Symphony of War: The Nephilim Saga on Steam - User reviews, Price & Information

Enter Tahnra, a land savaged by war. You, a fresh academy graduate with humble beginnings, will grow to lead a grand army against a corrupt adversary. Gather heroes, form bonds, and lead your force in turn-based battles. Make use of tactics, terrain, morale and more to bring peace to the land!

Symphony of War: The Nephilim Saga is a tactical rpg, rpg and story rich game developed by Dancing Dragon Games and published by indie.io.
Released on June 10th 2022 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese and Russian.

It has received 12,677 reviews of which 12,000 were positive and 677 were negative resulting in an impressive rating of 9.2 out of 10. šŸ˜

The game is currently priced at 7.39ā‚¬ on Steam with a 60% discount, but you can find it for 1.00ā‚¬ on Instant Gaming.


The Steam community has classified Symphony of War: The Nephilim Saga into these genres:

Media & Screenshots

Get an in-depth look at Symphony of War: The Nephilim Saga through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 10 / 98 / XP / Vista / 7 / 8
  • Processor: 1 Ghz
  • Memory: 256 MB RAM
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Oof. I really wanted to love this game, but what a let down. The gorgeous pixel-art screenshots hooked me right away, and with an Overwhelmingly Positive rating by the community, my expectations were high. Unfortunately, after 77 hours of play, Symphony of War: The Nephilim Saga landed at a measly 6/10 for me. At its core, this is a tactical RPG that feels like a mix of Brigandine (PS1) and The Last Remnant, blending large-scale army management with squad-based combat. You command an army composed of up to 35 (or 40?) squads, each led by a captain with up to nine units ranging from tanks, melee fighters, archers, mages, healers, gunners, cannons, cavalry, and even dragons. Squad composition determines mobility, whether itā€™s slow infantry, swift cavalry, or airborne units. Combat plays out on a huge, grid-based map, where you control squad movement. However, once battle starts, you lose direct control over individual units. They attack, heal, crit, and occasionally get extra turns on their own. I love that about it - the randomness of units you handpicked playing themselves in battle. Between battles, youā€™ll level up units, choose branching advanced classes (fire/ice/lightning mages, paladins, valkyries, rogues, etc.), and unlock army-wide traits that boost different aspects like mage damage, dragon deployment costs, battle income, etc. etc. SO WHAT WENT WRONG? Well, on paper, this game should have been perfect for me. But a few mechanics ruined the experience. 1. The Squad Composition Problem One of the strongest traits in the game grants a damage bonus for having mixed unit types in a squadā€”and itā€™s so powerful that not using it feels like a handicap. This forces you to build squads based on variety rather than theme. I wanted to create a gunner squad with tanks in the front and a healer in the back. Or an all-rogue squad for fast, hit-and-run tactics. Or a red dragon squad with red mages supporting them. Instead, the optimal strategy became a hodgepodge of different unit typesā€”tanks, melee, healers, and ranged all thrown together just to activate that bonus. Sure, you can still build thematic squads, but youā€™ll knowingly be gimping yourself. 2. No Real Specialization ā€“ You Get Everything Eventually A big part of tactical RPGs is specializationā€”choosing upgrades, traits, and strategies that shape your armyā€™s identity. Symphony of War completely removes that tension because you can unlock every single trait in a single playthrough. Instead of having to make meaningful choices and craft a specialized force, you eventually just get everything. To make matters worse, individual units can learn so many perks that every squad ends up feeling maxed out and overpowered, reducing strategic depth. Thereā€™s no real sacrifice or trade-offā€”everyone just gets everything, which makes customization feel shallow. 3. The Cringey Dialogue & Bland Characters The writingā€¦ oh lawd. Itā€™s painful. Dialogue is filled with clichĆ©s, forced drama or romance, and awkward exchanges that made me roll my eyes so hard I saw the back of my own skull. None of the characters stood out or felt compelling. The story itself is fine, but the way itā€™s told feels like getting force-fed exposition with a shovel. Honestly, the game would have been better if they just deleted all the dialogue. And those massive character portraits... Why do they look like they wandered in from a completely different game? If they were removed, I wouldnā€™t miss them. 4. Clunky UI & Management System The clunky UI made unit management phase an absolute chore. Thereā€™s way too much clicking, especially with equipping and unequipping gear. Navigating menus is tedious, making army management feel frustrating rather than fun and engaging. THE REDEEMING QUALITIES: Despite my complaints, there are things Symphony of War: The Nephilim Saga does really well: + Beautiful pixel artā€”both in battle and on the overworld map. + Fantastic sound design & effectsā€”attacks feel satisfying. + Solid musicā€”fits the tactical RPG vibe. + Tons of equipment varietyā€”thereā€™s a lot to experiment with. FINAL THOUGHTS: Even though this game did not fully meet my expectations, Iā€™m still marking it as ā€œRecommended.ā€ This is because I want to see more pixel-art tactical RPGs in the vein of Brigandine, Final Fantasy Tactics and Tactics Ogre. Those games were fantastic, and Iā€™d love for this genre to make a stronger comeback on Steam. If you can tolerate the issues I mentioned, you might enjoy it a lot more than I did. In fact, many, many other folks already do (and I think that's great for them). For me, itā€™s a reluctant thumbs-up :/ (edited to update the list of games I referenced in the last paragraph)
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Feb. 2025
Pros: - Gameplay is very satisfying and nostalgic. - Unit management system is addictive (but it could use some quality-of-life improvements). Cons: - Story is just a copy-paste of Fire Emblem but worse, just skip the cutscenes/dialogue.
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Dec. 2024
Symphony of War: The Nephilim Saga is a turn-based strategy game with many rpg elements. It took me around 115 hours to get all the trophies and clear the game on the "Warlord" difficulty. The game itself is amazingly well done, with many different elements and things that affect your units/combats but it somehow manages to stay simple to understand and not overwhelm the player with too many difficult systems or rules to keep in mind. From the Fire Emblem franchise, this game took the combat grid-based map and the ability to interact with the scenario, such as capturing towns/objectives and pressing switches. It also makes use of the "affinity" system to make some units stronger if they are close to each other. The affinity system is MUCH easier to unlock and does not require any type of interaction in-battle, being entirely unlocked via reading the dialogues between each chapter. From the Ogre Battle Saga, this game brought the character classes/promotions, combat and concept of "squads" (meaning each unit you have is actually comprised of a squad, with a leader and other mercenaries). The element to which each character belongs to also plays a role and, in order to optimize your units, you will want characters with specific elements for specific roles (water for casters, earth for tanking, etc.). You can change the element of any unit using not-so-rare items, so you can fix any character you want. To say that this game only took elements from both aforementioned games and put them together is a big injustice, as this game IMPROVED on them with its own system, getting the good world of both games and merging them into a single entity. The creators did so much stuff right that its impossible to not enjoy the experience. The story is also very good and the units have in-battle voice! You can choose to play a male or female protagonist and you have many romance options (options are different for each gender but both have homossexual romance options as well, if you enjoy).
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Aug. 2024
Honestly a good strategy turn-based game for the casual gamer. It offers a great way to kill time offering relaxed vibes and a pretty compelling storyline. It offers a really good second monitor type game of if you need something to play and/or to keep the ability to go AFK. Also due to its low graphics requirements it is perfect for airport off-grid gaming. I would buy this game again. 8.5/10 Pros: * Low hardware requirements for your computer to run the game * Really fun to take your time and plan out your moves and can be semi challenging throughout the campaign. * Building out and developing your units is a fun enough mechanic. * Game is pretty forgiving if you mess up unless you want it to be more challenging. * If you are a perfectionist gamer this can keep you busy for hours 50+ in just one play through. * Units fully refunding resources when changing a unit's class makes it easy to try different unit set-ups. * Guide in game on each of the units and power ups as well as lore is easily accessible and has quite a decent amount of information so you do not have to guess how to play the game if you read through it. Cons: * There is not much replay-ability to the core gameplay loop. * Individual scenarios can take a long time to complete due to enemy animation times. (This can be speed up, but not skipped). * You cannot see how things like damages or chance to crit are calculated. This would be nice to have if you are the min/max type of player.
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May 2024
8/10, This game is a callback to the strategy games of old: Fire Emblem, Langrisser, Shining Force, and other squad based tactic games. I first bought into this game expecting, from the screenshots, little more than a mostly functional strategy time-waster with a retro-aesthetic. Instead, what I found was a deeply engrossing and coherent army management sim that punches far above its weight class, and offers up more depth and choice than many of its modern counterparts. The amount of customizations is staggering but done in a fun way. Most of the time playing this game is spent staring at the squad management page looking over unit formations, juggling squad artifact loadouts, and tweaking various micro-optimisations. Between adjusting the paladin subclasses or formation and tossing in assassin squads and the like. The game does toss you in and most of your gameplay is pushed into the actual gameplay, but you'll find more time in the camp menu then you do in stages. It is quite a breath of fresh air in an old genre. Though it does have some minor issues. Occasionally cumbersome interface with multiple nested menus, critical information that is buried deep within the interface, a somewhat counter-intuitive affinity system that is difficult to get to grasp with initially, sporadically uneven difficulty, inconsistent writing and a limp bond system, to name a few. It's also missing repeatable scenarios and new game+.
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Steam data 13 April 2025 07:15
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Steam reviews 13 April 2025 11:57

If you'd like to dive deeper into the details about Symphony of War: The Nephilim Saga, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Symphony of War: The Nephilim Saga
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Symphony of War: The Nephilim Saga compatibility
Symphony of War: The Nephilim Saga
9.2
12,000
677
Online players
300
Developer
Dancing Dragon Games
Publisher
indie.io
Release 10 Jun 2022
Platforms
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