Synergy

An ecosystem City Builder in a unique world. Build your settlement, manage your workers and optimize your resources. Analyzing your environment, spreading new plants, and harvesting them are key to prosperity.

Synergy is a early access, stylized and city builder game developed by Leikir Studio and published by Goblinz Publishing, H2 Interactive Co. and Ltd..
Released on May 21st 2024 is available on Windows and MacOS in 10 languages: English, French, German, Spanish - Spain, Polish, Russian, Japanese, Korean, Portuguese - Brazil and Simplified Chinese.

It has received 389 reviews of which 326 were positive and 63 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Synergy into these genres:

Media & Screenshots

Get an in-depth look at Synergy through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Core i3 or equivalent
  • Memory: 8 GB RAM
  • Graphics: 6Go VRAM Graphics Card
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: Any
MacOS
  • OS: OS X 10.8.5
  • Processor: Core i3 or equivalent
  • Memory: 8 GB RAM
  • Graphics: 6Go VRAM Graphics Card
  • Storage: 4 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
I recommend this game but with some big * that the devs need to fix. The tutorial does an incredibly poor job of explaining mechanics that are going to be relevant in the actual campaign and the game itself does not explain it either. Here's one in case you're struggling: the amount of population you will have is capped based on your current number of houses/tents. If you want more pop, build more houses so they can have more kids that will become adults in the next cycle. Nowhere was this explained, I figured it out through trial and error. And culture is even more confusing. You might get a mission where you need four culture and 8 knowledge, the game will tell you that culture and knowledge are capped at 10 which is true but what's not explained and is not well demonstrated is how the value of culture or knowledge are calculated. The field lab and the explorer's station both say they have a knowledge value of 5 when you place them but they add up to 8? The field lab brings you up to five on it's own so it must be that the scout only has a value of three? But nowhere is that described? And culture is even worse, after unlocking the few items that provide culture in the early tiers of the game I placed down unique versions of each one, trying to make sure they affected as many houses as possible and they still came out to a whopping 3?! How is this value calculated? Make it make sense. The devs need to make this system less confusing and do a better job of tutorializing it if they're going to punish you so harshly for failing. And trust me every dumb quest has an incredibly harsh punishment that will send you into a spiral of failure and you can't refuse the quests. They don't tell you exactly how long you have just several cycles whatever that's supposed to mean. Why can't they give me an exact timeline for how many cycles I have to complete the quest? There's lots to like about this game, it has good bones but it needs lots of work and polish before you should buy it. It's a beautiful, ambitious mess right now, but I believe in supporting passion projects so this is a tentative recommendation.
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Nov. 2024
Relaxed city builder with an absolutely gorgeous art style. They've really nailed the Moebius feeling in the world. As of the time of writing, the OST is a bit limited but sets the mood well. The world map and events all have these wonderful little narratives to them. There's a tasteful maturity to the way they are written, avoiding being both childishly sanitary and gratuitously edgy. Tonally, the stories range from being uplifting to being tragic and everything in-between; it's a good mix. The game really shines in its implementation of plant-life and horticulture. Each plant species affects the environment around it (enabling a degree of terraforming), provides certain resources if harvested/interacted with using different methods, and some species have natural symbiosis with other species that encourages some active management of your environment. As of this review, the game has been in early access for a few months and I'm very excited to see where they take it in the future. I haven't had too many issues with bugs; I can only recall one and that's been fixed in a recent patch. Personally, I think the game in its current state is worth the asking price. Easy to recommend. Update to review: they've been introducing some fairly major changes and additions so the EA is progressing well and the developers have, as of 28/11/24, continued to devote resources to development. Good stuff all round.
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Nov. 2024
Synergy is a city builder/colony sim that plays very similarly to classic games like Caesar, Zeus, or Pharaoh, but with heavy inspiration from french artist and writer Jean "Moebius" Giraud, not only in art direction but also in its mechanics as well. Moebius' stories and art often emphasized his beliefs on how to live with and be one with nature. Synergy seems to be an attempt to make a work that reflects some of his' values, and as such, A lot of the game is about not necessarily taking from nature and finding a balance in it all. The Moebius inspired elements are definitely cool, and I think they have done a good job so far making the world feel real and interesting, with most of the buildings having unique animations. This really adds to the experience and I love seeing my little antfarm of a town come alive. But I would also love to see a bit more flavor over time. A bunch of the buildings have animations but some of the ones I expected aren't there yet. For instance I was somewhat disappointed to find that there was no animations for the sindglider building or that the sandgliders wouldn't come and go from my town as I had hoped. I'm sure it will get there though, because so far the developers have been all around good at delivering both big fixes and content updates, so my biggest wish for this game is for that to continue because what is here is definitely a good start and I can see this becoming a favorite of mine to play over time. honestly this game is getting better all the time.
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Aug. 2024
This is a really cool game, albeit still need polishing. I was sceptical at first as this this was advertised on my Facebook feed for months, but I decided o give it a try because of the Moebius art style. It is surprisingly good, a fresh take on city builder, and the graphics are just amazing. I'm happy to see that Synergy is getting regular updates and the devs seem to listen to player feedback and are determined to finish the game. Keep up the good work!
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July 2024
Synergy Early Access Review Scratches the itch for a cozy city-builder! There's enough to discover, challenges to complete, and strategy to make the game super fun and re-playable. But, resource availability and and villager health are never "in the red" enough to make the challenges stressful, or impossible. This game really prioritizes city planning creativity! If you are looking for a heavy resource management or diplomacy style city-builder, look elsewhere. Chill(ish) vibes, beautiful art style, cool scenarios, and satisfying progression make this game a solid A for me! Review Breakdown Currently at 55 hours and I look forward to another 40 at least. I have done every scenario except 2 in the "Free Mode", so beware of potential spoilers ahead . What I Love: [*] Road building is instantly available and free. [*] This allows you to start city planning right away and keep spaces organized. [*] Also makes resources and storage faster to access for your citizens. [*]You get 100% of resources back when destroying buildings. [*]You can build and rebuild without sweating it! [*]This really encourages creativity. [*]The game never feels overwhelming or overly challenging. In fact, I didn't even follow the challenges in each scenario for my first 4 cities and just focused on growth and learning all the available functions. [*]There were no functional punishments for playing at your own pace, which fits a cozy game vibe. [*]But, when you DO decide to start paying attention to the challenges, it can be truly challenging. You really need to strategize to reach your goals at the 40 cycle mark. This makes the game almost infinitely re-playable and satisfying on multiple levels. [*]The building menu is organized by functionality . [*]Although this means that one building may appear in more than one menu (i.e. education and culture menus) when you are strategizing for growth and citizen satisfaction this is super helpful. What I Want to See in Future: [*]More guidance in early game on how to increase your culture and satisfaction scores. [*]Although you can figure this out fairly easily with trial and error, there were a number of times I went to the help menu to look for answers and could not find any specifics with regards to how the score is calculated by the game. [*]I know they're already working on this, but more research branches and buildings / technologies / resources gained from tablets would be great. It feels as though you max your research fairly quickly, so tablets don't do much for you after you've found 3 or 4 of them. Once you've uncovered all of the research, deciphering tablets increases your research speed...but I've usually done most of the research by this point. [*]More types of roads and decorations! There are currently only two types of roads, but I would love to have at least one more to help differentiate the districts. [*]Also wish the decorations provided more of a boost to satisfaction and culture scores. [*]Would also be great to build bridges and docks over water, not just your own canals. [*]Smaller decorations or buildings that can be inserted to increase Knowledge for citizens. There are currently options like this for Wellbeing, Culture, and Social so it's kind of odd not to have some for Knowledge as well. This would allow for more creativity in city planning and variations across districts without sacrificing citizen satisfaction. *Edited for formatting and some typos.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 01 December 2024 00:46
SteamSpy data 21 January 2025 10:11
Steam price 22 January 2025 20:49
Steam reviews 21 January 2025 06:05
Synergy
7.8
326
63
Online players
23
Developer
Leikir Studio
Publisher
Goblinz Publishing, H2 Interactive Co., Ltd.
Release 21 May 2024
Platforms
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