Styx: Master of Shadows on Steam - User reviews, Price & Information

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Styx: Master of Shadows is an infiltration game with RPG elements taking place in a dark fantasy universe, where you sneak, steal and assassinate your way through as Styx, a Goblin two-centuries of age.

Styx: Master of Shadows is a stealth, singleplayer and action game developed by Cyanide Studio and published by Cyanide Studio and Nacon.
Released on October 07th 2014 is available only on Windows in 6 languages: English, French, Italian, German, Spanish - Spain and Russian.

It has received 10,438 reviews of which 8,664 were positive and 1,774 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Styx: Master of Shadows into these genres:

Media & Screenshots

Get an in-depth look at Styx: Master of Shadows through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
  • Processor: AMD/INTEL DUAL-CORE 2.4 GHZ
  • Memory: 3072 MB RAM
  • Graphics: 1024 MB 100% DIRECTX 9 AND SHADERS 4.0 COMPATIBLE AMD RADEON HD 5850/NVIDIA GEFORCE GTX 560 OR HIGHER
  • Storage: 8 GB available space
  • Sound Card: DIRECTX 9 COMPATIBLE
  • Additional Notes: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Great Game. Fun and adventure. And now is the time, to play these two games in preparation for the third game anounced today for this franchise. Very exciting.
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Feb. 2025
This is a really good Stealth game! As someone who adore the genre, it is a fine addition to Stealth as a whole. It can get really frustrating at time and save scumming is the name of the game here. As is typical for all stealth games. The level get repeated half way through. I don't mind it as much since it's not a AAA game. The story is great, really pull you into a loop half way through. The only thing I would mark against it are the platforming can be really inaccurate and frustrating at times, as well as some enemies are a pain to deal with. I really hated it when the game sometimes gave you situations that you have no counter towards and you have to sneak pass them. I'm more killing everyone quietly myself my it is what it is. Can't wait to play the next game
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Oct. 2024
I just finished the 100% on Styx and honestly that was very fun ! The game is very funny and well designed. There are 4 maps and 8 missions, so you get to learn and see the maps from different point of view, and learn where guard can see you or not, and you and up begin to cocky and die. Most time it’s your fault and sometimes it’s just the control being a little bit stiff. But that’s the only flaw the game has ! Otherwise, it’s one of the best stealth experience I had ! Bonus point for Styx being just… Styx haha
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Aug. 2024
Styx has a strong core to its gameplay that, for all its flaws, at least manages to hold to a consistent vision. Its a constant annoyance whenever a game bills itself as stealth but undermines it by making combat an equally viable (and often more fun) approach. But not here. In Styx, stealth is the one and only focus and any attempts to try something else will quickly end in failure. The actual mechanics behind the stealth work quite well. You mainly want to stick to blind spots caused by objects or shadows and either slip past enemies or, where needed, kill them without being detected. The enemies have believable ranges to their sight and hearing and I rarely felt like I was unfairly detected. While Styx has a handful of abilities and items that can open up some possibilities, its nowhere near the level of something like Dishonored where the abilities can completely change how you approach the game. From start to finish, stealth is the sole focus of the entire gameplay and it works out reasonably well. Where Styx falters is with its levels and pacing. The levels themselves are designed well. Each one is large and complex enough that they offer plenty of options for your approach and the layout of enemies and other obstacles mean there isn't some easy way out where you can just circumvent the gameplay. The problem comes with making full use of these levels. First, the levels are large enough that you'll miss a lot of stuff by only going for the main objective and the game tries to compensate by scattering collectibles and side objectives around. These don't work well as an incentive. The collectibles don't actually do anything besides create a sense of accomplishment, but they're also far too plentiful to make completionism a real option (unless you want to either consult a guide or spend a massive amount of time scouring each map) while the side objectives only provide bonus XP which can be put towards unlocking additional abilities (which aren't very impactful). And second, each level is used twice meaning half of the game is spent trekking through levels that you've already completed. While there are changes between each visit (more enemies and different placements, changed start and end points, and various other adjustments) it really isn't enough to justify a complete repeat and hurts the latter half of the game when you realize that there's barely any new content. I can get some of the intention here given the budgetary constraints of a AA studio and that the player can put their knowledge and mastery of the maps to new use by changing the context. But these just didn't seem worth it to me and I think the game would have been better off cutting its length instead of repeating so much content. Styx is far from the best stealth game I've played, but at least it is a stealth game which is a lot more than I can say for a lot of other titles that claim the label. It has a strong enough core that I don't regret playing it, though I don't think I was actually enjoying it past the 2/3 mark or so. But even if much of the content surrounding that core is flawed, there's still enough that the game is worth giving a shot.
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May 2024
Yehh, it's cool. Takes me back to Thief 14 years ago i guess. Been so long. Adds a few cool elements such as leveling upgrades and climbing. That lil fella can jump and swing!! The graphics are smooth & enjoyable. The amber tree alone is worth the viewing time. Don't let the bad reviews affect your decision to buy it at $2 !!! I've had more regrets with some $2 beers ;(
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 April 2025 19:05
SteamSpy data 12 April 2025 05:18
Steam price 15 April 2025 04:48
Steam reviews 14 April 2025 21:52

If you'd like to dive deeper into the details about Styx: Master of Shadows, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Styx: Master of Shadows
  • SteamCharts - Analysis of Styx: Master of Shadows concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Styx: Master of Shadows compatibility
Styx: Master of Shadows
8.1
8,664
1,774
Online players
79
Developer
Cyanide Studio
Publisher
Cyanide Studio, Nacon
Release 07 Oct 2014
Platforms