Sublevel Zero Redux on Steam - User reviews, Price & Information

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Sublevel Zero Redux is a roguelite six-degree-of-freedom shooter in a universe where reality is falling apart. Use your zero-g gunship to fight through a vast underground facility, looting advanced weapons to destroy hordes of deadly enemies.

Sublevel Zero Redux is a indie, action and 6dof game developed and published by Sigtrap.
Released on October 08th 2015 is available on Windows, MacOS and Linux in 6 languages: English, French, Italian, German, Spanish - Spain and Russian.

It has received 512 reviews of which 446 were positive and 66 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 13.99€ on Steam.


The Steam community has classified Sublevel Zero Redux into these genres:

Media & Screenshots

Get an in-depth look at Sublevel Zero Redux through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Win XP / Win 7 / Win 8 / Win 10
  • Processor: 2.5 GHz Dual Core Processor
  • Memory: 2 GB RAM
  • Graphics: Shader Model 3 compliant graphics cards (GeForce GT 520/Radeon HD 3850 and above)
  • DirectX: Version 9.0c
  • Storage: 800 MB available space
  • Sound Card: DirectX 9.0c compatible.
  • VR Support: SteamVR. Keyboard or gamepad required
MacOS
  • OS: Mac OS X 10.9.0+
  • Processor: 2.5 GHz Dual Core Processor
  • Memory: 4 GB RAM
  • Graphics: Shader Model 3 compliant graphics cards (GeForce GT 520/Radeon HD 3850 and above)
  • Storage: 800 MB available space
Linux
  • OS: Ubuntu 14.04
  • Processor: 2.5 GHz Dual Core Processor
  • Memory: 2 GB RAM
  • Graphics: Shader Model 3 compliant graphics cards (GeForce GT 520/Radeon HD 3850 and above)
  • Storage: 800 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Sublevel Zero Redux is a distinctive blend of six-degrees-of-freedom shooting and roguelike exploration that immerses players in a disorienting, yet exhilarating, descent into a collapsing universe. Developed and published by Sigtrap, the game expands upon the classic foundation of titles like Descent and Forsaken, reimagining that free-form, zero-gravity combat with modern visuals, procedural generation, and a layer of roguelike progression. At its heart, it places players inside the cockpit of a nimble gunship navigating labyrinthine complexes, scavenging technology, battling autonomous drones, and racing against the inevitable decay of reality itself. Every mission feels like a daring expedition into chaos, where spatial awareness, reflexes, and resource management become vital to survival. The first impression Sublevel Zero Redux makes is overwhelmingly atmospheric. The world around the player is a fusion of industrial corridors, pulsating neon chambers, and vast caverns that shimmer with synthetic light. Its visual style is sharp and deliberate, combining low-poly retro design with vibrant particle effects that give every explosion and thruster flare a sense of kinetic energy. This visual presentation is elevated by a soundtrack that pulses with electronic intensity, providing a rhythmic companion to the player’s frantic maneuvers. The echo of plasma fire and the hum of engines resonate through the metallic tunnels, creating an immersive audio environment that captures the essence of deep-space combat with remarkable precision. The gameplay loop is simple to grasp but deceptively demanding. Each descent begins with a procedurally generated map that forces players to adapt their strategy on the fly. They must seek out reactor cores buried deep within complex networks of rooms, defeat the mechanical hordes that guard them, and gather the precious components scattered along the way. Combat is fast and multidirectional, with enemies attacking from every conceivable angle, making constant movement and situational awareness crucial. The player’s arsenal grows through scavenging and crafting, a system that allows for experimentation but also introduces risk, as using resources for upgrades may leave one short of ammunition or vital materials. This balance of creation and consumption ensures that every decision carries tangible consequences, especially in a game where death resets progress. Sigtrap’s integration of crafting and ship customization adds an element of long-term progression that complements the high-intensity action. Weapons, hulls, and modules can be built, fused, and enhanced, creating subtle differences in playstyle from one run to another. While not every blueprint or upgrade feels transformative, the satisfaction of gradually improving one’s ship remains a steady incentive. Players who take the time to master the mechanics find themselves rewarded with deeper runs and more efficient navigation through the maze-like environments. However, repetition eventually sets in as certain level layouts and enemy formations begin to recur, reminding the player of the game’s reliance on pre-assembled room structures rather than fully dynamic procedural complexity. Despite this, the thrill of piloting a ship that can roll, strafe, and dive freely through three-dimensional space continues to provide moments of exhilaration that few games can replicate. The control system is both a source of empowerment and challenge. True to its heritage, Sublevel Zero Redux demands complete mastery of six-directional movement, and for newcomers, the initial hours can feel like a fight against the ship itself. The sense of freedom is intoxicating once mastered—players can twist through narrow tunnels, flip upside-down in pursuit of foes, and dodge through debris with seamless precision—but this freedom also punishes hesitation and confusion. In VR mode, the immersion intensifies to near vertigo-inducing levels, fully placing the player in the cockpit of chaos. The Redux version refines the handling and adds options for comfort, but the learning curve remains steep, preserving the authentic challenge of 6DOF navigation. From a design perspective, Sublevel Zero Redux excels at maintaining a consistent tone of isolation and tension. There are no allies, no safe zones, and no moments of rest—only the quiet hum of your ship between battles and the distant alarms of a world tearing itself apart. This oppressive solitude reinforces the game’s roguelike core, where each failure feels personal and every small victory feels hard-earned. The procedural generation, though imperfect, ensures that no two runs are exactly alike, and even familiar layouts become arenas of improvisation as enemy spawns and loot drops shift unpredictably. This constant variation encourages cautious exploration and keeps players alert, preventing the experience from descending into monotony too quickly. While the game has its share of limitations, its artistry and mechanical depth are undeniable. The environments can feel repetitive after many hours, the enemy roster could benefit from greater diversity, and the crafting system, while functional, sometimes lacks the depth necessary to fully sustain long-term engagement. Yet these shortcomings are balanced by the fluidity of combat and the raw satisfaction of mastering flight and precision shooting in a fully three-dimensional arena. Every skirmish, every evasive roll, and every reactor explosion contributes to a rhythm that is both chaotic and methodical, testing not only reflexes but also spatial intuition and resource awareness. Ultimately, Sublevel Zero Redux stands as a rare hybrid—part retro homage, part modern experiment—that succeeds in rekindling the excitement of true six-degrees-of-freedom combat within a roguelike framework. Its presentation, sound design, and intense moment-to-moment gameplay form a cohesive experience that rewards persistence and skill. Though its procedural elements and upgrade systems show their seams over time, the game’s core remains compellingly unique. For players craving an old-school challenge wrapped in a sleek, modern shell, it offers an experience that is as exhilarating as it is unforgiving, proving that even in a collapsing universe, there is beauty in the struggle to survive one more descent. Rating: 8/10
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Oct. 2025
Excellent, claustrophobic, a pivotal 6dof blaster for the genre.
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July 2025
Quality 6dof experience. Nice graphics, weapons, progression & gameplay. Big shout-out to the map - you never get lost. Well done!
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July 2025
Stylized 6DOF the likes of Descent 1 & 2. Fantastic level of polish. Starts easy, gets hard. VR available, but bring your Dramamine :-P
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June 2025
Great game. The close cousin of another indie gem Desecrators. But WAYYYY brighter.
Expand the review

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Frequently Asked Questions

Sublevel Zero Redux is currently priced at 13.99€ on Steam.

Sublevel Zero Redux is currently not on sale. You can purchase it for 13.99€ on Steam.

Sublevel Zero Redux received 446 positive votes out of a total of 512 achieving a rating of 8.14.
😎

Sublevel Zero Redux was developed and published by Sigtrap.

Sublevel Zero Redux is playable and fully supported on Windows.

Sublevel Zero Redux is playable and fully supported on MacOS.

Sublevel Zero Redux is playable and fully supported on Linux.

Sublevel Zero Redux is a single-player game.

There is a DLC available for Sublevel Zero Redux. Explore additional content available for Sublevel Zero Redux on Steam.

Sublevel Zero Redux does not support mods via Steam Workshop.

Sublevel Zero Redux supports Remote Play on TV. Discover more about Steam Remote Play.

Sublevel Zero Redux is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sublevel Zero Redux.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 October 2025 04:08
SteamSpy data 08 October 2025 17:18
Steam price 16 October 2025 12:45
Steam reviews 15 October 2025 15:58

If you'd like to dive deeper into the details about Sublevel Zero Redux, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sublevel Zero Redux
  • SteamCharts - Analysis of Sublevel Zero Redux concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sublevel Zero Redux compatibility
Sublevel Zero Redux
Rating
8.1
446
66
Game modes
Features
Online players
1
Developer
Sigtrap
Publisher
Sigtrap
Release 08 Oct 2015
VR VR Supported
Platforms
Remote Play