This is a really good game. When I play a game all day, go to bed, and wake the next day wanting to play the game again, then I know it's a good game. I'm going to describe what the game is really all about in a bit. First, let me get a couple of small things out of the way. Gameplay is ultra smooth. Great camera control, smooth train flow, and a nice look too. I like how it gives the buildings a nice 3D effect. I don't know how they did it, but it looks like toy models on a table. Great look and feel. Loading and saving are fast, zoom and scrolling are fast. It's a game that's well put together. And laying down tracks, bridges and signals is super easy. The menus are ok, but they need some optimization. For example, the build menu changes depending on what building you have selected. This is a little tricky at first. I built a quarry, and wanted to build some houses nearby for workers. But I couldn't find the workers houses icon in the build menu because I had the quarry's info panel up. When I closed the quarry's info panel, then the full build menu was available. A little annoying. Also, when you want to add something to an industry - like adding more trees to a logging camp - you have to look for it in the build menu. It would be nice to have those available in the industry's info panel, to keep things neat and tidy. But with that out of the way, the game has some really nice features which I like. It has a nice game builder. You can generate maps with a lot of variety for great replayability. Small maps, large map, lots of resources or few resources, lots of water or very little water, mountains or flat, etc. You can even control costs of construction and maintenance, so it costs more or less, depending on how difficult you want it to be. Great map generator. It also has a menu for mods, which is nice. I'm hoping modders will be active with this game, because it does have great potential. We have to remember that developing a game is expensive these days, and salaries are high. There is only so much a dev team can do. Modders pick-up where the devs leave off. The devs give us a working core game, and then hopefully modders will provide the extras. I'm hoping modders really take to this game, because it has some really nice core features, which I will explain next. Oh, and modders, if you're reading, it could use some nicer looking trains. Here's what ST is all about... ST is a blend of Anno 1800, Transport Tycoon and Transport Fever. And I think they did a great job blending these concepts together. Elements of Anno can be seen in the population. They have workers, craftsmen and tradesmen, similar to Anno's population tiers but only 3 instead of Anno's 5. And similar to Anno, houses have a base amount of inhabitants, which will increase as you supply their needs. So a house starts with 5 people. Supplying fish adds another 10 people, and supplying potatoes adds another 10 people, and so on. Like in Anno. The difference with Anno is that Anno's materials (wood, food, clothes, resources, etc) are stored globally, not locally. You build as many warehouses as you want, you can put them right next door to a mine or farm, and presto... the resources are available globally in a second. Not much planning required. In ST, though, resources are stored locally. You then need to ship them to the warehouse before they can be used globally. And you have only 1 warehouse on the map. Your warehouse becomes your main hub, with trains coming and going from all over the map. I like that challenge. Workers are local as well, unlike Anno where the worker pool is global. In ST, workers will travel only so far on foot. If you build an industry far away, you can do two things: 1) you can build houses and a small village close to the industry to provide the workers it needs, or 2) you can build a train station and deliver workers from your town to the industry. I find this another nice improvement over Anno. And that's another thing that makes this neat and challenging... in ST, it matters where you build houses on the map. In Anno, it doesn't. In Anno, you can build residences anywhere on an island, and all you need to do is connect them by road, and that gets repetitive and boring rather quickly. Another nice feature ST has over Anno and the transport games is that in ST you can control the flow of resources by selecting where an industry's output goes - a storage building, a market, the warehouse, a train station, etc. These specific delivery assignments allow you to better control the flow of materials. So to understand ST, just think of Anno but with localized workers and localized resources. And you have a nice train transport system which Anno does not have. It's like taking Anno to the next level. And the price is reasonable too. It's half the price of Anno, but with a more intricate gameplay. And I also see a lot of Transport Tycoon in it as well, like the game map generator, but with more customization available when generating a new map. Oh, and you can also do some terraforming within the game, like filling-in water with sand to expand the land, or digging into the land to form a lake or canal. I don't know if you can dig-out mountains, though. I haven't tried that. So, ya, just think of it like a blend of Anno and Transport Tycoon. And I think they did a nice job of it.
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