Super Bullet Break

Save the world of online multiplayer games from a rogue AI in this deck-building strategy roguelite! Collect more than 160 cute and colourful Bullets as you move through maps based on iconic game genres and defeat enemies in challenging turn-based combat.

Super Bullet Break is a anime, turn-based tactics and card battler game developed by BeXide Inc. and published by PQube.
Released on August 12th 2022 is available on Windows and MacOS in 8 languages: English, Japanese, French, Spanish - Spain, German, Simplified Chinese, Traditional Chinese and Russian.

It has received 361 reviews of which 302 were positive and 59 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 5.99€ on Steam and has a 70% discount.


The Steam community has classified Super Bullet Break into these genres:

Media & Screenshots

Get an in-depth look at Super Bullet Break through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8.1/10 (64-bit)
  • Processor: Core i3-3225/AMD A8-7650K
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 640 or Radeon HD 5770
  • DirectX: Version 11
  • Storage: 8.5 GB available space
  • Additional Notes:
MacOS
  • OS: macOS Catalina
  • Processor: 1.1GHz or 1.2GHz Core M
  • Memory: 8 GB RAM
  • Graphics: Intel HD 5300

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
A fun blend between gacha and roguelite gameplay. The story is about a group of girls debugging different games representing different stages. The characters from the games are bullets, functioning like cards that can then be differentiate with cartridges that grants different benefits. Battles function like a JRPG battle where the enemies have turn indication that tells the player how much action they can take before the enemy acts. Each bullets then have costs which then brings the enemy turns closer. The better the bullet effect, the more it costs etc. Both the bullets and the cartridges are obtained through RNG, making each run different. Characters from each games also tend to have effect that complements each other. So different type of decks are viable and open to use. Great game. Highly recommended on sale. The content is too small for the full price.
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June 2024
A deckbuilder with a terrible UI and mediocre balancing, that makes up for it with a lot of original ideas. I can't agree with people saying the game's too hard, or you need to get specific stuff for winning. I lost only a couple runs going through all stages of the game, and that was before I actually understood how it works. It seems a lot of people just tried to play SBB fishing for overpowered synergies and removing cards every chance they got, which I can confidently say is the opposite of what you should do. While it's true for every deckbuilder I know, it's especially important to work with what you've got. Play the hand you're dealt, not the one you wish you were dealt. Dismissing everything that isn't a perfect fit for the crazy build you have in mind is almost a guaranteed loss in this game, as crazy synergies are really, really rare (and never needed). Also, don't be thrown off by fights. You may sometimes take an awful lot of damage, especially if you compare it to Slay the Spire and some of its clones, but it's also very easy to heal back up and avoid fights if needed, so they're definitely good to take (especially considering all other options to get stronger are way less reliable). One very interesting thing about SBB is that your deck can contain up to 30 cards, and once you reach that point, you can freely replace cards as you get offered new ones. It's unusual, and really cool, as picking a new card is almost always a good thing, and you can see your deck evolve and gradually become stronger without ever feeling bad about being offered mediocre ones. That being said, it also makes the game a bit too easy to my taste (especially considering there's no extra difficulty levels as in most similar games). On the negative side, the way scouting and cartridges are handled is super clunky, and I'm actually confused as to how the devs could even consider designing them that way. Scouting is one of the two main ways to acquire new cards. It's an option you have in shops, that lets you choose two traits (all cards have a unique set of traits) from a selection of six, and will reward you with a random card that has one of these traits. This is where things get ugly. There's probably over 50 different traits, and nobody who values their time is going to remember precisely which cards are "egotistical", "cheery", "earnest", "2nd-year students", or "story enthusiasts", to name only a few. This basically screams "leave the game and go study a guide for twenty minutes, or feel bad for committing to an uneducated decision". I've got a lot of opinions on that, but there's probably no need to elaborate. And cartridges (every card in your deck has one, and they add extra effects on top of the card-specific ones) are a really fun mechanic! But the only way to get cool ones are for them to already be attached to a card drop, or to use the swap option at rest sites, that lets you replace one of your cards' cartridge with a random one. This, too, is handled poorly, as you can get literally any cartridge, and most of them are buffs to cards with a specific trait, which you often don't even have one of in your deck. So if avoiding fighting (and the rewards that come with it) to save health and do that at rest sites instead of healing has a very high chance of being useless, that makes ignoring it the only sensible decision. So basically, there's no strategy on the map screen. Just take as many fights as you can, and that's it, always. That's not too bad though, as the combat itself is actually very stimulating and never dull. Apart from that, what makes me say the game has a terrible UI is the amount of steps required to get information at most times. The biggest offender is the combat screen, that displays only your cards' generic effects, leaving all the active cartridge effects for you to remember. Now about the cards themselves, they're unevenly inspired. There's enough useful cards that you can always have something interesting going on, and some mechanics are genuinely fun to use. On the other hand, some factions are poorly fleshed out compared to others, and some synergies are very clearly superior, as opposed to more strongly-built deckbuilders where you can usually expect any card to occasionally get to shine. Finally, I don't have much to say about enemies. Not too good, not too bad. Generic RPG stuff, I guess. In conclusion, I'd say SBB is clearly not the most mechanically refined game out there, but it's quite an original take on the genre. It will be entertaining until you start to see its limits, and is probably a decent pass-time if you enjoy deckbuilders and/or the anime artstyle.
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April 2024
I really like this "card" game! I agree with other users that at the very beginning, the game is super RNG heavy. That's kinda like any other rogue-like deck-builder, though. Once you unlock a ton of the "bullets" (girls) and cartridge (which are basically like relics attached to your bullets/girls), the game will get super easy. I win 9 out of 10 games now, and I'm still working on unlocking cartridges. Even with decks that seem chaotic and random and I wanted to give up at times, I actually managed to pull through and win the entire campaign. There are tons of strategies you can use and even stack together, such as using shield or armor combos, damage combos, dodge attack cards, revival items and cartridges that PROPERLY stack, poison cards, draw more cards, et cetra. The "gacha" part is the bullets/girls in the store, which uses pure in-game currency. If you don't memorize or absorb knowledge of what keywords match to each bullet/girl, then yes, you will have a very bad time if you don't bother learning the game. You do unlock guides that tell stats about the bullets/girls and all the cartridges, so you can plan ahead, although will the RNG accept? Eh, most likely when you have nearly everything unlocked. You can make nearly any bullet card decks work together. The music is a lot better than I expected from a gacha game. The boss soundtracks were pretty great to listen to. Link of one of the boss themes: https://youtu.be/81Lbpe-fzrY?si=k4G6HE-v85b1U8Sd The weakest point of this game was trying to understand the English. While it may appear to be properly translated, a lot of the mechanics don't exactly match up to the descriptions. For example, there is a cartridge that says "lose shield of 20 instead of all." No, this means you still START every turn with 20 shield if you have more than 20. I tested having a shield of 210, which was cut to 20 on the next turn. If you can forgive descriptions and improper English translations, a grind like in any other game to unlock the easy parts of the game, a cheery soundtrack, and you like cute girls and "fast food instead of fine dining every night" rogue-like deck-builders, then you will like this game.
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March 2024
A ex-player of Bullet Break mobile gatcha before it shutdown here. Quite like this game, it main gameplay rely on RNG and replaybility. If kinda intrested, may buy it during sales. Story: Straight to point. Quite lot of long text form to read, got provided skip option. Gameplay: Turn base RPG. All map is literally same. Art: Cute
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Feb. 2024
While the first few hours are difficult, imo it's one of the best single player card games in the recent years. It's a roguelite about building a deck with what you've been given, and lots or tactics rely of you making do with it. What I really like is that the game is always fair, your starting deck never gets better. But eventually your own knowledge of the game will allow you to build better and better decks. Each chapter makes you start with a different starting deck with stronger synergies towards different things, changing the overall strategy you'll have to take towards finishing the chapter. Easily recommended to card games enjoyers.
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Last Updates

Steam data 15 November 2024 12:12
SteamSpy data 22 December 2024 15:18
Steam price 23 December 2024 12:23
Steam reviews 21 December 2024 19:59
Super Bullet Break
7.8
302
59
Online players
2
Developer
BeXide Inc.
Publisher
PQube
Release 12 Aug 2022
Platforms
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