Styx: Master of Shadows

Styx: Master of Shadows is an infiltration game with RPG elements taking place in a dark fantasy universe, where you sneak, steal and assassinate your way through as Styx, a Goblin two-centuries of age.

Styx: Master of Shadows is a stealth, singleplayer and action game developed by Cyanide Studio and published by Cyanide Studio and Nacon.
Released on October 07th 2014 is available only on Windows in 6 languages: English, French, Italian, German, Spanish - Spain and Russian.

It has received 10,284 reviews of which 8,533 were positive and 1,751 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Styx: Master of Shadows into these genres:

Media & Screenshots

Get an in-depth look at Styx: Master of Shadows through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
  • Processor: AMD/INTEL DUAL-CORE 2.4 GHZ
  • Memory: 3072 MB RAM
  • Graphics: 1024 MB 100% DIRECTX 9 AND SHADERS 4.0 COMPATIBLE AMD RADEON HD 5850/NVIDIA GEFORCE GTX 560 OR HIGHER
  • Storage: 8 GB available space
  • Sound Card: DIRECTX 9 COMPATIBLE
  • Additional Notes: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
I just finished the 100% on Styx and honestly that was very fun ! The game is very funny and well designed. There are 4 maps and 8 missions, so you get to learn and see the maps from different point of view, and learn where guard can see you or not, and you and up begin to cocky and die. Most time it’s your fault and sometimes it’s just the control being a little bit stiff. But that’s the only flaw the game has ! Otherwise, it’s one of the best stealth experience I had ! Bonus point for Styx being just… Styx haha
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Sept. 2024
Finally completed this game. Understood how rusted in stealth I have become. The game is a classic solid stealth that forces you to be extra cautious. Everything is great, except the second part of the final chapter, where they introduce elves that can discover you within a 6-meter reach no matter what you do. This is a horrible and unfair mechanic and I hope it won't be present in the second game. Also, there are no refills before the final boss encounter, so be very cautious.
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Aug. 2024
Styx has a strong core to its gameplay that, for all its flaws, at least manages to hold to a consistent vision. Its a constant annoyance whenever a game bills itself as stealth but undermines it by making combat an equally viable (and often more fun) approach. But not here. In Styx, stealth is the one and only focus and any attempts to try something else will quickly end in failure. The actual mechanics behind the stealth work quite well. You mainly want to stick to blind spots caused by objects or shadows and either slip past enemies or, where needed, kill them without being detected. The enemies have believable ranges to their sight and hearing and I rarely felt like I was unfairly detected. While Styx has a handful of abilities and items that can open up some possibilities, its nowhere near the level of something like Dishonored where the abilities can completely change how you approach the game. From start to finish, stealth is the sole focus of the entire gameplay and it works out reasonably well. Where Styx falters is with its levels and pacing. The levels themselves are designed well. Each one is large and complex enough that they offer plenty of options for your approach and the layout of enemies and other obstacles mean there isn't some easy way out where you can just circumvent the gameplay. The problem comes with making full use of these levels. First, the levels are large enough that you'll miss a lot of stuff by only going for the main objective and the game tries to compensate by scattering collectibles and side objectives around. These don't work well as an incentive. The collectibles don't actually do anything besides create a sense of accomplishment, but they're also far too plentiful to make completionism a real option (unless you want to either consult a guide or spend a massive amount of time scouring each map) while the side objectives only provide bonus XP which can be put towards unlocking additional abilities (which aren't very impactful). And second, each level is used twice meaning half of the game is spent trekking through levels that you've already completed. While there are changes between each visit (more enemies and different placements, changed start and end points, and various other adjustments) it really isn't enough to justify a complete repeat and hurts the latter half of the game when you realize that there's barely any new content. I can get some of the intention here given the budgetary constraints of a AA studio and that the player can put their knowledge and mastery of the maps to new use by changing the context. But these just didn't seem worth it to me and I think the game would have been better off cutting its length instead of repeating so much content. Styx is far from the best stealth game I've played, but at least it is a stealth game which is a lot more than I can say for a lot of other titles that claim the label. It has a strong enough core that I don't regret playing it, though I don't think I was actually enjoying it past the 2/3 mark or so. But even if much of the content surrounding that core is flawed, there's still enough that the game is worth giving a shot.
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July 2024
You're a peculiar, diminutive, vermillion pigmented goblin, infused with narcotics that turn your pupils into little topaz meow meow eyes, that bear a malevolent gleam. It is your duty to slaughter all you come across, and drag their cadavers into sewer grates, shrubbery or hurl them into the great wide abyss. Go forth now my gremlin, and wreak havoc amongst the cretins who inhabit this dilapidated realm.
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May 2024
Yehh, it's cool. Takes me back to Thief 14 years ago i guess. Been so long. Adds a few cool elements such as leveling upgrades and climbing. That lil fella can jump and swing!! The graphics are smooth & enjoyable. The amber tree alone is worth the viewing time. Don't let the bad reviews affect your decision to buy it at $2 !!! I've had more regrets with some $2 beers ;(
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Data sources

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Last Updates

Steam data 19 November 2024 21:08
SteamSpy data 22 January 2025 01:22
Steam price 22 January 2025 20:49
Steam reviews 21 January 2025 07:48
Styx: Master of Shadows
8.1
8,533
1,751
Online players
40
Developer
Cyanide Studio
Publisher
Cyanide Studio, Nacon
Release 07 Oct 2014
Platforms
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