Tactics Ogre: Reborn

Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.

Tactics Ogre: Reborn is a tactical rpg, turn-based tactics and rpg game developed and published by Square Enix.
Released on November 11th 2022 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 3,568 reviews of which 2,668 were positive and 900 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 24.99€ on Steam and has a 50% discount.


The Steam community has classified Tactics Ogre: Reborn into these genres:

Media & Screenshots

Get an in-depth look at Tactics Ogre: Reborn through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 64-bit (21H1 and above) / 11 64-bit (21H2 and above)
  • Processor: AMD A8-7600 / Intel® Coreâ„¢ i3-3210
  • Memory: 8 GB RAM
  • Graphics: AMD Radeonâ„¢ R7 240X / NVIDIA® GeForce® GTX 730 / Intel® UHD Graphics 630
  • DirectX: Version 11
  • Storage: 15 GB available space
  • Sound Card: DirectX® 11.0 Compatible Sound Card
  • Additional Notes: Supports Keyboard and gamepads

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
When I started playing I thought of refunding the game. I expected it to play like Final Fantasy Tactics and it doesn't. Once you get over that expectation the game has a lot to offer which it does better than Final Fantasy Tactics and I am really enjoying the game now. One of the biggest problems with this game is that it does a very poor job of explaining the underlying game mechanics to you of how attack and defence works and so you feel that for example Archers are trash because they only do 1 damage and noting in the game explains to you why this happens and how to overcome enemy defences. I had to watch literal hours of YouTube videos by Coffee Potato to explain the mechanics to me, and only once I understood it did I begin to enjoy the game. This game is hard and offers a lot more puzzle solving than games like FFT. A lot of decisions are made before combat even begins as to which units you want to take and how you want to solve the puzzle of the battle presented to you. I had a number of battles where I tried one approach only to fail, but I learnt how the map plays as a result and brought different units and took a different approach and won easily. The game has a beautifal tactical depth when you understand what each unit's role is (which meant even more long Youtube videos by Coffee Potato) and enemy behavour and the role of the terrain. In Chapter three the game became a little bit grindy, I was constantly short on money and consumables and I had to grind quite a bit for money to get to a good spot. This might be due to an error of me relying too much on consumables, but again the game did not teach me otherwise. I am using clerics a lot more now along with equipment that breaches enemies defences which means I need to rely on items less and that has certainly helped my in game wallet, but this is another example of how the game feels very punishing if you don't play it in a way that takes advantage of your classes correctly. This game is definately worth playing if you are willing to take the time to overcome the obstacles in learning the game's mechanics, and now I think I enjoy it much more than FFT where it was far too easy to build completely overpowered units by the end-game, whereas with this game I need to keep thinking and using my units optimally to succeed.
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Aug. 2024
I played the game for 838 hours. What do you know about grinding boy!? I believe this is the only game I played for hundreds of hours after 100% achievements. There is simply so many miss-ables, so many items, battles, conversations, choices. This is the most complicated and interesting games a person can play with one hand while drinking a coffee/beer. An absolute must have for fans of turn-based and tactical strategy games. This is the great-granddaddy of them all.
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June 2024
WOW!! Just finished the main story. This is an amazing game. If you like Final Fantasy and/or XCOM style turn based grid-strategy games: this is THE game for you. You will be hard pressed to find a better offering in terms of gameplay, story, and progression. This is one of the best JRPG's I have played, and hands down the best tactical RPG I have played. The gameplay is deceptively simple and builds in complexity over the course of the game. You start out with three characters moving and making attacks; before long you will be able to recruit enemies mid battle, perform special weapon attacks, and grow your party in size and variation. The amount of customisation is insane. There are so many classes and they are all amazing. Similarly, every class has a lot of different skills you can swap out as you go, and when you add weapons and gear to the mix - you wind up with a very personal experience in which you really are the MASTER of the game's many mechanics and classes. The story is very good. It isn't what it seems. Dark, messed up stuff will happen to all these chibi-sized characters. The decision making is not obvious: no mass effect wheel to give you an idea of how your choices affect the story. As such, many of the games actual characters may leave your party, die in battle (yes, you can lose plot characters in battle), die in storyline, be killed by you, or never join your party in the first place due to your decisions. I played the game blind, and as such ended the game with about 3 of the 20+ plot characters not in my party. Progression/Punishment is done very tastefully. You have three turns to revive a dead party member, and if you can't get to them with a revive stone, they die FOR GOOD. I lost about 3 characters in my play through, but that is because I was playing extremely carefully. One of them, however, was a plot character whose survival could have altered the story! On the flip side, you can recruit enemies in battle, so when you see a new enemy type who is really destroying your team, you can run up to them and get them on your side. This goes for monsters too. If you are reading reviews, that means your tastes already align with this game. Buy it. It took me a year to beat, and now there is a 100-story end-game dungeon for me to conquer if I want to keep playing. This is my first STEAM review: that is how much I recommend this game :)
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April 2024
As a die hard FF Tactics fan I somehow never played this. This really is just like FFT, but with a different sort of balance and a bit more complex. Love it. Only complaint is the level cap and inability to make money. This is also not a great game for beginners in tactics game or gaming in general for that matter; it is very dense and there are super very difficult battles. Lastly, i did get it on sale, I think the price tags on these remasters is outrageous, but maybe thats just me.
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March 2024
It's great but incredibly dense and unfriendly to new players. Not gonna lie, there were multiple points when I was ready to drop this game. I almost dropped it an hour in when I saw how much micromanagement the inventory and party management systems require (I decided to ignore these until they became impossible not to). I almost dropped it about 10 hours in when I had no idea what was happening in the story anymore and battles were becoming a chore (I started looking up story summaries and exploring new party compositions). I was near my breaking point 20 hours in when I kept losing a battle so badly I didn't see a way to move forward (this was when I learned about items and how to grind while being AFK using AI). The story and overall battle systems are fantastic. I'm honestly shocked there's so much here since this was originally a SNES game. There are multiple turns in the story that are shocking and memorable. When you're not futzing around in party composition menus, it's a pretty good tactics system. But dang, does this game make you work for everything. It has no respect for your evening plans. It expects you to sit there and study it like you're going to take a college final about the game mechanics tomorrow. Just look at my play time. 75 hours is me "main lining" the game - I did almost none of the side dungeons and quests. Playing this game is like going on an 8 hour hike. It's brutal, it's unforgiving, and at the end you really don't want to do another hike for a long, long time. But damn, is it satisfying to see it through.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 20 November 2024 03:02
SteamSpy data 20 December 2024 02:19
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 17:53
Tactics Ogre: Reborn
7.3
2,668
900
Online players
284
Developer
Square Enix
Publisher
Square Enix
Release 11 Nov 2022
Platforms