Syberia II on Steam - User reviews, Price & Information

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Having searched Eastern and Western Europe for a missing heir, Kate Walker finally completed her long and arduous journey, obtaining the signature of Hans Voralberg and closing the automaton factory buyout.

Syberia II is a adventure, point & click and puzzle game developed and published by Microids.
Released on May 19th 2011 is available only on Windows in 7 languages: English, French, German, Spanish - Spain, Italian, Japanese and Polish.

It has received 2,789 reviews of which 2,402 were positive and 387 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 12.99€ on Steam, but you can find it for less on G2A.


The Steam community has classified Syberia II into these genres:

Media & Screenshots

Get an in-depth look at Syberia II through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP/Vista/7/10
  • Processor: 1.5GHz CPU
  • Memory: 512MB
  • Hard Disk Space: 1.5GB
  • Video Card: DirectX compatible graphics card with 128 MB memory
  • DirectX®: 9.0c
  • Sound: Sound card with DirectX 9.0c support

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Syberia 2, developed and published by Microids, is the continuation of Benoît Sokal’s beloved point-and-click adventure that once again blends melancholic storytelling, intricate art direction, and mechanical ingenuity into a journey of wonder and loss. Picking up immediately where the first game ends, it follows Kate Walker as she abandons her life as a corporate lawyer to accompany Hans Voralberg, the eccentric inventor whose lifelong dream of finding the mythical land of Syberia has consumed him since childhood. What begins as a legal errand in the original game becomes a full-fledged odyssey in the sequel—a journey not just across icy landscapes, but into the heart of human imagination, mortality, and obsession. Syberia 2 builds upon everything that made the first game captivating while immersing the player in a world both colder and more heartfelt, where beauty and desolation coexist in every frame. The most striking element of Syberia 2 is its art direction and environmental design. The world is a masterpiece of atmosphere, a visual poem painted in muted tones and snow-swept vistas. Every location is meticulously constructed, from the crumbling mechanical towns and forgotten monasteries to the sweeping tundra where nature slowly reclaims the remnants of civilization. Sokal’s distinctive aesthetic—a fusion of Art Nouveau machinery, faded grandeur, and surreal landscapes—creates a space that feels both real and dreamlike. The snow, constantly falling and accumulating on the ground, adds a sense of isolation that underscores the emotional tone of the story. The environments are not just backdrops for puzzles but living entities that reflect the psychological state of the characters: cold yet full of latent warmth, lifeless yet filled with echoes of the past. The ambient soundtrack and sparse sound design complete the experience, using haunting piano themes and the crunch of footsteps in snow to evoke an almost meditative calm amid the desolation. As a point-and-click adventure, Syberia 2 retains the deliberate pace and structure of its predecessor. Players explore the environment, collect objects, solve mechanical puzzles, and converse with a cast of characters that populate the frozen world. The puzzles, while never cruelly illogical, are more challenging and interconnected than before. They demand attention to detail and an appreciation for the world’s mechanical logic—everything in this universe operates according to the delicate rhythm of gears and clockwork. Each device feels handmade and purposeful, an extension of Hans’s genius and Sokal’s imagination. However, this complexity comes at a cost: at times, the game requires extensive backtracking between distant areas, testing the patience of those unused to the slower tempo of classic adventure games. Interactivity remains limited compared to modern standards, but this restraint serves the story’s contemplative tone, encouraging the player to linger on small details and absorb the setting’s atmosphere. Narratively, Syberia 2 shifts from the mystery and corporate intrigue of the first game to a more personal and emotional story. Kate Walker has undergone a transformation—she is no longer the pragmatic lawyer bound by deadlines and obligations but an adventurer driven by loyalty and empathy. Her journey with Hans is both physical and spiritual; as they travel deeper into the frozen north, the line between reality and myth begins to blur. Hans, frail but determined, remains fixated on reaching the fabled land of mammoths, while Kate becomes his protector and companion, learning to see the world through his eyes. The relationship between the two forms the emotional core of the game. It is quiet, unspoken, and deeply human—two lost souls bound by a shared dream that may or may not exist. Along the way, new characters, such as the mystical Youkol people, monks, and various eccentric wanderers, enrich the narrative, though few linger in memory as strongly as the protagonists themselves. The dialogue retains Sokal’s characteristic mix of melancholy and dry humor, balancing human warmth with existential reflection. One of the game’s greatest strengths is its sense of continuity. Syberia 2 feels like a true extension of the first rather than a separate chapter. The emotional momentum carries over naturally, and the themes of progress, decay, and the persistence of dreams are further developed. Where Syberia explored the slow death of industrial Europe and the ghost of progress left behind by automation, the sequel explores what comes after—the endurance of myth and the fragile power of belief. Hans’s obsession with finding Syberia becomes a metaphor for artistic creation and spiritual yearning, while Kate’s devotion to his cause becomes a statement about compassion and purpose in an increasingly mechanical world. The narrative’s pacing mirrors this shift: slower, more introspective, but also more poignant. The ending, understated and bittersweet, delivers on the promise of the journey—it offers resolution, but not necessarily closure, leaving players with a lingering sense of wonder and loss that few adventure games ever achieve. Technically, Syberia 2 shows modest improvements over its predecessor. The environments are more detailed, character animations smoother, and cutscenes more cinematic. The voice acting, though sometimes uneven, conveys sincerity, particularly in Kate’s performance, which carries much of the emotional weight. However, the game’s interface and controls remain rooted in early-2000s design sensibilities, which can feel clunky on modern systems. The fixed camera angles, while effective in creating a cinematic feel, occasionally make navigation cumbersome. Yet these technical limitations are minor compared to the game’s artistic achievements. Microids’ decision to preserve the pacing and presentation of traditional adventure design gives Syberia 2 a timeless quality—it feels like an interactive novel, one that values atmosphere and emotion over instant gratification. The only real flaw in Syberia 2 lies in its pacing and structure. For all its artistry, it is not a game that accommodates impatience. The slow traversal, occasional repetition, and sometimes opaque puzzles can test modern players’ tolerance for stillness. But to those willing to meet it on its terms, the game rewards that patience with a rich and introspective experience. It is a story told through space and silence as much as dialogue, a game that invites the player to inhabit its frozen world and feel the quiet ache of its journey. The puzzles may slow the pace, but they also allow time to reflect—to feel the weight of each discovery and the emotion behind each moment. In the end, Syberia 2 stands as a rare sequel that deepens and enriches its predecessor rather than merely expanding upon it. It is a work of art disguised as a video game, an exploration of longing, mortality, and the stubborn persistence of dreams. The partnership between Kate and Hans represents the meeting of logic and imagination, of the modern world and the mythical one, and their shared quest embodies the human desire to find meaning even in the coldest of places. It is a melancholic, beautiful continuation of one of adventure gaming’s most evocative sagas—a reminder that even in a world of ice and machinery, warmth can still be found in human connection and the pursuit of something greater than oneself. Rating: 8/10
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Sept. 2025
2nd instalment of the Syberia saga. I used to play it as a little kid and I have probably finished it tens of times so I was quite happy to discover it on Steam as well! Obviously bought it and played it through - only wish it had some achievements too, but otherwise it´s Your classic adventure game with puzzles and deep story lore.
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Aug. 2025
Syberia II picks up right where the first game ended, continuing Kate Walker’s extraordinary journey alongside Hans Voralberg toward the mythical island of Syberia. The shift from urban settings to vast snowy landscapes gives the sequel a colder, more melancholic tone, but the sense of wonder is still there. The story focuses more on the personal bond between Kate and Hans, with a greater sense of purpose driving the adventure. However, once you actually reach Syberia, Hans — brilliant but frail — becomes more of a sickly, passive presence, leaving most of the struggle to Kate. It fits the narrative, but also makes him feel like a bit of a dead weight in the final act. The environments are beautifully crafted, the puzzles are more varied, and the soundtrack retains the emotional depth of the first game. That said, the sequel feels a bit more linear, and some pacing issues remain — especially in backtracking-heavy sections. The controls and mechanics haven’t changed much since the first game, so they feel even more dated by modern standards. Pros: ✔ Direct continuation of the first game’s story ✔ Stunning winter-themed locations ✔ Strong emotional connection between Kate and Hans ✔ Memorable soundtrack and atmosphere Cons: ➖ Hans becomes a sickly, passive presence by the time you reach Syberia ➖ Dated controls and mechanics (same as first game) ➖ Some pacing and backtracking issues ➖ Less variety in environments compared to the first game Score: 8/10 — A worthy continuation of Kate’s journey, with more emotional depth and a colder, more mysterious tone. While it inherits some of the first game’s flaws — and Hans turns into a bit of a sickly passenger — it remains a touching and beautifully crafted adventure.
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April 2025
Eh, it's all right and the current price (12€) is decent, but I would wait for a sale. The game is very confusing as a standalone. You must play Syberia I first, as the games were designed as a whole unit. Syberia 1's end is underwhelming, but with this game the story is completed in a nicer tone. graphics are nice, considering the time that has passed. Ocassionally there will be some pixel hunting as they game gave preference to graphigcs over playability and itis not always clear where you ca go an interact. The puzzles are... Well, some are very obvious, but the game still forces you to do all the steps and talk to everybody until Kate realizes what she had to do, even though you knew from the get go. That can be frustrating. Other puzzles are very obscure, with not a hint of what should be done, but that is common in older point-and-click games. Storywise, these games feel very melancholic. You will get a nice, emotional, story, but some aspects have not aged well. You are supposed to want to help that old man accomplish his life-long dream, but at some point I just wanted to hurl Hans out of the train. He felt extremely selfish and ucnaring about anything other than this dream. While we are supposed to undertand Kate in a trip of self-discovery, abandoning her competitive and materialistic life, she seems ot be going on a breakdown. Her boss is depicted as a villain, but I wish any current boss cared half as much as him about and employee going bonkers and dissapearing in the Russian tundra.
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Dec. 2024
nice follow on from the first game. Enjoyable in 2024, never played it when it first came out. Some of the dialogue was cut off but no biggie. Would recommend.
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Frequently Asked Questions

Syberia II is currently priced at 12.99€ on Steam.

Syberia II is currently not on sale. You can purchase it for 12.99€ on Steam.

Syberia II received 2,402 positive votes out of a total of 2,789 achieving a rating of 8.28.
😎

Syberia II was developed and published by Microids.

Syberia II is playable and fully supported on Windows.

Syberia II is not playable on MacOS.

Syberia II is not playable on Linux.

Syberia II is a single-player game.

Syberia II does not currently offer any DLC.

Syberia II does not support mods via Steam Workshop.

Syberia II supports Remote Play on Phone and Remote Play on Tablet. Discover more about Steam Remote Play.

Syberia II is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Syberia II.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 October 2025 23:28
SteamSpy data 10 October 2025 06:27
Steam price 16 October 2025 12:47
Steam reviews 16 October 2025 05:58

If you'd like to dive deeper into the details about Syberia II, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Syberia II
  • SteamCharts - Analysis of Syberia II concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Syberia II compatibility
Syberia II PEGI 3
Rating
8.3
2,402
387
Game modes
Features
Online players
9
Developer
Microids
Publisher
Microids
Release 19 May 2011
Platforms
Remote Play
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