SUCCUBUS

Become a demonic priestess of lust and use her unique skills to take revenge on your enemies. Regain your kingdom making hell tremble under your hooves! Leave no one alive if they won't bend the knee.

SUCCUBUS is a game developed and published by Madmind Studio.
Released on October 05th 2021 is available only on Windows in 12 languages: English, Polish, Russian, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Turkish, Traditional Chinese and Hungarian.

It has received 4,734 reviews of which 3,651 were positive and 1,083 were negative resulting in a rating of 7.5 out of 10. šŸ˜Š

The game is currently priced at 6.24ā‚¬ on Steam and has a 75% discount.


The Steam community has classified SUCCUBUS into these genres:

Media & Screenshots

Get an in-depth look at SUCCUBUS through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 / 8 / 10
  • Processor: i5-6500, Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: GTX 1050, RX 460 (or equivalent with at least 4GB of memory)
  • DirectX: Version 11
  • Storage: 70 GB available space
  • Sound Card: DirectX compatible

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
Succubus is an arena fighter, where you fight off hordes of enemies most of the times. There is a bit of exploration between the fights, mostly for some collectibles. I would highly recommend playing a location first in story mode. In normal mode and with the starting armor the protagonist is surprisingly fragile, but later armors will help in that regard. The main reason to choose story mode is because a lot of locations will have a gimmick mechanisms, and observing / figuring out it in normal mode might be too much ā€“ most of the times there will be endless enemy respawning until you complete the gimmick task. For example, you must kick enemies on chains, to load those chains to unlock a gate. The hints / task is listed in the upper right corner, if you seem to be stuck in endless waves, probably you have to resolve such a gimmick. Once completed a location, you may return freely to it any time. You can change the difficulty before entering a level, but not after that. The game has a predominant red palette ā€“ lava, blood poodles, red mist. Even the default protagonist makup / hair / paintings are reddish. The graphics of the game is reasonably detailed. The animation of the enemies are a bit stiff. There will be tons of execution / gore animations, separate ones for various weapons. When an enemy gets a yellow outline, it can be executed. Executing has itā€™s own weapon dependent animation, there will be several for each type of enemies and weapons. By execution, you gain a small amount of health. Also it is always in slow motion, breaking the pace of the game nicely, giving a small respite in action. Generally speaking, you will always want to be on the move to avoid damage. Even just wading through forward on enemies decreases the chance to receive damage a lot. Standing still and parrying is not this games style. There is a fury mode, when the time slows down, and you deal claw damage. It triggers automatically at your first death on a level, after which you regain two dots of health. Die a second time and its game over ā€“ or technically, you are returned to the hub, without unlocking the level. Theoretically fury can be triggered on your own too, but its resource accumulates slowly, and I generally could manage without it. There will be however a level, where you must use it. When you have to destroy some nests with eggs, without triggering this slow-down mode, it will be nigh impossible to guide the egg to the nest without some enemy making it to explode prematurely. Speaking of eggs, those will be required in some fights. Their handling is very bad, it took me a lot of time to figure out that kicking them towards the target was about the best way for me to move them. The game has background music, mostly some chello melodies, but nothing too memorable. At least it didnā€™t get grating. The wave phases have their own combat music, if it doesnā€™t stop at the end of the fight it means there remained a few enemies somewhere in the arena to be killed. The protagonist is voice acted, with the voice of an old hag. It sorta/kinda fit the scenario. Most of the voice acting is done by the tempter / corruptor. He will appear on certain points, and do some monologue. It was a bit illusion breaking when I unlocked its entry in the bestiary, as it described it as a shade, seemingly a common entity. I preferred when it was a more enigmatic entity, given the amount of voice acting assigned to it. There is no manual save while on the location. Sometimes there will be a checkpoint on longer levels, but there will be only one or two, and some levels will have none. Once completed, the location is unlocked for later replay, and the next locations become available. In total there will be around 20. The game has a main hub. Various screens can be accessed by interacting with different items in it, though the utility ones are easily accessible even by pressing Esc. The hub can be visually upgraded, but I didnā€™t bother with that. There are several themes for it. The summer theme is notable because changing the lighting to it will replace the default background music with a chill raggie one. After completing the final fight, the hub will change. I preferred the forlorn one, but after that fight it will change from daytime to night, and it will be filled with more action. I would highly recommend buying all the new armor available after completing a location. Those armors are basically the various builds. Some are more magic oriented, with low health, others have more health, but you move more slowly, some have a lot more dash options. Each comes with a default magic spell setup. You cannot exchange those with the already experienced ones, but you can roll for a new random one ā€“ but not necessarily better. There are also better weapons to buy. Generally you can use the starter ones in story mode, and wait till have enough currency the buy the best tier of that weapon. It is important to buy a max level weapon with ranged option, as that will help a lot during certain boss fights, like the harpies. For me it was the spear, but there are other options too. For example your very first weapon is a ranged one. You can equip 3 weapons before entering. Sometimes you find a weapon in the level, which will be your 4th weapon. Completing the level you will get that weapon unlocked. By the end of the game, I chose the claws as my first slot, they fit the theme of the protagonist. The second one was the whip, which turned out to be much better at dealing with multiple enemies than the scythe. The third one was my reliable spear, with its ranged attack. Once on the level, there is no minimap or area map. But if you are not sure how to continue, there is a key for highlighting where you can continue the exploration ā€“ a nice convenience. Each level has around 3 task assigned to it. It can be as easy as killing 20 lesser demons (basically stomping helpless babies, though they restore some health too), but can get more hard, like complete the level on hard mode, or with only a low amount of damage taken. If you complete those, the area around it will get a golden infill on the map. I assume doing it for all levels will unlock the perfectionist achievement. Speaking of achievements, the game is very generous in handing them out. Completing the game should give you 66%+. The collectibles in the game actually serve a purpose. The totems will unlock entries in the bestiary. The posters will unlock pages in a comic. Granted, that comic is a bit dull, with Vydija being a gladiator fighting in an arena. The default game is the censored one in the store, probably for rating reasons. The uncensoring of it is free, but must be done explicitly by the user. For this you have to download the free Succubus Unrated DLC for the game, and go into Optionsā†’General and uncheck censoring. You know if it is working by the uncensored intro and mosaic free main menu. Speaking of adult content, yes, the game will have a lot of it sprinkled around. That doesnā€™t change the fact that this game is an arena fighter at its core. The version I played already has gone through a number of patches, and as such was a script error free experience for me. If some part required the infinite spawning of enemies, it happened every time for me. It still had an annoying UI handling error. There was a tendency for a movement in a direction to remain stuck when I wasnā€™t pressing any button. Generally happened related to dashes. When faced with it, I had to press and release the corresponding direction button to make it stop, a very tedious ā€œmini-gameā€. Sometimes enemies got stuck outside the border of the game zone. Splash damage might reach them, but otherwise only exiting and restarting the level from the beginning will help, as only killing all enemies will unlock the doors to progress. The game actually crashed for me, but only once, in the final palace level. Replaying it went without issues.
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July 2024
The quality of the game is not particularly good, but it is still relatively entertaining. If you just want extreme violence and simple sex content, and don't pursue excellent stories and revolutionary game systems. This game is worth considering. I suggest buying it when the price drops. As I said at the beginning, the quality of this game is not particularly good. But you know what? You give me tits, and I will give you money. It's that simple.
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May 2024
I was pleasantly surprised. Great game for what it is, a grotesque adaptation of what hell might be. The game does not pull punches and I'm glad that it doesn't. MadMind needs to continue what it's doing, maybe higher resolution textures and higher poly models would be great. But, otherwise, it's a solid game in my opinion.
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May 2024
this game is so incredibly metal and i love it! its dark, twisted, messed up, and so much fun. gameplay is awesome, though admittedly combat can be a little samey at times its not that big of a deal. i absolutely love the world building, it has so much when you just stop and take it all in. its not perfectly polished most beautiful graphics in the world by any means, in that animations can clip a little ocasionly and what not, but overall i think its not that big of a deal. i love the extra challenges in a level, the different levels individual looks. and the customisability options! im enjoying every moment so far! and excited to play more. P.S. the nsfw "DLC" patch is free, and imo neccisary (the blur is a lil much personaly) so just take the free uncensorship DLC, and add it to the game! also idk if its an update, but rest assured, fear not. you do in fact have nipples! shes a succubus, she wont have perfectly human features and i think thats spot on. overall i am very happy with this game so far. and enjoying my time greatly. i also love how shes not like your typical pretty bimbo barbie girl so many other games would make, shes actually a little more realistic in body proportions too, at least imo. while its not super important, i think its a nice detail.
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Dec. 2023
I recently had the opportunity to play two games centered around the concept of Hell: Succubus and Agony. While both games have received mixed reviews, I personally found Succubus to be just as good as Agony, and in some ways even better. One of the things that immediately stood out to me in Succubus was its stunning graphics. The game takes place in a dark, twisted version of Hell, and the attention to detail in the environments and character designs is truly impressive. Every corner of the game is filled with grotesque and horrifying imagery, making it an immersive experience. But what I loved most about Succubus was its unique take on the depiction of Hell. In many games, Hell is portrayed as a fiery pit filled with demons and suffering. While Succubus does have its fair share of demons, it also introduces new elements that add depth to the game's interpretation of Hell. The use of symbols and mythology from different cultures adds a layer of complexity to the game's world-building. Another aspect that makes Succubus stand out is its gameplay mechanics. The game offers a mix of hack and slash combat, puzzle-solving, and platforming elements. The combat is fluid and satisfying, with a wide variety of weapons and abilities to choose from. The puzzles are also well-crafted, challenging but not overly frustrating. Now, I must mention that Succubus is not a game for the faint of heart. It's a gory, graphic, and sexually explicit game. But I appreciate how it doesn't shy away from its bold and unapologetic approach to depicting Hell. It truly captures the grim and disturbing nature of this underworld. In comparison, Agony had similar elements but fell short in some areas. The graphics and atmosphere were equally impressive, but the gameplay felt clunky and unpolished. The story also seemed convoluted and lacked the depth and complexity I found in Succubus. In conclusion, I highly recommend Succubus to fans of the horror and action genre, and anyone looking for a unique and captivating take on Hell. It's a game that offers a perfect balance of horror, gore, and storytelling, making it just as good as Agony, if not better. I can't wait to see what the developers have in store for us in the future.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 29 November 2024 00:39
SteamSpy data 19 December 2024 06:54
Steam price 23 December 2024 20:29
Steam reviews 22 December 2024 04:01
SUCCUBUS
7.5
3,651
1,083
Online players
34
Developer
Madmind Studio
Publisher
Madmind Studio
Release 05 Oct 2021
Platforms