TaleSpire on Steam - User reviews, Price & Information

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TaleSpire is a beautiful way to play pen and paper RPGs online. Bring your stories to life and embark upon campaigns together with your friends, regardless of where you are in the world.

TaleSpire is a tabletop, dungeons & dragons and level editor game developed and published by Bouncyrock Entertainment.
Released on April 14th 2021 is available in English on Windows and MacOS.

It has received 4,681 reviews of which 4,271 were positive and 410 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 20.99€ on Steam.


The Steam community has classified TaleSpire into these genres:

Media & Screenshots

Get an in-depth look at TaleSpire through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: 64bit
  • Memory: 4 GB RAM
  • Graphics: Graphics card with DX11.1 (feature level 11_1, shader model 5.0) capabilities.
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
MacOS
  • OS: macOS 13 (Ventura)
  • Processor: M1
  • Memory: 8 GB RAM
  • Network: Broadband Internet connection
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
After years of talking with my friends about the prospect of actually playing a dungeons and dragons campaign online, we finally decided to take the chance with TaleSpire and we have had no regrets. Other online tabletop programs felt either clunky or ugly looking in my opinion while trying them. However, TaleSpire offers some of the most visually pleasant online dungeons and dragons experiences that I could ever imagine as not only does the art style look stunning, but actually being able to move the minis around the map makes it feel that much more immersive. It also can directly link through your DnD Beyond character sheet through a chrome extension that makes dice rolls with your playable characters that much easier. One of my favorite parts of the this online tabletop is the vast amount resources at your exposure that opens the door for you to do almost any type of online tabletop experience that you want. While it may seem daunting at first to actually create your own custom maps and boards, having such great community resources such as talestavern.com makes the process much more manageable. I also think that editing the pre-existing maps or even creating your own can be a fun process as well. TaleSpire also allows custom modded minis to be added through either their symbiotes extension or direct from HeroForge itself if you are not satisfied enough with the current selection of minis that TaleSpire has to offer. I feel almost obligated to leave a review for TaleSpire due not only the amount of hours I have sunk into it, but also how grateful I am for allowing my friends and I to have the opportunity to finally play dungeons and dragons online together.
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Jan. 2026
Pro's: - The medium is cool and pretty simple to use. The 3D aspect is so fun especially if players are not super into theater of the mind. The strongest feature this game has is that assets can be uploaded from things like Heroforge and blender and they become published so even if you don't know how to use that stuff you can use community uploaded assets to make maps. - Cinematic mode where it freezes everyones control, then you can make the players see a preset, pre-setup camera angle and the GM controls the minis for the "cinematic" is just so fun to use. -GM control blocks invisible to the players to quickly control, time of day, music, atmosphere, fog, ambience the whole 9. - If you lack creativity or just don't want to go through the effort of making your own map. There are THOUSANDS of uploaded dungeon pieces, buildings, floors, layouts etc you can just pick up and plop into your game in a pinch. - There is in-game dice that you literally throw and the game logs your rolls. You can save dice combos so if you know you're doing to be using firebolt a lot and are sick of clicking 2 d10's all the time you can just move it into the action bar at the bottom and just click it, dice preloaded. This is helpful later in the game when you're chucking lots of dice. - There are also free in-game plugins called symbiotes and some of them are quite powerful, my personal favourite is the 5e ruleset that allows in-game character sheets and auto rolls when you click on spells just like roll20 and D&D Beyond. Your friends can play in your campaigns for free with the Guest edition. Cons: - Maps take forever to make on your own, - It is quite a pricey entry fee with the game itself being 25 dollars and then to host 4 seats it costs 8-12 dollars a seat. So either your friends can buy talespire themselves or you're forking it out for seats and to be honest, for a player only type of person, it's not really worth buying it themselves, they should just paypal the GM the 12 dollars for their seat. Thankfully the seats can be moved from campaign to campaign and its not restrictive. - The UI is a little unintuitive in a lot of spots but is definitely not impossible to learn - Occasional bugs - can't upload your own soundtracks or sounds like roll20 it's a solid way to play, especially for one-shots with community assets.
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Dec. 2025
The good: Map verticality is excellent. The lightly stylized visual style works far better in actual gameplay than the failed photorealistic attempts seen in similar tools, which usually come off as immersion-breaking and soulless. The UI is easy to pick up and largely frictionless for players. Models sometimes clip awkwardly, and moving up or down stairs can be annoying, but these are minor pain points you quickly learn to compensate for. When it works, map-making really does feel like playing with Legos—snapping pieces together, experimenting, and decorating scenes with props has an enjoyable toy-like quality. The bad: Map-making becomes a huge chore whenever you want precision or custom shapes. The Lego metaphor cuts both ways: something as simple as a 10×10 cm cube takes ~20 clicks to build the first face, ~20 more to copy and place the rest while fighting misalignments, and another ~10 for the top and bottom. Nearly everything takes far more steps than it should. Some people enjoy building maps, and you can absolutely run campaigns using the massive community database (e.g., talestavern.com). But if you want custom locations, you’ll be wrestling a slow, clunky UI with only the most rudimentary workflow optimizations. I would genuinely rather build maps in Blender and import them than deal with this—and that’s after ~700 hours making maps in this tool and ~3,000 hours in Blender, so this is not inexperience speaking. Development is ongoing but extremely slow. Expect one free asset pack every 1–2 months, and one new feature every ~3 months—only about half of which are actually useful. None of the major map-making pain points have been touched in the last two years. Feature suggestions for the developers: Add a primitive-based construction workflow. A tool to add, subtract, and intersect invisible primitives (box, cylinder, sphere, capsule); a second tool to paint props onto those primitives (either aligned or randomly rotated); and a third tool to automatically tessellate each resulting face with a chosen tileset. This would preserve the fun “Lego detailing” aspect while removing ~70% of the repetitive grunt work. Add several abstract tilesets. Every current tileset represents something specific (stone, wood, castle floor, pavement, asphalt). For fast blockouts, it would be incredibly useful to have attractive “theater of the mind” tilesets—e.g., grey clouds with crystalline fractal patterns for an astral-sea feel, or neon cubes/triangles as a cyberspace palette for sci-fi. With just these two additions, most of the tool’s current frustrations would disappear, letting the enjoyable Lego-like side of map-making really shine.
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July 2025
DO NOT BUY THIS GAME UNLESS YOUR ENTIRE PARTY OWNS THE FULL VERSION OR PLANS TO COVER THEIR COST FOR SEATS IN CAMPAIGNS! Last week, I began my first D&D campaign with my friends who all owned the Guest Edition. No problem with "seats" or any mentioning of it. Today, after I spent hours making my encounters, I login to receive a notification about not having any "seats" for my players. On top of this, a seat costs FIFTEEN DOLLARS PER PERSON! May as well just put in the game description to not even try the "Guest Edition" which is randomly the "Demo" reskin now. The game doesn't cost much more than that, kind of like they just expect people to be all "gEe mAy aS wElL jUsT bUy tHe fUlL gAmE!" I can understand buying the full game as a DM but offering a “Guest Edition” while still enforcing them to buy a “seat” to play is rather arbitrary to me. Fortunately, my party did end up buying the full game and/or seats, but it was confusing and frustrating to navigate. I do enjoy the board-building and importing aspects as well as community creations being an option for minis. I do advocate for this game to play Dungeons and Dragons, but may wanna put a warning label on it so it isn’t misleading.
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June 2025
Just completed a 3-year long, weekly, homebrew D&D campaign using TaleSpire. I DO recommend this engine if you want a 3D VTT, because it is one of the best and only options. Having 3D battlemaps and the ability to add so much texture and style to the world for my players is hard to pass up. I DO NOT recommend using a 3D VTT. The effort is rarely worth the time investment spent building maps, organizing things, etc. The player and DM effort to actually play is always more than it needs to be, especially when compared to a simpler 2D VTT. Pros: - 3D VTT: This is a great 3D VTT. - Content: There's so many building blocks, built-in minis, etc. The 3rd party support is also great, whether it be sites like TalesTavern or custom minis accessible through TaleSpire itself. - AudioVisuals: Having full lighting effects, being able to control the music and sound effects, and being able to apply visual filters let me really bring some environments to life for my players. Cons: - 3D VTT: Stick to 2D VTTs, they're better. Use a 3D VTT or some other 3D tool if you want to generate some cool images to set the scene for your players, but actually playing a TTRPG in a 3D engine is more trouble than it's worth. - Performance: This program is not optimized at all. As a seasoned game developer myself, I know how hard it can be to fully optimize this type of program. Even still, TaleSpire routinely spikes my players' CPU temps by 20-30 degrees C as soon as it launches. - Crashes/Glitches: Plenty of issues that a cause the engine to crash. Plenty of issues that cause players to have weird graphics behavior. Plenty of issues that prevent people from interacting with their minis or with dice.
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Frequently Asked Questions

TaleSpire is currently priced at 20.99€ on Steam.

TaleSpire is currently not on sale. You can purchase it for 20.99€ on Steam.

TaleSpire received 4,271 positive votes out of a total of 4,681 achieving a rating of 8.80.
😎

TaleSpire was developed and published by Bouncyrock Entertainment.

TaleSpire is playable and fully supported on Windows.

TaleSpire is playable and fully supported on MacOS.

TaleSpire is not playable on Linux.

TaleSpire is a multi-player game.

TaleSpire includes Co-op mode where you can team up with friends.

TaleSpire does not currently offer any DLC.

TaleSpire does not support mods via Steam Workshop.

TaleSpire does not support Steam Remote Play.

TaleSpire is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for TaleSpire.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 April 2026 07:07
SteamSpy data 03 April 2026 13:17
Steam price 11 April 2026 12:38
Steam reviews 09 April 2026 12:03

If you'd like to dive deeper into the details about TaleSpire, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about TaleSpire
  • SteamCharts - Analysis of TaleSpire concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck TaleSpire compatibility
TaleSpire
Rating
8.8
4,271
410
Game modes
Multiplayer
Features
Online players
410
Developer
Bouncyrock Entertainment
Publisher
Bouncyrock Entertainment
Release 14 Apr 2021
Platforms