Tales of Maj'Eyal

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.

Tales of Maj'Eyal is a traditional roguelike, turn-based and rogue-like game developed and published by Netcore Games.
Released on December 12th 2013 is available on Windows, MacOS and Linux in 5 languages: English, Simplified Chinese, Traditional Chinese, Korean and Japanese.

It has received 6,605 reviews of which 6,288 were positive and 317 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 6.99€ on Steam.


The Steam community has classified Tales of Maj'Eyal into these genres:

Media & Screenshots

Get an in-depth look at Tales of Maj'Eyal through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista
  • Memory: 512 MB RAM
  • Graphics: OpenGL 2.1+
  • Storage: 512 MB available space
MacOS
  • OS: OSX 10.9
  • Memory: 512 MB RAM
  • Graphics: OpenGL 2.1+
  • Storage: 512 MB available space
Linux
  • Memory: 512 MB RAM
  • Graphics: OpenGL 2.1+
  • Storage: 512 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I don't get people complaining about it being ugly. There is a number of modern roguelikes that try to look retro and look genuinely not just ugly but clunky and poorly readable. What I like the most about this game is the abundance of different classes and respective mechanics, comfortable UI, readable fonts. The world, lore and general writing is meh. The replayability is good because of the diffferent classes and unlock system, but at the same time bad because the plot is fairly linear and quickly gets boring. The only thing procedurally generated is the layout of different "dungeons". It is also fairly forgiving as far as the roguelikes go, there are modes for learning the game, different difficulty and death settings. Sadly, it seems the developer is not very active in the last two years
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Oct. 2024
This is, easily, one of the best roguelikes ever created! Tons to do, tons of mods, endless scenarios and quests, multiple paths and narratives to follow... Just absolutely mindblowing!
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Sept. 2024
I'm gonna be blunt here; As someone who has played over 600 hours I have never beaten the game. I play only on roguelike-nightmare difficulty. I am slaughtered hundreds of times, and it just doesn't matter; For years I've kept crawling back to the game. It's not even masochism, the game just has so much mechanical depth that I can't NOT play it. It however is VERY IMPORTANT to state that a free version of the game exists on the TOME4 website where you can try before you buy. I say this because if you try the game I bet my life you'll keep playing it. Unlocks are executed perfectly IMO, with me still chasing new class and race unlocks hundreds of hours into the game. Unlocking new classes is really hard, but each proposes a challenge to overcome and the feeling of accomplishment this game gives is rivaled only by Fromsoft games. The most engaging part of the game is that everyone and everything works off the same set of rules. If you fight a pyromancer, every single one of their abilities and playstyles can be played by the character; A npc necromancer is no different than a player necromancer. This means the game is brutally tactical. A lot of casual or low-skill players will complain about mowing down enemies when suddenly they are two shot by a strong mob: You are bad at the game. That mob was your class's hard counter and arrogance made you think you could wipe the floor with fodder enemies. This aspect is what actively engages me the most, and the player is rewarded tremendously for knowledge about the game's various mechanics. If you got killed by BS, nothing is stopping you from adopting that strategy next run. (Except unlocks early game) The prodigy system and skill trees for each character are extremely fleshed out; Each class has a plethora of potential playstyles. Loot system is leagues more engaging than Diablo's system, with the stat varieties and random uniques making every piece of loot worth looking at. Of course, this means the game involves a lot of micro-managing, but less than you'd assume. All of the game's UI and mechanics are modular and can easily be rearranged without delving into tutorials. The most common complaint I see is the visual elements of the game, which is something that actively kept me away from the game for a while aswell. To that I will say that the screnshots absolutely do not do it justice. Cutscenes and other visuals really tie the game's aesthetic down, and in terms of how traditional roguelikes are developed I don't think the graphical fidelity could really increase. It should also be noted that the screenshots misrepresent the current UI; They are outdated and visually the UI is much more crisp now. If you still hate the visuals, the workshop has a lot of interesting visual mods and the game supports custom character models. Often times I think to myself: What IS my favorite game? And I think this game deserves that crown more than any other. I just cannot emphasize enough how engaging the game is to me. The gameplay hooked me pretty quickly, but the small details (Quests, escorts, artifact crafting, lore, unique mobs, plethora of optional achievement challenges, difficulty settings, dlc additions) have kept me playing for hundreds of hours. If you're put off by the game, no matter how much, I'd still recommend picking it up on sale. I waited years to finally give it a try and it's genuinely one of my biggest regrets. Even if permadeath isn't your thing, there are a LOT of other gamemodes that allow you to experience the game at the level of difficulty you prefer. I could easily beat the game if I wasn't such a stubborn ***** and played on adventure-normal difficulty.
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May 2024
Full disclosure -- When I first bought this game, I played for about 10 minutes and decided to submit a steam refund. Why? the graphics were unsettling, the class I was playing seemed confusing, and in general I felt like the controls wanted me to right click on everything which felt very old school. Well, a day or two after refunding it, something kept nagging at me to give the game another shot. I was really intrigued by the reviews, and the whole reason I wanted to checkout the game was because I heard how unique the races/classes are. turns out the hotkeys make the game much more playable. I am now just over 200 hours in, and I have to say I am really enjoying it. I am playing on nightmare / roguelike and I still haven't gotten in a win. I am still making mistakes, but it is a very enjoyable process learning to play this game. What I particularly like is that it is a more 'longform' roguelike game compared to what I am used to (i.e. binding of isaac or hades) I can really get invested in a character and their build. But it isn't just permadeath slapped onto an rpg, the game is *designed* around permadeath. there are items and abilities that you can find that will revive you, sometimes even with reprecussions or benefits. There are unlockable races/classes/talents/features that you may find that make you eager to start that next character and try out the new stuff. Overall, I really like this game and while I was initially put off by it, I am glad I gave it a second chance because I think it is the exact game I was looking for.
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Feb. 2024
This game is amazing, TONS of classes. TONS of races. Tons of ways to play. Its open world, and you can progress in whatever manner you choose. But just on rails enough, to not get totally lost. Decently big talent trees. It plays like a tactical "Tile Movement", almost D&D dungeon runner. I have over 400 hours in this game, loved every second of it, and hated it. It IS a rogue-like, so you can play with the usual "When you die, lose your character" But you can turn the difficulty to casual, so your character isnt lost, on death. Old style graphics, dont expect some crazy, graphically advanced RPG. It gets addicting very quick. Give it a shot! P.S. The base game goes on sale for under $10. Sooooo worth it.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 18 November 2024 21:21
SteamSpy data 20 January 2025 11:07
Steam price 22 January 2025 20:44
Steam reviews 22 January 2025 20:08
Tales of Maj'Eyal
9.2
6,288
317
Online players
149
Developer
Netcore Games
Publisher
Netcore Games
Release 12 Dec 2013
Platforms