Super Neptunia RPG

Neptune, stricken with amnesia, awakes in a mysterious world where 2D reigns supreme. With a little help from her friends, Neptune embark on a journey to regain her memory, save the world, and 3D games as we know it.

Super Neptunia RPG is a rpg, anime and adventure game developed by Artisan Studios and published by Idea Factory International.
Released on June 20th 2019 is available only on Windows in 4 languages: English, French, Japanese and Traditional Chinese.

It has received 1,031 reviews of which 810 were positive and 221 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 4.99€ on Steam and has a 80% discount.


The Steam community has classified Super Neptunia RPG into these genres:

Media & Screenshots

Get an in-depth look at Super Neptunia RPG through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 32bit, 64bit (DirectX 12 equivalent)
  • Processor: Intel i5 2.3GHz or AMD A9 2.9GHz equivalent
  • Memory: 4 GB RAM
  • Graphics: ATI Mobility Radeon HD 5xxx, 1GB VRAM 5000
  • Storage: 5 GB available space
  • Sound Card: DirectSound (DirectX) compatible sound card

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Expect a big downgrade from the series and at least you will fun with the story.
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Sept. 2024
A prime example of an average game, the only thing that I could imagine selling you on this game is the introduction of Chrome (do to having ties to the first rebirth game) or beautiful if not slightly unfitting backgrounds. Other then that, this is an easy skip for someone with only a passing interest is 2D rpgs or Neptunia games due to the uninteresting combat system and basic story.
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June 2024
actually really liked the story and art style, only thing i didnt like as much was the movement, but it wasn't horrible. was a fun game and i think it was 100% worth the 30 i spent on it.
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April 2024
I once played this game before on the switch, and it was clunky to the point where I couldn't finish it. So, decided to play it again on Steam. Since I did like it. Story: The goddesses who were defeated were turned human, as a result they lost their memories. When they came to, they were each searching for their lost memories. Histoire being sealed away in a book, they would steadily unravel pieces of their past. And how the antagonist links to it all. Still a very entertaining story, but also quite endearing to say. Battle System: It works on an ATB system, with a fast forward button to get things going faster. Honestly, the ATB was a bad idea, but not a deal breaker. You can swap between team order to access a variety of skills. So, this is where the setup and strategy comes in. It also has break attacks, which is an ultimate. These gets upgraded when the characters return to being goddesses. Exploration: Pretty good. The game is a platformer, which encourages elevating heights to find stuff. Though, some of the platforms can use some tweaks, as they require jumps far too precise. Overall: Still a really good game, and at least I can play it properly. Though, I did encounter a strange bug. Where the goddess mode froze all the characters. Can't escape, just take damage, etc. A restart fixed the issue, but if there are patches still going, that might be something to look at. --> Earlier today I discovered there is an Airdash button. Which was nowhere in the tutorial. Anyway, I beat the game, and really liked it.
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Jan. 2024
This is probably the weakest Neptunia game I've played. If you enjoy Neptunia and can ignore this games flaws then it's worth playing once. This game has 2 main elements - 2D map navigation, and a RPG-like combat system. However unlike your usual RPG combat system you can only have 16 skills set at any one time. Combat consists of 4 formations with 4 characters where your skills map to 4 buttons. You then cycle formation to change which skills are mapped to the 4 buttons. There's no MP or such system - instead there's a counter that increases and once it reaches a value suitable for the skill you want to use it then decreases by that amount. Confusing ><. The in game tutorials are just info dumps and out of context screen shots. I just looked at a guide to understand what the game wants from me because the tutorial is beyond useless. The gameplay has 2 massive flaws. The first is all party members share the action counter. The problem here being once 1 character uses a skill the counter goes down meaning you can't have multiple skills queued. In practice it means you'll have 4 characters on the field and only 1 doing something. You also can't change your equipped skill during combat. That isn't too much of a problem but the second massive flaw involves the elements system. If you hit a weakness you gain extra counter points meaning you can spam lots of skills. If you hit an immunity, or worse an absorb, you loose counter points, and heal the enemy in the case of absorb. The problem here being if you equip the wrong element you're screwed. Equally if the enemy hits your weakness you get absolutely destroyed because they can spam skills just a much as you. How do you know what element enemies are weak to or attack with. Just memorise them all.... The controls are also a huge problem in combat because there's no feedback as to what's happening. If there was a "queued actions" bar somewhere it would help a lot. Instead you'll press the button to change formation only for it to be ignored, you then press it again, nothing happens, then all of a sudden your party will switch formation 2 times. Equally if a monster is spamming your weakness you can't do anything. They get action priority and you just have to sit there and wait for the game over. Actions and turn order are unclear. Then paired with the awful weakness/resistance system the game plays feel laggy and unresponsive. The final complaint is the map (the one you access via the back button, not the main gameplay map). It feels like it wasn't designed to be functional. When you're in small maps you won't notice any issues. However larger maps you'll notice that the markers are on a different drawing plane from the map itself. It means as you pan the map a perspective transform takes place and the markers move all over the place. Not to mention sometimes you'll open the map and it's zoomed in on oblivion meaning you need to scroll it back into view. If you can ignore these flaws the game takes about 10 hours if you don't do all the side quests or go for the achievements. In terms of story I enjoyed it. There are lots of references to old games and it's fun being able to identify all the little bonus references throughout the game. My strategy to get through the game was stay in the healing formation and have Blanc use the Absorb attack because it completely ignores the element system and has a low action counter value. I didn't have to change this approach throughout the entire game meaning the overly complicated combat system is just pointless.
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Last Updates

Steam data 17 November 2024 04:09
SteamSpy data 19 December 2024 02:31
Steam price 23 December 2024 20:28
Steam reviews 22 December 2024 03:56
Super Neptunia RPG
7.5
810
221
Online players
5
Developer
Artisan Studios
Publisher
Idea Factory International
Release 20 Jun 2019
Platforms
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