Sweet Transit on Steam - User reviews, Price & Information

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Sweet Transit is a unique city builder where the railway is king. Build and automate the dream supply chain for your citizens, giving them all they need to expand quaint villages into bustling cities. Progress from steam power to diesel and beyond in this advanced train-driven experience.

Sweet Transit is a simulation, trains and city builder game developed by Ernestas Norvaišas and published by Team17.
Released on April 22nd 2024 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Traditional Chinese and Russian.

It has received 1,143 reviews of which 796 were positive and 347 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 29.99€ on Steam, but you can find it for 3.09€ on Gamivo.


The Steam community has classified Sweet Transit into these genres:

Media & Screenshots

Get an in-depth look at Sweet Transit through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 Bit
  • Processor: Intel Core i3-540, 3.07 GHz or AMD FX-4350, 4.2 GHz
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce 8800 GT, 512 MB or AMD Radeon HD 6670, 1 GB
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Additional Notes: Low 720p @ 60 FPS+

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
Several people are giving this game a negative review because it's not the game they thought they were getting, and expected a more casual model train-type experience (which I've been disappointed in other games for being) so make sure you have a clear idea of what this is: This is a logistics base-building game like if Transport Tycoon Deluxe had a baby with Factorio. This is a game you win by building a special building (a church for trains rather than a spaceship,) and it's not really trying to be SimCity or a model trainset at all. This is a game where the only part of the tutorial that the devs took the time to actually let you sit there and experiment to figure out how to do things on your own rather than just tell you things and force you to take a specific action before you can advance is the part where you set up railway signals that are basically the trains' programming logic. It's far from complicated, but it's opaque and the in-game information isn't very good. Even the in-game "wiki" is filled with pages that are simply blank, or are totally missing important information like what a building requires as inputs and how much output it provides in response. I'm frequently surprised by things like cow pastures taking electricity, so now I have to run power lines out to the pasture. There is an "undo" hotkey and you can delete most things for a full refund, although any inventory they had (like coal already in your coal power plant) is vaporized and there's a maximum amount of resources (including money) you can store that get raised through meeting objectives with overflow funds not being refunded. This means it's often easiest to just figure out what a new building is by building it and seeing what it actually takes to run it. Several factories are made up of several buildings with odd relationships, like brick kiln buildings needing drying buildings adjacent to them and increase in productivity for every adjacent drying building, yet every building also needs to be continguous to a road (which is as wide as the drying building) and that road needs to be in range of a house full of workers, and all of this stuff is ugly and tanks attractiveness so you need to fence the whole area off with pretty parks so people ignore the smokestacks. Honestly, I have NO idea how attractiveness works. There's a map overlay for attractiveness where polluting buildings make orange blobs of ugliness, and you have to plant trees to block that from view, but then I have a house in town with -0.25 attractiveness next door to a house with +0.05 attractiveness and I have NO idea why, and the game gives me ZERO hint. The negative attractiveness house is also next to more attractiveness-raising trees and props. By far, this information opacity problem is the worst part of the game - I have my markets go from making $5000 per minute to getting an alert that I'm losing money, looking and seeing the market is making $20, and there's NO REASON WHY. Nothing about town changed, everyone just stopped eating food on Wednesday, so the fish and bread go unsold. For all those frustrations, though, the train parts of the game make my brain go BRRR. This is a game where you build a supply line to achieve some objective like "bake 300 bricks in a day" and that unlocks coal power plants and the next tier of houses that require bricks and electricity, so now you need to add in moving coal to the power plant into your transport system. The objectives and unlock chain basically amount to letting you build a logistics system that only has to move two things, then they say to build another factory and move a third thing, then they unlock a fourth thing you need and have to add that to your existing system, and so on. Again, they give you full refunds if you delete things, so get used to completely tearing up the tracks because your main central station is swamped, and you need to expand from 5 lanes to unload trains to 7, and a few blocks of housing have to go to make room. It's not exactly everyone's cup of tea, but oh boy do I drink deep.
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Dec. 2025
I don't understand the negative reviews for this game. It is good at what it does, which is be a nice train logistics game. As a fan of the genre I think it stands up, it is nice to have an Anno type game that isn't bloated like 1800 is. The UI is a bit oversized and some of the mechanics regarding passengers are bit obscure but once you figure it out it works fine. Otherwise I like the UI, it is overall pretty nice.
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Oct. 2025
This Is a hidden gem, that really grows on you over time. The city building is good, but nothing revolutionary, but if you like city building and trains that is where this shines. The game is open world, build what you want when you want. I made a small town of just laborers, then one with laborers and craftsmen, then one with all 3 classes, I could have added more of each or might have been able to build one large town. I also did not mess with electric nor jet fueled trains, I like steam and diesel, and I never felt punished ignoring them. The maps are also all procedurally generated and customizable so you can generate the size and biomes you want. Which allows for even greater ability to do what you want in the world. It was a little daunting at first not really knowing where to put a town, or stations, but the game also does not care if you rip out stations nor buildings, you get the resources back, and can fix any mistakes without penalty, and after a bit it just clicked that I could build what I want, more towns, less, more stations, and I never felt rushed, nor forced into growing. I am pretty sure you can just build a small steam empire of many cities and never advancing to tier 2 or 3 goods and have loads of fun. I also loved getting into the route logic. I found things like tools did not get used a lot, so I told the train to load up on tools and go to any station that was low, it was some 80 stops in the list That would just go where needed, but if you did not like that you could easily have it go to every stop and back, the game does not care, that’s the best thing about this one, as long as people kind find work, and houses and factories have the goods they need all is well. You can make it as simple or complex as you want to. This is definitely a game I wish to keep playing. I pretty much finished a first proper play, but will take a bit of a break and play a new world, I already have ideas of what to do next, and I might check out a few mods to add even more in time, this is one I’ll be revisiting many times. Now this is a bit of a niche game, if you are not a fan of trains and building rail networks you may not like this, also if you need a lot of guidance of what to build next, it may not be the best. Unlocking a new industry is rather straight forward, build the new things, but when to expand, build a new city, separate out goods though out the world is mostly up to you. If you like a great sandbox, to do anything you wish, focus on what you want to, and tweak routes and such to optimize your world, this is one of the best out there for that.
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July 2025
One of my favorite builders. Optimizing train routes is a blast (and yes, understanding switches etc. is complicated at the beginning, but once you get them everything works like a charm and I didn't have any issue with that), and it all looks very pretty, performant, and, uh, sweet I guess. Makes me a little sad to see the negative reviews, but take them with a grain of salt, especially when they criticize the UI (I think it's more because it changed from early access than because of how it is now): I have a thing for UI and a bad one can truly ruin a game for me, but Sweet Transit's is rather good imo.
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April 2025
Sweet Transit is a more thoughtful and cerebral take on transport fever 2 that rewards you for meticulous planning as well as for your autistic fixations on railway signals and junctions. It is incredibly satisfying to continuously expand, optimize, and re-engineer your railway network as your cities expand throughout the map. While there are practically no resources to learn the game, having come from transport fever 2—and contrary to many of the reviews—I found the game quite intuitive and easy to pick up. I suspect that most of the bugs/jankiness mentioned in reviews are moreso the result of personal misunderstandings of signals and whatnot rather than bugs in the game itself. This isn't to say that this confusion is unjustified; Sweet Transit isn’t for everyone. A basic understanding of railway signals and track laying conventions/practices is practically a prerequisite for actually enjoying the game. And, while these aren’t challenging concepts, the tutorial doesn’t make for the most comprehensive “crash course.” However, if you’re autistic and like trains, you’ll probably love this game.
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Frequently Asked Questions

Sweet Transit is currently priced at 29.99€ on Steam.

Sweet Transit is currently not on sale. You can purchase it for 29.99€ on Steam.

Sweet Transit received 796 positive votes out of a total of 1,143 achieving a rating of 6.73.
😐

Sweet Transit was developed by Ernestas Norvaišas and published by Team17.

Sweet Transit is playable and fully supported on Windows.

Sweet Transit is not playable on MacOS.

Sweet Transit is not playable on Linux.

Sweet Transit is a single-player game.

There are 2 DLCs available for Sweet Transit. Explore additional content available for Sweet Transit on Steam.

Sweet Transit is fully integrated with Steam Workshop. Visit Steam Workshop.

Sweet Transit does not support Steam Remote Play.

Sweet Transit is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sweet Transit.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 March 2026 22:13
SteamSpy data 21 March 2026 07:53
Steam price 28 March 2026 20:48
Steam reviews 28 March 2026 15:53

If you'd like to dive deeper into the details about Sweet Transit, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sweet Transit
  • SteamCharts - Analysis of Sweet Transit concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sweet Transit compatibility
Sweet Transit
Rating
6.7
796
347
Game modes
Features
Online players
0
Developer
Ernestas Norvaišas
Publisher
Team17
Release 22 Apr 2024
Platforms
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