Subnautica: Below Zero

Dive into a freezing underwater adventure on an alien planet. Below Zero is set two years after the original Subnautica. Return to Planet 4546B to uncover the truth behind a deadly cover-up. Survive by building habitats, crafting tools, & diving deeper into the world of Subnautica.

Subnautica: Below Zero is a open world survival craft, survival and underwater game developed and published by Unknown Worlds Entertainment.
Released on May 13th 2021 is available on Windows and MacOS in 19 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America, Russian, Simplified Chinese, Turkish, Ukrainian, Czech, Finnish, Hungarian, Polish, Traditional Chinese and Slovak.

It has received 92,838 reviews of which 84,282 were positive and 8,556 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 14.99€ on Steam and has a 50% discount.


The Steam community has classified Subnautica: Below Zero into these genres:

Media & Screenshots

Get an in-depth look at Subnautica: Below Zero through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit
  • Processor: Intel Core i3 4XXX series / AMD Ryzen 3 2.6ghz+
  • Memory: 8 GB RAM
  • Graphics: Intel HD 530 or better
  • DirectX: Version 11
  • Storage: 15 GB available space
MacOS
  • OS: OS X 10.11 El Capitan
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: Intel Iris Pro 650 or better
  • Storage: 15 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2024
Below Zero is not a downgrade, it is simply a small sidestep. The only reason people give this game a negative review is because the original Subnautica was so amazing. If Below Zero were judged independently, without the shadow of its predecessor it would be considered a masterpiece just as the original is. It should be noted for those unaware, this is NOT a sequel to the original game; Below Zero is a SPIN-OFF. Subnautica 2 is currently in development and is likely to be much more comparable to the original game.
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July 2024
Not as good as the original unfortunately. Below Zero's gameplay is a lot safer with the wildlife not seeming as much of a threat then in the first game. The seatruck is a very high health vehicle and is pretty much impossible to die in unless you are not trying to survive Also your progress is very handheld with the game telling you where to go most of the time and exploration being a lot less rewarding and less scary. The maps size is much smaller then the original and maximum depth also being a lot less. However there is significantly more landmass wich they did focus on more in this game And to top it all off the story definetly isn't the strongest part of the game either. Its not BAD but what they tried doesn't really work in my opinion. The original reason Robin goes to 4546B kinda just gets left as a side mission you can go find and finish. The ending is intresting but i much rather they would have kept the Precursors more mysterious and not have one named and all talking to you throughout the game. Its great to learn more about them but i think its just too much at once But even with all that, i give this game a positive review. It is still a subnautica game and i love the series a lot eagerly waiting for the third installment wich has been confirmed. You can still definetly get fun out of this game, but just don't expect it to live up to the original All i hope out of the third game, is that the Devs see what they did right in Subnautica, and what they did wrong in Below Zero. Armed with that knowledge, i believe they can make something amazing that might just even beat the original. Only time will tell Thx for reading, keep on diving!
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June 2024
Alterra doesn't want you to know this but the penglings on the ice are free, you can take them to your life pod, i have 458 penglings
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Feb. 2024
The original subnautica is one of my favorite games of all time. I say this because I want to be clear from the start that Everything I say here comes from a genuine place of love for this series. Below Zero is a fantastic game. I had this game for 2 1/2 years before I actually decided to hunker down and do it. My problem in all my previous attempts was that I expected just Subnautica: The Rerun. This game may be great, but it is very different. It took a while for me to accept those differences and recognize the beauty of this game. I'll start with some objective positives. The visuals in this game are downright stunning. The creatures and areas you come across, especially in the deeper biomes, are some of the most visually interesting and pleasing I have ever seen. I will try to limit spoilers, but there is one creature in particular who is incredibly unique and you can even go into it to harvest resources. It is some of the most interesting sci-fi I have ever seen. If you enjoyed the unique creatures in the original, they only get better, and the graphics follow suit. Another total victory on Below Zero's part is the music. The music and ambiance in this game is great. The music present in each biome sets a perfect musical tone for what to expect. The devs have also added in a few songs from fans of the original game that you can play. A nice little treat for the fans. Now, one major difference between this game and the previous is what I will simply refer to as space. The original subnautica excelled at really exploiting the fear of what we cannot see. The game is really open and spacious There are plenty of points when you will look down and see nothing but blue or black. You have little to no idea of what will be waiting in the depths until you choose to go down, or you just constantly stick to the floor to always know where you are. It's very reminiscent of the real ocean. This game is much "shallower" although I don't think that is technically the right word. There are very few times where you will look into the abyss and see nothing. There will almost always be a floor or rock or creatures not too far away. It is a very different experience. Now, it is less a fear of what you cannot see, but more of a fear of what you can. You are always seeing something that is a threat. The game also has a greater focus on enclosed cave systems and tight spaces, preying on one's claustrophobia, which is not helped by some massive carnivore circling above. It turns the game almost into a strategic board game, having to keep your precious truck out of harms way. It turns into a very different experience compared to the original. If you go in expecting wide open spaces like before, you may end up like I did and think the game is not good. Overall, Below Zero is a fantastic game in its own right. There are plenty more good aspects I could mention. The seatruck (or as i call it, the Fjord F-150) for example is implemented great. It is not perfect, some things are hard to figure out naturally and some places are a bit hard to build in, but overall is a great experience. If you liked the previous game, love the ocean, love open world survival games, or all of the above, you will love this game. But, if you love the original a bit too much like me, give this game a chance to make the experience its own. These games are both master classes in open world survival. They are different, but they go together.
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Feb. 2024
Subnautica: Below Zero is a good game. "But why do so many people who enjoyed the original also enjoy hating Below Zero?" You may ask. Because there's a certain expectation with a new game in a series to follow things exactly as they are done in the previous games of the series. Innovation tends to be punished when a developer deviates from an original formula. I think BZ is better than Subnautica in many ways, but that's just my opinion. I'll try to outline why I think that way though. The first is obviously narrative. Subnautica had little to no story, with only a silent protagonist and drop pod messages probing you to explore deeper to uncover what happened. That's fine, the focus of the games is different (and this is why I think so many people hate BZ, but I'll explain that in a bit). While the original focused more on exploration and the fear of the unknown, the sequel wants to tell a story within the world that was built in Subnautica. The voice actors are good, the story is decently written (imo), and the way it unfolds is similar to the original in that you will receive clues at certain intervals (this time from a character that the MC interacts with instead of because of dead drop pod messages). Overall the story is better (imo), and it's given life with just a few characters. A few of the people (not all of them) I've seen complain about the story generally seemed to hate the characters as people rather than giving any legitimate complaints about story. It boils down to insults including vague things like "boring" and "annoying", then going to the weird like "too many women" or "too g@y" (Yeah, some people actually wanted to make those complaints). It's fine not to like the characters and judge the game based on that, everyone is entitled to their opinions (and this is just mine). Just know that there are certain biases tainting those opinions (everyone has biases, including me). The second is the world. Subnautica was about the fear of the unknown, unexplored areas, and mysterious dangers. The world was vast, sometimes dark, and often incredibly scary. This worked well when you first play the game, but after that it's incredibly predictable. On a second play through of the game I found myself jumping out of vehicles and knifing leviathans until they died after I stunned them. You can do this in BZ too, it's just not as interesting to do so because the world is more interesting than the fear (imo). You see, with the original the biomes eventually became large open spaces (for a specific reason that I'll get into next) that didn't hold much more than a few resources and one or two leviathans to keep you away from the borders. In BZ each biome has lots of interesting creatures, plants, and resources. Things are more abundant and the world feels alive. I always thought it was a little weird in the first game that a MASSIVE space conglomerate like Alterra came to a planet to strip mine it while I'm struggling to find enough resources to build a SINGLE base under water. The story in Subnautica tried to hand wave that away, but it was only vaguely successful in doing so. The original felt too *dead* to me for the story it wanted to tell. BZ is tightly packed with tidbits of info everywhere, and the environments are better at telling that story too (imo). Finally there's the vehicles. I don't know if people are romanticizing the Seamoth and the Cyclops from the first game but this is where I adamantly disagree with a lot of people who don't like BZ. The Seamoth, while useful in the original, actually only had one purpose: faster exploration. Well, two if you count "getting away from leviathans" as another. Because aside from arriving somewhere quicker without running out of oxygen, it was essentially useless. In the beginning bumping into a small fish could cause you to lose 10 percent of your hull, never mind bumping into a spire or getting grabbed by a leviathan. I found myself repairing my Seamoth more than actually travelling in my first play through until I found the hull upgrade. Which is just a waste of an upgrade slot honestly. The Cyclops... Oh, the Cyclops. An unwieldy and even more annoying "vehicle." The open and dead spaces I mentioned earlier were probably meant to allow you to traverse them using the Cyclops... Because if it wasn't as open it would be an even bigger nightmare to maneuver that thing than it already was. Not to mention that if you're using the cyclops it's to get somewhere really dangerous... but you'll have to be jumping out to knock off fish hiding on the hull and sucking your power or to repair the Cyclops hull... or even putting out fires if it's your first time piloting it without a specific upgrade. Less fun, more micromanaging, much more annoying. The Sea-Truck is a good cross between the Seamoth and the Cyclops. You have more speed if you detach the modules, a sturdier hull than the Seamoth, more maneuverability than the Cyclops (which also works better in the tighter and more focused environments), and finally, it's not annoying to drive it. Below Zero isn't trying to be Subnautica 1.5, which is what I see a lot of people wanting. It would be impossible to reclaim that success, especially with how Subnautica relied on the fear of the unknown. I think the developers understood that many second time players were going to find it predictable thanks to how things worked in Subnautica so they wouldn't be as afraid as they were in the first game. People probably would have complained about that as well, and I think they knew that. It's a "d**ned if you do, d**ned if you don't" scenario honestly. If you think a game that's set in the same world as Subnautica but *isn't* exactly like Subnautica doesn't appeal to you, then the first game still exists. You can definitely replay that, and it would probably make you happier than this game. To someone looking for something fun and a little different than the original, well, dive right in, the water's warm.
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Last Updates

Steam data 21 November 2024 06:13
SteamSpy data 20 December 2024 01:06
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 15:48
Subnautica: Below Zero
9.0
84,282
8,556
Online players
1,889
Developer
Unknown Worlds Entertainment
Publisher
Unknown Worlds Entertainment
Release 13 May 2021
Platforms
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