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Strategic Command: World War I on Steam

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Strategic Command: World War I is a new chapter in the Strategic Command Franchise. Relive this momentous conflict from the opening shots of 1914 to the final offensives. Strategic Command: World War I covers all the main aspects and theatres of the war.

Strategic Command: World War I is a strategy, world war i and wargame game developed by Fury Software and published by Matrix Games.
Released on December 05th 2019 is available only on Windows in 4 languages: English, French, German and Spanish - Spain.

It has received 373 reviews of which 339 were positive and 34 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 16.34€ on Steam with a 60% discount, but you can find it for 11.97€ on Eneba.


The Steam community has classified Strategic Command: World War I into these genres:


Here is the detailed breakdown of supported languages for Strategic Command: World War I:

UI Subtitle Audio
English
German
French
Spanish - Spain

Media & Screenshots

Get an in-depth look at Strategic Command: World War I through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, Windows 8, Windows 10 (Windows XP is not supported)
  • Processor: 1.5 GHZ Processor or Equivalent (Running the game in higher resolution requires more processing power.)
  • Memory: 4 GB RAM
  • Graphics: 8MB video memory
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: DirectX Compatible Sound Card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

2 hours played
Aug. 2026
For me, SC:WW1 is just too abstract. The scale of the map also feels too small to be a proper nuanced representation of World War 1, particularly around the Western front. With that being said though, I still recognize this is an extremely fun turn-based strategy game, and one that was needed given how strangely under-represented WW1 is in gaming. If you're a fan of either the setting, or strategy games, I'd absolutely recommend it (particularly on sale).
43 hours played
March 2026
The Strategic Command game system sucks. It is horrendous. It has 1 unit per hex, including 1 warhip per tile. Which is ridiculous. WW2 in this system sucks. The scale is off, there is no maneuver. American Civil War sucks - it becomes WW1. But this one - the WW1 one - is MAGIC. It works. The system seems tailored made for this type of warfare. Even the ridiculous naval 1 warship per tile....well.... it works here. I am actually.... OK with it. Am as shocked as you are. The technology race is key, Fail to keep up, and enemy units with better infantry tech will hurt you. Fail to keep up with artillery tech and enemy artillery will obliterate you. You use MPP - economy points - to both recruit and pay for technology CHANCE to get it per turn. Turn is 1 month. There are lots of technologies which you need, and many which you want (there is a difference. You also use the same, only resource to pay for Diplomacy - (small) chance to swing public opinion in a neutral country to your Alliance's viewpoint. Netherlands is key. Yes, the neutral. If it swings towards Entente, Germany is in big trouble.... as Holland's neutrality allowed it to trade with the world, and then sell forbidden to Germany goods.... at a profit. Denmark, Norway, Sweden - same principle. Combat is attritional - your first attacks will give you lots of casualties and the defender few (tech dependent). But add airplane spotters (which give arty bonus), followed by artillery preparation, and... you still (probably) take more losses. But your first attack(s) and artillery de-trench the defender. And defender gets exhausted with each attack. So your next attacks get even results, and last attack(s) obliterate the enemy defender. And buying a whole new enemy unit is expensive. And paying money to reinforce your bleeding units and buying new ones takes away from the tech race.... which makes you lose the war. See the gameplay loop? Simply yet brilliant. Each country has its own R&D tech (which is weird, history tells us of course Entente shared tech with each other), but then again, UK needs anti sub much more than Serbia does.... I HIGHLY RECOMMEND ONLY THIS GAME IN THIS GAME SYSTEM.
81 hours played
Jan. 2026
Updated to positive following playing more single player. It flowed better on there I found against the AI and felt more like more WW1. There are still my thoughts below but I'd recommend it for single player. This is mainly based on my multiplayer experience. I feel the game is built around single player and the AI. I want to like this game, I've tried to like this game, but it just feels both a bit too restrictive, oddly too small to make realistic attack plans, and has too much hidden information. It doesn't seem to actually reflect a war of attrition either, as I've found it just becomes a snowball on one side where the relative strength and morale of units becomes too far. If you are winning early, you're likely to continue to win quicker as your units are stronger relatively and so lose less experience and strength, with the inverse for the other side. Some decision such as of generals losing experience when units die under their command further compounds this. I want to see why an attack happened the way it did, what are the figures behind a 1:1 attack here. Is it my morale, my readiness etc. causing issues or getting my killed? Show me the information so I can make strategic decisions. For a strategy game such as this, just giving a vague figure such as that seems odd. How many action points will it take to move into position, so I can calculate my plan ahead of time rather than moving units to then find "oh well they're dead now and have caused a blockage". This information exists as it is being done in the background but it should be shared, otherwise you're making guesses on lots of things that you shouldn't need to. This is kind of in the manual but honestly the manual is both big but often I've found lacking in answers to my actual questions. It can't cover every scenario or give you the specific information you want in that time. The game also seems to rely on you knowing what's going to happen at certain time points or from taking certain locations. Notices of events are often too sudden to be able to make strategic decisions about. E.g. Lawrence of Arabia appearing as a HQ, the first you know about it is a popup saying you have maybe 5 turns to capture a specific port. When it can take multiple turns to move a few tiles in your own land, that's not enough warning. It feels like I, the ultimate one in charge, is the last to learn about long term plans or political developments going on . It can be addictive and fun game but it makes you feel frustrated more than anything. Tldr; it felt better single player I found.
60 hours played
Jan. 2026
I enjoy this game a lot - I highly recommend it to history enthusiasts (especially for those interested in WW1). I really like the graphics and the depth of the simulation. For those who really can't find joy in games like HOI4 (just as I do - lots of hours wasted for not getting anywhere) it is a must have!
59 hours played
Nov. 2025
10/10 - best SC game, IMO And the best WWI strategy game out there. Strategic Command's system is a bit hit or miss with me (I've tried them all), but I think the base mechanics of the series, mixing light tactical with economic/strategic, by far works best in this scenario. It's like a perfect marriage in terms of what SC is trying to do and the sort of conflict WWI was. You get a little bit of everything in this one: land/sea war, maneuver/static warfare, big variety in terrain to fight over, tight tactical decisions mixed with heavy strategic options, and perhaps most notable is the civ-like technology gain (you start mostly with basic infantry but end the game with artillery, tanks, fighters, bombers, etc. etc.). The biggest deal is that WWI as a conflict could probably have easily been won by anyone with only minor adjustments, and while in real life that invited rejection of peace, in the comforts of my room it does make for an incredibly balanced and enjoyable strategy game.

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Frequently Asked Questions

Strategic Command: World War I is currently priced at 16.34€ on Steam.

Yes, Strategic Command: World War I is currently available at a 60% discount. You can purchase it for 16.34€ on Steam.

Yes, Strategic Command: World War I received 339 positive votes out of a total of 373 achieving a rating of 8.40.
😎

Strategic Command: World War I was developed by Fury Software and published by Matrix Games.

Yes, Strategic Command: World War I is playable and fully supported on Windows.

No, Strategic Command: World War I is not playable on MacOS.

No, Strategic Command: World War I is not playable on Linux.

No, Strategic Command: World War I is not playable on Steam Deck.

No, Strategic Command: World War I is not playable on Steam Machine.

No, Strategic Command: World War I does not support VR.

Strategic Command: World War I offers both single-player and multi-player modes.

Strategic Command: World War I offers both Co-op and PvP modes.

Yes, there are 2 DLCs available for Strategic Command: World War I. Explore additional content available for Strategic Command: World War I on Steam.

No, Strategic Command: World War I does not support mods via Steam Workshop.

Yes, Strategic Command: World War I supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Strategic Command: World War I is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Strategic Command: World War I.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 09:16 UTC
SteamSpy data 02 October 2026 18:08 UTC
Steam price 03 October 2026 11:11 UTC
Steam reviews 28 September 2026 09:52 UTC

If you'd like to dive deeper into the details about Strategic Command: World War I, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Strategic Command: World War I
  • SteamCharts - Analysis of Strategic Command: World War I concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Strategic Command: World War I compatibility
Strategic Command: World War I
Rating
8.4
339
34
Game modes
Multiplayer
Features
Online players
27
Developer
Fury Software
Publisher
Matrix Games
Release 05 Dec 2019
Platforms
Remote Play
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