Tcheco in the Castle of Lucio is a single dev (aside from music) game, which shows the passion of the creator. It is a room-by-room 2d platformer. Graphics: Simple and elegant 8bit graphics. Going for a more authentic approach, it tries to limit the pallet per room making good use of gradients. I don’t really know if the game could fit in a 8bit console, be it color or content wise, but it tries to emulate the experience, sans the graphical glitches of the time. It has some beautiful backgrounds, and usually, if you think you can interact with the environment, you can. The game has what some could see as a problem, the flashes. Some actions make the entire screen turn white for a frame, and I found it sometimes annoying when it occurred in a short span of time. Music and sounds: The music was composed by Ozzed, the only other person to work on this game. It fits perfectly in any NES game, it’s high energy and highly repeatable. If you like chiptune music, put this one in your playlist. Now, the sounds are hit and miss for me. Most of them are fine, but the ones when you take damage and fall into a hole are really aggravating. And believe me, you’ll hear them a lot. They are also a bit too loud. That shouldn’t be a problem, but… Options: There are no options. None. Can’t change the volume of the music and sound individually both being very loud, but sound especially, can’t change the language from inside the game, gotta do it from the steam menu by right clicking on the game and going on the manage tab. There are buttons right on the controller for circling thru full screen and windowed, but that’s it. At least the pause menu gives an option to exit the game. I’d also talk about rebinding controls, but… Controls: You go left and right. And jump. That’s it. On a controller all 4 face buttons jump. Select kills you. One of the shoulder buttons change windowed-full screen. The other exit the game. The jump is fast, and gravity pulls very hard, you fall almost instantly, with barely an arc, you really gotta tab the dpad while jumping for precision jumping. But when you get the hang of it, you can control Tcheco very well. Story and atmosphere: It’s a faithful 8bit game, so, no need for a story. It is also, surprisingly, a licensed game. The dev is also the creator of the character Tcheco, which has a cartoon that run from 1999 onwards, it’s on youtube right now if you fell in absolute love with that hunk of a main character. Being a licensed 8bit game, it does not need to make any sense. You go thru the game facing animals, skulls, and weird bosses in colorful environments. The atmosphere, however, is fantastic. You are in a castle, but there are lots of different possible environments complementing each other. Like the animated series it comes from, it has a humor overlay with funny, but sparce, dialogs. Gameplay: Very simple and straightforward. You go from room to room, collecting a key to open a door to the next room. After a certain point, you need 2 keys, then 3. There are also 2 mid bosses and the final boss. You basically have to get the key and figure out where the exit is, usually a door, or a hole on the wall, celling or floor. You don’t have any method of attack yourself, except for one room near the end, and the bosses. For a couple of rooms, you have a skateboard, and it functions like any respectable 8bit game would handle it. You auto move slowly, but can accelerate by holding the direction, and can jump further. Very fun rooms. It seems like the dev agree, since he made the sequel a whole game where you ride the skateboard (I’ll probably play it next or very soon, I loved the section). There is a good variety of challenges within the 65 rooms the game has to offer. It is very difficult, as expected, and you will die a lot. You have 7 hit points, but you can bump them to 64 by performing a secret code (while Tcheco is falling at the start of the game, press B, A, B, A, B, A, B, Y before he lands. You’ll hear a sound if you did it, but there’s no visual indication of the extra hit points, sadly). Get hit till 0, game over. No continues. Go do it again, and again, each time inching closer to the last boss. Just like the old games. Good, simple fun. Now, for the bosses, you have 2 buttons on each side of the arena, you need to press them interchangeably to launch a rocket on the boss, who goes from left to right, faster after each hit. Simple, but tricky to get the pattern sometimes. Completion time and Achievements: After getting accustomed to the game, you can finish everything in 10-20 minutes, but as stated, getting there is the challenge. There are, sadly, no achievements. Conclusion: Great game, also very cheap. Just get it and play. Unless you really have old style games. But if it was the case, you wouldn’t have read it all the way, right? Just play this gem of a game.
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