Tasty Planet

Control a tiny ball of grey goo with the ability to eat anything smaller than itself. The more it eats, the bigger it gets! Soon you'll be able to eat the entire planet!

Tasty Planet is a casual, action and adventure game developed and published by Dingo Games.
Released on November 02nd 2017 is available in English on Windows and MacOS.

It has received 317 reviews of which 269 were positive and 48 were negative resulting in a rating of 7.9 out of 10. šŸ˜Š

The game is currently priced at 3.24ā‚¬ on Steam and has a 35% discount.


The Steam community has classified Tasty Planet into these genres:

Media & Screenshots

Get an in-depth look at Tasty Planet through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Processor: 1.4 GHz
  • Memory: 512 MB RAM
  • Graphics: Any graphics card
  • DirectX: Version 7.0
  • Storage: 30 MB available space
MacOS
  • OS: 10.6
  • Processor: 1.4
  • Memory: 512 MB RAM
  • Graphics: Any graphics card
  • Storage: 30 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
Absolute classic game. It has aged quite a bit but still really good. Just for any completionists out there like myself beware that getting all gold medals requires skill AND rng so it can be annoying and frustrating at times
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Sept. 2024
While conventional wisdom often warns against holding grudges, arguing that they can lead to bitterness and prolonged emotional suffering, there is an alternative perspective that views grudges as potentially beneficial. Under certain circumstances, holding onto a grudge may provide important personal insights, protection, and a clearer sense of justice. Here, we will explore why holding a grudge can be a good thing, focusing on three key areas: emotional boundaries, self-respect, and lessons for personal growth. At its core, holding a grudge can serve as a defense mechanism, reinforcing emotional boundaries. When someone wrongs us, holding onto those feelings can remind us to protect ourselves from future harm. This is especially true in toxic relationships, where someone may continually undermine or hurt us. A grudge in this case acts as a mental marker, preventing us from being drawn back into situations that may jeopardize our emotional well-being. For instance, if a person repeatedly betrays trust, holding onto the hurt might deter us from granting them the same level of intimacy or reliance again. Letting go of that emotional charge too soon could expose us to repeated harm. Therefore, a grudge can serve as a buffer, ensuring we donā€™t allow those who wronged us back into our lives too quickly or easily. It fosters self-protection, ensuring that we learn from past experiences and maintain stronger emotional boundaries moving forward. Holding a grudge can also be an assertion of self-respect. When we refuse to forgive someone immediately or overlook their transgressions, weā€™re effectively communicating that we value ourselves and our dignity. This is particularly crucial when the harm inflicted is severe, such as betrayal or deep emotional hurt. Instant forgiveness in these cases may signal to the wrongdoer, and to ourselves, that our pain and boundaries are negotiable. The act of holding a grudge, in contrast, often involves a deeper acknowledgment of oneā€™s own worth. Itā€™s a reminder that not all offenses should be forgiven or forgotten, especially when they challenge the very foundation of trust and respect. A grudge can be empowering, as it allows the hurt individual to prioritize their own emotional healing and self-worth over societal pressure to forgive for the sake of peace. Contrary to the belief that grudges hold people back, they can serve as powerful tools for reflection and personal growth. In holding a grudge, one is often forced to confront and analyze the incident that caused emotional harm. This analysis can lead to deeper understanding, not only of the specific incident but also of oneā€™s values, triggers, and needs. Through this process of introspection, grudges can teach us valuable lessons about relationships, communication, and self-care. For example, holding onto the pain of a broken friendship may compel someone to examine the dynamics of that relationship, revealing patterns of disrespect or manipulation they hadnā€™t previously noticed. This awareness can help individuals approach future relationships with greater clarity, setting healthier boundaries and recognizing red flags earlier. In this sense, grudges function as checkpoints, allowing individuals to grow from their experiences rather than blindly moving forward. Moreover, grudges can act as motivation for personal improvement. The desire to prove oneself after being wronged can push people to achieve greater things, whether in their career, personal life, or personal development. The lingering feelings from a grudge can ignite a desire to be better, stronger, and more resilient, making it a catalyst for positive change. While grudges are often seen in a negative light, they can provide valuable benefits under the right circumstances. They help enforce emotional boundaries, preserve self-respect, and foster reflection that leads to personal growth. Rather than dismissing grudges as inherently harmful, it may be more productive to view them as protective and educational emotional responses, provided they do not consume or define us entirely. Like all emotions, grudges serve a purposeā€”they are reminders of past pain but also offer tools for future resilience.
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May 2024
Love this game. The nostalgia is real. Played this back in 2014 or so on my Ipad and it was a blast. Coming back to this game almost 10 years later didn't change my opinion on it. Still a great game and a well made port from the devs. Sometimes you do need to be careful since larger beings can destroy you in a moment. Worthwhile for people who like indie games and people who want to try something new and interesting. Overall a 8/10
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Feb. 2024
God the nostalgia this game brings. I always played the free versions on game websites but I always saw videos on the full version and I longed to play for years. Now that I got my grubby hands on it, it's safe to say that it was well worth the wait and 5.99 price tag. Smooth controls and addicting to play. Very nice and much recommended!
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Jan. 2024
This review goes out to all those other people who, like me, are wondering if Tasty Planet is as good as they remember it being in their childhood. The answer is no. Setting that aside, however, I think that given the era this game was made and the audience this game was generally made for (children) this game does a pretty good job. That does not mean however it is immune from modern-day adult criticisms. Overall, the gameplay to Tasty Planet is simple: Eat things, get bigger, donā€™t get killed by things bigger than you, get even bigger than the things that can kill you, eat the things that kill you, move to the next level, eat things to get bigger, and so on until you finish the game. As a child (and as an adult) I appreciate the way the game scales itself. You start off cleaning up dirt, and then within 3 hours of gameplay or less, you are eating clusters of galaxies. There is something so pleasing about looking in the top left and seeing your measured size go up, and up, and up. This is however undercut by the fact that sometimes the game drops your size back down from the last levelā€¦ Maybe it is stupid of me, but it kind of bothered me that the game does that. What it seems like to me was that instead of causing more gentle scaling and creating more assets for slightly larger objects and creatures they just dropped you down so they could make you use those damn dice assets for 3 levels in a row. But given the scale and age of the game, it is forgivable. Beyond that my only real gripes are that everything is kind of samey, the way you accelerate and decelerate makes the game feel slippery, and you have to always be moving your mouse so even at the highest sensitivity you better hope you have a massive mousepad especially if you actually want to make precise movements (which is what forced me to move to the slowest mouse setting). Speaking of mouse precision though, I think that is my favorite part of the game. When you get to the point where you are comfortable with the game you start to move in such a fluid way that it feels pretty awesome. As weird as it sounds, it reminds me of those moments in arcade flight sims where your smooth motions weave so perfectly around the battlefield that you get a sick kill that makes you feel like a badass. The fact that I got that a couple of times while weaving between objects is pretty crazy for a game like this. Overall, though it is simple I find the gameplay to be enjoyable. The story is barely there and serves its purpose of creating the scenario for your feeding rampage. It is done in a few comic panels between level sections and they areā€¦ fine. Nothing special, but you probably did not come here for the story, so moving on. The sound design in this game kind of sucks. Probably the most egregious of it all is the music. There are 3 songs and a menu theme, and they are not great. Oddly enough though I am not sure if it is nostalgia or Stockholm syndrome, but I do have some fondness for the music nonetheless. I donā€™t know how to describe this fondness besides creating what I will call ā€œthe Tasty Planet vibeā€. As for the other sounds, they feel like stock sounds from 2006ā€¦ which they are, but it does not mean they are great by any means. On the other hand, they are quite serviceable and communicate with the player well enough, and (best of all) the human death screams are kind of funny, which probably says a lot about my mental state. Overall, weakest part by far. Graphically this game has a simplistic style that I would put above most flash games of the era, but is clearly of indie quality. Animations are limited, the sprites are pretty good, and though I think it may be a bit flat, the colors are varied and well-designed for clarity for the most part. Sizes of objects compared to you are not always clear, but luckily, they made a feature that shows you the closest largest thing you can eat, and as long as you can judge off of that metric or play it safe you are pretty much golden. Though I did note that it seemed like they reused sprites a bit, in all fairness there are a lot of them, and I found this to be a highlight. Just seeing what you will be eating next is very entertaining to the 10-year-old in me. The game is in no way a masterpiece, but it is entertaining enough that I spent 6 hours achievement hunting in it before I got burned out by the endurance levels, which sucked, but were completed nonetheless! It is a time waster, the perfect kind of simple yet fun time waster I hope to have my children play, just like I did back in the day. This is how kids used to be babysat; not by Fortnite and Roblox, but by Tasty Planet and a myriad of shitty flash games! And because of that, I salute you Tasty Planet! o7 And I promise that I will play your sequels in the future to give them overly critical and complex reviews despite no longer being part of your intended demographic!
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 17 November 2024 22:12
SteamSpy data 23 December 2024 15:56
Steam price 23 December 2024 12:40
Steam reviews 22 December 2024 11:59
Tasty Planet
7.9
269
48
Online players
4
Developer
Dingo Games
Publisher
Dingo Games
Release 02 Nov 2017
Platforms