Tape to Tape on Steam - User reviews, Price & Information

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Tape to Tape is a roguelite hockey game where every choice matters on your journey to build the best hockey team. Choose your path, hire unique players, discover synergies between them, pick unique abilities, bribe the referees or visit the Blademaster on your way to restore hockey's former glory.

Tape to Tape is a colorful, sports and rogue-lite game developed and published by Excellent Rectangle.
Released on May 03rd 2023 is available only on Windows in 2 languages: English and French.

It has received 2,869 reviews of which 2,650 were positive and 219 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 14.62€ on Steam with a 25% discount.


The Steam community has classified Tape to Tape into these genres:

Media & Screenshots

Get an in-depth look at Tape to Tape through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 2.6 GHz Intel Quad Core
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GT 750M, 2 GB Memory
  • DirectX: Version 11
  • Storage: 6 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
So it's fun...but needs much more content/replayability. I beat the hardest difficulty by 6 hours and there's literally no reason to keep playing. it's a shame because with more choices and any modicum of customization this gameplay fills such an empty niche
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Feb. 2025
TL;DR/ Conclusion: The game is fun, charming, isn't expensive and is from a developer who cares and strives. Even if you get 10 hours out of it, it isn't a bad deal. Some might get 50 hours out of it in the current state. Please take my criticism below with a grain of salt and remember that the game is still in early access. After 5 hours of game time, and about 3-4 runs, I beat the campaign on normal. It does seem a bit short and I'd love to see a bit more content added to the game. When that is said, I think it's an incredibly satisfying game to play. First time starting the game, it felt so nice to skate around and pass the puck, to the degree I wished it was just a normal hockey game with more emphasis on the mechanics that already felt great to its core. There are a lot of rogue-lites out there lately, and I play a lot of them, that's why I wish it was not following the same formula. But before you know it, You get that sense of satisfaction that those games give you. The feeling of OP abilities, upgrading our character, buying new superheroes in the store and all that good stuff. It's just a cozy game, not a try-hard/ super tactical game. Most of the fun comes from just trying out different things, enjoying the hillarious art style and either doing permant upgrades or upgrades within each run. I'll play this game more before the full release, just to chill. It isn't really the game I want to play with a great challenge. That's why I'll wait with hard mode. Nitpicking/ tips for the developers: - The difficulty level of a run goes from extremely easy to pretty hard fast. Mostly because one playthrough is so short. I'd love to feel more invested in each run and to see the gradual development of my crew as well as the enemies. Right now, it can feel like all of a sudden I got completely OP or that the enemy got completely OP. - Tuning down the power of each roguelite element. Some of the abilities we can use are quite OP and become the thing we lean on to win. Maybe I'm wrong about the enemies since I got better at understanding them and therefore beat the game, but it feels a bit like their unique powers are too overwhelming. This is just my opinion: maybe they should have higher base stats but lower boosts to their powers. The little prince can have less accuracy or shot power, the freeze that one team has can have reduced duration. Or else I at least feel that I am playing against only that power and not a complete team. It could be that this is solved in hard mode if the powers are still the same but base stats are increased. Can someone confirm? - Currently, the 3 players who aren't your main character or superhero (they're called benchwarmers, right?) aren't good enough for me to want to give them the puck. The game revolves too much around the two stars of the team. It's not very out of balance and yes, they do bodycheck and score from time to time. I just miss the feeling of a fully coherent balanced team in a way. To be fair though, this will get better once my main character is fully upgraded so that upgrades during each run can be distibuted more to benchwarmers. I don't really want a team full of unique powers either since it will be a lot to try to remember while the game is already fast paced. Just a bit higher base stats would solve this for me. - I want more customizeability for my team. I'd like to first of all be able to choose how my main character looks, choose team logo and colors. I also want to be able to buy players like benchwarmers, either permanently or maybe better just within each run. But since there's no currency within the runs, this might be a bad idea. You probably already have the best choice the way it is now. - When I went into settings to rebind my gamepad controls, the first screen shows me keyboard. I started pressing the D-pad where I thought I had to go but it got stuck somewhere and I couldn't press anything. I had to restart the game. It feels a bit clunky to do the right thing. It did work the second time, but still, it was a long way up to "gamepad" at the top. No big deal, very much nitpicking. - Each act is a long flat field. I'd love to see it as a mountain instead with each parts of the mountain changing based on the enemy. It would feel so epic. The terrain would be more interesting to look at and I'd get the feeling of climbing a ladder. Flat is just a bit boring. Also just nitpicking. - Please be aware that I might not be right about anything I write here as feedback. It's more of a philosophical view that I wish I could play a long playthrough (let's say a season of 20 matches + cup matches or something) where the development and progression feels slower, yet more balanced. To reduce the chances of getting shocked because you got OP all of a sudden or getting absolutely crushed after an easy win before. It would also help me feel more invested in the game. In a longer season, it could be nice to have powers for the manager, or a unique button for a power done by an insider in the stands or on the bench. With this idea, I would still like that you keep the increase in difficulty from the enemies. It wouldn't make sense to be too weak early and too strong late compared to the opponents. As I'm writing this, I am not sure it would work at all because games that scale with you aren't really fun either. Rogue-lites aren't supposed to last long each run either. The way you give the player a chance to become OP is what makes a good rogue-lite. I just kinda miss a longer gameplay loop to feel more invested, that's all. Once again, as I'm writing I'm coming up with a better approach to my idea here. Just please give us season mode without barely any upgrades or rogue-lite elements. Just give us the chance to buy new players, go up in tiers after winning the league, add more generic (less interesting) teams to fill up spots. Less focus on powers and humor, but more about the conquering of a league table and forming your entire team. Many sports games have different modes such as: manager mode, season mode, quick match. You have the perfect thing as a foundation which is the awesome rogue-lite game mode with really great mechanics. I want to complete every single mode you add. Variation is healthy and would make the game feel feature-rich.
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Nov. 2024
Probably my favourite sports game, and this is without taking in consideration the whole rogue like aspect of it. The randomness of the concept makes the game an absolute blast. Highly recommended!!
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Oct. 2024
I would easily rate this game 10/10, but without online multiplayer it's just 9,9/10. Make it happen so I dont have to invite my friends over. My sofa always smells like butt afterwards.
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Sept. 2024
'Tape to Tape is a hockey game that is great at first, but when you get accustomed to the game it loses its charm. Pros: + A hockey game on PC + Enjoyable gameplay - The gameplay is smooth. Passing, shooting and movement are enjoyable. + Lovely art style + Campaign (For the first x hours - You get to play against teams with new unique skills. Cons: - Repetitive campaign - After playing through the campaign about 8 times it get repetitive and some of the games against teams with annoying skills start to feel like a chore. - Going for all the achievements - For 100% achievement you need to win the game with every character. Winning the campaign as many times as there is superstars is just too much. - Goalies - This game doesn't fix the problem that is on EA's NHL game series, which is goalies having "good and bad days". Against some of the opponents, (mostly golfers) you cannot let the opposition shoot at all because your goalie cannot catch anything. It doesn't matter how far they shoot the puck from. At the same time you can have almost 40 shots without any goals because their goalie doesn't even break a sweat catching all your one-timers and +100 rating shots. You should buy this game if: - You want some hockey action on a PC or a Steam Deck - You don't mind paying 20 euros for around 3-4 hours of fresh gameplay. - You don't mind repetitive games.
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Last Updates
Steam data 10 April 2025 23:10
SteamSpy data 12 April 2025 02:20
Steam price 15 April 2025 04:48
Steam reviews 14 April 2025 19:49

If you'd like to dive deeper into the details about Tape to Tape, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tape to Tape
  • SteamCharts - Analysis of Tape to Tape concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tape to Tape compatibility
Tape to Tape
8.9
2,650
219
Online players
83
Developer
Excellent Rectangle
Publisher
Excellent Rectangle
Release 03 May 2023
Platforms