This is a tentative thumbs up from me. The game is definitely good, and on paper is a straight upgrade from Stardew Valley. In practice, however, a lot of its additions end up detracting from the genre. The good is that it's just a solid farming sim Harvest Moon-Like game with a lot to do. Farming, mining, combat, a fairly deep story for this genre, tons of romanceable characters, explorable areas, large towns to explore, TONS of character, farm, and house cosmetics and customization options, and three whole farms to manage. It also boasts a very solid soundtrack and some really excellent spritework. While it might seem like my positives are going to be drowned out by a sea of negatives, I should say that the few lines above represent the lion's share of the game. It's hard to go into more detail about why it's good because a lot of it is just explaining why farming sims in general are fun. Either you like this kind of game or you don't, and writing out why I like this particular kind of game feels like I'd just be writing a review of Harvest Moon or Stardew Valley. The reason I'm going to seem so harsh on this game is because I do like it and I want it to be better. That being said, the negatives: There's a lot to do, but all those activities the game can quickly feel overwhelming. You often feel like you're sprinting everywhere to get everything done. Juggling three farms can feel like way too much. And while in theory you can set aside one farm to focus on another for a while, you'll either need to relocate your farm animals or make sure something is keeping them fed while you're away. And in general this system seems to just add more anxiety than is necessary. And while you can certainly take things at your own pace, the game also feels like it frequently wastes your time for no reason. There are a lot of "Farm Boss Battles" that seem cool on paper, but are just very monotonous experiences that show up every season (sometimes more than once a season) and just screw with your farm until you defeat them or you leave. The good news is that you can turn these off, but I can't help but feel the game might just be better without them, or at least if they had been retooled to be more fun. Speaking of wasting your time, there are these raccoons you'll find all over the game blocking your path to certain areas. They'll stay there until given a certain set of items, and then they'll leave. At first this seems like a serviceable way to gate off certain areas of the game until you've progressed enough, but the really frustrating thing is that they will move when the seasons change. Frustrating if you were partway through a set and one of them moves. But more frustrating is that when the season changes, they might move to a place that now blocks a path you previously had access to. Most frustrating is that when Spring changes to Summer, one of these fuzzy bastards will block the path on your farm that leads to the beach. And yet another will, for some reason, BLOCK YOUR ACCESS TO THE MINES. He's pretty easy to remove, but if you happen to be low on money and have no iron in the bank (very possibly that early in the game), you could lose access to the mine for up to several days for no reason. This aspect of the game could have been a fine addition, but was horribly misimplemented. There's also this strange system where a lot of seasons will have a hazard to your crops. For instance, in the summer, some of your crops will randomly catch fire in the morning and need to be extinguished with your watering can. How do you fix this? With a special scarecrow called a Totem, of course! This is in addition to a Scarecrow that you need to keep creatures from eating your crops (those Scarecrows, by the way, are SEASON SPECIFIC. Meaning you need to keep a set of each kind in a chest and switch them all out between seasons). So now you need two scarecrows per ~10x10 farming area. But wait, these Totems don't completely negate the hazard, they just give each tile an 80% chance to resist the hazard. So even after doubling up on Scarecrow and Totem, you STILL need to fight these hazards off every damn morning. The UI is not great, nor is inventory management. A lot of menus are very annoying to navigate. Crafting menus need to populate every time you open them, so if the item you're looking for is down on the list you need to wait a few seconds for the list to populate, and then either type it into the search bar or slowly scroll down to what you want. And scrolling is miserable, as the menus can only display a handful of items at a time. A lot of QoL and polish really needs to be put into these parts of the game to just make it feel better to play. The game also suffers from a great number of bugs. Few of them are game breaking, but they are very noticeable, from graphical glitches to hit detection errors to strange camera angles. None of the bugs are deal breakers, but many of them probably should have been ironed out before 1.0 (and certainly by this long after its launch). So with all that out of the way, yes, it's very frustrating in very fixable ways, but at the end of the game, it is still a very big and solid package. Unfortunately, I'd probably still have to recommend games like Stardew Valley or Story of Seasons: Friends of Mineral Town over this title, but there's a lot of potential here if the devs are willing to focus in on what makes the title great, and cut out the crap that just makes the game slower and more frustrating. Clean up the UI, squash some bugs, and you could have a contender here for sure.
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