Subterrain: Mines of Titan

Awaken from an abandoned stasis pod and discover a doomed mining camp on Titan in an uncompromising turn-based survival RPG. Survive the evolving horrors that lurk below and craft equipment, research new gear, fight against overwhelming odds, or even discover your true fate.

Subterrain: Mines of Titan is a rpg, survival and sci-fi game developed by Pixellore Inc and published by indie.io.
Released on March 12th 2024 is available only on Windows in 5 languages: English, Korean, Simplified Chinese, Russian and Hungarian.

It has received 580 reviews of which 449 were positive and 131 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 12.94€ on Steam and has a 30% discount.


The Steam community has classified Subterrain: Mines of Titan into these genres:

Media & Screenshots

Get an in-depth look at Subterrain: Mines of Titan through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: 3.0 Ghz with quad core processor or better
  • Memory: 8 GB RAM
  • Graphics: 2 GB DirectX 10 compatible video card
  • DirectX: Version 10
  • Storage: 500 MB available space
  • Sound Card: DirectX compatible sound card

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
A turn-based sci-fi survival horror with rpg character advancement, a story compelling enough to hold interest and a unique setting with a hefty dose of survival-craft style resource collection and management. Subterrain: Mines of Titan won't be to everyone's tastes, but if anything it offers seems appealing give it a chance and you will probably find yourself pleasantly surprised. The game also lets you tweak almost every aspect of it's mechanics and difficulty, both at the start and during play as well. No need to worry about having to restart to tweak/disable something you don't like (this is something I feel should become the norm in every game, let people play the way they want.). The combat and exploration is solid and quite fun, giving you a choice of several different weapon types to choose from each with their own related perks/abilties and making each feel quite different in how you approach combat. You can equip two weapons and swap between them with the press of a button (swapping takes a single turn) with some weapon types having perks that specifically compliment hybrid-style builds (pistols being one). Combat can be quite dangerous with injuries and negative effects being outright death sentences if you are reckless and under-prepared. There is also a "doomsday clock" constantly ticking away every single turn (NOTE: If you hate that type of thing, it's not as bad as it sounds. I'll say more in the next section). You are given a few ways to slow its progression, but you can never stop it. This adds a good balance of risk/reward when choosing whether to push forward or return to camp and consolidate your gains to try and give yourself a better advantage on the next trip. The ticking clock can be tied to progression (in fact that is it's default when starting a new game) instead of time, or outright disabled. I started my first run with the default and then decided to give the time-based one a try after I understood how the mechanic works. It really isn't that oppressive, it affects enemy evolution, strength, and density rather than a "You Lose" timer. I still had plenty of time to putz around and take my time, it acts more like a subtle pressure to keep you from trying to power-game by repeatedly grinding earlier areas. The crafting/research/resource gathering is far less grindy than it first appears. You find stuff in the mines and haul it back up with you to be researched/scrapped/crafted by the other camp members while you are down below dealing with the underground horrors. To that end you can queue everything up from anywhere -- which means you don't have to worry about forgetting to queue something up and wasting time. No need to wait around for your gear to be crafted before heading back down, you can bring up a load of stuff, have it researched, disassembled and crafted into a new set of gear/supplies that will be waiting for you the next time you come up to drop off your spoils. The camp management is pretty lacklustre, honestly. I left it at default and I don't think there was ever a time where I thought about it as anything other than a way to turn my excess materials into credits. The same can be said for the occasional invasions that happen back at camp, if you keep your turrets upgraded and replace barricades you never even have to think about them, I played with them on, but next time I play I will most likely disable them as they really didn't add much to the experience for me once I hit the half-way point. The story and characters are well written, each NPC has at least one side-quest that will eventually pop-up that will let you get know them a bit better as well as provide some hefty exp and income. I also enjoyed that the story hinged more on a group of rag-tag professionals each banding together to support one another in their own way, however small that may be. I found it quite refreshing compared to the usual trope of "everyone is a different shade of shitty or depressing because our situation is dire" that is so common with these types of story. That being said, I would have liked a bit more interaction with them in some way, other than just their related quests. It does work with the narrative though as your character is to pressed dealing with the underground horrors and trying to keep everyone alive. Which makes the brief interludes of helping people around camp feel more impactful. Overall, its a fun game that I'm glad I decided to play. Give it a try if anything here seems appealing to you. I consider this money well spent and I look forward to seeing more from this Dev.
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Sept. 2024
This science fiction story has turned out to be one of the best immersive experiences I had the pleasure of discover. Personal tastes aside, it is well worth the time and price. Hope it ends translated into other languages ​​and has the success it deserves.
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Aug. 2024
Reasonably solid turn based RPG with a potentially interesting setting that has relatively satisfying progression. But honestly, if it didn't feel like it was worth my money, I wouldn't recommend, because while it's very satisfying at the start, it rapidly becomes somewhat tedious as quests start requiring you to wander around the base (The most boring and featureless part of the game) from NPC to NPC, and the zones you go into become quickly apparent that they're like 99% one of either a Mine that looks like every other mine, or a facility floor that looks like the majority of all the other floors. Also, once you get a good distance in, the status effects enemies apply to you become more annoying than a genuine mechanic, and they're so stupidly OP if you don't have the specific medical supply that handles it, you're gonna burn through ALL of your medical supplies running back, so at times you're pretty much forced to save scum because a 95% hit misses over and over so you end up with huge poison/bleed/acid stacks that eat up all your supplies and you've only travelled one room. I'm literally writing this after having to do so simply because it's either a matter of save scumming or going back an hour or more of progress because I had no way to tell the future and urgo didn't need id need like 3 of each status heal item for one room. Its good in a lot of ways, but like bad in all the worst ways an RPG and turn based game can be.
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March 2024
This game is damn good, i played the previous Subterrain game and found it interesting but a bit unpolished but the new Subterrain: Mines of titan blows it away easily. Graphics are nice and crisp with details i did not expect. Lots of character choices, secrets to find and bosses to murder. If you like rogue-likes that put a bit of more pressure on the player to get stuff done under time then Subterrain: Mines of Titan is a damn good one. Im my opinion i understand what some reviews are saying but i think its unfair to give it a negative review just because they want a more relaxed game play style, for people that enjoy this type of game its a VERY good one. The balance is perfect to push you along and make sure you don't dawdle and search every nook and cranny because you don't need to, you will walk through most areas multiple times and searching everything the first time is just inefficient. Also for the people saying that the credit system is a bit of i can give some tips to make it easier because i did not find any issues getting credits to progress through the game. - Sell gems, shards and metals. You can always get more of them. The Nodes you mine respawn. - Sell all the weapons you don't wanna use, most of them are junk anyway and you find a lot of them. - Complete side quests, they usually give a nice chunk of money around 1000-3000. - Don't research everything just because you can, be tactical. - Don't use your weapon/armor until they break. Use the repair kits, they will save you money.
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March 2024
Got only positive first impressions so far, seems decently polished. Cool game, I really like the setting and the gameplay loop. Runs smoothly so far. Was able to adjust the control scheme to my german keyboard layout ( Z/Y). update 5 hours later: most things are explained by the guide, but some minor things you have to figure out yourself. just had my first wave, was easy to repel and not really stressful. I really like the combat, I already died three times but always knew why and succeeded on my next try. update 20 hours later: fun game, its difficult though half the game is fighting monsters, which is the reason most of the people will buy this game, but the second half is managing your base and that can be quite difficult and will probably frustrate the eople that just wanna explore and fight. The game has turned out to be exacly as I expected it to be, difficult, but fun with all the gameplay-elements that I like.
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Last Updates

Steam data 20 November 2024 08:19
SteamSpy data 23 December 2024 07:51
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 17:53
Subterrain: Mines of Titan
7.3
449
131
Online players
14
Developer
Pixellore Inc
Publisher
indie.io
Release 12 Mar 2024
Platforms
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