Sunkenland

Get ready for a Waterworld-themed survival game with modular base building, sunken city scavenging, crafting, base defense, and invasions of NPC clans for resources and territory. Ready for the water apocalypse?

Sunkenland is a early access, open world survival craft and survival game developed and published by Vector3 Studio.
Released on August 25th 2023 is available only on Windows in 9 languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Korean, Russian and Turkish.

It has received 20,177 reviews of which 16,527 were positive and 3,650 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 14.62€ on Steam and has a 25% discount.


The Steam community has classified Sunkenland into these genres:

Media & Screenshots

Get an in-depth look at Sunkenland through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Dual-Core 2.4 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 8800GT

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
I really hope they make a massive change, cause as is, its got a very great mechanic turned sad. example=You travel across the map, with ur brand new oxygen tank, excited as hell to explore that promising ruins filled with loot, ur underwater 30 seconds and now ur oxygen tank is empty, congratulations your tank is now useless and u must travel all the way back home to fill it up and get another 30 seconds...... BRUH what oxygen tank was this based off of, cause i dont know any that last 30 seconds, thats not even enough time to scavange 4 cars. Thats my only complaint tbh
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Aug. 2024
It's a decent game right now, and has potential to be way better, but it currently feels very clunky and awkward. For some reason people seem to think you aren't aloud to judge an early access game for feeling.... early access. How do you think they improve it? - You need a tool to pickup a teddy bear, and this summarizes a lot of the mechanics. They don't feel quite fluid yet, and there feels like a disconnect between you and the environment. | - Most of the buildings underwater dont have interiors, that is just lazy. It's really disappointing that I can't explore flooded apartments when I spent 20 minutes heading towards them. - Why does my house cost an entire forest and an axe cost an entire tree? Wood is way too scarce. - Building is way too grid-based, foundations are way too high off the ground, and your structures can't mingle with the environment at all. They look out of place. There should be a grid mode, and a free-place mode. What if I want a half-roof sticking out of a side of a cliff with a little couch as a nice chill spot while it rains? Too damn bad. Extremely limiting. (Props can be placed in a free-place mode. Building pieces should work the same) - The enemies just... aren't fun. I don't know how else to elaborate on that. They spawn way too quickly and in impossible places, they'll just appear behind you from a corner out of thin air. - Dying at night with a random spawn will send you straight into the ocean, where you will likely die again by instantly starting to freeze to death. - Scuba gear should only activate below a certain depth. It's a little annoying losing part of a tank because you dunked your head for half a second. I think eventually, if the developer continues to work, I can change my review. It's not a bad game by any means, I just don't recommend spending money in it's current state.
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May 2024
A goog bit of fun for a while. The game is somewhat unrefined and has still a long way to go, but potential is there. Pros: -Exploring the map is actually quite fun, the underwater areas are pretty well designed. -Base building is pretty good and you can do all sorts of cool stuff -I like grindy game, and Sunkenland has some grinding but not as much that it would be intolerable to anyone. -Unlocking stuff is done in a OK fun way, finding blueprints on locations. -Trading in a barter way fits the theme, even if it can be a bit weird at times. Cons: -Combat is absolutely awful in every way possible, enemies shoot trough covers, if enemies are even near some cover you can´t kill them because invisible walls eat your bullets, AI is super anoying: enemies just run spradic and "aimbot" you while making them almost impossible to hit. Base raids are also just a pain in the butt rather than a cool mechanic they could be. -Has no real endgame, when you get all the blueprints, that´s pretty much it. You can still raid enemy bases and keep building your base, but that´s it. I hope that the devs will keep on working on this one, like i said the potential is there. And even in it´s current state the 15-20€ this game goes for i think it´s still worth it.
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March 2024
100 or so hours... honest review here from a middle aged dude. Basics: Obviously a nifty "waterworld" post-apocalypse borderland survival type game. The graphics are decent though I generally care more about gameplay than graphics. Its not large or procedure generated but decent sized and there are a bunch of above and submerged points of interest with nothing more than mostly barren seafloor between them. As it stands right now you can build structures/bases in open ocean, certain shallow areas and at some limited points of interests but not many. You can battle to take down enemy strongholds, loot materials and gear, mine/craft, grow foods and crops, hunt typical of most survival games. There is a recently added basic main quest and one trader NPC. Ive only played solo so cant speak to multiplayer but the gameplay is likely the same no matter how many people. Pro's: The base building system is decent and you can create a neat rusty waterworld-type fortress with all sorts of decor, interesting crafting stations, lights, furniture, gardens, defensive structures and you can defend it from raids. Foraging and diving for materials is fun and the points of interests are really varied and very cool. The armor/weapons/crafting station progression is pretty good and not a huge grind ( and I like grinding). Exploring the world on boats and swimming is gratifying. Cons: Well this game still need a lot of work and feels half baked. There are lots of bugs, the sounds are poorly implemented and at sometimes annoying and the sound levels of things are all off. For example guns are quiet but the table saw at your base will split your ears. The boats are bugged so they pull left and the best boat you can make is bugged so it flies all over the place when you exit it. Lots of other clipping issues etc... The worst part, as many have stated, is the enemy AI. They just dont seem realistic and are very predictable in how they behave. At night they are basically invisible, which is fine, but they have no problem seeing you and targeting you. This forces you to light up your surrounding area with many torches and lights just to be able to target them or you just sit in your base and wait till sunrise when you can see them. Fighting them in the open you will just see blackness while they pelt you with bullets. During the day they are pretty easy to kill and dont seem like much of a challenge. The enemies have unlimited ammo.. but you dont, which isnt very realistic. Second worst is the gun crafting system.. with the main flaw being once you make a weapon or a gun ( which in some cases requires a lot of work and materials) you cant upgrade it or modify it when you get better parts and so you just have to make an entirely new gun which is frustrating to say the least. Third worst is the ammo crafting as there are very limited places to get one ammo ingredient and it has the slowest re-spawn in the game which is really annoying. Lastly, the quest line, though clearly in development, really sucks and you really have no idea why you are doing the quest and at the end there is no closure or reward, sadly. It's anti-climatic to say the least and feels like it was written by a 10-year old kid. The underwater world seems a little devoid of life, save for a few sharks ( like maybe 1 o 2 at each POI) which can swim through walls and bite you, but none of which are particularly dangerous once you get spear. No spear gun, no underwater monsters, no rare gear, no NPC's or special enemies or bosses, no weather, no diseases or maladies except radiation at one place but thats easy to cure with an item. Summary, it's a fun romp and with some polish, more quests, more content, it would make for a better game. I mean for $20 I got Valheim.. which is absolutely incredible and one of the yardsticks by which I would measure survival games. This one ... fun but ... not so great.
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Dec. 2023
Great game, only downside the playtime is low. After approximately 10 hours you have everything and the game isn't a challenge anymore. No real replay ability at the time. Looking forward to future updates to fix this issue!
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Last Updates

Steam data 23 November 2024 11:05
SteamSpy data 19 December 2024 20:14
Steam price 23 December 2024 12:48
Steam reviews 23 December 2024 11:55
Sunkenland
8.0
16,527
3,650
Online players
1,745
Developer
Vector3 Studio
Publisher
Vector3 Studio
Release 25 Aug 2023
Platforms