Tactical Breach Wizards

In Tactical Breach Wizards, you lead a team of renegade wizards in kevlar through turn-based battles to unravel a modern conspiracy plot. Combine their unique spells in clever ways, or rewind time to try every crazy plan you can think of to punch a Traffic Warlock through a 4th story window.

Tactical Breach Wizards is a turn-based tactics, puzzle and turn-based strategy game developed and published by Suspicious Developments.
Released on August 22nd 2024 is available in English only on Windows.

It has received 7,301 reviews of which 7,190 were positive and 111 were negative resulting in an impressive rating of 9.5 out of 10. 😍

The game is currently priced at 15.60€ on Steam and has a 20% discount.


The Steam community has classified Tactical Breach Wizards into these genres:

Media & Screenshots

Get an in-depth look at Tactical Breach Wizards through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz
  • Memory: 8 GB RAM
  • Graphics: 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better
  • DirectX: Version 11
  • Storage: 3 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I've played the Steam Next Fest demo and the full content beta test, and I can confidently say that this game is pure tactical gold. As you can tell it isn't a classic combat sim with secular firearms like [url=https://store.steampowered.com/app/268500/XCOM_2/]XCOM . Its gameplay requires assessing the situation, positioning your team and executing crowd control through knockback and debuffs. Clever combos can lead to a rewarding defenestration instakill. This makes TBW reminiscent of the great [url=https://store.steampowered.com/app/243970/Invisible_Inc/]Invisible Inc and [url=https://store.steampowered.com/app/590380/Into_the_Breach/]Into the Breach . However when ITB's tactics were so minimalistic than they could feel like puzzle minigames, TBW's maps are open sandboxes with plenty of ways to succeed depending on your character builds. It's also important to note that TBW doesn't include any randomly generated content or outcome. Every level is hand-designed, and every attack hits. The five playable characters offer different but matching playstyles, from the hyper-mobile witch to the support/utility necromedic. They have their own identities revealed through well-written cutscene dialogues. The game is challenging but comes with plenty of tools to alleviate frustration: free rewinds, difficulty options, smart victory conditions. Its level of polish is rarely seen in indie games. Give a shot to its free demo! If you're interested, I've turned my notes from the beta into a Steam guide for new players: https://steamcommunity.com/sharedfiles/filedetails/?id=3314639354 And if you enjoy this kind of games, visit [url=https://steamcommunity.com/groups/tbtactics]Turn-Based Tactics , the largest Steam community dedicated to the genre. Edit: I nominate this game for multiple Steam Awards 2024.
Read more
Sept. 2024
This is one of the most well-crafted turn-based/puzzle games to come out in recent memory. Clocked 60-ish hours during the beta over a couple replays, and I didn't even get around to finishing everything. The time estimate of 14 hours for the campaign & side levels sounds about right. This game is also a wonderful Steam Deck title, so if you want to play it there it plays just as good as on PC. See edit at bottom for better Deck writeup. The standout feature here is that you're free to perform whatever actions you want to do in a turn, and then rewind at any point before ending your turn and as many times as you want. Did you move to a square thinking you could target someone, but it turns out that the angle isn't right? Rewind. Did you accidently move a character to be in the line-of-fire for someone else's attack later on that turn? Rewind. Do you want to min/max your actions each turn to optimize your damage and positioning? Rewind. There is no XCOM "5% chance to miss" in this game. Failure is simply the result of poor planning. This ends up turning the game into more of a turn-based puzzle game than turn-based tactics. This is how a lot of the "Anxiety Dream" levels operate, where you play levels with only two of the same character and they are some of the best levels in the game. They often have nice little twists on the basic gameplay formula that make for a real brain-tickler of a puzzle. You're given the option to skip them; I would recommend against doing that. Each character is also completely different in terms of abilities and play style. While Zan can hit targets from a distance and can help tank damage, Jen benefits from getting closer and moving around frequently. Each get their own perks that can (in some cases) radically alter how you play some levels. These are the puzzle pieces to the puzzle, except they can fit together in more ways than one. Except then it wouldn't form the picture on the box. Yeah that probably wasn't the best analogy. The only major issue I have is that the difficulty is definitely on the easier side of turn-based games. Even with every difficulty option set to maximum, you will most likely have very few issues until the last few missions in the game. There's a handful of perks that are just head and shoulders above others, which can trivialize a lot of levels (not to mention you can beat the vast majority of levels even without perks). If you play through the game on Normal and then expect a challenge for Hard, you will be very disappointed. Anyone who's cut their teeth on other games like Into The Breach or XCOM will breeze through a lot of this game. The biggest challenges in this game will come from self-imposed goals, like replaying missions with different characters or intentionally running though with lesser perks. Overall it's a solid 9/10. I do think it's lacking a bit in the difficulty/balance department, and there's a few things that could be changed for the better once you beat the game, but it's a solid experience through 'n through. Edit: The release version of the game locks out touch screen input on the Steam Deck. This is completely different to how it was in the beta, and makes it a much worse experience on the deck. Previously , you could just tap the screen to select something, then bind any button to invert the touch to right click to confirm the action. It was smooth as butter and avoided the tedium of moving things either imprecisely with the trackpad or slowly with the thumbstick. I can't recommend this for the deck unless it's patched. Edit 2: I have been able to re-enable touch screen support, which makes me confident in recommending this for the deck again. [*]Your OS must be on the stable branch. [*]Set the compatibility option to use Proton Experimental This should re-enable touch screen support. Can't tell if this is a game issue or an OS issue, but hopefully this gets patched before the beta branch becomes the stable branch. Will do more testing, will probably update review as that happens. Edit 3: Proton Experimental is not required , but I highly recommend it. Without it, I've noticed misinputs, mouse clicks failing to register, some very glitchy behavior, and possibly even a crash. Get on Experimental. Edit 4: It looks like a growing number of people have issues with controller support (ROG/Deck). I've tried it a bit with controller and I'm not the biggest fan (hence sticking with touch screen). I think if you are someone who will play this with the controller inputs you will enjoy this less on handheld than you would on PC. Please understand, playing this with a touch screen is unironically so seamless, you could play this on tablets with no hindrance to gameplay at all (assuming you add the button to mimic right-click). I am just blown away at how well this works with touch despite never being set up for it. If the primary way you're going to play is with a controller , expect it to function not as good. The d-pad being real futzy is an issue. This is one of those rare games like Baltro where the touch screen shines. imo it works better than even ITB, simply due to the fact that left-click won't confirm an action, only right click. If your device has touch screen support, I recommend you at least give it a try, and bind one of the back grips to Touchscreen Right Click. Edit 5: I've settled on a touch screen controller layout I'm happy with. "Happy" given that this was easy to play even in a cramped plane and sometimes with only one hand. The only thing that is "meh" is the map screen, which still takes some finesse to get through. It's up in the community layouts and should hopefully make the deck experience better.
Read more
Aug. 2024
I love the writing. I love the story. I love the art style. I love the blend of Into The Breach/Xcom/Doorkickers gameplay. I love the challenges, the unlockables, and the other things that lend this absolute gem of a game more replayability. I hate Steve Clark, Traffic Warlock.
Read more
Aug. 2024
Imagine a game set in a Discworld Universe that evolved to early 21st century. With writing quality, dry wit and poignant moments almost on par with legendary Terry Pratchett's writings. That's basically what TBW is. Mechanically it's a clever puzzle game and not another Xcom on a budget, very engaging but not too boring. But frankly, I've stayed here for the writing and worldbuildng first and foremost. I can only hope that we will see a Discworld game from this team eventually. - Breach? - Breach!
Read more
Aug. 2024
Played through the game in normal mode, generally avoiding taking damage whenever I could. One of, if not the most enjoyable 20 bucks I've got on my list of games. The final boss is a mental gymnastic marathon for me compared to the rest of the game, but overall this is well within the region of "you should 100% try the demo and then play this" region. The demo being the first act is really nice, but its also amazing just how many missions there were, especially with the dreams stuff and dream scenarios that unlock as you play the story. There's a lot of side missions, plus the devs want to add custom community made levels as a feature. This was 100% worth my 20 bucks and 21 hours, and I hope it's worth yours. Also, there's a cat :) Also, I was looking at the posts in the community tab and saw multiple posts asking if this game was "woke" or commenting on how it was "woke" and it was just so funny to me. There are silenced wands in this game, and one of the main villains is a traffic warlock, and you hate seeing an LGBTQ+ flag on the cats carrier and one of the characters being lesbian so much that you don't want to play the game? Grow up.
Read more

Similar games

View all
Similarity 81%
Price -45% 16.49€
Rating 9.1
Release 08 Aug 2024
Similarity 79%
Price -80% 2.95€
Rating 8.3
Release 05 May 2020
Similarity 75%
Price 17.99€
Rating 6.3
Release 13 Aug 2018
Similarity 74%
Price -71% 11.49€
Rating 8.3
Release 10 Sep 2020
Similarity 72%
Price -80% 3.99€
Rating 8.7
Release 30 Jan 2017
Similarity 72%
Price -80% 3.99€
Rating 8.4
Release 24 Feb 2016
Similarity 72%
Price -85% 2.99€
Rating 6.8
Release 18 Oct 2017
Similarity 71%
Price -85% 4.49€
Rating 8.6
Release 30 Apr 2019
Similarity 69%
Price -90% 0.99€
Rating 6.1
Release 22 Jan 2014
Similarity 68%
Price -92% 2.66€
Rating 8.5
Release 17 Sep 2020
Similarity 67%
Price -90% 0.99€
Rating 6.5
Release 20 Jan 2015
Similarity 66%
Price -80% 4.99€
Rating 7.8
Release 26 Jul 2018

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 13 December 2024 00:41
SteamSpy data 21 December 2024 05:19
Steam price 23 December 2024 12:28
Steam reviews 22 December 2024 03:51
Tactical Breach Wizards
9.5
7,190
111
Online players
327
Developer
Suspicious Developments
Publisher
Suspicious Developments
Release 22 Aug 2024
Platforms