STRANGER OF PARADISE is a fantastic Action RPG that continues the odd tradition of spin-off games being of wildly better quality than most of FFās main titles. From an atrocious story that wraps right around to being incredibly fun precisely because of the writing and likely the best character progression in the genre, it is an all-around phenomenal game. š© Pros š„ Cons āļø Enormous build variety due to a myriad of detailed progression systems that continue to unlock until the very late game throughout the three available DLCs. Coupled with the inclusion of an effectively endless dungeon, the game features enormous replay value. āEqually, however, SoP does a very poor job in the design of its interface and the communication of how these different progression systems work, which can be especially frustrating going into the DLCs, which are designed as higher and higher difficulty modes. āļø The game looks absolutely gorgeous in its environmental and enemy designs. Dungeons are designed after unique locations of other mainline Final Fantasyās, such as FF14ās Sastasha, FF12ās Tomb of Raithwall, or FF9ās Evil Forest. ā Sadly, the game can be quite inconsistent with its looks as well. Lip syncing and facial expressions in general are extremely weak, and on occasions, the environments you arenāt able to explore, such as the outside of Cornelia, but can see in the background, are extremely low in detail. āļø Combat is fast and snappy, and considering the aforementioned build variety, it is remarkably well-balanced. Especially prior to the DLC content. āWhile still balanced in the sense of all classes being inherently viable to play the game with, the late game becomes extremely explosive. The game offers an Extra Mode, enabling infinite Mana versus fewer rewards, but it is just a bit of a shame that there is no middle ground in terms of difficulty past basic Hard Mode. šØ Miscellaneous Thoughts SoPās writing is infamously atrocious. Mostly people know this from the myriad of Chaos memes, but those are funnily enough only really prevalent in the early hours. That does not mean, however, that the writing improves. Itās silly, at times nonsensical, and itās absolutely fantastic for it as long as you arenāt completely set on needing to take the gamesā story entirely serious. Technical Issues and Performance SoP ran perfectly fine all throughout my playthrough. I have encountered no crashes, bugs, glitches, or other issues. Likewise, I have not even encountered any lag or other framedrops, no matter how much action was going on. Overall, this was extremely impressive. Graphics and Sound Graphically, SoP usually looks fantastic. Enemy designs in particular are absolutely phenomenal and are supported by fantastic mid-combat sequences. The environments of the traversable dungeons are equally phenomenal; that being said, the game noticeably cheapened out on facial expressions and background environments such as Corneliaās surrounding grasslands, giving the impression that anything that isnāt immediately related to combat was a little bit neglected. https://steamcommunity.com/sharedfiles/filedetails/?id=3137872783 The OST is, as with any Final Fantasy game, spin-off or not, absolutely fantastic and features a nice mix of original and remixed soundtracks. Overall, Strangers of Paradise absolutely strikes a wonderful balance between modern representations of nostalgic enemies and still maintaining visual clarity for its visceral combat. Story and Setting The player takes control of Jack, who, alongside Jed, Ash, and Neonāalthough these are not the only party membersāsets out to destroy Chaos, mimicking the events of Final Fantasy 1, although SoP diverts from said story very swiftly to become a prequel story full of genuinely interesting twists instead. While the general set-up of the story is good, the writing suffers mostly from one-dimensional characters and a raw lack of party interaction. One somewhat infamous scene is Jed stopping the party mid-dungeon and opening his dialogue with āYou know I like to speak my mind.āāthe scene, however, relies entirely on suspension of disbelief as any character has barely any development whatsoever. Jed doesn't like to speak his mind; it is, however, exposition we are supposed to assume about him during the travel between dungeons, which is generally not shown to the player. Jack, too, is well-known for being a quite one-sided character; even besides his early obsession with Chaos, Jack maintains a very simple personality that, honestly, works in the gamesā favor by becoming incredibly entertaining to watch over being a rehash of the same Heroās Journey told a thousand times before. https://steamcommunity.com/sharedfiles/filedetails/?id=3134955663 Gameplay Stranger of Paradise is a fantastic Action RPG that shows some weaknesses in terms of the scaling of your party members and of gear later on. The basic gameplay loop consists of Jack and two party members navigating rather linear dungeons with a unique boss at the end of each one. Early on, the variety stems from being able to mix both a main-class and a sub-class, which make up your active skillset, but also continuously further unlocking more classes and abilities that arenāt tied to a specific job to use. In combat, players have regular attacks dictated by their chosen weapon type, which is further customizeable through leveling the different classes that use the same weapon, and a parry that taps into the gamesā Break system. Essentially, there are two ways to damage enemies: either by direct health or by depleting their Break gauge and then dealing a fixed amount of half their HP in damage. While the basic story does not require the player to tinker with their stats too much, once the endgame begins, Forging and the other different RPG systems come to the forefront as enemy damage and HP significantly increase. This is precisely where some people can put hundreds of hours into the gamesā various content, such as an infinitely randomly generated dungeon, which, however, requires a very special kind of player to remain interested in. This is by no means criticism, but rather that the gamesā longterm appeal does not rest with it being a Final Fantasy game per se, but rather in the sheer gameplay variety someone may engage in by mixing the over thirty different jobs and customizing every part of their kit. On the flipside, players that do not want to engage with these in-depth systems will be quite brutally outscaled since the lategame content is directly tied to higher and higher difficulty modes, with the caveat being that the game offers an infinite Mana Extra Mode to still allow for anyone to actually finish the game regardless of their investment in its mechanics. While this is reasonable, itās a bit of a shame that there is no further option to tweak the difficulty of this 'sink or swimā design, and leans further into being quite a grind when playing the game today behind all of its DLC content layered on top of it. Final Thoughts Stranger of Paradise is a game that I feel does great in everything it sets out to do. The gameplay is pristine and becomes a raw power fantasy by the end while still offering a decent challenge for those who seek it. The story, while not particularly well-written, is amazingly entertaining from start to finish and is best viewed as a love letter to the various Final Fantasy that have so obviously inspired the development of SoP. Whether or not players want to engage with the myriad of progression systems, even just for a single playthrough and the reinterpretation of Final Fantasy 1, SoP is a perfectly safe recommendation for anyone with just a passing interest in the game.
Read more