Sweet Transit

Sweet Transit is a unique city builder where the railway is king. Build and automate the dream supply chain for your citizens, giving them all they need to expand quaint villages into bustling cities. Progress from steam power to diesel and beyond in this advanced train-driven experience.

Sweet Transit is a simulation, trains and city builder game developed by Ernestas Norvaišas and published by Team17.
Released on April 22nd 2024 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Traditional Chinese and Russian.

It has received 1,092 reviews of which 772 were positive and 320 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 11.99€ on Steam and has a 60% discount.


The Steam community has classified Sweet Transit into these genres:

Media & Screenshots

Get an in-depth look at Sweet Transit through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 Bit
  • Processor: Intel Core i3-540, 3.07 GHz or AMD FX-4350, 4.2 GHz
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce 8800 GT, 512 MB or AMD Radeon HD 6670, 1 GB
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Additional Notes: Low 720p @ 60 FPS+

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
There was once a game, fair and simple, with a view that spanned across isometric planes, and little trains that ran as sweetly as a summer's breeze. Yet in the course of its making, the road was lost, and the path of its development was derailed. For midway through their labors, the creators, in their folly, sought to strengthen their ranks by hiring a new developer to shape the interface. But they knew not what doom they invited. For the one they brought into their midst was none other than the Dark Lord himself, cloaked in a guise of skill. Through cunning whispers and veiled promises, the Dark Lord beguiled his way into the highest seat of power, taking the mantle of Head of UI Design, where none suspected his true purpose—to bend all interfaces to his will and shroud the user’s path in darkness. And into this UI he poured all his will to obfuscate, confuse and confound. He struck where the mind of Man meets the spark of divinity — the place of understanding, where thought becomes action. Like the moment in Michelangelo’s art, where the hand of man strains to touch the divine, so too do we now battle this interface. For as our fingers stretch toward the familiar, to grasp the knowledge of linked signal lights, the Dark Lord's work thwarts our every move. Alas, the power of his dark design is too strong. It rends my resolve, drains my will. Yet I must press on, for bread and garments, for the sustenance of life itself. But deep in my heart, I fear I shall fail. The Dark Lord’s creation tightens its grip upon my will, and soon, I shall fall. I am but a mortal, and against such power, I cannot endure forever.
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Sept. 2024
Basically its the train part of Factorio without the factory part. The graphics are really cute and there's a large variety of trains and buildings to play with. My biggest gripe with the game is the ui. Although to be fair, it is way better than it was at launch. I'm not a huge fan of the contextual build menu hiding things as it can be a bit annoying trying to find a specific building. Honestly I'd rather it was broken into categories and assigned keyboard buttons instead of the weirdly unexplained hotbar, which lets you assign only 10 buildings for quick access. If you can get past the somewhat confusing ui and progression, expanding your rail network, industries and towns is very fun and satisfying.
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July 2024
It does tickle the little itch where you make a trainline and watch the little trains trundle around. A lot of people are going nuts about the signals being hard to use but it's got like 2 signals, and the tutorial kinda helps you out there. fair, if you have a lot of spaghetti debugging your signals becomes a will it won't it thing but it's not as bad as i see people go on about. what i do find kinda hard is figuring out where everything should go without it just looking like pure anarchy.
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June 2024
This is a really good game. When I play a game all day, go to bed, and wake the next day wanting to play the game again, then I know it's a good game. I'm going to describe what the game is really all about in a bit. First, let me get a couple of small things out of the way. Gameplay is ultra smooth. Great camera control, smooth train flow, and a nice look too. I like how it gives the buildings a nice 3D effect. I don't know how they did it, but it looks like toy models on a table. Great look and feel. Loading and saving are fast, zoom and scrolling are fast. It's a game that's well put together. And laying down tracks, bridges and signals is super easy. The menus are ok, but they need some optimization. For example, the build menu changes depending on what building you have selected. This is a little tricky at first. I built a quarry, and wanted to build some houses nearby for workers. But I couldn't find the workers houses icon in the build menu because I had the quarry's info panel up. When I closed the quarry's info panel, then the full build menu was available. A little annoying. Also, when you want to add something to an industry - like adding more trees to a logging camp - you have to look for it in the build menu. It would be nice to have those available in the industry's info panel, to keep things neat and tidy. But with that out of the way, the game has some really nice features which I like. It has a nice game builder. You can generate maps with a lot of variety for great replayability. Small maps, large map, lots of resources or few resources, lots of water or very little water, mountains or flat, etc. You can even control costs of construction and maintenance, so it costs more or less, depending on how difficult you want it to be. Great map generator. It also has a menu for mods, which is nice. I'm hoping modders will be active with this game, because it does have great potential. We have to remember that developing a game is expensive these days, and salaries are high. There is only so much a dev team can do. Modders pick-up where the devs leave off. The devs give us a working core game, and then hopefully modders will provide the extras. I'm hoping modders really take to this game, because it has some really nice core features, which I will explain next. Oh, and modders, if you're reading, it could use some nicer looking trains. Here's what ST is all about... ST is a blend of Anno 1800, Transport Tycoon and Transport Fever. And I think they did a great job blending these concepts together. Elements of Anno can be seen in the population. They have workers, craftsmen and tradesmen, similar to Anno's population tiers but only 3 instead of Anno's 5. And similar to Anno, houses have a base amount of inhabitants, which will increase as you supply their needs. So a house starts with 5 people. Supplying fish adds another 10 people, and supplying potatoes adds another 10 people, and so on. Like in Anno. The difference with Anno is that Anno's materials (wood, food, clothes, resources, etc) are stored globally, not locally. You build as many warehouses as you want, you can put them right next door to a mine or farm, and presto... the resources are available globally in a second. Not much planning required. In ST, though, resources are stored locally. You then need to ship them to the warehouse before they can be used globally. And you have only 1 warehouse on the map. Your warehouse becomes your main hub, with trains coming and going from all over the map. I like that challenge. Workers are local as well, unlike Anno where the worker pool is global. In ST, workers will travel only so far on foot. If you build an industry far away, you can do two things: 1) you can build houses and a small village close to the industry to provide the workers it needs, or 2) you can build a train station and deliver workers from your town to the industry. I find this another nice improvement over Anno. And that's another thing that makes this neat and challenging... in ST, it matters where you build houses on the map. In Anno, it doesn't. In Anno, you can build residences anywhere on an island, and all you need to do is connect them by road, and that gets repetitive and boring rather quickly. Another nice feature ST has over Anno and the transport games is that in ST you can control the flow of resources by selecting where an industry's output goes - a storage building, a market, the warehouse, a train station, etc. These specific delivery assignments allow you to better control the flow of materials. So to understand ST, just think of Anno but with localized workers and localized resources. And you have a nice train transport system which Anno does not have. It's like taking Anno to the next level. And the price is reasonable too. It's half the price of Anno, but with a more intricate gameplay. And I also see a lot of Transport Tycoon in it as well, like the game map generator, but with more customization available when generating a new map. Oh, and you can also do some terraforming within the game, like filling-in water with sand to expand the land, or digging into the land to form a lake or canal. I don't know if you can dig-out mountains, though. I haven't tried that. So, ya, just think of it like a blend of Anno and Transport Tycoon. And I think they did a nice job of it.
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April 2024
This game is everything I've been looking for in a Transport Tycoon like game for a long time. I know there are a lot of negative reviews talking about how the focus isn't on trains or how the new courier system ruins the game but it's really only there to move stuff to a station from a production facility like a lumber mill for example. You still have to build a lot of trains and it is by far the best way to move goods even within your own city. Think of it like how trucks in Transport Tycoon are horrible at long distance but they're really great at consolidating goods in one station so your trains have to make less frequent stops.
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Last Updates

Steam data 19 November 2024 11:03
SteamSpy data 20 December 2024 09:05
Steam price 23 December 2024 12:48
Steam reviews 23 December 2024 10:04
Sweet Transit
6.8
772
320
Online players
48
Developer
Ernestas Norvaišas
Publisher
Team17
Release 22 Apr 2024
Platforms
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