Tails of Iron 2: Whiskers of Winter on Steam - User reviews, Price & Information

Embark upon a vast, snow-ravaged kingdom in Tails of Iron 2, sequel to the critically acclaimed action-RPG. As Arlo, heir to the Warden of the Wastes, adventure through harsh northern lands, home to giant beasts and ragtag bandits, in an epic quest to overcome an ancient, blood-starved evil.

Tails of Iron 2: Whiskers of Winter is a action rpg, souls-like and difficult game developed by Odd Bug Studio and published by United Label.
Released on January 28th 2025 is available on Windows, MacOS and Linux in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 1,045 reviews of which 838 were positive and 207 were negative resulting in a rating of 7.7 out of 10. šŸ˜Š

The game is currently priced at 19.99ā‚¬ on Steam and has a 20% discount.


The Steam community has classified Tails of Iron 2: Whiskers of Winter into these genres:

Media & Screenshots

Get an in-depth look at Tails of Iron 2: Whiskers of Winter through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: 2.8 GHz Dual Core CPU
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660 or equivalent with 2 GB of video RAM
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: macOS 12 Monterey
  • Processor: 1.3GHz dual-core Intel Core i5 or Apple M1 chip
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 615
  • Storage: 2 GB available space
Linux
  • Processor: 2.8 GHz Dual Core CPU
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660 or equivalent with 2 GB of video RAM
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
A beautiful successor! New mechanics, so many new clans, less backtracking via teleporting. I liked the bosses and the story, it has simply more of what you loved of the first game with more abilities and resistances to take care of (yours and the enemies). It did also run smoothly without problems on my PC, had no issues at all. If I would be nitpicking just for giving ideas to further improve on the next titles: I liked the achievement of the first game more, it gave you more of a completeness feeling. To kill little birds just to have 25 kills for them, felt meaningless. On the other hand, a lot of progress and kills or upgrades gave you no achievement, which is weird. Also I missed to see the full collection of my armors, they all look so cool. One real downside was hunting+day/night circle. I like the overall idea of different creatures showing up depending on the time of the day, but it was very annoying to have the monster run away from you, just to "disappear", because of the day circle change. So you got to go somewhere to sleep now and then search it again. Also when you make some monster later, with "overpowered" gear, running after them after three hits is maybe unnecessary anyway, at times I ended up just running zig zag around all maps. But those hunts are mainly bonus content, so please enjoy this overall perfect title. Thank you so much for this wonderful game, I loved it.
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Feb. 2025
I played the first game because I loved the Redwall series growing up; this is the closest to that universe, and the art is incredible. This is an incredible sequel!
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Feb. 2025
It's a love letter to a lot of genre forefathers with a rat coat of paint. Just like the first game, I dig it a lot. While the second installment here did not do too much in the way of innovation, it is essentially just more of the first game. For me this is a good thing. 8/10. My main gripe for those two missing points is the boss attack pattern design for a select few encounters in the game. This was an issue in the first game as well that I overlooked at the time as the rest of the games qualities shined so brightly. The most obnoxious offender of this particular gripe was the final boss of the main quest. His phase 2 has a back-flip attack that is front-loaded in damage numbers and has such a fast casting speed that leaves almost no room to react to it. If you are standing anywhere near the boss and commit to any sort of animation, even just a light attack and the boss decides this move is now at the front of the rotation you are pretty much screwed. While you can of course learn what triggers this move to take priority (standing underneath him for longer than a moment) you can still get caught off-guard by this easily while you learn the bosses patterns and it feels cheap rather than a mistake on the players part. You could simply call this out as a skill issue but I honestly feel it would not detract from the bosses difficulty to slow down the cast speed on that one attack. It's a tricky task I do not envy for a developer to design bosses in a way that has them be both equally challenging and also rewarding. Sadly the last boss of the main quest missed the mark there for me and annoyed me enough to rant about it here. I hope his balance is adjusted slightly in an update to make the climax of the main quest feel cathartic rather than "ugh, finally". Which is not the feeling you want to invoke right at the end of the story.
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Jan. 2025
Feels like tails of Iron 1 but with additional elemental weaknesses and resistances, magic casting, and weapon upgrading. It's exactly what I wanted for a sequel; just the right amount of new mechanics but not too much that it feels like a new game. Still 90 minutes in review so I am hoping that the game is excellent over-all.
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Jan. 2025
There is no reason to not like this if you are a fan of the first game. It's bigger, better, and has so much more depth in its gameplay mechanics.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 07 March 2025 06:10
SteamSpy data 14 March 2025 17:25
Steam price 15 March 2025 04:18
Steam reviews 13 March 2025 16:05

If you'd like to dive deeper into the details about Tails of Iron 2: Whiskers of Winter, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tails of Iron 2: Whiskers of Winter
  • SteamCharts - Analysis of Tails of Iron 2: Whiskers of Winter concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tails of Iron 2: Whiskers of Winter compatibility
Tails of Iron 2: Whiskers of Winter
7.7
838
207
Online players
55
Developer
Odd Bug Studio
Publisher
United Label
Release 28 Jan 2025
Platforms
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