This is one of the most well-crafted turn-based/puzzle games to come out in recent memory. Clocked 60-ish hours during the beta over a couple replays, and I didn't even get around to finishing everything. The time estimate of 14 hours for the campaign & side levels sounds about right. This game is also a wonderful Steam Deck title, so if you want to play it there it plays just as good as on PC. See edit at bottom for better Deck writeup. The standout feature here is that you're free to perform whatever actions you want to do in a turn, and then rewind at any point before ending your turn and as many times as you want. Did you move to a square thinking you could target someone, but it turns out that the angle isn't right? Rewind. Did you accidently move a character to be in the line-of-fire for someone else's attack later on that turn? Rewind. Do you want to min/max your actions each turn to optimize your damage and positioning? Rewind. There is no XCOM "5% chance to miss" in this game. Failure is simply the result of poor planning. This ends up turning the game into more of a turn-based puzzle game than turn-based tactics. This is how a lot of the "Anxiety Dream" levels operate, where you play levels with only two of the same character and they are some of the best levels in the game. They often have nice little twists on the basic gameplay formula that make for a real brain-tickler of a puzzle. You're given the option to skip them; I would recommend against doing that. Each character is also completely different in terms of abilities and play style. While Zan can hit targets from a distance and can help tank damage, Jen benefits from getting closer and moving around frequently. Each get their own perks that can (in some cases) radically alter how you play some levels. These are the puzzle pieces to the puzzle, except they can fit together in more ways than one. Except then it wouldn't form the picture on the box. Yeah that probably wasn't the best analogy. The only major issue I have is that the difficulty is definitely on the easier side of turn-based games. Even with every difficulty option set to maximum, you will most likely have very few issues until the last few missions in the game. There's a handful of perks that are just head and shoulders above others, which can trivialize a lot of levels (not to mention you can beat the vast majority of levels even without perks). If you play through the game on Normal and then expect a challenge for Hard, you will be very disappointed. Anyone who's cut their teeth on other games like Into The Breach or XCOM will breeze through a lot of this game. The biggest challenges in this game will come from self-imposed goals, like replaying missions with different characters or intentionally running though with lesser perks. Overall it's a solid 9/10. I do think it's lacking a bit in the difficulty/balance department, and there's a few things that could be changed for the better once you beat the game, but it's a solid experience through 'n through. Edit: The release version of the game locks out touch screen input on the Steam Deck. This is completely different to how it was in the beta, and makes it a much worse experience on the deck. Previously , you could just tap the screen to select something, then bind any button to invert the touch to right click to confirm the action. It was smooth as butter and avoided the tedium of moving things either imprecisely with the trackpad or slowly with the thumbstick. I can't recommend this for the deck unless it's patched. Edit 2: I have been able to re-enable touch screen support, which makes me confident in recommending this for the deck again. [*]Your OS must be on the stable branch. [*]Set the compatibility option to use Proton Experimental This should re-enable touch screen support. Can't tell if this is a game issue or an OS issue, but hopefully this gets patched before the beta branch becomes the stable branch. Will do more testing, will probably update review as that happens. Edit 3: Proton Experimental is not required , but I highly recommend it. Without it, I've noticed misinputs, mouse clicks failing to register, some very glitchy behavior, and possibly even a crash. Get on Experimental. Edit 4: It looks like a growing number of people have issues with controller support (ROG/Deck). I've tried it a bit with controller and I'm not the biggest fan (hence sticking with touch screen). I think if you are someone who will play this with the controller inputs you will enjoy this less on handheld than you would on PC. Please understand, playing this with a touch screen is unironically so seamless, you could play this on tablets with no hindrance to gameplay at all (assuming you add the button to mimic right-click). I am just blown away at how well this works with touch despite never being set up for it. If the primary way you're going to play is with a controller , expect it to function not as good. The d-pad being real futzy is an issue. This is one of those rare games like Baltro where the touch screen shines. imo it works better than even ITB, simply due to the fact that left-click won't confirm an action, only right click. If your device has touch screen support, I recommend you at least give it a try, and bind one of the back grips to Touchscreen Right Click. Edit 5: I've settled on a touch screen controller layout I'm happy with. "Happy" given that this was easy to play even in a cramped plane and sometimes with only one hand. The only thing that is "meh" is the map screen, which still takes some finesse to get through. It's up in the community layouts and should hopefully make the deck experience better.
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