Tainted Grail: The Fall of Avalon

Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.

Tainted Grail: The Fall of Avalon is a early access, open world and rpg game developed by Questline and published by Awaken Realms.
Released on March 30th 2023 is available only on Windows in 6 languages: English, Polish, French, German, Traditional Chinese and Simplified Chinese.

It has received 3,328 reviews of which 2,812 were positive and 516 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Tainted Grail: The Fall of Avalon into these genres:

Media & Screenshots

Get an in-depth look at Tainted Grail: The Fall of Avalon through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: i5 8th gen or AMD equivalent
  • Memory: 12 GB RAM
  • Graphics: GTX 1060 6GB or AMD equivalent
  • DirectX: Version 11
  • Storage: 15 GB available space
  • Additional Notes: Low settings, 30 FPS, Full HD, SSD Strongly Recommended

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
This is actually the game Bethesda should have been making. Everyone who mods Skyrim (myself included) to be grimdark or gritty or extra bloody really should play this game because it's essentially what I'm after. The writing's consistently interesting and good, the gameplay has major improvements over Skyrim/Fallout, and the atmosphere is amazingly immersive, especially for Celtic myth fans like me. For the nitty gritty people who really want to know how this game has improved over Skyrim: Health does not regenerate naturally. This is a feature of Oblivion that a lot of us were sad to see go in Skyrim. You have easy access to healing items and spells, and can still do the old "I eat all the cheese" if something brings your HP low. Mana does regenerate naturally, and you still have items to replenish it. Stamina does regen, but it's been changed to help the flow of combat. In Skyrim, your stamina is mostly used to spam power attacks, shield bashing, or if you're late game, to spam knocking them over with the shield rush perk, because the only way to dodge attacks is by spacing the enemy's animations. It regens pretty slow and if you're a mage you pretty much ignore it. I'm simplifying, but that's the main things people use it for. In this game, light and heavy attacks consume stamina and it replenishes Dark Souls style; you use it up, and it comes back after a short delay. They added a dodge. It works amazing, and to start with you have 3 charges. It consumes stamina just like your attacks. All the combat is in first person. The animations flow great, and each weapon has a different identity (about the same as in Skyrim -- I haven't gotten too far yet). Some people might not like that, but the animations are at least on a Vermintide 2 level. The only complaint I have is that weapon ranges don't seem right -- as in, I'll have a longsword but have to be physically touching the enemy to hit them. For leveling up and perks, you have a new set of attributes (not just health/stam/magicka -- think DnD stats with different names). The devs have done us a major favor and shown us everything that the level ups increase, so there's no need to explain them. Perk trees are back, and though not as flashy as Skyrim's screen, they are way more powerful. You can specialize your builds or do whatever you want, and most importantly read what every perk does very easily. The only thing I have a gripe with is the crafting, which I think they took notes on from ESO or other MMOs. Essentially, you can improve your chances of crafting a better item by increasing the amount of materials you use to craft the item -- guarantee you make a high quality sword by shoving more ore into it, I guess, but that's how it works. It takes me out of the game a little, and the enemies respawn to help you farm materials (I have yet to find a lore reason for enemies respawning so much after I routinely commit stag and wolf genocide in the first area). However, the devs have already implemented crafting from storage, so that makes it a lot easier. If you care about visual fidelity a lot, you might be annoyed with the quality and some random issues (like pixellated faces or pixellated clouds in the distance), but it all works fine together. Some of the magic FX could use work, but they give strong Oblivion vibes and I like that. There's nothing wrong with visual consistency even when it's not in hyper-realistic 4k textures for everything. Not every game needs 100gb of textures, and this is one of them that really doesn't. The devs have made a lot of neat spectacles and I'm too focused on playing to care about how it looks. The most major issue I've found is that the crafting station for "handcrafting" (smithing) is labelled "grindstone" and is not, in fact, a grindstone. It is a workbench with tools on it. In Skyrim, you used a grindstone to increase the strength of your weapon. In this game, the grindstone (which is located across from the aforementioned workbench) remains alone, useless, and depressed, just like me after realizing how much time I spent writing this review.
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Oct. 2024
Has been compared to Skyrim. And that is good and bad, because while they are the same kind of game, this is far better than Skyrim in some areas, but lacks the content atm. The combat is a blast, and each fight, at least early game, is tense and thrilling. Some balancing is required later, as I started one shotting almost every enemy, and that was just boring. The exploration starts off incredible. Just like Skyrim. Then you realize how small the world currently is, and you despair. Unless they 10x the content, I can't see this ever being more than a 20$ game. That being said, I want to see as much content for this game as they can muster, so Im happy to contribute and leave a positive, review, because if they can get this game up to at least 2 to 3 times it's current size/content, I'd say it's set to be one of my favorite games next year
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Oct. 2024
Tainted Grail has transported me back 15 years to a time when I was deeply engrossed in The Elder Scrolls IV: Oblivion. The intricate world design, compelling storytelling, and the significant impact of player choices are remarkably engaging, drawing me in with a sense of nostalgia. I find myself captivated by the depth of the narrative and the rich lore that surrounds it. As I progress through the game, I am eager to see how the story unfolds and what new challenges await me at launch. The game’s focus on world-building and character development truly enhances the overall experience, creating a vibrant atmosphere that invites exploration. If you don’t mind a game that may be somewhat rough around the edges, and you appreciate a strong emphasis on narrative and immersive environments, then Tainted Grail is undoubtedly a title worth exploring!
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Oct. 2024
its crime that Bethesda slop pisses away millions of dollars and projects like this are just scraping by
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May 2024
Recommended ... mostly. I'm 35 hours in, and just completed the available portion of the game. Generally I liked it VERY much - I've been desperate for something new in this style of game for years! How many playthroughs of Skyrim can one person do, after all? I've gone back to Oblivion, Morrowwind, all the Dragon Age games, and even Baldur's Gate 1 and 2 ... I've been jonesing hard for something new. What I love: Complex main story so far, and lots of good side-quests. Vendors are easily accessed and they *have enough money* so you don't have to run around to everyone selling your loot. Big open world with much to explore. Rapid transit points could be a little more common, but the system generally works. Voice acting is surprisingly good across the board. What is tolerable but not ideal: Handcrafting. There are useful items to be crafted, but the process is clunky. It would be extremely helpful to have a list of learned recipes for craftable items available all the time, rather than just at a crafting station. Cooking is especially clumsy since learned recipes aren't visible even at a crafting station - I gave up and used the "random" function constantly because nothing else seemed viable. Also, medium armor ... isn't. There's nothing medium-ish about it. It's not a midpoint between heavy armor and light - it's just light armor with ambitions. I'm playing an archer (my default in this sort of game) and I always opt for medium armor in games where that's an option ... but here, I'm shifting to heavy because medium provides virtually no protection. And also, the world seems overall a bit empty right now. Large areas with a few monsters or bandits - some of which respawn over time - and maybe a few alchemy herbs, and that's all. I'm hoping that's a matter of it being a work in progress. It would be especially handy to find more places to mine iron! What is currently unsatisfactory: Mapping. Seriously, Baldur's Gate 1 and 2 did it better almost a quarter century ago! There's no way to tell where you've been, apart from the location icons that get revealed which gives you a rough idea. There's no way to mark anything on the map. And THERE ARE NO MAPS INDOORS, which is singularly hateful and makes zero sense ... any adventurer in a cave or tomb or what have you is going to do some sort of mapping as they go ... there's no in-game logic to NOT having a map. Also, saves and load times are interminable! The game autosaves regularly, which is grand, but it freezes the game for 10-30 seconds every time. All the above being said - it's been an entertaining 30-some hours, and I'll absolutely play through, once the full game is released.
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Last Updates

Steam data 09 December 2024 00:39
SteamSpy data 22 January 2025 00:48
Steam price 22 January 2025 20:49
Steam reviews 21 January 2025 05:56
Tainted Grail: The Fall of Avalon
8.2
2,812
516
Online players
48
Developer
Questline
Publisher
Awaken Realms
Release 30 Mar 2023
Platforms