Suits: A Business RPG on Steam - User reviews, Price & Information

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Corporations control the entire global government. Injustice has inspired a revolution in Suits City. Follow the journey of a businessman's descent into corruption...

Suits: A Business RPG is a rpg, dark comedy and stylized game developed and published by Technomancy Studios.
Released on January 05th 2016 is available in English on Windows, MacOS and Linux.

It has received 983 reviews of which 868 were positive and 115 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 0.99€ on Steam.


The Steam community has classified Suits: A Business RPG into these genres:

Media & Screenshots

Get an in-depth look at Suits: A Business RPG through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
  • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
  • Memory: 512 MB RAM
  • Graphics: Any GPU will do.
  • Sound Card: Who uses sound cards?
  • Additional Notes: Suits: MV Engine does not support Achievements
MacOS
  • OS: Mac OSX 10.10 or better
  • Processor: Intel Core2 Duo or better
  • Graphics: Compatible OpenGLR
  • Additional Notes: This version does not support Achievements
Linux
  • OS: Ubuntu 14.04 or Steam OS 2.0 (32 bit or 64 bit)
  • Additional Notes: This version does not support Achievements

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Intro Suits: A Business RPG asks us the question that many other RPGM games had asked: what if I made a RPG Maker game that is very fucked up? In that regard, Suits does manage to hit the mark. Clearly reminiscent of hit pieces like OFF, this short little game brings us through a fucked up story line about how capitalism can destroy a society from the inside and gut it from the inside out. While the positives are very positive, the game still has some errors that holds it a bit back from its full potential as a true Fucked Up RPGM Game classic. Let's dive in a little bit. TL;DR: A solid 7/10 game on the Fucked Up RPG Maker Games with great inspiration from OFF. An overall good experience only held back by too many silly 420 jokes and some unpolished and unbalanced gameplay that can feel a bit frustrating at times. At 4 hours of playthrough without going 100% (althokught it's possible) it's a great value for 1$ Positives Let's start with the wrapping. Art-wise, this game clearly drinks from cult classic OFF aesthetics: hand drawn, black and white and grotesque. Still, it manages to have its own vibe and tone, setting the game as colorless from the beginning instead of having the colors fade and making the hand drawn, pen on paper style very clear. The simple pixel art for sprites contrast with the intrincate designs of sprites in combat. The OST hits the mark with its dark and industrial ambient (save the song about dinosaurs) that is unsettling enough for us to never feel comfortable in any part of the game. Pitched up or down versions of some song can be heard in combat, adding to the strange eerines of the whole ambiance. Overall, a great work form the composer to make us feel like we don't truly belong here. Finally, the narrative and story in the game is compelling enough for me to keep going. It helps that my anarchist ass also wants to see capitalism crash and burn under it's own weight, so I might also be a bit biased here. Still, it has some shortcomings that I will go into later. Summing it all up: [*] Good stilistic and art choice [*] Pretty well made OST [*] Interesting plot points and little secrets [*] Overall narrative feels compelling to follow Negatives Starting where I left it on the positives, the narrative is held back by the insurmountable amount of 420 and scatological jokes. Don't me wrong, I love weed jokes as much as the next guy, but when you have this game trying to tell you a complex story about how capitalism is a soulless machine feeding the meat of discarded workers back to them, it takes you off a bit when there are constant clocks at 4:20 or you find "a dank bag of oregano". I get it, but it feels a bit too much at times. On that note, some scenes and dialogues feel weirdly too sexual. Again, I'm not against it in a pearl-clutching puritanical way, but more like "why is this here". Especially on the 5 minutes wait section at the bank (which, btw, pretty funny on its own) it really felt uncomfortable at times, since I literally can't do anything as a player to move away from the situation. As much as a I get that is a dark game with dark comedy and all, in this specific case it felt a bit unnecessary. Finally, let's talk gameplay. Usually a RPGM game is gonna have, well, RPG elements, specially turn based combat. Ignoring the shortcomings that may occur just by the fact of using RPGM as an engine, the combats themselves seemed unbalanced, specially with the addition of Jerome. Seeing that obtaining the one and only party member of the game feels like a secondary quest that can be missed, It's not hard to imagine that combat could get frustrating fast as a one man army. But with Jerome, having the chance of paralysing enemies from 1 to 5 turns to do whatever you want, some boss battles are incredibly trivialized, including the final boss battle, which takes away most of the dramatic charge of the encounter. Additionally, random encounters, especially in the Undercity, feel way more powerful than their boss counterparts. Farming for some upgrades felt complicated and a bit hard on resources, since save points don't recover HP/MP, but then getting said upgrades and leveling up felt like overkill for certain bosses, since there is a real chance of perma stunning them for the whole combat. Summing it all up: [*] Narrative and overall dialogue is held back by a bit too much of weed and sex jokes [*] Gameplay lacks polishing and balancing [*] Jerome feels simultaneously too strong because of paralysis and too weak because of low damage output [*] Lacking a heal on save mechanic strain too many resources on healing items Conclusions and final notes Suits: A Business RPG is a love letter to the classics and an overall enjoyable experience if you are used to games on this vibe. With a final personal score of a 7/10, I'd say it's a good entry point in the subgenre of Fucked Up RPGM Games at 4 hours of game time for 1$. Great references to Mortis Ghost and the Batter, by the way. Got a chuckle out of me
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March 2025
Definetly worth it for a dollar or less. I mean you can fight a guy who is literally name "Wife beater Peter", what else could you desire from a game? full of easter eggs and funny references
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Feb. 2025
After seeing this game many times in hidden RPGM game videos, I decided to give it a shot. But if I’m being honest, I was disappointed. Suits: A Business RPG is a story- and battle-focused RPGM game made in 2016. With its hand-drawn art and capitalism-themed premise, it got me really interested at first. Let's start with the story without diving too much into it. Your character is assigned to work as a typical office worker. You decide your character's name and start with an introduction to the world. The world is a capitalist dystopia (if I say something really wrong, please correct me—I’m not familiar with this kind of theme). First, we have to graduate from business school. The game teaches the basics while throwing in some jokes, which were actually funny. After finishing school, we begin our harsh business journey. I have to mention, with a name like A Business RPG, I expected a lot of mechanics or gameplay related to business. It has some relation to the theme, but it's mostly just used as a setting for the game. Other than that, it's just a classic story- and combat-focused RPG. The gameplay is really okay. There are combat segments mainly focused on the dystopian story. The balancing is questionable, but I’ve played worse games. The art style is only great when the hand-drawn segments appear. Some of the enemy designs in battle look good. But the rest—especially the overworld environment and characters—look really bad. Many characters are just blank men in suits, and on the overworld, they look awful. But in the hand-drawn scenes, they actually look great. I feel like they made this design choice because they wanted to create some kind of mascot that would become popular (blank-faced, wearing a suit, looking intimidating—from the trailer, cutscenes, and sequel). Since I haven’t seen it become widely recognized, I guess it failed. Level designs are just okay. Nothing stands out. My biggest issue here is the interaction with the world. You can’t interact with any items from above, you can’t interact with some items because they are too close to each other, and only one of them has an interaction tile. This isn’t game-breaking, but it becomes really annoying after a while. The game's strongest aspects are its symbolism and jokes. There are some great symbolic elements that I have to praise. But for a casual player, it might be hard to understand what they mean. The jokes are mostly from the 2010s era, which some people might really like. There are also some reference jokes, but I think today’s players would probably just roll their eyes at them. The soundtrack is really interesting. It’s not something you would regularly listen to after finishing the game, but it really complements the atmosphere. Even some of the joke tracks are actually great. Some overworld soundtracks really enhance the game’s atmosphere. I probably mostly praised this game, but what I wrote above are its great points. The bad points are the same across all aspects of the game—bad polishing. Really awkward controls, not deep or well-balanced (just okayish) combat. The overworld art style and main story are just not that great. I assume this is the developer's first RPGM game. I’ve seen much worse games out there, but I don’t think this game deserves as much praise as it gets (looking at Steam reviews). There is a sequel that looks more polished. That being said, the game is really cheap. A really mediocre game, but with an interesting premise and lots of 2010s reference jokes. For those who like RPGM games, I recommend it—especially for those who are tired of horror, story, and puzzle-based RPGM games.
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Dec. 2024
this game was funny as hell like why did i find a 100% useless cat in a box, why is there a zang restroom for plants AND WHY IS A GUY NAMED COXTON HITTING ON ME dude this game is the most stupidest ive ever played and i mean that in such a good way i had such a great time playing this truly i love the art style the everything so much
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Nov. 2024
Fine game, neat story and morals and art and all that, but the thing that got me was the very ~2015 internet references out of the blue haha. Did not expect that and took me back to my younger years. I also got lost a couple of times but hey that's on me
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Last Updates
Steam data 08 April 2025 10:21
SteamSpy data 11 April 2025 13:16
Steam price 16 April 2025 12:46
Steam reviews 14 April 2025 13:46

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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Suits: A Business RPG compatibility
Suits: A Business RPG
8.4
868
115
Online players
0
Developer
Technomancy Studios
Publisher
Technomancy Studios
Release 05 Jan 2016
Platforms