Syberia

Join Kate Walker as she travels to remote locations and time periods in this timeless voyage to discover her true destiny.

Syberia is a adventure, point & click and puzzle game developed and published by Microids.
Released on May 19th 2011 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Italian, Japanese, Polish and Russian.

It has received 6,035 reviews of which 5,334 were positive and 701 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 1.29€ on Steam and has a 90% discount.


The Steam community has classified Syberia into these genres:

Media & Screenshots

Get an in-depth look at Syberia through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP/Vista/7/10
  • Processor: 1GHz CPU
  • Memory: 512MB
  • Hard Disk Space: 1.2GB
  • Video Card: DirectX compatible graphics card with 128 MB memory
  • DirectX®: 9.0c
  • Sound: Sound card with DirectX 9.0c support

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Just finished this beautiful game. I actually have no complaints. The puzzles were challenging and the story was interesting. I was always looking forward to where we were going next. I love when a game can make me feel like i am the character. If you like puzzly, point and clickers, this one is for you.
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Sept. 2024
[url=https://store.steampowered.com/curator/33401179/]Follow my curator page for more recommendations! This is a slow game, it asks of you to step off of the hamster wheel of modern life and take a deep breath. Which is exactly what Kate has to do on her adventure. It took me awhile to get back to this and get over the initial hump of boredom but after that and dwelling on it awhile it was really a pretty serene and contemplative experience. As far as adventure games go, its pretty basic, maybe even anemic. There aren't that many things you can inspect to hear Kates commentary on. The puzzles don't require a lot of thought and there is no item combining so no rubber duck puzzles. The background art is nice though and the story, while simple, has some nice themes. The main one being that the modern world has left behind a lot and the hustle and bustle of modern life has lost a bit of magic and whimsy in the process. All the areas you explore here are in a period of transition, as the last bits of the old world give out a final sigh. The best part for me was watching Kate change, she starts out all business looking to do her lawyer duties and close a business deal. But as time goes on the tightened grasp of the modern world loosens and she regains that sense of wonder and adventure that we all have as a kid but lose as we get older. This reminded me a lot of Galaxy Express 999. Which I watched for the first time earlier this year and it became one of my favorite anime ever. There are a lot of similarities, the anachronistic train, the automaton engineer, chasing a dream that is unlikely to come true, and shaping oneself through the journey. You will stop at station to station and get a glimpse into peoples lives from the uniquely melancholic perspective of the traveler, unable to get too involved because after all you are just passing through. Along the way you will interact with these mechanical contraptions, falling apart but still beautiful in their complication and excess. While the march of efficiency washes over the rest of the world with robots and such, in these dusty corners of the earth you can still relish in the song and dance of the automatons. The cell phone Kate carries was a genius bit of design, it maintains a window into the modern world along the way. Sometimes through automated voice messaging systems you call to solve a puzzle. Or also a handful of people will call and bug Kate about some inane drama, or work stress, or gossip. All of which starts out familiar and mundane, its the type of phone calls we all get in the real world. But as time goes on, against the backdrop of Kates adventure into these strange lands these calls feel increasingly silly and out place. Like seeing yourself in a photograph you didn't know was taken or a strange angle through multiple mirrors. Its jarring from a renewed perspective. Is this really the best way to live our lives? As far as how the game runs, you'll have to use one of the fixes floating around to play it on a modern system. I used dgvoodoo2 and after some tweaking I was able to play it through without issue, with the added benefit of being able to run a reshade on it and with some gaussian blur and some contrast boost to iron out some compression of the backgrounds and give better depth its quite nice looking. Give it a try when you are in the mood for something slower paced, and for anyone that does like it I do really recommend checking out Galaxy Express, the original TV run not the movies.
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June 2024
I have now in some mounths played trough all 4 Games/stories. And even if 3 and 4 could be standalone games. They really are not because this is all a journey that a person goes trough that you as player become a part of. PS! some people give the third game bad reviews because of the wonky controls. Ignor them, the story is just as good as the others. And difficulties are to be overcome. I personally did not have any big issuese with this.... PS! I am 54 now and been a gamer since commodore 64. So I have "some" experience. And for me these 4 games, or stories as I feel they are, is some of the best I have played.
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June 2024
The story is wonderful and the characters are great. If you just played through with a guide in your hand I wouldn't hold it against you and truth told you'd have a wonderful time. The real standout feature is the atmosphere, the sounds and enviroments are so engrossing and beautiful. All the locations (a small town, a university, a factory, etc.) could have been simple same-y labrynths but each has flair and unique elements that are hard to describe how they tickle your heart. That's the good. The bad is that the puzzles tend toward being... bad. When the puzzles aren't "find key, put in key shaped hole" they can involve pixel hunting, revisiting old dialogue trees, remembering a throwaway joke from hours ago that was actually a clue, etc. Walking from one end of a map to another can often take 5 minutes so completing fetch quests is a drag and searching for items you may have missed is torture. And even if you know what you have to do, everything must be done in a specific order, you need to talk to the right people about the tirght things in the right order, look at the right things at the right time in the right place and only then can you implement the solution to a puzzle you already figured out 10 minutes ago. and god help you if doing something in the wrong order and being told "no" turned you off from the right solution. It's beautiful and hugely influential and in so many ways it holds up today. But you will almost never be impressed by the puzzles so do yourself a favor and keep a guide handy.
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Jan. 2024
One of the first puzzle games ever. A friend of mine adviced me to play it and it's good. Voice acting is great (in my language), the feelings are cool, the story is simple yet intriguing and puzzles are very intuitive, however it takes time to put everything together and sometimes finding secrets are not so immediate. If you like old fashioned steampunk, chill adventure, architecture (there's a lot of avant guarde with projects that really existed) and having a laugh once in a while this game is for you. PS: A cup of tea is recommended to enjoy this game like reading a book. Double clicking will save time. ALWAYS look at the ground
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Data sources

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Last Updates

Steam data 22 November 2024 15:11
SteamSpy data 19 December 2024 01:54
Steam price 23 December 2024 20:45
Steam reviews 23 December 2024 02:05
Syberia
8.6
5,334
701
Online players
64
Developer
Microids
Publisher
Microids
Release 19 May 2011
Platforms