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Sweet Transit on Steam

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Sweet Transit is a unique city builder where the railway is king. Build and automate the dream supply chain for your citizens, giving them all they need to expand quaint villages into bustling cities. Progress from steam power to diesel and beyond in this advanced train-driven experience.

Sweet Transit is a simulation, trains and city builder game developed by Ernestas Norvaišas and published by Team17.
Released on April 22nd 2024 is available on Windows, Steam Deck and Steam Machine in 10 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Traditional Chinese and Russian.

It has received 1,122 reviews of which 752 were positive and 370 were negative resulting in a rating of 6.5 out of 10. 😐

The game is currently priced at 29.99€ on Steam, but you can find it for 0.65€ on Eneba.


The Steam community has classified Sweet Transit into these genres:


Here is the detailed breakdown of supported languages for Sweet Transit:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese

Media & Screenshots

Get an in-depth look at Sweet Transit through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 Bit
  • Processor: Intel Core i3-540, 3.07 GHz or AMD FX-4350, 4.2 GHz
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce 8800 GT, 512 MB or AMD Radeon HD 6670, 1 GB
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Additional Notes: Low 720p @ 60 FPS+

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

45 hours played
April 2026
The game definitely doesn't explain several mechanics very well, and there will be frustrations with unclear progression requirements. That said, the game is not too complicated to figure out with a little time and focus if it looks like something you'd enjoy, and you'll be rewarded with a satisfying, resource-driven town building experience with industrial mechanics that seem appropriately complex. The artwork is charming, and I personally love the designs of the locomotives, of which there are several more than I thought there would be. I'm enjoying my time with the game, and I think it's worth the price, especially if it's on sale.
48 hours played
March 2026
I wanted to give my review to help bring this game up from its mixed rating as I do think it is a very entertaining game for train enthusiast. As someone that has played Transport Fever 2 and Railway Empire, I appreciate this game for having maybe the easiest rail building, as well as realisitic train system out of those prior two mentioned. The trains don't magically just 'flip' (unless you intentionally build a reverse drive train to go in reverse at an end of a line). I'm not sure when the tutorial was added in regard to a lot of the other reviews, but I found doing all the tutorials to be more than enough info on how to setup an initial functioning rail line with multiple stops and even how to effectively use some of the different rail signals and their purposes. You can even go a bit further with the scenarios they have that have small challenges to let you really see the difference in effectiveness of rail and signal placements which I found helpful before diving into a freeplay game (which there only is for those that may prefer a more 'campaign' driven gameplay). One thing I am surprised I don't see mentioned in reviews is that the gameplay is a lot more Anno than I initially expected. If you are familiar with the progession in Anno and enjoy those games, I would highly recommend trying this as you advance to the next citizen tier level with the new goods and services you need to provide for them, sans ships. Its trains all the way down.
115 hours played
March 2026
Very fun and solid gameplay loop. Wish the dev didn't abandon it, as I'm sure some more expansions/updates would've been a welcome addition. That being said the modding community has definitely taken this game under its wing. A really great workshop expansion is the Artisans mod, lots of content in there! :)
26 hours played
March 2026
Interesting train game - a more modern Transport Tycoon, but only trains. Not the easiest to get into, but somehow I keep coming back to it so I guess I like it?
33 hours played
March 2026
Several people are giving this game a negative review because it's not the game they thought they were getting, and expected a more casual model train-type experience (which I've been disappointed in other games for being) so make sure you have a clear idea of what this is: This is a logistics base-building game like if Transport Tycoon Deluxe had a baby with Factorio. This is a game you win by building a special building (a church for trains rather than a spaceship,) and it's not really trying to be SimCity or a model trainset at all. This is a game where the only part of the tutorial that the devs took the time to actually let you sit there and experiment to figure out how to do things on your own rather than just tell you things and force you to take a specific action before you can advance is the part where you set up railway signals that are basically the trains' programming logic. It's far from complicated, but it's opaque and the in-game information isn't very good. Even the in-game "wiki" is filled with pages that are simply blank, or are totally missing important information like what a building requires as inputs and how much output it provides in response. I'm frequently surprised by things like cow pastures taking electricity, so now I have to run power lines out to the pasture. There is an "undo" hotkey and you can delete most things for a full refund, although any inventory they had (like coal already in your coal power plant) is vaporized and there's a maximum amount of resources (including money) you can store that get raised through meeting objectives with overflow funds not being refunded. This means it's often easiest to just figure out what a new building is by building it and seeing what it actually takes to run it. Several factories are made up of several buildings with odd relationships, like brick kiln buildings needing drying buildings adjacent to them and increase in productivity for every adjacent drying building, yet every building also needs to be continguous to a road (which is as wide as the drying building) and that road needs to be in range of a house full of workers, and all of this stuff is ugly and tanks attractiveness so you need to fence the whole area off with pretty parks so people ignore the smokestacks. Honestly, I have NO idea how attractiveness works. There's a map overlay for attractiveness where polluting buildings make orange blobs of ugliness, and you have to plant trees to block that from view, but then I have a house in town with -0.25 attractiveness next door to a house with +0.05 attractiveness and I have NO idea why, and the game gives me ZERO hint. The negative attractiveness house is also next to more attractiveness-raising trees and props. By far, this information opacity problem is the worst part of the game - I have my markets go from making $5000 per minute to getting an alert that I'm losing money, looking and seeing the market is making $20, and there's NO REASON WHY. Nothing about town changed, everyone just stopped eating food on Wednesday, so the fish and bread go unsold. For all those frustrations, though, the train parts of the game make my brain go BRRR. This is a game where you build a supply line to achieve some objective like "bake 300 bricks in a day" and that unlocks coal power plants and the next tier of houses that require bricks and electricity, so now you need to add in moving coal to the power plant into your transport system. The objectives and unlock chain basically amount to letting you build a logistics system that only has to move two things, then they say to build another factory and move a third thing, then they unlock a fourth thing you need and have to add that to your existing system, and so on. Again, they give you full refunds if you delete things, so get used to completely tearing up the tracks because your main central station is swamped, and you need to expand from 5 lanes to unload trains to 7, and a few blocks of housing have to go to make room. It's not exactly everyone's cup of tea, but oh boy do I drink deep.

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Frequently Asked Questions

Sweet Transit is currently priced at 29.99€ on Steam.

No, Sweet Transit is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Sweet Transit received 752 positive votes out of a total of 1,122 achieving a rating of 6.50.
😐

Sweet Transit was developed by Ernestas Norvaišas and published by Team17.

Yes, Sweet Transit is playable and fully supported on Windows.

No, Sweet Transit is not playable on MacOS.

No, Sweet Transit is not playable on Linux.

Yes, Sweet Transit is playable and fully supported on Steam Deck.

Yes, Sweet Transit is playable and fully supported on Steam Machine.

No, Sweet Transit does not support VR.

Sweet Transit is a single-player game.

Yes, there are 2 DLCs available for Sweet Transit. Explore additional content available for Sweet Transit on Steam.

Yes, Sweet Transit is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Sweet Transit does not support Steam Remote Play.

Yes, Sweet Transit is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sweet Transit.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 October 2026 21:15 UTC
SteamSpy data 16 October 2026 18:38 UTC
Steam price 24 October 2026 19:07 UTC
Steam reviews 22 October 2026 15:56 UTC

If you'd like to dive deeper into the details about Sweet Transit, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sweet Transit
  • SteamCharts - Analysis of Sweet Transit concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sweet Transit compatibility
Sweet Transit
Rating
6.5
752
370
Game modes
Features
Online players
17
Developer
Ernestas Norvaišas
Publisher
Team17
Release 22 Apr 2024
Platforms
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