Tales of Maj'Eyal on Steam - User reviews, Price & Information

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.

Tales of Maj'Eyal is a traditional roguelike, rogue-like and turn-based game developed and published by Netcore Games.
Released on December 12th 2013 is available on Windows, MacOS and Linux in 5 languages: English, Simplified Chinese, Traditional Chinese, Korean and Japanese.

It has received 6,675 reviews of which 6,349 were positive and 326 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 6.99€ on Steam.


The Steam community has classified Tales of Maj'Eyal into these genres:

Media & Screenshots

Get an in-depth look at Tales of Maj'Eyal through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista
  • Memory: 512 MB RAM
  • Graphics: OpenGL 2.1+
  • Storage: 512 MB available space
MacOS
  • OS: OSX 10.9
  • Memory: 512 MB RAM
  • Graphics: OpenGL 2.1+
  • Storage: 512 MB available space
Linux
  • Memory: 512 MB RAM
  • Graphics: OpenGL 2.1+
  • Storage: 512 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I don't get people complaining about it being ugly. There is a number of modern roguelikes that try to look retro and look genuinely not just ugly but clunky and poorly readable. What I like the most about this game is the abundance of different classes and respective mechanics, comfortable UI, readable fonts. The world, lore and general writing is meh. The replayability is good because of the diffferent classes and unlock system, but at the same time bad because the plot is fairly linear and quickly gets boring. The only thing procedurally generated is the layout of different "dungeons". It is also fairly forgiving as far as the roguelikes go, there are modes for learning the game, different difficulty and death settings. Sadly, it seems the developer is not very active in the last two years
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Oct. 2024
This is, easily, one of the best roguelikes ever created! Tons to do, tons of mods, endless scenarios and quests, multiple paths and narratives to follow... Just absolutely mindblowing!
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Sept. 2024
I'm gonna be blunt here; As someone who has played over 600 hours I have never beaten the game. I play only on roguelike-nightmare difficulty. I am slaughtered hundreds of times, and it just doesn't matter; For years I've kept crawling back to the game. It's not even masochism, the game just has so much mechanical depth that I can't NOT play it. It however is VERY IMPORTANT to state that a free version of the game exists on the TOME4 website where you can try before you buy. I say this because if you try the game I bet my life you'll keep playing it. Unlocks are executed perfectly IMO, with me still chasing new class and race unlocks hundreds of hours into the game. Unlocking new classes is really hard, but each proposes a challenge to overcome and the feeling of accomplishment this game gives is rivaled only by Fromsoft games. The most engaging part of the game is that everyone and everything works off the same set of rules. If you fight a pyromancer, every single one of their abilities and playstyles can be played by the character; A npc necromancer is no different than a player necromancer. This means the game is brutally tactical. A lot of casual or low-skill players will complain about mowing down enemies when suddenly they are two shot by a strong mob: You are bad at the game. That mob was your class's hard counter and arrogance made you think you could wipe the floor with fodder enemies. This aspect is what actively engages me the most, and the player is rewarded tremendously for knowledge about the game's various mechanics. If you got killed by BS, nothing is stopping you from adopting that strategy next run. (Except unlocks early game) The prodigy system and skill trees for each character are extremely fleshed out; Each class has a plethora of potential playstyles. Loot system is leagues more engaging than Diablo's system, with the stat varieties and random uniques making every piece of loot worth looking at. Of course, this means the game involves a lot of micro-managing, but less than you'd assume. All of the game's UI and mechanics are modular and can easily be rearranged without delving into tutorials. The most common complaint I see is the visual elements of the game, which is something that actively kept me away from the game for a while aswell. To that I will say that the screnshots absolutely do not do it justice. Cutscenes and other visuals really tie the game's aesthetic down, and in terms of how traditional roguelikes are developed I don't think the graphical fidelity could really increase. It should also be noted that the screenshots misrepresent the current UI; They are outdated and visually the UI is much more crisp now. If you still hate the visuals, the workshop has a lot of interesting visual mods and the game supports custom character models. Often times I think to myself: What IS my favorite game? And I think this game deserves that crown more than any other. I just cannot emphasize enough how engaging the game is to me. The gameplay hooked me pretty quickly, but the small details (Quests, escorts, artifact crafting, lore, unique mobs, plethora of optional achievement challenges, difficulty settings, dlc additions) have kept me playing for hundreds of hours. If you're put off by the game, no matter how much, I'd still recommend picking it up on sale. I waited years to finally give it a try and it's genuinely one of my biggest regrets. Even if permadeath isn't your thing, there are a LOT of other gamemodes that allow you to experience the game at the level of difficulty you prefer. I could easily beat the game if I wasn't such a stubborn ***** and played on adventure-normal difficulty.
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Sept. 2024
Yeah, played a couple hours, s'pretty good. ... Okay funny very original joke aside (I'm hilarious) genuinely one of my favorite roguelikes of all time. Amazingly in depth with so many classes, and more importantly, they play WILDLY differently from one another. Even playing two non-magical melee classes the playstyle is amazingly varied, that's not even counting the difference between the more distant classes. I won't get into those here because this would go on forever if I gushed about every class I love. So unique and creative it's unreal. As roguelikes go it is different in the sense that along with being very true to its source (it's a ton like rogue) it's LONG. There are 30 dungeons to go through across the overworld minimum, more if you go out of your way and do all the side content. As a result this can make the permadeath rather brutal, you can spend ages with a character only to die to a single mistake. This is pretty demoralizing. However there are two separate ways to deal with this. For one the meta progression in terms of race and class unlocks due to your actions and accomplishments. Most the classes and like, half the races are locked by default and take certain criteria to unlock so more deaths means more variety available to you. And for those who are not fans of permadeath the game comes with both difficulty and death settings. You can get extra lives or normal saves for someone who just wants to go through a wild longterm tough as nails dungeon crawler! As one might guess by my hours I play on high difficulties and roguelike. I am what I am. Regardless of playstyle the community is super welcoming! The Dev is responsive and regularly chats with his community, the players are friendly, and it feels like an actual community. On top of all that the whole base game is free on the game's website in full so you're free to try it as long as you need before upgrading if you enjoy. It is worth every penny and a steal at it's price, the dlc just makes it all the better. One of the best roguelikes of all time, play it.
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May 2024
Full disclosure -- When I first bought this game, I played for about 10 minutes and decided to submit a steam refund. Why? the graphics were unsettling, the class I was playing seemed confusing, and in general I felt like the controls wanted me to right click on everything which felt very old school. Well, a day or two after refunding it, something kept nagging at me to give the game another shot. I was really intrigued by the reviews, and the whole reason I wanted to checkout the game was because I heard how unique the races/classes are. turns out the hotkeys make the game much more playable. I am now just over 200 hours in, and I have to say I am really enjoying it. I am playing on nightmare / roguelike and I still haven't gotten in a win. I am still making mistakes, but it is a very enjoyable process learning to play this game. What I particularly like is that it is a more 'longform' roguelike game compared to what I am used to (i.e. binding of isaac or hades) I can really get invested in a character and their build. But it isn't just permadeath slapped onto an rpg, the game is *designed* around permadeath. there are items and abilities that you can find that will revive you, sometimes even with reprecussions or benefits. There are unlockable races/classes/talents/features that you may find that make you eager to start that next character and try out the new stuff. Overall, I really like this game and while I was initially put off by it, I am glad I gave it a second chance because I think it is the exact game I was looking for.
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Last Updates
Steam data 07 April 2025 20:10
SteamSpy data 09 April 2025 21:35
Steam price 13 April 2025 12:42
Steam reviews 11 April 2025 12:02

If you'd like to dive deeper into the details about Tales of Maj'Eyal, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tales of Maj'Eyal
  • SteamCharts - Analysis of Tales of Maj'Eyal concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tales of Maj'Eyal compatibility
Tales of Maj'Eyal
9.2
6,349
326
Online players
119
Developer
Netcore Games
Publisher
Netcore Games
Release 12 Dec 2013
Platforms