Sundered®: Eldritch Edition on Steam - User reviews, Price & Information

Sundered is a chaotic hand­-drawn metroidvania where you resist or embrace ancient eldritch powers, a challenging and unique take on a classic genre from the creators of Jotun, now with local co-op!

Sundered®: Eldritch Edition is a roguevania, metroidvania and lovecraftian game developed and published by Thunder Lotus Games.
Released on July 28th 2017 is available on Windows, MacOS and Linux in 12 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean and Traditional Chinese.

It has received 4,917 reviews of which 4,044 were positive and 873 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Sundered®: Eldritch Edition into these genres:

Media & Screenshots

Get an in-depth look at Sundered®: Eldritch Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Microsoft® Windows® 7 (64-bit)
  • Processor: 1.8 GHz Processor
  • Memory: 4 GB RAM
  • Graphics: DirectX 10-compatible graphics card with at least 256MB of video memory
  • DirectX: Version 10
  • Storage: 3 GB available space
MacOS
  • OS: OS X Yosemite
  • Processor: 2.4 GHz Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: Intel Iris 1536
  • Storage: 3 GB available space
Linux
  • OS: Ubuntu 14.04
  • Processor: 1.8 GHz Dual-Core
  • Memory: 4 GB RAM
  • Graphics: DirectX 10-compatible graphics card with at least 256MB of video memory
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
TL;DR: It's mid. I'm not disappointed I played it and/or spent money on it, but wait for it to go on sale, and don't expect Hollow Knight or Nine Sols. The story is forgetable, combat is mash-tastic, but the skill tree/perks and boss fights make for a decent experience. Full review: Overall, I'd say this is mid. It's art style is good, the skill tree is fun, and the perks you get are random, so you have to adjust your playstyle for what you have... until you have most or all of them, and you use one of a few combos that synergize together. The horizontal movement is very fluid and fun, but vertical is just... sigh. Platforms are usually just at the top of your jump so you default to upslashing all the time to make sure you make the jump. Movement gets better as you gain more abilities, but vertical movement is annoying pretty much everywhere there's not a bunch of walls to wall jump from. Combat if fun at first because of the fluidity of movement, but after a while it gets stale. I hate horde mechanics and that's what this relies on. The first times you make it through a horde, it's great. They are tough especially early on, but eventually they don't pose a threat and you want to explore, then a horde shows up... then another horde shows up... then another horde shows up... then another horde shows up. Some hordes are literally never-ending. It mostly boils down to mash attack and periodically hit dodge or your "finisher." The Boss fights are really good though; they are actually unique, epic fights with a good sense of satisfaction when you complete them. The story is meh. I played through it twice and it's just not gripping in the way Nine Sols or Hollow Knight are. You're in the desert for some reason, get pulled into some other dimension or other. If there's a reason you're in the desert, I didn't retain it after watching the start of the game twice, but I could almost novelize the Hollow Knight or Nine Sols story and lore. Evil thing says they'll help you escape. You collect elder crystals along the way and you can choose to "embrace" (evil) or "resist" (good). As with most binary choice endings, they end up pretty meh. They are significant playwise though as embracing enhances your core abilities, where resisting leaves your core abilities alone, but gives you other benefits instead. It's not a bad game, but it's a "wait for a sale" and only if you've already played the much better metroidvanias like Hollow Knight and Nine Sols kind of a game.
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Jan. 2025
I absolutely LOVED this game - I have nothing but good feelings towards it. Its one of those satasfying platformers that really scratched the itch for me on all levels. The bosses were incredibly fun to fight and look at - its all so beautifully drawn and the animations, movement, combat - everything feels so smooth. You feel powerful, but it isn't easy. I feel like the scaling, perks, it feels well balanced between challenging and fun. Making some places a struggle where the win is that much more satisfying. I also really enjoyed bits and pieces of the lore - but for me - it was just as confusing as I expected from an eldritch game. I played it blind, not knowing there was 3 endings - so I played it 3 times to perfection - 100% worth it, and I'd do it again. I will be playing Jotun in the future, and I hope to see more like this in the future from Thunder Lotus Games! Well done!
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Dec. 2024
In just a short time, Sundered has thrown me into a chaotic, hand-drawn nightmare where the enemies are endless, the upgrades are confusing, and the map hates me more than the monsters do. The combat is thrilling, but every battle feels like I've signed up for a marathon I didn't train for. Dramatic and relentless, it's less about victory and more about screaming, "Please stop spawning!" while embracing my inevitable doom.
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Nov. 2024
Very good game! Its has very fun game play and the story is also really good. It seems like there could be multiple endings but I only did one play through.
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Aug. 2024
TL:DR 11hr playtime on Normal Difficulty. Gorgeous game. 9/10. Big recommend to any fans of Metroidvanias who also enjoy Rougelikes. The game is a mix of Metroidvania and Rougelike. The overall map layout is the same, but many of the rooms are more like zones with the insides of the zones being randomized so while you will always follow the same path through the zones to get back to where you were, the exact path will be different every time. I thought this was a really good way to blend the genres and also addresses some of my complaints about a lot of rougelikes being never ending mazes where a good run is completely RNG based and you can often feel like you are wasting your time. Here in Sundered, every enemy you kill and pot you break drops shards that you can spend between runs on small upgrades to things like your health and damage. Eventually, enough of those small upgrades makes a big difference when you go back through old rooms you've visted before. The artwork for the game is GORGEOUS everything is hand drawn and really gives off that creepy Lovecraftian vibe. The movement abilities are fun and impactful on exploring the world. The map is well laid out for a Metroidvania with lots of ability check shortcuts and other shortcuts that reward you for exploring everywhere. The combat is fun and has some customization with your upgrades. For instance, I skipped as many of the Ranged Attack nodes on the skill tree as I could, favoring Melee combat. Sometimes, though, the best thing to do is to just run until the monsters stop spawning. My biggest complaint with the game is the minimalistic approach they took with the story. I felt kind of lost in the beginning not really knowing why I was doing what I was doing. But I suppose that was kind of the point? The game has 3 different endings, something I didn't know when I first started. One where you embrace the darkness and become corrupted, one where you resist the darkness and become a beacon of hope, and the third neutral ending if you didn't go 100% one way or the other. I felt like the game didn't really make it clear in the beginning there were options for this. I ended up going full corruption as I didn't even know that Resisting awarded you with different skill upgrades compared to the corrupted upgrades which they are very up front about. Overall, I put in just over 11hrs and acheived a 98% completion rating. I thought about going back in to finish that to 100% but then I remembered the things I would need to collect to achieve that were RNG drop dependent and it just killed my desire as I didn't feel like grinding. Overall, I would give the game a 9/10. Big recommend to any fans of Metroidvanias who also enjoy Rougelikes.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 April 2025 21:19
SteamSpy data 09 April 2025 09:09
Steam price 12 April 2025 20:42
Steam reviews 11 April 2025 05:51

If you'd like to dive deeper into the details about Sundered®: Eldritch Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sundered®: Eldritch Edition
  • SteamCharts - Analysis of Sundered®: Eldritch Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sundered®: Eldritch Edition compatibility
Sundered®: Eldritch Edition
8.0
4,044
873
Online players
16
Developer
Thunder Lotus Games
Publisher
Thunder Lotus Games
Release 28 Jul 2017
Platforms