I like this game very much. It's soothing and without pressure. It has been a great emotional crutch for me and I could not be more grateful for its existence. I recommend it highly. Someone might find the early game a little slow, but it does allow more creative freedom later on, and it picks up quickly if you enjoy painting and aren't terribly impatient. Things I like very much... - Petbot. Very cute. Adorable. Chirps to greet you, can be painted, can later have accessories. Extremely cute. Very well-designed behaviors. It naps and goes off by itself, watches a fishbowl and stares out windows, but will also sometimes watch you paint and ask for attention. It brought a significant warmth to the game just as I was thinking that it felt a little quiet. You also do not know all of its abilities and behaviors at the start. It did something I had never seen recently and I have had it for a long while now. I love petbot. - The atmosphere. You're alone and you never see other characters. You receive emails, but as they continue in a linear fashion even if you don't respond to earlier ones in a storyline at times, it feels a little distant, which I like. It makes the story feel low-stakes, and like you don't need to be pulled away from painting if you don't want to be. It is first and foremost about art, and the storyline is a lighthearted addition. I'm also fond of how there isn't any system to criticize your drawings. It makes it endearing and funny for virtual gallery visitors and clients to enthuse over a mouse drawing that looks very much like a child's. There is even a sort of justification for this in that you're bringing human authenticity to an art world dominated by machines, so no matter what you make it's accepted. Very sweet and silly. - The customization. You can go in any direction. I believe the early game feels a little slow and empty only because you have so much creative freedom. It takes a moment for that to set in, and for you to have an understanding of what you want to do with this space and these projects that you have. It is definitely a game that "blooms" the more you play, which is nice if you enjoy it, but a little unfortunate if you want something more fast-paced. The hangar unlocks much further in, and it seems that only a small percentage of players reach it... which is sad because it's wonderful! It adds a whole new side to the game. I have enjoyed it immensely. You can shrink the hangar projects in your virtual gallery, too. It's cute. In addition to the freedom in choosing what tools and projects you want, there is also a lot of freedom simply in the space that you have. You can paint the walls, buy furniture, plants, and decorations, and make it truly feel like your own. Also, the attention to detail in the views you can choose to have outside of your windows is wonderful. They're gorgeous and give more ambient sounds, like birdsong. It's relaxing. - The game does not have a strict start and stop end point, from what I've seen so far. You can really enjoy being in this space for however long you want, depending on the kind of person you are. Now, I believe if it had any minor problems, it would only be that... - Some things are still rather glitchy. Some equipment clips through surfaces, some fly out of control due to poor physics when touched, and some tools are difficult to pick up and require many attempts. Moving the tool sometimes makes it possible to equip, and sometimes you just need to keep trying for a little while. This one could easily be a personal problem, but the first two I mentioned are unfortunately just a part of the game as far as I can tell. - Additionally, there is an element of realism in the blending of paint that makes things minorly frustrating. You can thoroughly clean your tool, re-apply the paint, and be painting on a very dry surface, but it will still often blend in a way that isn't possible to notice until you're going back over it, only to realize that the shades are different in different places and you need to go over everything again. I believe some might appreciate this touch, but in a game I find it difficult and a little tedious. - There is a tool to select surfaces and protect them from paint. This tool, along with the duct tape gun, would be incredibly useful to protect surfaces from being painted over. Unfortunately, this tool selects areas a little... broadly? On hangar projects, there are many vehicles with windows. Protecting the windows as I paint the vehicle is something I would find very helpful. Sadly, the tool often does not think of the windows as separate from the main body of the vehicle. It's very useful in other projects! But sometimes it seems that, for such a helpful tool, it could use a little more work in what exactly it can differentiate between. Similarly, the duct tape gun does not do much to protect areas. The tape is a bit glitchy and often the paint still goes past it, rendering it a little useless... I don't use it for anything myself, now, but for all I know it could work just fine for other people. - The seemingly generated commissions are typically ridiculous and sometimes undoable. I ignore them and I do wish I had a way to disable them. I believe they're filler, just for when you need more money, but when you get to a stage in the game where that isn't a concern it would be nice to have the option to turn them off. They're not too bothersome and you can always change your settings to receive few commissions in general, but the option to disable these in particular would be appreciated. They're really just too absurd to be inspiring, usually, but they aren't so uncontrollably frequent that I would even call them annoying. They just don't serve much of a purpose at some point, that's all. - It would be nice to have more inventory space, or a better way to transport materials. You can't bring things with you on the elevator to the hangar, and you cannot put a tool rack(?) through the chute to the hangar without all of the tools coming loose and being sent separately. Maybe there's an item I've overlooked that already exists to solve this, though. - (This is completely insignificant but miniature versions of the bobbleheads/figurines to paint would be very nice! The bobbleheads are so cute but possibly the most difficult thing in the game to paint and I feel that they would be a little easier to manage on a smaller scale. Strictly my own want here.) But these are very minor issues. They are not gamebreaking and at least in my case they do not do a thing to dissuade me from playing. They don't occur frequently enough to disrupt how much the game soothes me, personally, and I would be very surprised if any of these were enough to cause someone to stop playing. I would think that these issues being fixed would be nice, but I myself don't care if they never are (they're that unobtrusive), and I do sincerely recommend this game. Thank you SuchArt!
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