Supreme Ruler 2030

Rise to power as any modern day country in a realistic military, political and economic simulation. Command your country's diplomacy, espionage, and resource management to strengthen your position. Use real-time tactical control of your military to fortify your place as the Supreme Ruler.

Supreme Ruler 2030 is a war, tactical and simulation game developed and published by BattleGoat Studios.
Released on July 25th 2023 is available only on Windows in 5 languages: English, French, Italian, German and Spanish - Spain.

It has received 443 reviews of which 290 were positive and 153 were negative resulting in a rating of 6.3 out of 10. 😐

The game is currently priced at 14.49€ on Steam and has a 50% discount.


The Steam community has classified Supreme Ruler 2030 into these genres:

Media & Screenshots

Get an in-depth look at Supreme Ruler 2030 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8
  • Processor: AMD or Intel Dual Core
  • Memory: 8 GB RAM
  • Graphics: AMD, nVidia, Intel
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: DirectX Audio

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
It is not bad. Considered to the alternatives this is at least working. But the battles/units aren't realistic in any way. It has a "classic" damage / hit point mechanic. it is all artificial balanced around that. Planes are close to useless. It is mainly a tank and even stronger artillery heavy battle game. That limits modern warfare. But depending on what you want to do you can play it for hours. The very good thing is that you can build your country economics and infrastructure. For me that is the best part.
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Aug. 2024
Not really going in a good direction. Feels like I paid for a crappy update of Ultimate. If it's on sale kind of game.
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July 2024
One of the best games I have every played. Bought it 6 days ago and already got 51+ hours in the game. A lot of the negative reviews seem like they come from veterans of this game so I can't say much about that. This is my first Supreme Ruler game and it's the mix between HoI4 and Command: Modern Operations I've always wanted.
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May 2024
Game is fun. I enjoy the nation building and not a lot of games allow this level of interaction. However, I constantly find myself frustrated. Googling things and restarting the game because something outside of my control or I did not understand breaks the country. I want the systems to be better explained and what systems or sliders actually do. At this point I would accept the exact lines of codes and what specific modifiers effects them as loyalty or inflation for example. My most favorite features so far was infinite guerrilla's can never put them down wont peace with me and just keep spawning. Another would be, cant flip territory my units are standing on because I don't know. Even though they declared on me and I cant lose or win the war because I cant push into territory that is not my own and they have nothing to send. The list goes on and on, why is the AI able to just take half the world but I cant take one region, Runaway inflation, loyalty whatever that does, the why is supply here or not here, why are my units losing, why cant I make money or why am I now making money. Wiki is functionally useless. The only reason you might be able to play this game is because of one guy on YouTube who will go on and on about the Canadian liberals who made this game and how they don't understand the world or something. So for the half off I payed for it was worth the fun. 7/10
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Jan. 2024
Gonna drop a positive review because this game is a vast improvement over previous titles (I've played them all since SR2010) and it low-key annoys me that it says "mixed" here since I'm having a lot of fun with it. The biggest positives that come to mind: - Game runs smoothly even when 4 major powers are going at it at the same time. - Map still looks cool. - AI runs economy pretty well once you tell it what you want. - UI is a million times better. - Naval AI actually sets up strike groups and puts aircraft on carriers. Super cool. But still I sometimes I see a lone US Navy carrier trolling around the coast of china with one plane on it lol. - Combat AI is way better even though it is still kind of lacking when it comes to actually using all of its units. It will charge forth smartly with its tanks, infantry, aircraft, supply vehicles and some other stuff but for some reason it always leaves almost all of its AAA/SAMs behind. I never really understood that because having those would make their offensives more successful, though at the same time it makes a player's attacks on where those units are staging costly and it basically forces you to ground your airforce in that whole area. So it evens out I suppose. - AI reacts to my attacks. If it sees I'm advancing to its capital it actually rushes units it has left there to defend it. I've actually been pushed back a few times by believing that the AI would kind of just remain mostly static like in older titles. - I cant comment on using battlegroups or the AI to manage my own units because I can never get it to work right. I prefer to put my units in formations, have them advance by formation so that they kind of stay together, then move them around as I see fit. All I let the AI do it pull back damaged units which is has always done well. - I love that I can save my game and then load as another country (more about why below). If we were able to do this before I am dumb and missed it. Now for some things I still think could be improved: - Diplomacy. I don't expect an intricate diplomatic system like on HOI or Crusader Kings or something but it's still disappointing to see basically two extremes: - In the World 2030 sandbox, all AI will unconditionally love all other AI (Including North and South Korea mutual love) but still almost all eventually hate you. - In the World in Crisis they will all hate each other enough to the point of declaring wars upon way more people at the same time than they can handle. It's usually Russia and China doing this. China will have ground its army to dust taking over Asia and, while going at it with India, decides it would be a good idea to also declare war on Korea. Just cause a country wants to declare war doesn't mean it should. Like if its forces are down to 25% of what they started with maybe they should chill out for awhile....Idk how this could be implemented but it would be nice it there were a way. Anyway I mitigated this by playing the World 2030 love fest and then loading up as a semi-random country to have it declare war on someone else for some made up reason in my head to create drama. This actually resulted in some fun outcomes....I made Iran declare war on Iraq and, after I switched back to the country I was playing, Turkey decided to join in on the Iraq beat down. Then Saudi Arabia jumped in the mix. Turned into a genuine Middle East crisis without the whole world declaring war on random countries so that was pretty cool. - Unit management still drives me crazy. The one big list of every single unit can be mind numbing. But that's probably my fault for not really getting too deep into setting up battlegroups yet.... - Once I take a territory I have to go manually repair every building that I damaged. This is probably intentional since repairing can be expensive but a repair all button would still be cool. Maybe at least "repair all of X type." Idk not really a big deal. Now for what I don't like at all - When you beat down an enemy and are approaching a military base, all the units that they have inside repairing wait until you are right on top of the barracks to deploy. This ALWAYS results in their immediate annihilation because they are freshly deployed and are immediately set upon by whatever you are throwing at them. Please put some kind of script that is like "if enemy ground forces approach to within X km of the base, deploy damaged units so they have a fighting chance." Like its fun wrecking an entire army but it's cheesy af blowing up 40 units (some of which arent THAT badly damaged anymore because they have had time to repair) in like 3 seconds. - I bought the game a week before it went on sale. Sucks to be me but I guess I'll get over it. That's about it. Overall I'm having fun with this game and I like looking on the forums and seeing the devs respond to feedback to make improvements so here is my review.
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Last Updates

Steam data 23 November 2024 11:21
SteamSpy data 21 January 2025 20:46
Steam price 24 January 2025 04:29
Steam reviews 21 January 2025 23:46
Supreme Ruler 2030
6.3
290
153
Online players
56
Developer
BattleGoat Studios
Publisher
BattleGoat Studios
Release 25 Jul 2023
Platforms