Super Magbot on Steam - User reviews, Price & Information

A precise 2D platformer with a twist. NO JUMPING. Master your magnetic powers to beat each level with speed and skill. Enjoy classic 16-bit gaming vibes, tackle challenging achievements and compete for global leaderboard supremacy along the way.

Super Magbot is a precision platformer, indie and pixel graphics game developed by Astral Pixel and published by Team17.
Released on June 22nd 2021 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Russian and Catalan.

It has received 361 reviews of which 309 were positive and 52 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 9.99€ on Steam, but you can find it for 2.81€ on Instant Gaming.


The Steam community has classified Super Magbot into these genres:

Media & Screenshots

Get an in-depth look at Super Magbot through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit
  • Processor: Intel Core 2 Duo E6750 or AMD Athlon II X2 6400+
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTS 450, 1 GB or AMD Radeon HD 5750, 1 GB

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
This game is awesome in many ways: - Feels completely unique and different to any platformer I've ever played. - Challenging, but totally fair. - Various Obstacles mean you'll never get bored as levels keep evolving. - Fun to complete optional level and optional challenges are also fun and still feel fair. - Controls seemed to be made for keyboard and mouse at first (they probably work well there) but they do fell awesome on a controller as well.
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March 2025
Good platformer. There is no jump, and instead you use your blue and red button to attract or repel the red and blue platforms. Controls well. There are challenge collectibles to collect in the levels as well.
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Sept. 2024
I got this game recommended by steam, I tried the demo and loved it. Then I bought the full game, and loved it as well. I was already quite satisfied with the initial magnet mechanics, which feel very rewarding when you manage to remember which polarity you need to use at each obstacle. The best part is that when you use the wrong one, you get flung in the opposite direction as if the game was personally telling you that you messed up. With vibrant art and soundtrack that keeps you wanting to try one more time. While at times the precision required might feel a bit much, with the addition of extra obstacles (breakable walls, clouds, jump-pads) the gameplay remains engaging and makes the challenge definitely worth it. BUT THEN, I came back to the store page, and I see that this game, having released 3 years ago, ONLY has 150 reviews!!! I understand that it is in the most saturated genre ever, but I genuinely believe it deserves a higher spot among its peers. Give the demo a try and you'll love it!
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Aug. 2024
Another "wish we had a neutral review" games. The game is competent and there are fun levels (quite a few of them), but as you continue in the game it more and more isn't about finding the right strategies and pressing the right buttons, but at angling the directional thing just right + WAY too much controlled falling (that not even Celeste managed right all the time). Like you can have a difference of like 1-3 degrees and you'll fail. There are assist options, but they get an absolute failing mark from me. They absolutely fail in the goal of such options - allowing people with accessibility needs to access the game and get pretty much the same experience and be able to complete the game. There are 3 options - infinite charges, endless air-time, and checkpoints. Importantly none of these properly address reaction-speed, because while it's fine if there's no traps or projectiles in the level, if they are the infinite air-time thing doesn't stop time. It's helpful, but if you don't have the reaction-speed you don't have the reaction-speed. Being able to hang infinitely in air (which is not always a safe spot from projectiles btw) doesn't change the fact I have reaction-speed issues, I need a bit of time to get that in order. Especially as from the 3rd biome onwards there are more sections that are not safe as traps become more common. The checkpoints one helps, but there are levels where one is not available - and if you collect all the collectibles and make it to the final biome - the game decides you don't have any accessibility needs anymore and doesn't give you any checkpoints, in addition to being far worse with reaction speed issues. If there was an invincibility mode to at least let you get past levels where your reaction speed can't handle it, it would be one thing, but you got nothing. And that's not counting MULTIPLE levels where you're on a timer so you can't even use the infinite air time one, because you have to race the level. This is why freezing time would have been a better option. This is one of the worst accessibility modes I've ever seen, because it does almost nothing to address actual accessibility needs. It's mostly just difficulty options and they have such a limited application. I will still give it a positive review, because while I can't finish the game (or at least long since stopped having fun), I did have fun playing the game, especially since I started using the accessibility options. So while they are woefully insufficient, they did help.
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May 2024
This game is probably one of the most imaginative platformers I have ever played. The lack of a jump button takes some getting used to, but I love the fact that you can play it with just your mouse and keyboard. However, nothing is more frustrating than mixing up which mouse button does what in the heat of a good string of jumps. Nevertheless, the music reminds me of old Gameboy Color games, which I love.
Expand the review

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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 April 2025 19:14
SteamSpy data 09 April 2025 08:55
Steam price 13 April 2025 12:25
Steam reviews 13 April 2025 03:54

If you'd like to dive deeper into the details about Super Magbot, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Super Magbot
  • SteamCharts - Analysis of Super Magbot concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Super Magbot compatibility
Super Magbot
8.0
309
52
Online players
2
Developer
Astral Pixel
Publisher
Team17
Release 22 Jun 2021
Platforms
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