Sunkenland

Get ready for a Waterworld-themed survival game with modular base building, sunken city scavenging, crafting, base defense, and invasions of NPC clans for resources and territory. Ready for the water apocalypse?

Sunkenland is a early access, open world survival craft and survival game developed and published by Vector3 Studio.
Released on August 25th 2023 is available only on Windows in 9 languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Korean, Russian and Turkish.

It has received 20,595 reviews of which 16,845 were positive and 3,750 were negative resulting in a rating of 8.0 out of 10. šŸ˜Ž

The game is currently priced at 19.50ā‚¬ on Steam.


The Steam community has classified Sunkenland into these genres:

Media & Screenshots

Get an in-depth look at Sunkenland through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Dual-Core 2.4 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 8800GT

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
I really hope they make a massive change, cause as is, its got a very great mechanic turned sad. example=You travel across the map, with ur brand new oxygen tank, excited as hell to explore that promising ruins filled with loot, ur underwater 30 seconds and now ur oxygen tank is empty, congratulations your tank is now useless and u must travel all the way back home to fill it up and get another 30 seconds...... BRUH what oxygen tank was this based off of, cause i dont know any that last 30 seconds, thats not even enough time to scavange 4 cars. Thats my only complaint tbh
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Aug. 2024
It's a decent game right now, and has potential to be way better, but it currently feels very clunky and awkward. For some reason people seem to think you aren't aloud to judge an early access game for feeling.... early access. How do you think they improve it? - You need a tool to pickup a teddy bear, and this summarizes a lot of the mechanics. They don't feel quite fluid yet, and there feels like a disconnect between you and the environment. | - Most of the buildings underwater dont have interiors, that is just lazy. It's really disappointing that I can't explore flooded apartments when I spent 20 minutes heading towards them. - Why does my house cost an entire forest and an axe cost an entire tree? Wood is way too scarce. - Building is way too grid-based, foundations are way too high off the ground, and your structures can't mingle with the environment at all. They look out of place. There should be a grid mode, and a free-place mode. What if I want a half-roof sticking out of a side of a cliff with a little couch as a nice chill spot while it rains? Too damn bad. Extremely limiting. (Props can be placed in a free-place mode. Building pieces should work the same) - The enemies just... aren't fun. I don't know how else to elaborate on that. They spawn way too quickly and in impossible places, they'll just appear behind you from a corner out of thin air. - Dying at night with a random spawn will send you straight into the ocean, where you will likely die again by instantly starting to freeze to death. - Scuba gear should only activate below a certain depth. It's a little annoying losing part of a tank because you dunked your head for half a second. I think eventually, if the developer continues to work, I can change my review. It's not a bad game by any means, I just don't recommend spending money in it's current state.
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May 2024
A goog bit of fun for a while. The game is somewhat unrefined and has still a long way to go, but potential is there. Pros: -Exploring the map is actually quite fun, the underwater areas are pretty well designed. -Base building is pretty good and you can do all sorts of cool stuff -I like grindy game, and Sunkenland has some grinding but not as much that it would be intolerable to anyone. -Unlocking stuff is done in a OK fun way, finding blueprints on locations. -Trading in a barter way fits the theme, even if it can be a bit weird at times. Cons: -Combat is absolutely awful in every way possible, enemies shoot trough covers, if enemies are even near some cover you canĀ“t kill them because invisible walls eat your bullets, AI is super anoying: enemies just run spradic and "aimbot" you while making them almost impossible to hit. Base raids are also just a pain in the butt rather than a cool mechanic they could be. -Has no real endgame, when you get all the blueprints, thatĀ“s pretty much it. You can still raid enemy bases and keep building your base, but thatĀ“s it. I hope that the devs will keep on working on this one, like i said the potential is there. And even in itĀ“s current state the 15-20ā‚¬ this game goes for i think itĀ“s still worth it.
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April 2024
Purchasing Guide Edited For 2.5 Overview The idea behind this game is that you are dropped into a world covered in water and spotted with islands. These islands are occupied by clans that differ in difficulty. Your goal is to scavenge and re-purpose items found in underwater cities, mansions, factories, and other POI's. With those items you need to build defences to protect all of your belongings from attacks mounted by the clans - matching your current progress with the difficulty of these attackers. Your main way of gathering materials is under water ruins and raiding clan islands. Along the way you always want to update your technology to be prepared for higher tier production. The Good - Studio has regular updates and community interaction. The game gets better every update (some updates create bugs but they are always being fixed). - GREAT pacing in the way in which you progress preserves the fun and adventure as you build your armoury. - Freedom of placing objects around the world or your base. This allows you to set up custom peeks and find different uses for items that fit your needs. - Hours of fun. Once you are in and get going, you will not want to take a break for at LEAST 3-ish hours. - Amazing concept. This game is literally Rust meets The Forest meets 7 Days to Die. Although I find this game less repetitive than 7 Days to Die. - Fun vehicles and fun to follow guided POI's - THE SOUND OF GATHERING SCRAP IS SO SATISFYING - Raids are a nice break from gathering materials and taking over other islands. - Multiplayer is the most fun way to play the game but it doesn't come at the cost of singleplayer. - Since I have bought the game there has been two updates already. - great community. - CONSTANT island updates making the islands cooler and better suited for attacks. The Bad - Sound design is AWFUL in many cases especially when recycling old gun parts. - Enemy hit-boxes and movement is so wacky and fast that it is sometimes hard to hit anything with the crossbow or guns. - Guns are almost well balanced. Some issues happen late game that turn the game into some sort of an ammo factory unless you use exclusively sniper rifles which is boring. - The way the environment looks on islands is just poor. It's like someone just painted blobs all around and called it "a mountain". - Needs more customisation options for game settings - although what it has is pretty good for now. - Needs variation in how you can play the game. Progression is linear but the trader almost always has the same stuff. This stuff is useless in the beginning, and not worth it in the end as you have to make multiple boxes to store just valuables. Trading is awful. - Needs better animations (I understand it is early access and I know they will fix it. Just saying the current state of the game). - Kind of pricey for this EARLY of early access. I mean $20 is in no way bad, but other established and finished games show this price-point when sales are on 4-6 times a year. - Inventory UI is very annoying. You cannot drag items out of a chest, you have to first drag it to your inventory and then in your inventory drag it to a specific drop icon. Also no shift or ctrl clicking into boxes or out. Overall 8.8/10 as it stands. Will be coming back again and again.
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March 2024
100 or so hours... honest review here from a middle aged dude. Basics: Obviously a nifty "waterworld" post-apocalypse borderland survival type game. The graphics are decent though I generally care more about gameplay than graphics. Its not large or procedure generated but decent sized and there are a bunch of above and submerged points of interest with nothing more than mostly barren seafloor between them. As it stands right now you can build structures/bases in open ocean, certain shallow areas and at some limited points of interests but not many. You can battle to take down enemy strongholds, loot materials and gear, mine/craft, grow foods and crops, hunt typical of most survival games. There is a recently added basic main quest and one trader NPC. Ive only played solo so cant speak to multiplayer but the gameplay is likely the same no matter how many people. Pro's: The base building system is decent and you can create a neat rusty waterworld-type fortress with all sorts of decor, interesting crafting stations, lights, furniture, gardens, defensive structures and you can defend it from raids. Foraging and diving for materials is fun and the points of interests are really varied and very cool. The armor/weapons/crafting station progression is pretty good and not a huge grind ( and I like grinding). Exploring the world on boats and swimming is gratifying. Cons: Well this game still need a lot of work and feels half baked. There are lots of bugs, the sounds are poorly implemented and at sometimes annoying and the sound levels of things are all off. For example guns are quiet but the table saw at your base will split your ears. The boats are bugged so they pull left and the best boat you can make is bugged so it flies all over the place when you exit it. Lots of other clipping issues etc... The worst part, as many have stated, is the enemy AI. They just dont seem realistic and are very predictable in how they behave. At night they are basically invisible, which is fine, but they have no problem seeing you and targeting you. This forces you to light up your surrounding area with many torches and lights just to be able to target them or you just sit in your base and wait till sunrise when you can see them. Fighting them in the open you will just see blackness while they pelt you with bullets. During the day they are pretty easy to kill and dont seem like much of a challenge. The enemies have unlimited ammo.. but you dont, which isnt very realistic. Second worst is the gun crafting system.. with the main flaw being once you make a weapon or a gun ( which in some cases requires a lot of work and materials) you cant upgrade it or modify it when you get better parts and so you just have to make an entirely new gun which is frustrating to say the least. Third worst is the ammo crafting as there are very limited places to get one ammo ingredient and it has the slowest re-spawn in the game which is really annoying. Lastly, the quest line, though clearly in development, really sucks and you really have no idea why you are doing the quest and at the end there is no closure or reward, sadly. It's anti-climatic to say the least and feels like it was written by a 10-year old kid. The underwater world seems a little devoid of life, save for a few sharks ( like maybe 1 o 2 at each POI) which can swim through walls and bite you, but none of which are particularly dangerous once you get spear. No spear gun, no underwater monsters, no rare gear, no NPC's or special enemies or bosses, no weather, no diseases or maladies except radiation at one place but thats easy to cure with an item. Summary, it's a fun romp and with some polish, more quests, more content, it would make for a better game. I mean for $20 I got Valheim.. which is absolutely incredible and one of the yardsticks by which I would measure survival games. This one ... fun but ... not so great.
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Last Updates

Steam data 23 November 2024 11:05
SteamSpy data 21 January 2025 21:54
Steam price 22 January 2025 20:48
Steam reviews 21 January 2025 03:59
Sunkenland
8.0
16,845
3,750
Online players
1,583
Developer
Vector3 Studio
Publisher
Vector3 Studio
Release 25 Aug 2023
Platforms
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