Time to beat: Roughly 10-15 hours for the bare minimum, and roughly 25-30 hours for 100% NOTE: To get the most out of this game, it is recommended that you play the game without spoiling anything for yourself. With regards to this, I will try to spoiler everything that would could impact someone else's ability to get the most out of this game. Taiji is a wonderful puzzle game that takes inspiration from a lot of other puzzle games, including The Witness among others and blends them together into a spectacular masterpiece of a puzzle game, with an amazing soundtrack to boot! Just remember to pay attention to your surroundings..... Taiji drops you into a condensed island that has you solving puzzles using a simple principle: grids. When solving a puzzle, a grid will pop up, and in order to solve the puzzle, you must turn some cells white and leave the others black in order to solve the grid. The game starts you off with some really simple puzzles, but will quickly evolve into brain-bending puzzles that involve multiple mechanics from multiple areas of the game in order to solve them. After you complete a tutorial area, the game brings you to an open world area where you can go to many different areas at the same time, like you can in The Witness, and leaves you to your own devices. The game is divided into nine major areas with several optional areas included. Each major area has its' own unique mechanic that it will teach you, however, some areas will require you to solve puzzles with mechanics from both the area you are in as well as other areas you may or may not have been to yet. In each area, you will have to solve a series of puzzle grids that culminate in something similar to The Witness' Laser puzzles: Fire Puzzles or Campfire Puzzles (not sure what to call them, but they look like a campfire to me). When you solve that Fire/Campfire Puzzle, you have completed the area, and the corresponding symbol that matches up to the area you were in is illuminated in the center of the main hub area to get to the other areas. . Solve enough areas to unlock a new area in the main hub of the world. Just like in The Witness, you can get yourself in trouble if you go to the wrong area first because you may not understand the rules of the area you go to. Unlike most puzzle games, this game leaves the discovery of the rules and mechanics of each areas' puzzles to you, the player, and I really do like this approach, especially when it is paired really well with good tutorial puzzles that help to teach you some of the mechanics first. I also really appreciate that the fast travel system is itself a puzzle that you have to figure out in order to fast travel. Each area has a pedestal with a symbol on it that you can use with the pedestal it comes on to unlock the fast travel for that specific area. In order to do so, though, you must have found at least one other fast travel pedestal, and then remember the first pedestal's symbol that you went to and unlocked in order to unlock the second fast travel pedestal. You must do this for *almost* every pedestal you come across to unlock that fast travel point. While it not seem too intuitive, it really fits in with the rest of the game. Every area in the game also has optional puzzles that you can solve to unlock shortcuts between the areas , or test your knowledge of puzzle mechanics with puzzles that require you to know mechanics from multiple areas in order to solve. Keep your eyes on your surroundings as you solve puzzles, though, as this will come into play after you've solved every area in the game and see the first ending of the game. You might be surprised what may happen if you are observant enough! Here's my list of pros and cons: Pros: The game has an amazing soundtrack, which seems to change as you progress in each area, as well as between areas, and in secret areas There is an amazing assortment of puzzle grids for you to solve 445 in all! and puzzle mechanics for you to figure out. Each area of the game is carefully thought out and very well designed, and every puzzle grid fits into each area surprisingly well. I especially loved the bonus area behind the waterfall and the secret White ending . That really tugged at my heartstrings! The puzzle difficulty was, for the most part, very well done. I only had gripes with the difficulty of a few select puzzles: The second puzzle in the sequence of puzzle grids behind the waterfall on the back of the stone head, the shortcut puzzle to connect the Ruins area to the Mine/Graveyard area, the Ruins White puzzle, the Mill White puzzle, and the Lake Tree puzzle . The puzzle designs were also very well done, and there were many puzzles that will make you shout out Aha! when you solve them for the first time. Cons: For me, the price of this game is a little high for what you get. I would've put the price point at $19.99. This may not be the case for you, though. For me, the game felt too short. I completed the entire game 100% in about 26 hours, which is rather short for a game like this. I was expecting to get at least 50 hours of playtime from this game. Some of the puzzles in this game are very esoteric/cryptic to solve, mainly the White puzzles and the puzzle to get into the White area . In addition, some of the puzzles seem to go off the deep end in terms of difficulty (those are the ones that I said I had gripes with in the Pros section). All in all, if you are a puzzle game lover, I highly recommend this game at either full price or slightly discount.
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