Surviving the Aftermath

Survive and thrive in a post-apocalyptic future — resources are scarce, but opportunity calls! Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.

Surviving the Aftermath is a strategy, simulation and city builder game developed by Iceflake Studios and published by Paradox Interactive.
Released on November 16th 2021 is available only on Windows in 8 languages: English, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Spanish - Latin America.

It has received 4,262 reviews of which 3,021 were positive and 1,241 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 29.99€ on Steam.


The Steam community has classified Surviving the Aftermath into these genres:

Media & Screenshots

Get an in-depth look at Surviving the Aftermath through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 Home 64 bit
  • Processor: Intel® iCore™ i5-2500K or AMD® AMD® FX 6350
  • Memory: 4 GB RAM
  • Graphics: Nvidia® GeForce™ GTX 580 or AMD® Radeon™ HD 7870
  • DirectX: Version 11
  • Storage: 4 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
This review is more of a warning to those who want to purchase this game just because of the screenshots or gameplay description on this page. So, pros: 1. not bad music, visual component (although the same illustrations get wildly boring after a while) 2. interesting ideas that could potentially make this game a success Cons: 1. an awful lot of bugs at launch, this clearly hindered sales and eventually led to the game being abandoned by the devs, although most of the initial game-breaking bugs were fixed 2. balance problems: the developers added a lot of things to the game, but not all of them should be used at all or would be interesting to use because of outright failures in game design 3. almost complete lack of replayability, uninteresting late game except for achievement hunting 4. all DLC (except for New Alliances) are half-assed and rather hinder the game than vice versa. TLDR: if you are a professional player of city-building or economic management games and want to diversify your diet - you can buy it at a discount on sale (just don't take DLC). If you just want to play a post-apocalyptic city-building game - better look for better options.
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Aug. 2024
Good yet flawed. While the survival mechanics of Surviving the Aftermath aren't bad, the game is riddled with some annoying issues, mainly scripted events. You have four specialists and send two outside your colony to research information or scavenge stuff? The game will have monsters/animals attack your settlement en masse. Did you send two fighters (out of eight specialists) to get rid of bandit settlements in the vicinity? Oh, the game will initiate a huge bandit attack breaking through your main gate, resulting in the death of a specialist. Did you just run out of medicine kits? An outsider will come and ask for medicine in exchange for precious seeds. Did you manage to go through a fallout episode without a single casualty? The game will make meteors rain directly on your weakest building to kill at least one of them. And that's not counting the events that happen early in all playthroughs, like stupid colonists not knowing how to build a shelter. So you must fix it for them. Or sinkholes forming under a tent. So you need to build a makeshift ladder to rescue them using precious wood, but the next time a new sinkhole appears, your ladder is suddenly nowhere to be found. Or some event where you need to make a decision that affects happiness. I understand their usefulness for your couple of first playthroughs (they're warnings that you need to keep an eye out on resources, happiness, etc.), but they become annoying and highly repetitive after a while, and it's impossible to disable them, even in custom game mode. Speaking of happiness, your settlers will be happier living in dirty, wet tents knowing they have access to a library/movie theater/etc. than not being able to read books/watch movies while having a solid roof over their head. One would think people had better priorities than entertainment when surviving the post-apocalyptic world. I wish the settlement wouldn't always be in the center of the map, too. It would be cool to face specific catastrophes in specific areas, like more frequent snow storms in the north and more heat waves in the south. Some games are challenging because you have to choose between A and B, with both choices accompanied by rewards and consequences that can please and disappoint. Then, some games just want you to say, "Wow, this game is difficult." Surviving the Aftermath falls into the latter category. Despite its flaws, Surviving the Aftermath has several redeeming qualities. The game's buildings are visually interesting, and the outpost and research station mechanics are well-designed, and it looks really good. The concept of specialists is also a clever idea. It's just that the game's reliance on scripted events can detract from the overall experience. If you don't mind catastrophe management after catastrophe management, scripted and often repetitive events, love cool buildings and want a great-looking game (one that runs very well on what is now an entry-level game laptop, too), look no further. It looks great, runs great, and is very entertaining at times. And in this form, it's pretty adictive. If you want a postapocalyptic colony management game that rewards your intelligence and punishes your mistakes instead, you may want to give other titles a try before giving Surviving the Aftermath a go. Recommended.
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May 2024
It has been a while since I played this game, but after completing many other games now, looking back at my experience with this strategic colony simulator survival game, I actually liked it... Sure there are some very minor things that didn't make sense or weren't required to be in the game (whether in the base game or in the DLCs), but overall, I loved it. Whilst playing through my campaign, I almost died three times, this game is really punishing and it is fun. I once lost half of my colony to a disease because I did not have enough resources to maintain many hospitals at the time. And many times I ran out of water and my colony came very close to extinction. I loved the strong characters that can be sent out to salvage resources, fight enemies, clear areas, or research and set up camps. Whilst I did love some of them, the game did not create much affection between me and my characters like how a masterful game like Rimworld does with its pawns. It is okay, I still cared for some of my stronger characters, but it felt less like Rimworld and more like Dwarf Fortress, where you only care about strong characters, and if they die, it is just a bummer and you quickly forget their names. The game was fun, it kept throwing more and more challenges at me, and the final battle was fun, I lose three of my most cherished characters, but as I said, I quickly recovered and dealt with the enemies that killed them. In the end, will I ever replay this game? Probably not, I have a lot of games in my inventory and there are many other games that I would consider replaying before this game, but is it good? Was it fun? Did I enjoy it? Yes, definitely. Lastly, the question about prince, was my 30 hours of enjoyment worth the price of this game and all its DLCs? If without discount, then certainly no, but with a discount, I see it as a pretty good deal. (Though thinking about it overall, I probably wouldn't buy the DLCs)
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March 2024
Love this game. I don't want to say it's underrated because it's actually rated quite well but I don't think it ever got the recognition it deserved. Great "city/civ building" sim game that keeps you engaged and challenged but it's not overly complicated.
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Feb. 2024
It's a fairly decent apocalyptic city builder, but one thing that drives me nutty are the water usage requirements. I save up 11,000 gallons of water for 300 people. Then a catastrophe strikes and the water supply stops. That's ok, everyone in town has roughly 36 gallons of water apiece. Actually, not ok. They spend the first 24 hours downing every last drop of water, then the next 24 dying off in mass numbers. I get that "one game day" lasts longer than an Earth day, but it's beyond the realm of imagination that one person will go through 36 gallons of water that fast, and then immediately perish (from dehydration).
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Data sources

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Last Updates

Steam data 15 November 2024 15:03
SteamSpy data 19 January 2025 05:22
Steam price 23 January 2025 12:40
Steam reviews 22 January 2025 08:01
Surviving the Aftermath
6.9
3,021
1,241
Online players
94
Developer
Iceflake Studios
Publisher
Paradox Interactive
Release 16 Nov 2021
Platforms
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