Sun Haven

Build your farm and relationships with townsfolk, or forge ahead on a quest of magic, monsters, and dragons. Level up through a skill tree in 8 person multiplayer, or adventure solo!

Sun Haven is a farming sim, pixel graphics and multiplayer game developed and published by Pixel Sprout Studios.
Released on March 10th 2023 is available on Windows and MacOS in 15 languages: English, French, Italian, German, Danish, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Traditional Chinese and Ukrainian.

It has received 21,029 reviews of which 17,855 were positive and 3,174 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 17.15€ on Steam and has a 30% discount.


The Steam community has classified Sun Haven into these genres:

Media & Screenshots

Get an in-depth look at Sun Haven through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista or greater
  • Processor: 2 GHz
  • Memory: 4 GB RAM
  • Graphics: 3GB Video Memory
  • DirectX: Version 10
  • Storage: 10 GB available space
MacOS
  • OS: Mac OSX 10.10
  • Processor: 2 GHz
  • Memory: 4 GB RAM
  • Graphics: 3GB video memory
  • Storage: 10 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
It's like stardew but more fantasy-rpg with heavy combat elements. Has it's flaws, but is fun. I recommend extending the day length in the settings so you have more time to adventure. Your character is also super slow at the beginning so make sure to invest in the airskip spell and mana regeneration. Walk speed is one of the hardest stats to improve, so the adventurer starting class is a good pick. The game also rewards having a large mana pool and regeneration rate no matter which 'class-archetype' you build for. You can still be a melee brawler if you wish, but don't neglect your mana pool (just eat varied foods to improve it), as you'll need it to cast rain spells and stuff.
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July 2024
Picked bald in the character creation "hair" options and was awarded the steam achievement for "Pick a cute hair style". 10/10 would pick bald again.
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July 2024
So I'll keep this simple; Sun Haven is a unique take on the Stardew Valley genre that feels quite good in some areas and a bit lackluster in others. It's very similar in its core gameplay loop, while having a lot of notable differences. Here are the big ones: [*] There is no Stamina in Sun Haven. This means the major limiter in the game is time instead of how much food you can stuff down your gullet. [*] Expansive Skill Trees. Skill trees in this game are really really fun and unique. There's a lot of different abilities that are very useful depending on your playstyle, and it makes for leveling up feeling very rewarding. [*] Infinite Stats. Your character has base attributes, such as mana regen, mana, health, damage, etc. that are ALL infinitely scaling. Some stats are harder to scale than others, but all of them are achievable. [*] Fully Customizable Difficulty. This is probably my second favorite feature in this game. Don't like Crows eating your crops? Disable them. Don't like the bosses that spawn every season? Disable them. Don't like how fast / slow the days go? Change it. Don't like taking damage? Disable it. Most "nuisance" mechanics can be just turned off in the option menu, and god bless the developer for this feature cause I'm tired of crows stealing my crops in every farm sim. [*] Exploration is Vital. Unlike Stardew, Exploration is a huge part of the gameplay loop in this game. Most things for stat increases are found this way, and chest are scattered all over the map that can give many different rewards. Now, for the big minuses in my opinion. I feel that the biggest minus of Sun Haven is the story. It feels pretty generic, and is honestly quite boring. The second minus is that unlike Stardew where you strive for profits and engage into deeper supply chains for Artisan goods, money doesn't do all that much in this game and the supply chains aren't usually useful for increasing profits. Most of the time, your aim is to either increase your stats, levels, or gear, which is fine but it does mean that the game gets a bit dull after you reach whatever goals you may be after, whereas in Stardew there's a constant pull between your money and your ability to expand. Overall, I do recommend giving it a try whenever the game is on sale. It's a very unique game compared to a lot of the other titles out there, and I'm glad that it isn't just another Stardew clone. It took the formula and then improved on a lot of the RPG aspects, which makes it stand out. If you wanted more RPG than farming sim, then I would definitely recommend giving this game a try.
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June 2024
I feel like the life I've built in Sun Haven is substantially better and more interesting than the one in real life. I love how this game has so much to do, and so many options. It doesn't penalize you. For example, say you're growing some crops and you're away and don't water them. They don't die. They just don't grow until you do. The plants I have in my house, however, constantly penalize me and judge me. In all seriousness, this is a terrific game in the cozy games genre. Most everything is low stakes, because the game is constructed to be fun. There are plenty of categories you can choose to excel at, or even ignore. Not interested in romance with an NPC, don't have one. Don't like to fish? You don't really have to. Even if there's a quest that comes up--you can simply not do it. I like collecting, and there's an entire museum of artifacts that need to be obtained, so I focus on everything in the game because I'm a completionist. The beauty of this game is you can play it the way you want to, when you want to, and you don't have to do the things you're not interested in.
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Feb. 2024
This is a tentative thumbs up from me. The game is definitely good, and on paper is a straight upgrade from Stardew Valley. In practice, however, a lot of its additions end up detracting from the genre. The good is that it's just a solid farming sim Harvest Moon-Like game with a lot to do. Farming, mining, combat, a fairly deep story for this genre, tons of romanceable characters, explorable areas, large towns to explore, TONS of character, farm, and house cosmetics and customization options, and three whole farms to manage. It also boasts a very solid soundtrack and some really excellent spritework. While it might seem like my positives are going to be drowned out by a sea of negatives, I should say that the few lines above represent the lion's share of the game. It's hard to go into more detail about why it's good because a lot of it is just explaining why farming sims in general are fun. Either you like this kind of game or you don't, and writing out why I like this particular kind of game feels like I'd just be writing a review of Harvest Moon or Stardew Valley. The reason I'm going to seem so harsh on this game is because I do like it and I want it to be better. That being said, the negatives: There's a lot to do, but all those activities the game can quickly feel overwhelming. You often feel like you're sprinting everywhere to get everything done. Juggling three farms can feel like way too much. And while in theory you can set aside one farm to focus on another for a while, you'll either need to relocate your farm animals or make sure something is keeping them fed while you're away. And in general this system seems to just add more anxiety than is necessary. And while you can certainly take things at your own pace, the game also feels like it frequently wastes your time for no reason. There are a lot of "Farm Boss Battles" that seem cool on paper, but are just very monotonous experiences that show up every season (sometimes more than once a season) and just screw with your farm until you defeat them or you leave. The good news is that you can turn these off, but I can't help but feel the game might just be better without them, or at least if they had been retooled to be more fun. Speaking of wasting your time, there are these raccoons you'll find all over the game blocking your path to certain areas. They'll stay there until given a certain set of items, and then they'll leave. At first this seems like a serviceable way to gate off certain areas of the game until you've progressed enough, but the really frustrating thing is that they will move when the seasons change. Frustrating if you were partway through a set and one of them moves. But more frustrating is that when the season changes, they might move to a place that now blocks a path you previously had access to. Most frustrating is that when Spring changes to Summer, one of these fuzzy bastards will block the path on your farm that leads to the beach. And yet another will, for some reason, BLOCK YOUR ACCESS TO THE MINES. He's pretty easy to remove, but if you happen to be low on money and have no iron in the bank (very possibly that early in the game), you could lose access to the mine for up to several days for no reason. This aspect of the game could have been a fine addition, but was horribly misimplemented. There's also this strange system where a lot of seasons will have a hazard to your crops. For instance, in the summer, some of your crops will randomly catch fire in the morning and need to be extinguished with your watering can. How do you fix this? With a special scarecrow called a Totem, of course! This is in addition to a Scarecrow that you need to keep creatures from eating your crops (those Scarecrows, by the way, are SEASON SPECIFIC. Meaning you need to keep a set of each kind in a chest and switch them all out between seasons). So now you need two scarecrows per ~10x10 farming area. But wait, these Totems don't completely negate the hazard, they just give each tile an 80% chance to resist the hazard. So even after doubling up on Scarecrow and Totem, you STILL need to fight these hazards off every damn morning. The UI is not great, nor is inventory management. A lot of menus are very annoying to navigate. Crafting menus need to populate every time you open them, so if the item you're looking for is down on the list you need to wait a few seconds for the list to populate, and then either type it into the search bar or slowly scroll down to what you want. And scrolling is miserable, as the menus can only display a handful of items at a time. A lot of QoL and polish really needs to be put into these parts of the game to just make it feel better to play. The game also suffers from a great number of bugs. Few of them are game breaking, but they are very noticeable, from graphical glitches to hit detection errors to strange camera angles. None of the bugs are deal breakers, but many of them probably should have been ironed out before 1.0 (and certainly by this long after its launch). So with all that out of the way, yes, it's very frustrating in very fixable ways, but at the end of the game, it is still a very big and solid package. Unfortunately, I'd probably still have to recommend games like Stardew Valley or Story of Seasons: Friends of Mineral Town over this title, but there's a lot of potential here if the devs are willing to focus in on what makes the title great, and cut out the crap that just makes the game slower and more frustrating. Clean up the UI, squash some bugs, and you could have a contender here for sure.
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Last Updates

Steam data 19 November 2024 14:08
SteamSpy data 18 January 2025 06:24
Steam price 22 January 2025 20:38
Steam reviews 22 January 2025 06:02
Sun Haven
8.3
17,855
3,174
Online players
1,632
Developer
Pixel Sprout Studios
Publisher
Pixel Sprout Studios
Release 10 Mar 2023
Platforms