Sword of the Stars: Complete Collection

Sword of the Stars: Complete Collection is the original Sword of the Stars games and the three expansions Born of Blood, A Murder of Crows and Argos Naval Yard. It is the year 2405, and human scientists have discovered a new technology that allows travel from star to star at speeds faster than light.

Sword of the Stars: Complete Collection is a strategy, 4x and space game developed by Kerberos Productions Inc. and published by Paradox Interactive.
Released on June 04th 2010 is available in English only on Windows.

It has received 668 reviews of which 588 were positive and 80 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 9.99€ on Steam.


The Steam community has classified Sword of the Stars: Complete Collection into these genres:

Media & Screenshots

Get an in-depth look at Sword of the Stars: Complete Collection through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Operating System: MicrosoftÂŽ WindowsÂŽ 2000/XP/Vista
  • Processor: 1.5 Ghz IntelÂŽ PentiumÂŽ or equivalent
  • Memory: 1 GB RAM (2 GB for Vista)
  • Hard Disk Space: 3 GB Available
  • Video Card: DirectXÂŽ 9 compliant video card with 128MB RAM
  • Sound Card: DirectXÂŽ 8.1 or better compatible
  • DirectXÂŽ Version: DirectXÂŽ 9c
  • Internet Connection: at least 56k modem
  • Multiplayer Requirement: Gamespy key (provided by publisher)

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
This game has everything other strategy games should have and don't. In a better timeline, the devs took all of the great ideas and design choices in this game and turned out a sequel that capitalized on all of them with a bigger budget to really get attention across the field and inspire a new wave of strategy games that are actually fun to play. Instead, for a sequel we got a buggy mess of even more new ideas that just didn't pan out as well. And... they never remastered the game, they never made another sequel, they just made other things in the universe. Which is cool, but it's not what the gaming industry NEEDS from this game. Sword of the Stars has six different playable species that actually feel different in meaningful ways. The gameplay is fundamentally different and creates a soft rock-paper-scissors situation between races that shifts over time as technology develops. The very method of travel is unique for each and fundamentally changes the feel of playing each race, making each threat more varied and each playthrough more rewarding. Every species actually has a basic explanation for its biology and culture, and the details come through as you play. Each command you give, you hear your scientists or your captains or your engineers respond, and you get a feel for the attitude of your people, the way they live, the way they think and see the universe. The voice acting is a little goofy sometimes, but it's full of heart and well-directed to give you what you need: the feeling you're actually directing a people, not just some empty ships flying between rocks in the void. I love this game, and I hate that it is so obscure. Any other strategy game I play, I never feel this kind of connection with the people I command. I never get so excited to try another game as another faction. This game might be janky, but the fact that it has not been a greater influence on games as a whole is a crime. We need more games like this. We need a proper sequel to this game, direct or spiritual. To be perfectly honest, I play it in a way most people would probably see as boring. I skip (autoresolve) basically every single actual battle-- all the "flashy" stuff you see with the ships actually moving around on a battlefield. I don't care for that. I just love building an empire up from one or two planets, forming fronts and piercing them, pushing the advantage of my race and shoring up its weaknesses, actually employing real principles of strategy for once in a strategic game, all while the people I command call out to me that they're ready for my next move. Even decades old, when we have to get Hamachi out to play it together, this game still hits a sweet spot for folks. I've gotten many of my friends hooked on it, and I'm proud of it. This game deserves so much more, and we deserve so much more of it. If you're debating, please give it a shot. It can be confusing at first, but there's a great satisfaction and charm in this game that I haven't found anywhere else. And if nothing else, I want more people crying out, like I do, for another game like Sword of the Stars 1. For a hundred more.
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Oct. 2024
This isn’t your average turn-based strategy game—it’s Sword of the Stars, where you meticulously plan your empire’s moves in turn-based fashion, then jump right into the thick of real-time space combat, personally commanding every ship in your fleet like a wannabe Admiral Ackbar. The thrill of maneuvering your custom-built fleet to flank an enemy destroyer is only topped by watching your perfect strategy unravel when that same destroyer rams one of your cruisers into a fiery death spiral. The game’s got one of the most unpredictable research systems out there. Want to develop AI to help boost your economy? Tough luck—this time the tech gods say no. And honestly, good for you, because nobody wants an AI buddy anyway. They always end up turning on you at the worst possible moment. But when you don’t get access to some key research, it’ll feel like you’ve been thrown into a boxing match with one arm tied behind your back. And, well… that’s just life, isn’t it? Sometimes you just don’t get the tech you want because your scientists aren’t smart enough to figure it out. But then—oh joy!—you start a new game, and suddenly your Hiver empire has unlocked a tech that eluded you last time. Now you’ve got missile shields, or a fusion cannon, or—wait, what’s that? Cloaking technology?! Time to watch your enemies flail in confusion as your invisible fleet shows up where they least expect it. It’s that variation that keeps every game feeling fresh, even when you’re going up against the same pesky alien empires. Speaking of empires, each race has its own flair and quirks, so expect to constantly tweak your strategies. You’ll go from the lumbering tanks of the Tarka to the sneaky cloaked fleets of the Liir, and every race’s playstyle feels genuinely unique. The randomness of research only adds to the replayability—what worked brilliantly in one game could completely fail in another because this time the Zuul have somehow figured out how to fry your ships with tech they should not have. And the combat… oh, the combat. It’s the real star here. The thrill of positioning your destroyers just right, sending out torpedo volleys, and watching lasers carve through your opponent’s hulls is downright addictive. Each skirmish is a real-time ballet of death, explosions lighting up the void as ships spin out of control or tear each other apart. The stakes are always high, and every mistake feels huge—but every victory is so satisfying. And best of all, it’s even more fun with a friend. If you’re looking for a 4X game with deep strategy, randomized tech trees to keep you guessing, and real-time combat that’ll have you holding your breath as you try to outmaneuver your enemies, then Sword of the Stars is a classic that still holds up. Just remember: if you see AI research pop up… just don’t. Trust me. (Now I know your gonna do it).
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Sept. 2024
I have been playing this game since it came around in 2005. It was great then and still holds up. The only snag was multiplayer was tied to an old multiplayer system(Game Spy) which went belly up. You can still play LAN mode though. This game with all the expansions is worth the price even after all this time. Simple and fun with real time tactical combat, turn based light planet management. Its all about the war baby!!! If you see SOTS2 that was a mess and a half and while playable has some flaws that were never addressed. Its not bad but a different gameplay than the first and a little buggy so buyer beware.
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Aug. 2024
I've play 100x that many hours over the years, long before SotS came to steam, and I've modded it for decades. It's a ground-breaking title which continues to shine even today (though the technology is very long in the tooth, and you may have to manually configure your display.ini to get it to show up correctly - and set that file read-only so that the game doesn't constantly bork itself). It doesn't play well with big maps -- that will kill your end-games. I like 15 ish stars per player, which for a full 6 players (one of every race) remains entirely viable. More, and you're asking for problems. The UI is "special" in a way only a mother can love - but once you learn it - it is very functional. I wish it wasn't locked in IP purgatory - a genuine refresh would be amazing - with the right team (NOT Kerberos, who proved their duplicity in the Sots ][ debacles).
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June 2024
Old crusty graphics, but one of the best original 4x games you will ever play.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 19 November 2024 06:20
SteamSpy data 21 January 2025 05:21
Steam price 23 January 2025 04:46
Steam reviews 23 January 2025 05:45
Sword of the Stars: Complete Collection
8.3
588
80
Online players
20
Developer
Kerberos Productions Inc.
Publisher
Paradox Interactive
Release 04 Jun 2010
Platforms