Taiji on Steam - User reviews, Price & Information

Solve puzzle panels and uncover the meaning of the symbols within. Explore a dense world where secrets are hidden in plain sight.

Taiji is a puzzle, nonlinear and difficult game developed and published by Matthew VanDevander.
Released on September 09th 2022 is available only on Windows in 13 languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Estonian and Korean.

It has received 1,220 reviews of which 1,114 were positive and 106 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Taiji into these genres:

Media & Screenshots

Get an in-depth look at Taiji through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1 64-Bit
  • Processor: Intel Core 2 Duo / AMD Athlon 64
  • Memory: 2 GB RAM
  • Graphics: Nvidia GTX 400 / AMD Radeon HD 5000
  • DirectX: Version 11
  • Storage: 350 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
It's basically 2D The Witness I writting this review just after completing all 445 puzzles in this game, and this game is great, certainly harder than all normal puzzles in The Witness (excluding the harder ones); It suffer the same problems as The Witness where some rules of some puzzles are not as well conveyed as the dev intended The binary puzzle is the biggest example of this, where there's no indicarion that the actual rule is a XOR operation, and not addition or subtration in binary , certainly you will took way more time in some areas of the game bc the tutorial of a certain type of the puzzle didn't taught the actual rule and that can make some people mad at it; Excluding this only problem, the game is full of positive qualities, the art is good, the puzzles are well made when you learn the actual rule of the puzzle and they are really challenging, and it has some secrets where it has the most challenging puzzles in the game, It's really hard even when you have full understanding of the rules; If you like puzzle games like The Witness you will certainly like this game.
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March 2025
I barely played this game, I don't like it, but I would recommend it to people who like the Witness. The start of the game does what the Witness does very well. It introduces the basics of how you'll solve the puzzles and then releases you into the vast game world where it is up to you to figure out the puzzle mechanics for each area. You'll struggle sometimes, you'll understand some areas immediately, but nothing will hold your hand. Your enjoyment and success is entirely up to you. I don't enjoy puzzle games like this or the Witness, but I think they're good games that others enjoy. If you like puzzle games that have simple mechanics, that do not have simple tutorials, and you'll have to stop playing occasionally so you can ponder the solution, then play Taiji.
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Feb. 2025
The closest thing to a (sequel? prequel? clone? genremate?) of The Witness we currently have, especially if you consider that Jonathan Blow is listed in the credits in multiple supporting/testing roles. A wonderful puzzler in which learning the rules of the puzzle is part of the puzzle. Had fun solving the various puzzles all throughout the 'normal' end of the game and only struggled on around 3 puzzles. The regular end felt like an appropriate 'final exam' and I had lots of fun solving it. I didn't immediately understand how to access and then solve the special end, but I had ideas that proved correct since I already played The Witness, but the mechanics of the special end puzzles were annoying and clunky to crossreference and I didn't want to spend hours running around the map collecting the relevant data, so I just looked up and entered the solution. Overall, a great puzzle game that I would recommend to any fan of the genre. Puzzles that stumped me: The gallery bit of the map has 2 of the puzzles I struggled with. The red wall is weird, uses a rule used nowhere else in the game or puzzles preceding it and technically would have tons of answers if you were to just consider different colors as solutions, and I didn't see how was I supposed to learn the ones the game wants you to use as a solution, so I had to look it up. And the dancefloor in the basement stumped me until just now as I'm writing this I realized that it was the swirly pattern on the wall, dang it. Had to look the solution to that one, too. The third puzzle I didn't quite understand and bruteforced is the last puzzle in the binary section, when the zero and one combine into a sort of a quantum number that I didn't really understand the behaviour of, but there were only like 4 possible solutions so I just tried all of them and one was accepted.
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Feb. 2025
I've played other Witness-likes in the past, but this is the first one to really recapture the vibe. I love walking around on little puzzle islands.
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Aug. 2024
Time to beat: Roughly 10-15 hours for the bare minimum, and roughly 25-30 hours for 100% NOTE: To get the most out of this game, it is recommended that you play the game without spoiling anything for yourself. With regards to this, I will try to spoiler everything that would could impact someone else's ability to get the most out of this game. Taiji is a wonderful puzzle game that takes inspiration from a lot of other puzzle games, including The Witness among others and blends them together into a spectacular masterpiece of a puzzle game, with an amazing soundtrack to boot! Just remember to pay attention to your surroundings..... Taiji drops you into a condensed island that has you solving puzzles using a simple principle: grids. When solving a puzzle, a grid will pop up, and in order to solve the puzzle, you must turn some cells white and leave the others black in order to solve the grid. The game starts you off with some really simple puzzles, but will quickly evolve into brain-bending puzzles that involve multiple mechanics from multiple areas of the game in order to solve them. After you complete a tutorial area, the game brings you to an open world area where you can go to many different areas at the same time, like you can in The Witness, and leaves you to your own devices. The game is divided into nine major areas with several optional areas included. Each major area has its' own unique mechanic that it will teach you, however, some areas will require you to solve puzzles with mechanics from both the area you are in as well as other areas you may or may not have been to yet. In each area, you will have to solve a series of puzzle grids that culminate in something similar to The Witness' Laser puzzles: Fire Puzzles or Campfire Puzzles (not sure what to call them, but they look like a campfire to me). When you solve that Fire/Campfire Puzzle, you have completed the area, and the corresponding symbol that matches up to the area you were in is illuminated in the center of the main hub area to get to the other areas. . Solve enough areas to unlock a new area in the main hub of the world. Just like in The Witness, you can get yourself in trouble if you go to the wrong area first because you may not understand the rules of the area you go to. Unlike most puzzle games, this game leaves the discovery of the rules and mechanics of each areas' puzzles to you, the player, and I really do like this approach, especially when it is paired really well with good tutorial puzzles that help to teach you some of the mechanics first. I also really appreciate that the fast travel system is itself a puzzle that you have to figure out in order to fast travel. Each area has a pedestal with a symbol on it that you can use with the pedestal it comes on to unlock the fast travel for that specific area. In order to do so, though, you must have found at least one other fast travel pedestal, and then remember the first pedestal's symbol that you went to and unlocked in order to unlock the second fast travel pedestal. You must do this for *almost* every pedestal you come across to unlock that fast travel point. While it not seem too intuitive, it really fits in with the rest of the game. Every area in the game also has optional puzzles that you can solve to unlock shortcuts between the areas , or test your knowledge of puzzle mechanics with puzzles that require you to know mechanics from multiple areas in order to solve. Keep your eyes on your surroundings as you solve puzzles, though, as this will come into play after you've solved every area in the game and see the first ending of the game. You might be surprised what may happen if you are observant enough! Here's my list of pros and cons: Pros: The game has an amazing soundtrack, which seems to change as you progress in each area, as well as between areas, and in secret areas There is an amazing assortment of puzzle grids for you to solve 445 in all! and puzzle mechanics for you to figure out. Each area of the game is carefully thought out and very well designed, and every puzzle grid fits into each area surprisingly well. I especially loved the bonus area behind the waterfall and the secret White ending . That really tugged at my heartstrings! The puzzle difficulty was, for the most part, very well done. I only had gripes with the difficulty of a few select puzzles: The second puzzle in the sequence of puzzle grids behind the waterfall on the back of the stone head, the shortcut puzzle to connect the Ruins area to the Mine/Graveyard area, the Ruins White puzzle, the Mill White puzzle, and the Lake Tree puzzle . The puzzle designs were also very well done, and there were many puzzles that will make you shout out Aha! when you solve them for the first time. Cons: For me, the price of this game is a little high for what you get. I would've put the price point at $19.99. This may not be the case for you, though. For me, the game felt too short. I completed the entire game 100% in about 26 hours, which is rather short for a game like this. I was expecting to get at least 50 hours of playtime from this game. Some of the puzzles in this game are very esoteric/cryptic to solve, mainly the White puzzles and the puzzle to get into the White area . In addition, some of the puzzles seem to go off the deep end in terms of difficulty (those are the ones that I said I had gripes with in the Pros section). All in all, if you are a puzzle game lover, I highly recommend this game at either full price or slightly discount.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 April 2025 07:04
SteamSpy data 09 April 2025 17:41
Steam price 14 April 2025 20:26
Steam reviews 13 April 2025 05:47

If you'd like to dive deeper into the details about Taiji, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Taiji
  • SteamCharts - Analysis of Taiji concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Taiji compatibility
Taiji
8.6
1,114
106
Online players
7
Developer
Matthew VanDevander
Publisher
Matthew VanDevander
Release 09 Sep 2022
Platforms