SunnySide on Steam - User reviews, Price & Information

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Find harmony in the Japanese countryside as you help Sparky uncover lost memories in this modern take on the farming and life simulator. Build a thriving homestead, cultivate new relationships, and chase your own happiness in SunnySide.

SunnySide is a exploration, casual and jrpg game developed by Aftabi Games and published by Merge Games and Maximum Entertainment.
Released on June 14th 2024 is available only on Windows in 5 languages: English, French, German, Spanish - Spain and Japanese.

It has received 1,081 reviews of which 732 were positive and 349 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 14.99€ on Steam with a 50% discount, but you can find it for 8.06€ on Instant Gaming.


The Steam community has classified SunnySide into these genres:

Media & Screenshots

Get an in-depth look at SunnySide through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: OS: Windows 10
  • Processor: Intel Core i5-2300 / AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce® Gtx 1660 Super / AMD Radeon RX 590
  • DirectX: Version 11

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
This game has so much to offer. It certainly has its bugs and issues, but if you're willing to look past that and wait for the dev team to update with fixes, it really is worth it. There's so much to unlock and do. The art and music are fantastic. The dev team loves this game and I hope they can continue loving it.
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Nov. 2024
After being stuck in a bit of a gaming runt, this has pulled me out nicely! very cosy but enough storyline to keep it interesting! only frustration is that it does that thing where you have to go to sleep to save :(
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Sept. 2024
While the game does have a few issues, a glitch or a bug here or there, it is overall great. It has everything I look for in this type of game (farming, dating/socializing, battling, fishing, etc), except for marriage. You CAN date people though. From what I read, they focused on giving us more date locations and activities than marriage and figuring out how to include after marriage things. The game does have a demo. If you are hesitant about the game any little bit, I recommend playing the demo! It will allow you to see if the game is a good fit for you. Don't be discouraged by the fast energy drain on the first day! Eating is important in the game and energy isn't as bad as you first might think. If I had given into that, I wouldn't be playing this amazing game now. The demo save does transfer if you buy the full game! So you don't have to lose progress. One thing I am looking forward to is having multiple pets. There is even an achievement for rescuing 50 pets! No game of this type before has allowed me to do that. Usually you're only able to have two pets at most, which is funny considering in these type of games we have a whole farm for animals to run around on. The fighting isn't as bad as I have read. I thought I was going to hate it, but so far I can handle it. It does have a learning curve, but as long as you can learn it, it isn't horrible. Typically, I hate turn based fighting to the point I avoid games with it, but this one isn't bad so far. Focusing on what each thing does will help, such as if it is single target or multi target. It'll also tell you if the thing is weak, will resist, or neither to the element you're trying to use. The biggest draw back I have found personally is the wiki. It is still in progress and they are working on it, but it does make some aspects harder. If I don't understand something and the in game description isn't helpful, I usually try to look it up before I commit to it so I don't waste time, but that's been hard to do with the state of the wiki. I do recommend joining the discord. They have FAQ, you can report bugs/glitches, and can always ask someone in chat about something. IF YOU FIND YOURSELF FALLING THROUGH THE MAP, DON'T FORGET THEIR RETURN TO LAST SLEEPING PLACE ON THE PAUSE MENU. It is a life saver. The last thing I'll leave with is the price. I think it is reasonably priced. I have spent 20 hours in the game so far (more if you count the demo) and I'm not out of the spring season yet. I did increase my days to 36 minutes. The days start out at 18, but I doubled the length so I had more time in a day to do something. It's enough to feel accomplished without being rushed, but also not too long since you have to go to sleep to save your game. Once I hit 30 hours, which I'm sure I'll do before the summer season ends, I'll have paid a $1 an hour for entertainment.
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Aug. 2024
All the negative reviews are valid since the game isn’t well-programmed and still lacks polish. To be completely honest, it should be marked as "Early Access." The developers are actively working on the game and seem really lovely, so I still recommend it for many reasons. As long as you can accept the "work in progress" status, this game promises to be unique and fun. It feels like a Persona game meets a farming sim, and I love everything about that. The characters seem interesting. I haven't played for long yet, but I've fallen in love with it and choose to believe in the future of this game. As soon as I feel this game is ready for me to dive in and grind, I'll be back to update my review.
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July 2024
I'm really enjoying this game so far. I'd normally wait longer to write a review, but I had a lot of thoughts on this one and I already like it. I wrote a GDD for an urban life sim game before, and honestly, playing this again really made me want to revisit that concept. This is an independent studio, and what I would guess is a smaller team tackling a huge game, so to even get this sort of game out there is a miracle. So yes, short version: really fun, probably my favorite farming sim game by a long shot for the aesthetic, focus on characters, and options. Besides the obvious comparisons to the farming sim genre that Harvest Moon spearheaded until Stardew Valley appeared, I read that this team referenced Persona as a reference for that (the loading acorn is already a dead giveaway). And honestly, that really grabbed my attention - Persona social links are a fantastic goal to aim for. I've only just gotten started with interacting with a lot of the residents and I can already see the influences. Honestly, one of my favorite parts of the game is just biking around the city and town itself. The attention to music in these scenarios is also nice, and very Persona-ish. I may revisit this to add more, but I'm already charmed. It's got his rough edges as one would expect, larger studios with a massive QA team would still miss a lot of things in a game with this many moving parts, but it delivers what it promised and I'm having fun. And that's all I'd really ask for. For more specific points, here are some notes I mentally made while playing. They aren't really organized: * The loading acorn is correct from what I can tell - you should take your time. I have a habit of "getting myself squared away" first in any game I play, and that's just not really the way to approach this. * This game uses the classic Harvest Moon/Stardew Valley format of a running constant timer. I get it, though honestly I'd have preferred a time-slot system, or at least an ability to increase day length further. But again, that's just me, and the game doesn't (seem?) to have a time limit. I guess I'll see! * I'm just getting started into the characters, and one thing I think the game might have benefited from is the ability to examine various things. It may have been a good way to add some character building moments when in other people's houses for example, outside of the visual information. * The post-hangout Comment/Gift/Help system is an interesting choice. Personally, I think it might have been nice to do a necessary comment multiple choice where they were received differently, and then after that an option to gift or help. Otherwise technically speaking, the comment NPCs are a lot easier to friend up. But this may be intentional, and that's fine, and that is just my opinion. Though I kind of wish the "helps" looked at your current abilities. Ryan gave me 21 days to get him a Reuben sandwich in one of the first hangouts, and apparently I need to be a master chef to craft it because I still can't learn that recipe. * The cooking was a bit frustrating at first for me, and I might not have been the only one. But that's on me for trying to experiment. While you can, I definitely wouldn't, it seems(?) that even if you have the correct ingredients it may prevent you from doing it. Furthermore, I do wish some of the tools were a bit more broad - I can cook a steak in a cast iron pan, but not a chicken thigh? That said, when you DO get past the barriers, it's a neat system and has some nice aesthetic/sim-detail touches. Someone had fun with the rice cooker for sure. * I've seen complaints that the NPCs aren't, using the common parlance, "playersexual." This is clearly in subjective territory, but I'm honestly fine with either approach. The truth is that yes, you are going to annoy or even alienate certain players that way because they had an NPC in mind and they realize they aren't going to be able to romance them with the character they want to play. But also, an NPC's preferences can be a defining character point for them. They are characters, realized individuals. It can help reinforce that. Adding their sexuality/preferences to their social media bio (even in a directly in-character way) might not have hurt. But maybe that would have worked better if the phone had a separate dating app that all the SunnySide romance-able characters were on that you could view their info that way. Not sure. * I saw some threads about marriage/children, but I am very glad this game doesn't consider those as end-game. They aren't for a lot of people in real life, especially with the outdated and archaic baggage still attached to even a modern concept of marriage. I think those would be nice options for people who want them for their character, but that's like a huge content update. * The battle system is pretty interesting. First and foremost, I appreciate it's turn-based RPG style, I much prefer that over the hack-and-slash systems. It's got some nice uniqueness and style in it, but I don't really think it works as a "deck builder." The main purpose of a deck builder is to tailor your approach, your strategy. And that is often used with a max hand/draw amount and a larger set of cards to pull (Potionomics is a good example). Since the ofuda are consumed on use (even on upgrading it just "reduces the chance of being consumed", it doesn't eliminate it), it doesn't really work like that. You're going to find yourself auto-inserting them like bullets, and you can't strategize every fight. It's a shame - I get why they did it, mechanically - it's a resource, so if its infinite, it doesn't need to be replenished. That said, if nothing else, if I wish they used charges or a different energy mechanic. Like I'd rather need "fire energy" to charge my fire deck elements or something. That way I could build a specific type of deck. But realistically, I can't stop every fight to re-adjust my deck, so I just throw in whatever I got. * The ability to re-home or rename animals would be really nice. I have two chickens named Winston because I made a mistake. * I would have liked manual saving. Given that an average day is supposed to be 18 minutes and you can save at any time by ending the day, I get it. The days-that-don't-end are not to be used to do massive amounts of things so progress lost is sort of on the player at that point. Might be just me, I'm someone who saves after doing one interaction in a menu. * Wow, having had the misfortune of living in a small town for longer than I'd like, those store hours are brutally accurate. Everything is closed all the time. Realisitc and logical in the game world since most of these businesses are run by 1-2 people. * This game isn't voiced for obvious reasons - huge amounts of dialogue, smaller studio, the cost would be astronomical. That said, a nice update might be to add non-specific verbal cues like Sparky has when talking to them. "Hmms," or a one-note sad/happy/angry noise. Just a bit of flair, the writing is most important though. * The Skill system was a nice surprise! Part of me wishes I had an app for it, but it'd be nearly useless after maxing, so I understand. * Lots of great character designs and a huge cast. Their personalities really shine through too, love that. * Technical Note: I think there is a memory leak at the writing of this review, which is totally unsurprising given the size of it. You may want to restart if you are doing a long play session after a new day save. The map will slow to a crawl and the graphics will have a tough time loading in. * Funny Side Note: I appreciated the lighthearted burn on watering cans and old-style farming. I mean I get it, it's for the mechanics sometimes, but if you look at it realistically it's pretty funny in sim games with modern tech they ignore it to make those mechanics work.
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Frequently Asked Questions

SunnySide is currently priced at 14.99€ on Steam.

SunnySide is currently available at a 50% discount. You can purchase it for 14.99€ on Steam.

SunnySide received 732 positive votes out of a total of 1,081 achieving a rating of 6.56.
😐

SunnySide was developed by Aftabi Games and published by Merge Games and Maximum Entertainment.

SunnySide is playable and fully supported on Windows.

SunnySide is not playable on MacOS.

SunnySide is not playable on Linux.

SunnySide is a single-player game.

SunnySide does not currently offer any DLC.

SunnySide does not support mods via Steam Workshop.

SunnySide does not support Steam Remote Play.

SunnySide is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for SunnySide.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 June 2025 04:10
SteamSpy data 29 June 2025 16:36
Steam price 03 July 2025 04:48
Steam reviews 01 July 2025 23:48

If you'd like to dive deeper into the details about SunnySide, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SunnySide
  • SteamCharts - Analysis of SunnySide concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SunnySide compatibility
SunnySide
6.6
732
349
Game modes
Features
Online players
10
Developer
Aftabi Games
Publisher
Merge Games, Maximum Entertainment
Release 14 Jun 2024
Platforms
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