Tavern Master

Tavern Master is all about managing your medieval tavern. You start with a very small room, couple of benches and tables and build your way up to a huge successful tavern with a kitchen, rooms for guests, group of loyal staff and much more!

Tavern Master is a management, simulation and building game developed by Untitled Studio and published by Untitled Studio and WhisperGames.
Released on November 16th 2021 is available on Windows, MacOS and Linux in 13 languages: English, Russian, French, Italian, German, Portuguese - Brazil, Turkish, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese and Polish.

It has received 10,628 reviews of which 9,830 were positive and 798 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 4.49€ on Steam and has a 70% discount.


The Steam community has classified Tavern Master into these genres:

Media & Screenshots

Get an in-depth look at Tavern Master through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® XP (32-64 bits) /Windows Vista®(32-64 bits)/Windows 7® (32-64 bits)
  • Processor: Intel Core® 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ
  • Memory: 3 GB RAM
  • Graphics: 256 MB DirectX® 9.0–compliant card with Shader Model 3.0 or higher (see supported list)
  • Storage: 3 GB available space
  • Sound Card: DirectX 9.0 –compliant sound card
MacOS
  • OS: Mac OS X 10.5 Leopard
  • Processor: Intel Core 2 Duo 3.06Ghz or better (Intel Core i5 2.66Ghz or better recommended)
  • Memory: 3 GB RAM
  • Graphics: NVIDIA GeForce GT 120 series or higher / ATI RADEON HD 4670 series or higher
  • Storage: 3 GB available space
Linux
  • Memory: 3 GB RAM
  • Graphics: Open GL 3.2
  • Storage: 3 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
You're the owner of the tavern the adventurers go to at the end of the day. Build your dream fantasy tavern from the ground up (literally). Research progression feels kind of slow, but the default tavern isn't hard to be successful with. The winter tavern is a fun challenge. I haven't noticed many bugs, just slow progression. Overall I'd recommend if you're a fan of resource management.
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Nov. 2024
Game loop is so good that you want to play it non-stop. Not too complicated not too simple. It's sweet but at some point it is kinda repetitive. More variety is needed but content is enough for the price I think. I'm 16 hours in and close to %100. Low poly graphics are not bad to look at. If you like the good old Banished this game might scratch the same spot.
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Aug. 2024
I feel it is a very nicely done and relaxing game. The game doesn't require complete concentration and I often play while cooking or doing other tasks around the house. I see so much potential as well for future improvements but unfortunately it seems the devs have moved on to other projects. I'll keep hoping that they return for another update soon but won't hold my breath. Cheers.
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April 2024
Tavern Master is a stress-free management game where you run the only medieval inn in town. So long as you've got a spare seat at the table and the kegs haven't run dry, you'll attract enough patrons to turn a profit each day. Profits are easily reinvested into expanding the business as you relentlessly progress through a host of unlockable amenities. Failure doesn't seem possible; overreach and within a few hours of regular trading you'll be back in the black. The only thing to worry about is the occasional after hours visit by a persistent thief, tiptoeing into your establishment and making off with a barrel of wine. But hire a guard and the scofflaw (sorry, I've been rewatching Seinfeld) is easily thwarted. I played Tavern Master almost as an idle game and it felt like the right approach. Much of the operation is automated. Hire a bartender and he'll pour the drinks as the orders come in. Hire a waitress and she'll take the orders, deliver the food and drink, and collect the empties. Hire a chef and he'll prepare the food. You can just sit back and watch them do all the work, listening to the gentle hum of pub chatter. At some point the kegs will run out or the chests that store food will be empty. You simply click on them and pay for a complete refill, if you have the gold, or top them up to a level you afford. Later, even this simple action can be automated after the purchase of an on-site storage room. There's a little bit of strategy involved, but not a lot. Special events occur that require you to serve specific items, so you'll have to make sure you're well-stocked in advance with those. And you'll also take on quests that ask you to tailor your service in various ways. If a quest wants you to only serve soup for a day, for example, then you'll want to scrub all the desserts and mains from the menu. Mostly though, you're just making sure that things are ticking over as they should be. I found it simple enough to make this a daily check-in. I'd hit start on a new day, tab out to do some other work or get mad about something stupid on Twitter, then return at the end of the in-game day to see what new development required my attention. You can fast-forward time, meaning it'll take only a few minutes to simulate a day, and it even helpfully pauses as the clock strikes midnight and the last patron staggers home. At the end of each day I'd take stock -- literally, in some cases. I'd check the kegs to see what was running low, cross-check with the calendar in case the next day was a special event and I'd only be needing wine or ale or something, and refill accordingly. Then I'd do the same for the food. Sometimes I'd unlock a new recipe that would require a new ingredient, and I'd hire a group of adventurers to head out and protect the wagon delivering the cheese or send them deep into the forest to hunt for delicious meat. You don't get to participate in these adventures -- you're just issuing the orders -- but since resources are limited, and there's always a chance these brave mercenaries will fail, it feels like you're making meaningful decisions about how to best utilize their skills. The other thing I'd do each day is manage my staff. They earn experience as they work and will level up, allowing you to increase various aspects of their speed and efficiency. Do you want your waitress to be able to carry a lot of glasses at once, or do you want her to move fast when she's not carrying anything at all? Is your chef going to make incredible desserts or soups, or be able to handle the lunch rush with ease? You can also tweak their priorities. I hired a waitress whose special trait was that her mood never dropped while cleaning, so I gave her a high priority cleaning duty while my two other waitresses focused on serving food and drink, and everyone was happier for it. These choices aren't particularly taxing, but it's satisfying to get the balance right and end the day with no reports of unhappy customers. It feels more like you're applying a spot of oil here and there, just to get things running smoothly, rather than building the machine from scratch. That said, you do get to build your tavern pretty much from scratch. You start with a small room with a bar in one corner and a few tables opposite. Pretty soon you'll realize you're hitting capacity every day and you've unlocked a few extra items in the research tree or via completing quests, and it's time to start expanding. Walls and floors can be slapped down to create new rooms. You plonk down tables and chairs to increase the seating capacity. Rooms need to be properly lit, too -- for some reason, medieval tavern-goers hated sitting in the dark -- so throw up some lamps and torches on the walls. Decorations, like banners, heraldic shields and potted plants, can be added to enhance the prestige of the place -- useful for attracting a higher class of guest and completing certain quests. Eventually, you'll have a multi-story establishment with several bars, a full kitchen, fireplace, various performance stages for entertainers, and -- in my case at least -- an entire floor dedicated to guest rooms and a library. You mightn't think the fittings of a typical medieval tavern would deliver all that much variety -- and truth be told, the selection here is limited when compared to The Sims and similar games of interior decoration -- but there's enough to feel like you've put your own stamp on a place. What at first seems like a generic collection of wooden furniture, gradually transforms into somewhere you might be happy to call home. Tavern Master is a pretty simple and straightforward game at heart. There's not much in the way of frills, and it would likely benefit from some injections of personality. If I was playing backseat designer, I'd love to see the addition of conversations with regular patrons or some extra narrative dressing around the special events. At present, while on Tuesday you play host to a wine tasting and on Friday there's an executioner's meetup, the only real difference is for the former you have to put cheese on the menu. Still, with the sun rising over the castle walls, the stream gently gurgling in the background, and the birds chirping away in the nearby woods, it really is a lovely spot for an executioner's meetup. Verdict: 7/10
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Feb. 2024
The game has room for improvement but its worth the price. I would add the possibility of producing your own food. Also would be nice to have different types of customers like dwarfs (who eat meat and drink ale) and elfs (who eat veggies and drink wine) and so on.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 18 November 2024 00:38
SteamSpy data 17 January 2025 03:16
Steam price 22 January 2025 20:34
Steam reviews 22 January 2025 03:57
Tavern Master
9.0
9,830
798
Online players
417
Developer
Untitled Studio
Publisher
Untitled Studio, WhisperGames
Release 16 Nov 2021
Platforms
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