle, deckbuilding and choices matter game developed by Yustas and published by Alawar.
Released on October 23rd 2024 is available on Windows and MacOS in 3 languages: English, Russian and Simplified Chinese.

It has received 341 reviews of which 302 were positive and 39 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 4.99€ on Steam.


The Steam community has classified Technotopia into these genres:

Media & Screenshots

Get an in-depth look at Technotopia through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64 bit
  • Processor: Intel(R) Core(TM) i5-4440 CPU/AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960/AMD Radeon RX 760
  • Storage: 3 GB available space
  • Additional Notes: Stay Hydrated
MacOS
  • OS: OSX Big Sur 11.7.10 or newer
  • Processor: Apple M1
  • Memory: 8 GB RAM
  • Graphics: An OpenGL supported GPU
  • Storage: 3 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
While I enjoyed my time with the game, it did fall short of what I wanted it to be. As you can see I do still recommend it, but that's kind of begrudging. It's a good game and exactly what it says on the tin... But it could very easily be a great game. It sorely needs it's rogue light elements better enumerated so people know how these interact with the rest of the systems. I know that it's nothing is that complex but they feel more like hidden bonuses than actual progression. These could similarly be enhanced without the need to actually create new content for them, but to get the most out of the content they have already. A small amount of effort could probably push this games run time as much as 10x longer... as it is now, I don't regret the money I spent on it, but it doesn't feel great either.
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Nov. 2024
(Подробный обзор на русском с картинками: [url=https://dtf.ru/s/590518-yakor/2955242-tehnotopiya]> тут < ) A story-driven resource management game in a rogue-lite format. Construct buildings and make law choices to maintain a balance between factions. + Form «tetris»-like districts to get bonus points for factions. + Many special buildings that improve the efficiency of construction. + Events that give building cards, fraction scores, long consequences and unlock even more events. + Graphics. Take a closer look at your city: there are people near shops, steamy factories, parks with fountains and flying airships. I love these little details. + OST. Pleasant futuristic music. + Achievements encourage you to try different extreme strategies. + Price. = Short. ~2 hours for the story, and the same for the rest of the achievements. = Rogue-lite format. You keep your completed story objectives between runs. After each run you unlock new cards (according to your actions for fractions). = The story looks naive — but dark after you rethink all the events. – The story ends before you have unlocked most things. – There are many cards/events, but you see them many times. – No side quests, no choices. The world is dead after the story. – I've missed combined cards like house+park that were in the demo. – No journal to see all the unlocked buildings. The little casual game about AI, future and choices. It's OK, but I wish it could be more deep in mechanics.
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Oct. 2024
Short version: Fun game that could've been so much better that it kind of hurts. Get it cus it's cheap and fun and kills a few hours in an enjoyable enough way with good art, but if you want to see a casual card city builder done even better check out "concrete jungle", this one misses the mark of being a true classic. Long version: I wasn't sure if to review this game as positive or negative. If I had to go by the steam review scale it would be "mostly positive", but in the end even when sutff bothered me i kept coming back to the game, finished it, and it felt cheap enough to have been worht the time i played it. Having said that it hruts because this game could've been way better. It's a card based city builder with a really cool art deco metropolis-inspired aesthetic. The mechanics are, at their core, good nad itneresting, the game is fun and back when the prologue was out i was getting a bit of tetris-effect from playing it in my head even after no longe rplaying it because it's very catchy and addictive. It also runs fine for me. PROS: -love the metropolis inspired art -fun, addictive gameplay mechanic -decently challenging at times? Having said that the game also has some glaring issues that must be mentioned. CONS: NOTHING YOU DO MATTERS. Failing the game doesn't have any consequences. The story will continue from right where you left off no matter what. So you think you might just build to see how far along you can get in building your city, except... the game doesn't keep score. there's no beating your own high score like there is in dorfromantik. It's like the building mechanic is there just for you to have something to do while progressing through a... frankly uninteresting visual novel. This particualrly scorns me sicne it was a problem evident in the prologue too and I did mention it back then, but I guess they didn't think it needs to be fixed. The game is basically split in two. There's the story, and then there's the gameplay mechanic. The two feel completely disconnected form each other and often hurt each other. The story doesn't really make sense (someone asks to meet you so you... build buildings in their general direction? jeeze just send an email. and the city gets demolsihed and you ahve to rebuild it every time the AI fails? that makes sense from a gameplay perspective but not a plot perspective), there's five plots going on at once, i was struggling to keep up or stay invested in any of them. Meanwhile, the gameplay, while really fun, doesn't keep score or anything so it's unclear what your goal is in playing the game except to progress through the story (which as we've mentioned is... not fascinating). If the point of the gameplay is to build your city as bgi as you can before the AI can't keep up then the game needs two things 1. some kind of scorekeeping system so you can compare how well you did ot previous attempts 2. a deck that doesn't change from round to round. i get it it's a deckbuilder, but... i typically don't get much say in how my deck looks because a lot of thigns i don't control affect it and it's hard ot tell if i'm doing better than last time because i got better or because the cards i have now are way better than the cards I had before, just because the game gives you new cards at the end of each round. 3. more predictable outcomes. it feels like every choice you make has 4 outcomes but only the first one is in any way shape or form predictable. this gives the game too much randomness and makes it rely too little on skill in my opinion. I only encountered one bug through my playthrough when a few buildings that are only supposed to be activated when they are surrounded by other buildings either activated too soon, before they were fully surrounded, or didn't activate at all, thinking there's still 2 empty slots next to them, when really there were none. Thankfully this didn't happen with any of the important buildings so it didn't halt progression of the story. how to fix this game: 1. add some kind of penatly to losing the game and some kind of benefit for lasting longer in it. ideally maybe divide the story into a few separate scenarios that have to be restarted if failed, but ending each one is a ssort of "checkpoint". 2. add a turn counter and a score saving system so you can see if you lasted more turns than last time. 3. having some unforseen consequences int he game is fine, but we need less. when it's this many it's practically like rolling a die any time you make a decision.
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Oct. 2024
An interesting, albeit short game. So at first. I didn't like this game, I played two runs (it's easy to lose early) and I was ready to quit. But then... I gave it another go and I'm glad I did. Let me start by saying this game is not expensive at the time of writing it's <$5. So what do you get for that? A rogue like deck building city builder. Which sounds weird but it works out. There's a story to go along with it, in which you must balance the needs of the various factious while learning how to subvert them so you can oust them and become the perfect ruler. And you do this through running the game several time. Each time gives you different events, random card draws and you get new ones added to your deck with each run with levelling up the different factions. It only took me around 2 hours to finish the "story" but the thing is meant to be played over and over to see if you can build the perfect city and balance the needs of all the people. Is it a perfect game? No... but it's enjoyable, take your time, think each move through and you'll have at least a few hours fun.
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Oct. 2024
Technotopia is a mix between citybuilders like Dorfromantik and decision-driven RPGs like Reigns. Your objective is to balance between factions while building a perfect cyberpunk city. Every in-game week you'll get a dilemma (or city event) that can be resolved by choosing one of multiple options. Every option will have it's pros and cons, and will increase a faction counter that'll affect next city events. I haven't played Technotopia too much, but even so I can say it plays nice and relaxing. Citybuilding mechanics and resource-management are fun to learn, and dilemmas are interesting to solve. Also, Technotopia have a full-fledged story about AI and her relationships with the City's heads. It's simple, but good. Overall, I enjoyed my time with this game. I can recommend it if you want to relax after a hard day, or want to experience what is like to be an omnipotent AI in a dystopian art-deco cyberpunk.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 21 November 2024 06:27
SteamSpy data 19 January 2025 07:21
Steam price 22 January 2025 20:21
Steam reviews 22 January 2025 04:07
Technotopia
8.2
302
39
Online players
14
Developer
Yustas
Publisher
Alawar
Release 23 Oct 2024
Platforms
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