Super Meat Boy

The infamous, tough-as-nails platformer comes to Steam with a playable Head Crab character (Steam-exclusive)!

Super Meat Boy is a precision platformer, platformer and difficult game developed by Team Meat and published by .
Released on November 30th 2010 is available on Windows, MacOS and Linux in 2 languages: English and Russian.

It has received 34,892 reviews of which 33,005 were positive and 1,887 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 1.95€ on Steam and has a 86% discount.


The Steam community has classified Super Meat Boy into these genres:

Media & Screenshots

Get an in-depth look at Super Meat Boy through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Microsoft® Windows® XP / Vista / 7 (Windows 8 is not officially supported)
  • Processor: 1.4GHz or faster
  • Memory: 1 GB RAM
  • Graphics: Graphics Card made within the last 4 years (Pixel Shader 3.0, Vertex Shader 3.0)
  • DirectX®: DirectX® 9.0c
  • Hard Drive: 300 MB
  • Controller Support: Microsoft Xbox 360 Controller or Direct Input compatible controller
MacOS
  • OS: 10.7 through 10.9 have been tested.
  • Processor: Intel based Macs only.
  • Memory: 1 GB RAM
  • Graphics: Graphics Card made within the last 4 years (Pixel Shader 3.0, Vertex Shader 3.0)
  • Hard Drive: 300 MB
  • Controller Support: Microsoft Xbox 360 Controller or Direct Input compatible controller
Linux
  • OS: If you're running the Steam client, you're good
  • Processor: 1.4GHz or faster
  • Memory: 1 GB RAM
  • Graphics: Graphics Card made within the last 4 years (Pixel Shader 3.0, Vertex Shader 3.0)
  • Hard Drive: 300 MB
  • Controller Support: Microsoft Xbox 360 Controller or Direct Input compatible controller

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Tough as NAILS, especially the later worlds. I recommend this to anyone who enjoys difficult platfromers if you can deal with the fact that Meat Boy is very floaty (basically the opposite of madeline in celeste).
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Sept. 2024
SUPER MEAT BOY: AN INDIE MASTERPIECE (All this review is just my opinion, if you have a different opinion I'd love to read it) Story: 5/10 Not much of a good story, just save your gf, but the game focus on the gameplay, so it's not a big deal. Characters: 8/10 Although none of the characters say anything, they're very charming. It's amazing 'cause I've played other games that focus more on their characters and their development, but in the end I don't care about them, while in Super Meat Boy I liked most of the characters. Game art: 7/10 For me, the game art is not that good. However, since it's an indie game and was released in 2010, it deserves a solid 7. Gameplay: 10/10 Simple but excellent. Level design: 10/10 The level design is great, one of the best I've ever seen in a platform game, although the levels are difficult, if you master the movement you can beat them in less than 1 minute (and it's so satisfying to do so). Also the difficult progression between worlds is smooth. Soundtrack: 10/10 Super Meat Boy's songs are such a banger, each song gets better and better as you progress through the worlds, and they fit perfectly with the speedy feel of the levels. I never get tired of them. Replayability (Not counting achievements): 8/10 Since the very beginning of the game, it offers 4 types of replayability: [*] Bandages: There are bandages in certain levels, you can go and collect them as you play, but it's quite likely that you won't even get half of them before you beat the main story because you don't have enough experience or you don't have a specific character. As you collect the bandages, you unlock characters (from other franchises, which is fockin' awesome), each with different abilities. There are 20 bandages per world, for a total of 100. [*] A+ grades: Each level has a timer to beat, if you beat it you'll get the A+ grade and unlock the Dark World version of the level, if you beat all the Dark Worlds you'll get the real ending. [*] Warpzones: In every world (except The End and The Cotton Ally) there are 4 warpzones, 3 in the light world and 1 in the dark world. A warpzone is a hidden portal in a level, and when you enter one you'll be teleported to an 8-bit zone, with only 3 levels, but also with only 3 lives per level, if you lose all your lives before passing the 3 levels you'll get kicked out of the portal and have to restart (you can enter it from the map though, since you've already unlocked it). In each warzone there are 2 bandages, except for the character warzone where you play as a special character, and when you beat this warzone you unlock it. [*] Glitch levels: These are like warpzones, but there's only one per world, and they only appear after beating the boss of the world. When you replay a level there's a little chance for bandage girl to glitch, when you touch her you'll get teleported to a single 8-bit level, with only 3 lives too. I think beating these levels doesn't contribute the 100% of a world, so you can try to find n' pass a glitch level or not. Some problems: I had a problem at the very beggining because meat boy moved 1 or 2 seconds after I pressed the buttons of my controller. I thought it has no solution, but playing with the settings I ended up fixing the problem, how? i don't know, but it is fixed (I keep playing with my keyboard cause I got used to it, though). Final grade: 8,8/10 It's a great pioneer indie game, a master piece indeed. If you haven't played it yet, you really should!! The feeling of satisfaction for finishing the game was overwhelming. Now I will take up the challenge of getting all the achievements. I'm sure I'll die, get angry, and cry a lot trying, but if I succeed, it will be the happiest moment of my life, and if I fail, at least I can say I tried. P.D.: I'LL NEVER FORGIVE YOU FOR WHAT YOU DID TO C.H.A.D., MEAT BOY!!! P.D.2: Brownie is a hero without a cape, he will be forever in my heart
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May 2024
Purchased this game 11 years ago, never really got the hang of platforming mechanics after reaching the Hospital/Chapter 2, and especially after unlocking the first Glitch level. Never got further after 5 hours of play. Fast forward to today, started going through my backlog. I have a much better appreciation for this game and learning as much of what this game has to offer. This is after I started speedrunning Pac-Man World 2, playing many more platformer-based games in general, and becoming the Boshy. 17 hours later, I've unlocked about 80% of the game, nearly finished with the Dark World set of levels. This includes recently unlocking The Kid (thanks, Boshy!), finishing "The End" light world, and receiving 70+ bandages. This game gets very challenging, but patience and perseverance, are two of the many things needed to succeed in this game. Each level clear remains just as satisfying as the ones before.
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May 2024
Super Meat Boy is the hardest and yet most chill game I’ve played. Super Meat Boy is seen as ‘traditionally’ difficult, but it’s by far the least frustrating game I’ve played. There are no cheap deaths; the game is open about its obstacles and often gives you plenty of time to navigate them, just don’t panic. But that’s the key: you have to relax. To me, frustration is about not being in control. When we are punished by things which we had no input or say on, we feel helpless and, in turn, our confidence falters. When our confidence drops, we make more mistakes. We blame ourselves, and our self-esteem drops. What turns into an external problem, becomes an internal one - and we feel bad about ourselves and our inadequacies. Super Meat Boy’s gamepad controls are so responsive, Meat Boy so agile, and momentum so quick to adjust that you always feel in control. Even when you make a mistake and miss the perfect opportunity to jump, there’s always a split second where quick thinking and calm nerves can fix the situation. Short stages and instant, unlimited respawns means you never lose more than a few seconds of progress either, and so you’re never really punished for failure nor are your nerves fried from the pressure. Once you’ve cracked the exact timings to a jump, or exact moment to slide down a wall, you’ve completed one of 5 to 10 ‘mini’ challenges in each level, and it’s just a matter of stringing them altogether. Easier said than done, but muscle memory picks up the slack where your brain might usually get tired. And if you do feel like it’s getting too easy, Super Meat Boy has a ‘B-side’ (known as the dark world) to every level which offers a challenging new twist on the original concept. This is most interesting in the first stage of the game, where a basic tutorial can suddenly doubles into a playground for advanced techniques. Placed sneakily within regular levels are special stages which flip the formula, at least visually. These include levels themed around the monochromatic original Gameboy, the NES, or even the Windows blue screen of death. These bonus levels are a breath of fresh air, but can occasionally edge towards the frustrating. Most include limited lives, bringing an unexpected level of punishment for trial and error, and the visual style can make obstacles difficult to discern from the background. Overall, Super Meat Boy is a fast-n-fantastic platformer brimming with charm and personality. The game’s quality rarely slips, and it’s abundance of content can keep you addicted indefinitely. I wholeheartedly recommend, as well as ‘Indie Game: The Movie’ which covers the highs and lows of its development.
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March 2024
For years I saw people raving about this game without understanding why. Now I get it: it has a very sophisticated movement model combined with a surprisingly-gentle learning curve. I feel the same sense of satisfaction from mastering the controls that I feel when I fly a helicopter in DCS. You *need* to play this game with a gamepad like an XBox controller because it depends on the variable-pressure buttons to give you fine-grained control of your jumps.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 19 November 2024 06:21
SteamSpy data 19 December 2024 02:02
Steam price 23 December 2024 12:46
Steam reviews 23 December 2024 02:07
Super Meat Boy
9.3
33,005
1,887
Online players
145
Developer
Team Meat
Release 30 Nov 2010
Platforms