Surviving Mars on Steam - User reviews, Price & Information

There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.

Surviving Mars is a colony sim, city builder and strategy game developed by Haemimont Games and Abstraction and published by Paradox Interactive.
Released on March 15th 2018 is available on Windows, MacOS and Linux in 9 languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Turkish.

It has received 26,404 reviews of which 22,330 were positive and 4,074 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 29.99€ on Steam.


The Steam community has classified Surviving Mars into these genres:

Media & Screenshots

Get an in-depth look at Surviving Mars through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows® 10 Home 64 Bit
  • Processor: 4th Generation Intel i3 CPU or equivalent
  • Memory: 4 GB RAM
  • Graphics: HD 4600/Geforce 620/Radeon 6450 or equivalent GPUs with 1 GB of video RAM
  • Storage: 6 GB available space
MacOS
  • OS: OSX 10.11 or newer
  • Processor: 4th Generation Intel i3 CPU or equivalent
  • Memory: 4 GB RAM
  • Graphics: OpenGL 4.1 (GeForce 600/AMD Radeon 5000 or higher) with 1GB of video RAM
  • Storage: 6 GB available space
Linux
  • OS: Ubuntu 16.04 x64 or newer
  • Processor: 4th Generation Intel i3 CPU or equivalent
  • Memory: 4 GB RAM
  • Graphics: OpenGL 4.5 (GeForce 600/AMD Radeon 7700 or higher) with 1GB of video RAM
  • Storage: 6 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
This is my favorite game of all time, and I'm surprised not everyone knows about it. It's my secret getaway from the world for real. I tell my friends "I'm going to Mars" and I play it to decompress my life overall. I'd be happy to get new updates or new DLC for it, but I guess it is not in the agenda of the developers at all. It would be wonderful to get a Venus or another solar planet version of it too in the future as we learn more about other planets as well.
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Feb. 2025
For me this is the best Mars colony building sim. Plenty of structures, everything is well made and engage grey cells. This is kind of strategy that you will hold to for a while and think about how to improve on your last gameplay. Strongly recommended.
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Dec. 2024
This game is well designed, with countless hours of playtime. It reminds me of old Outpost 2, or what Outpost 2 would have evolved into. The radio stations playing in the background immerse you into what a not-so-distant Martian world could be like. There are a few bugs still in the game, mostly contained in the Below and Beyond DLC. They are rare, and usually crash the game, but they are still present. The updates of this game have been deafly silent for a few years now. The game play itself is engaging, keeping you coming back for more. The mechanics of the game work pretty well, even though sometimes the mechanics do not behave as you intend them to.
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Nov. 2024
Having a background playing Banished, it really helped with the learning curve. There is lots to do on this little red planet in so little time. For those considering purchasing this game, this word soup is for you: The first epidemic you'll face is the age of lazy welfare sucking seniors. Non-contributing members of the harsh Martian colonisation effort. In this game, seniors do not work; ergo, they do not contribute to the efforts. They leech your resources, and take up valuable real estate that could otherwise be occupied by fertile, sexy, rizzed up Martians. Let me save you hours of time and a few re-do's: I realised that suffocating the seniors in their own dome was so much easier, more efficient, economically friendly, and ultimately (after like 5 failed attempts) sent me into a rapture of satisfaction; feeding them and supplying them with housing, water, food, and oxygen became an option - Finally! this game started to really open up for me! *wipes evil tear* I mean....You could go the slightly less extreme route and actually feed them, and keep them alive (yawn). But ultimately, you'll want to isolate the seniors in their own domes and keep them away from your valuable housing vacancies in your working domes so your vigorous, youthful Martians can get to slappin' cheeks! ;) The second epidemic you'll face will be resource management. You will probably learn how to deal with this issue long before your seniors start terrorising your casino's on bingo nights. But keep in mind that resources like water never stop extracting, so managing how much you pull out of the ground versus what you can store and save versus what you cyclically use should contrast with when to turn your factories and machines on and off to save valuable power and resources. This becomes especially important as you scale the difficulties and select landing sites on Mars that are more resource scarce than other locations. (Helpful tip for beginners: If you want the most resource rich location on Mars to start your first colony, use coordinates 4S112E at the selection screen) I recommend you max out research in your Physics, Engineering, Biotech, Social, and Robotics trees BEFORE you invest any Science into the Terraforming, or Recon & Expansion trees. UNLESS your plan is to mine asteroids, or delve into the underground early, then maybe dump some brainpower into Recon & Expansion. Terraforming is late game grunt work, I wouldn't worry about this until your colony has stabilised a little bit and you've got a comfortable groove set in. On the topic of Science. OUTSOURCE!!!! this is the best use of your capital. The better tech you get the easier the game becomes. Use your money to outsource whenever you have the funds. The early techs are as inexpensive as 1000 Science each, but the late game techs are tens of thousands of Science per selection; be wise with how you spend this currency, it costs time, not just science. Establishing a solid foundation for research is fundamental to developing a successful colony. Research labs, and Hawking Institutes will form the bulk of your Science department for most of the game, however if you're struggling early on getting science, it might be worth it to dip your toes into the Recon & Expansion tree to get the Recon Centres - They can seek out discoveries in the cosmos (as well as discover resource rich asteroids) to give you a couple thousand extra science from time to time. Be very picky of your first 12 founding colonists. Don't accept mediocre. You want the Sexy, and Workaholic traits if you can get them, and get an even number of males to females (obviously). Your Earthling Martians need to be Hard working and DTF!!!! The idea is to get off the proverbial nipple, and build a regenerative colony. And NOTHING regenerates like sexy, hardworking Space Cowboys! Yeehaw! Use the time selection to your advantage. Being able to pause and speed up the game is extremely useful when trying to manage the clock. Your spacebar is your friend! Build domes that work for your colony and you. I know it sounds like a great idea, but don't build the "Las Vegas Dome" where all your colonists can just go kick it and have a fun weekend. Outfitting it with a few casino's, a wonderful place where your colonists can go watch the rocket launches, and get f'd up at the Space Bar during the all day cocktail hours - This is a waste of valuable resources and real estate (go ahead, ask me how I know this). Your colonists are not community college frat boys looking for a good time. They're FORMER community college frat boys looking for a good time, who just so happen to be on a sponsored suicide mission to the Big Dead Red - We need them SHARP and PRODUCTIVE! Bare in mind when assembling the guts of your domes; your essential kit is Housing, Infirmary, Grocery, Diner, and a fountain/pond, you might need an Electronics Store to satisfy some gaming needs that might be a requirement of some colonists, but for the most part this is the bare minimum to maintain sanity to a level that encourages reproduction. I recommend building a separate dome exclusively for the freshly born Martian crotch-goblins and have this outfitted with nursery's, schools, and playgrounds. This will keep the children out of your "fertile" domes [aka they wont be taking up housing vacancies in domes where you need as many occupants "busting the bed springs" as possible.] The martian rail lines are very useful for accessing remote areas from your main populous. I use this for getting resources trapped in deplorable areas of the map. I have had issues with salvaging/deleting rail lines and stations in a few games, and in others, they delete just fine. So they're moody - great... All in all, I like this better than Banished. I wish there was more content in the workshop, but honestly, I don't think the game needs it. Good luck and Godspeed everyone!
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May 2024
STEAM DECK OLED Surviving Mars works without needing force compatibility. I keep my settings on... 30fps 5watts 800mhz and I get over 5 hours of gameplay on a full charge! The game works smooth if however you spot some lag bump watts from 5 to 6. Also dont forget to double check the game settings. Set frame limit to 30. As for graphics i never changed them.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 April 2025 03:01
SteamSpy data 10 April 2025 11:06
Steam price 13 April 2025 12:43
Steam reviews 11 April 2025 16:02

If you'd like to dive deeper into the details about Surviving Mars, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Surviving Mars
  • SteamCharts - Analysis of Surviving Mars concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Surviving Mars compatibility
Surviving Mars
8.3
22,330
4,074
Online players
747
Developer
Haemimont Games, Abstraction
Publisher
Paradox Interactive
Release 15 Mar 2018
Platforms