Styx: Shards of Darkness on Steam - User reviews, Price & Information

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Styx returns in a new stealth adventure! Explore and master huge open environments, sneak past or assassinate new enemies and bosses, and experiment with the new array of lethal abilities and weapons in our goblin assassin's arsenal.

Styx: Shards of Darkness is a stealth, singleplayer and action game developed by Cyanide Studio and published by Nacon.
Released on March 14th 2017 is available only on Windows in 8 languages: English, French, Italian, German, Spanish - Spain, Polish, Korean and Japanese.

It has received 5,956 reviews of which 4,954 were positive and 1,002 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 2.07€ on Gamivo.


The Steam community has classified Styx: Shards of Darkness into these genres:

Media & Screenshots

Get an in-depth look at Styx: Shards of Darkness through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 (64-bit)
  • Processor: AMD FX-6300 (3,5GHz) / Intel i5-2500 (3,3GHz)
  • Memory: 8 GB RAM
  • Graphics: 1 GB, AMD Radeon R7 260X / NVIDIA GeForce GTX 560
  • DirectX: Version 11
  • Storage: 11 GB available space
  • Additional Notes: INTERNET CONNECTION REQUIRED FOR THE ONLINE GAME

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
After finishing Master of Shadows, I came into this one skeptical. The first game felt more like a punishment simulator than a stealth experience, with inconsistent AI, labirynth-style level design and mechanics that didn’t fully support the fantasy of being a goblin assassin. This sequel improves on that, but it still doesn’t fully escape its own limitations. The first major improvement is fluidity. Movement feels smoother, the game runs better on modern hardware, and overall it simply feels better to control. In a stealth game, that matters a lot. When your character feels stiff or unreliable, stealth becomes frustration. Here, mistakes feel more like my fault than the game’s fault, which already puts it above the first title. Amber Mode being permanent instead of a limited resource is also a strong design correction. Being able to visualize interactable elements without worrying about draining a meter makes exploration more intuitive and less punishing. It respects the player’s time instead of forcing trial-and-error. The maps are more compact and denser. They don’t feel like artificial labyrinths where guards simply force you into long detours. However, the stealth design is still heavily directed. Traps like chandeliers and gas barrels are positioned in very specific spots, often clearly placed for scripted opportunities rather than real systemic freedom. You are discovering what the level designer intended, not creating your own solutions. Crafting is a welcome addition. Collecting materials and unlocking new tools gives progression more meaning and encourages interaction with the environment. It adds a layer that was missing in the first game. Still, I haven’t yet seen the systems evolve into something truly emergent. Combat remains basic. The parry–attack loop is still there, and while you are not meant to fight multiple enemies head-on, the system itself doesn’t offer much depth. For a character marketed as a goblin assassin, I still feel the game could have embraced more chaotic, creative or aggressive stealth mechanics. Narratively, this game does a better job. There’s more curiosity. I actually want to understand the world and what’s going on. That alone improves engagement significantly compared to the first entry. Overall, this is a clear improvement over Master of Shadows. It fixes performance, fairness and pacing issues, and adds useful mechanics like crafting. But it still plays it safe. The stealth is competent, sometimes enjoyable, but ultimately basic and too programmed to feel truly dynamic. it’s a 6/10. Solid improvement Score: 6/10 (1) Trash (2) Horrible (3) Very Bad (4) Bad (5) Average (6) Fine (7) Good (8) Very Good (9) Great (10) Master Piece
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Jan. 2026
Incredible game. This game is a lot of fun if you like stealth games. The levels are great and the gameplay feels really good overall. Styx himself is also really funny and makes the whole experience more enjoyable. Even though it says unsupported on Steam Deck (I play on SD OLED), it runs perfectly with no issues at all. Definitely recommend it.
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Dec. 2025
Styx: Shards of Darkness is a massive improvement over the first entry in every way! The levels are incredibly non-linear and interconnected, giving you so much freedom to choose your path and is especially apparent when you have to complete multiple objectives. This really enhances the stealth experience by forcing you to plan which entry point is best and which route works for your exit. While the core gameplay remains similar to Master of Shadows, it has received some great reworks. You still choose between silent and lethal kills, but now your dagger has different variants with unique advantages, adding much-needed variety. I was also glad to see that the skill tree isn't just recycled. Many old abilities are available from the start, making room for exciting new unlocks. The cloning mechanic has also become more tactical and useful. Although the game still has that "trial & error" loop of reloading checkpoints, now it feels much less frustrating. This is thanks to the faster quicksave/quickload system and the hilarious new death sequences where Styx actually roasts the player for dying. My only complaint is the finale. Even though it has a grander presentation than the first game, the gameplay in the final act felt a bit boring by comparison. Overall, Shards of Darkness turned me into a real fan of the franchise. It takes the formula of simple stealth gameplay and packs it into awesome, intricate levels. If you like stealth games, you absolutely have to try this one.
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Nov. 2025
Styx: Shards of Darkness basically boils down to being a stinking ugly goblin and sneaking around while trying to find a way to get rich, just like in the first game. In case you don't know, it’s the direct sequel to this game here: https://store.steampowered.com/app/242640/Styx_Master_of_Shadows/ I’ve played the first game before playing this one, and a tl;dr for my opinion would be that it’s just a bigger and better version of the first game, so, with it being a clear improvement, I’m recommending it as well. In case you’re interested in more details about the first game, I also wrote a review for it: https://steamcommunity.com/id/Zarturael/recommended/242640/ So, yeah, this game basically keeps the core structure of the first game - large sandbox levels, stealth-focused gameplay and movement, and reliance on verticality - but it also expands on nearly every system. Level design is broader and more open than in the first game, with multiple routes, interconnected areas, and fewer narrow chokepoints. It’s basically a bit more open world in nature than the first game was, while still keeping a mostly linear design, which is a hit or miss for some people. I didn’t mind it, the zones are larger, but you can still clearly tell where you’re supposed to go and what you need to do at all times. Movement is smoother though, and you notice that immediately if you’re coming directly from the first game, with more reliable climbing, ledge detection, and jump arcs. They also added a crafting system this time around, which isn’t particularly complex, rather streamlined into a small set of tools, traps, and potions. Enemy variety was somewhat increased, though AI behaviour remains largely similar: line-of-sight detection, sound awareness, and predictable patrol routes. Combat is still deliberately weak and functions only as a last resort if you can’t hide or escape. The clone mechanic also returns with fewer limitations, and the usual environmental interaction - lever pulls, trap setups, and distraction items - though it tends to work more consistently than in the first game. As far as the graphics are concerned, the upgrade to Unreal Engine 4 offers much clearer lighting and more readable level geometry, while keeping the exact same style of the original for the most part. Storytelling, cutscene quality, and character animations are all not really the best, but they’re okay. The story has some weird inconsistencies and switch ups, however, that’s not the strong point of the game anyway, so it’s whatever. There are many typos and grammar errors though, which isn’t anything terrible, but one would think that at least checking such things before release for polish is something you wouldn’t want to miss, still, w/e. Talents and challenges return as well - nothing much changed really - you earn points to spend on talents on a talent tree and the challenges are speedrunning the levels, not killing anyone in the levels, and getting all collectibles. You can play this game in co-op too, where another player can take on the role of a permanent clone, however, any form of direct combat and duelling gets completely disabled in that case. I played it solo so I can’t say too much about the co-op side of the game. The game’s a good experience, especially if you like stealth games, and I liked it just like the fist game, so I recommend this one too! Also, if you end up liking this, the third game and sequel to this is coming out later this year: https://store.steampowered.com/app/3290690/Styx_Blades_of_Greed/
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May 2025
It's good. I think I liked Master of Shadows better, for a couple reasons. I mean, first off: there are no Shards of Darkness to be found in the whole game? It just... never comes up. Most importantly, stop trying to be Deadpool. I get being a jokester, even an extremely ironic jokester, but the constant fourth wall breaking just never stops being at odds with how excellent and surprisingly deep the worldbuilding and lore of the series is. I like his intense sarcasm, it fits really well with a character as damaged as Styx is, but knowing he's in a video game and making cracks at the developers is just a bridge too far. You'll be in the middle of some important story beat - "They're using <THING> to make <THING>?!" - and then you get too close to a Roaby baneling nest and suddenly you're being roasted. Styx's toolkit this time around is fantastic. Everything I wished I could do in Master of Shadows, you can do here, so from a pure gameplay perspective it's a straight upgrade. His magnet hands are better-tuned this time around, you're definitely more in control, but I wish they'd given him better control in the air cause it's really easy to sail past a ledge or climbing point you weren't quite lined up for and plummet to your death and subsequent mocking.
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Frequently Asked Questions

Styx: Shards of Darkness is currently priced at 19.99€ on Steam.

Styx: Shards of Darkness is currently not on sale. You can purchase it for 19.99€ on Steam.

Styx: Shards of Darkness received 4,954 positive votes out of a total of 5,956 achieving a rating of 8.08.
😎

Styx: Shards of Darkness was developed by Cyanide Studio and published by Nacon.

Styx: Shards of Darkness is playable and fully supported on Windows.

Styx: Shards of Darkness is not playable on MacOS.

Styx: Shards of Darkness is not playable on Linux.

Styx: Shards of Darkness offers both single-player and multi-player modes.

Styx: Shards of Darkness includes Co-op mode where you can team up with friends.

There is a DLC available for Styx: Shards of Darkness. Explore additional content available for Styx: Shards of Darkness on Steam.

Styx: Shards of Darkness does not support mods via Steam Workshop.

Styx: Shards of Darkness supports Remote Play on TV. Discover more about Steam Remote Play.

Styx: Shards of Darkness is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Styx: Shards of Darkness.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 March 2026 11:12
SteamSpy data 11 March 2026 08:37
Steam price 15 March 2026 12:46
Steam reviews 14 March 2026 12:06

If you'd like to dive deeper into the details about Styx: Shards of Darkness, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Styx: Shards of Darkness
  • SteamCharts - Analysis of Styx: Shards of Darkness concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Styx: Shards of Darkness compatibility
Styx: Shards of Darkness
Rating
8.1
4,954
1,002
Game modes
Multiplayer
Features
Online players
80
Developer
Cyanide Studio
Publisher
Nacon
Release 14 Mar 2017
Platforms
Remote Play
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