STRANGER OF PARADISE FINAL FANTASY ORIGIN on Steam - User reviews, Price & Information

Developed in cooperation between Square Enix and Team NINJA (Koei Tecmo Games), STRANGER OF PARADISE FINAL FANTASY ORIGIN is a hard-core action RPG that takes the FINAL FANTASY series in a new direction. Experience the boldest and most merciless battles in FINAL FANTASY history.

STRANGER OF PARADISE FINAL FANTASY ORIGIN is a action, rpg and adventure game developed by Square Enix, KOEI TECMO GAMES CO. and LTD. and published by Square Enix.
Released on April 06th 2023 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 3,512 reviews of which 2,965 were positive and 547 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 39.99€ on Steam.


The Steam community has classified STRANGER OF PARADISE FINAL FANTASY ORIGIN into these genres:

Media & Screenshots

Get an in-depth look at STRANGER OF PARADISE FINAL FANTASY ORIGIN through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 64-bit
  • Processor: AMD Ryzenâ„¢ 5 1400 / Intel® Coreâ„¢ i7-6700
  • Memory: 8 GB RAM
  • Graphics: AMD Radeonâ„¢ RX 470 / NVIDIA® GeForce® GTX 1060 6GB VRAM
  • DirectX: Version 11
  • Storage: 90 GB available space
  • Additional Notes: 30FPS (1280x720)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Final Fantasy with Nioh gameplay and Frank Sinatra music. what more do you want? Main character is a tutorial boss in Final Fantasy 1, and speaks less than a paragraph of dialogue before getting defeated. And they still decided to make a fire game.
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March 2025
Final Fantasy Origin is... interesting. So very interesting, in a lot of ways that are difficult to articulate or assign a positive or negative quality to. Would I call FFO one of my favourite games ever made? In a heartbeat. Would I recommend it? Absolutely, if you're the gameplay-first type. Would I call it a *great* game? Ehhhh.... First, and the most divisive part; the story. If you really don't like it, you can skip the cutscenes. It's filled with that early-to-mid 2000s charm, the type that comes from a too-cool edgy protagonist and inbaked irreverence. It lines up and starts telling its story with more sincerity towards the end, but it's not worth buying the game to hold out for the last couple hours of the runtime. In all, I wouldn't say it detracts from the game, but it's not a highlight. Second, and what I think makes this game almost-a-masterpiece; the gameplay, and with it, the job system. It's smooth, rewarding, so damn satisfying, and it's unbeatable once you really get a grasp of it. There's so many fighting styles you can adopt thanks to the versatility of the battle and job systems that I'd wager you're guaranteed to find something you'd like as long as you're willing to experiment. Let's run through some of my favourites. - Switching classes after an ability to change your weapon mid-combo? Check, and you can keep it going for as long as the enemy's alive and you've got MP. - Want to give yourself innumerable numbers of buffs to plow through everything? Check. Your AI companions are usually competent enough to keep enemies at bay and keep themselves alive while you take care of your own business. - Not a fan of melee combat, and all the danger of getting smacked that comes with it? Good thing there's classes and weapons whose shtick is striking from either just outside an enemy's range (or, with DLC, straight up guns). Later on, you can get a skill that turns your regular old roll into a lightning-fast teleport (like Bloodborne), enabling you to be as much of a scaredy-cat as you want. - Want to mix-and-match and see what tickles your fancy? That's the whole damn point of the game. The job tree creates so much versatility, so much inherent choice to how you play that your run will be truly unique, and there's a 99% chance you'll find something you never knew you wanted/needed from a game (for me, it was a Sage/Tyrant combo). The game does have some design pitfalls, the largest of which deserves its own paragraph. Running through them; - Losing max MP on death makes bosses *harder* the more you lose to them, and it can really make you lose steam when your seemingly unstoppable run gets halted in its tracks. - The game is poorly optimized, but the bright side is that the things that cause frame drops (Soul Bursts, mainly) actually only occur when you're inactionable or in an animation, so while it's choppy to look at, it doesn't actually end up affecting the gameplay that much. - While I personally love the job tree, interfacing with it typically involves menuing for at least a minute at a time to decide which skills/jobs to unlock, how to spread your XP items, what items you should equip, what things you should do, etc. Thankfully, the equipment optimization button is competent enough (and really what you should be using the whole way through), but even it poses its problems once you start finding weapons with abilities you really like. The largest design flaw with the game? The postgame (which is ENTIRELY locked behind DLC, by the way) makes damn near no sense once it's unlocked, and while that's forgivable due to the abundance of Reddit guides out there, the content doesn't make up for it. The postgame is essentially just a bunch of jumbled dialogue and area encounters, and what's the actual content? Well... a couple bossfights, an barebones "endless" mode that's more of a gear check, one class, and... that's actually about it. You unlock a new difficulty, but there's no new stages added to clear. You're just running through what you already ran through on your run of the main game, where things are just spongier and grindier. That might appeal to some people, but me personally? I dropped the game once I unlocked the final class and messed around with it a bit because I'd felt that I'd seen all there was to see, both visually and gameplay wise. Is there joy in running back through levels, testing different builds and messing with equipment? Sure. But the base game already requires you to show some mastery of the game's systems. DMC, Metal Gear Rising, and the Souls series offer replayability by encouraging the player to get better at the game, and push their skills to the limit. In Stranger of Paradise? It feels like you reach that limit (or very close to it) by the end of a Hard run. And after that? Well, it gets old. In all, this is a fantastic one-and-done game. The job tree and combat offer unparalleled levels of joy, at the cost of burning through pretty much any replayability. And that's fine; I've learned to love the game for (or maybe in spite of) that. It's the sort of game that's a blast to play through maybe once every other year. As long as you're aware of that, then I recommend it with all my heart.
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Feb. 2025
I went from cringing at the Frank Sinatra song during the intro of the game, to vibing with it towards the credits. I went from laughing at the stupid dialogue, to embracing it and getting the feels. I went from a helpless little bitch in combat, to a menace who one shots end game bosses. The STORY of this game is pure cinema, and it's all due to one character: Jack. This edge lord middle aged man is so basic, so one note, so purely cringe that he circles back to interesting. Most of the game is just this man pressing the skip button on boss dialogue because he's too busy looking for Chaos. Why did he go through this whole journey? Chaos. Why is he so angry? Chaos. Who stole his sweet roll? Chaos. It's all chaos, and it always has been. Chaos exists and doesn't exist. It's in all of us, and none of us. It drives the plot, and it also stops it. It's good, and evil. This man throws the word chaos around so much that at some point I forgot what it even meant. It just sounded like background noise to me at some point. I was tempted to drink each time Jack said "chaos" in the game, but realised I wouldn't be able to write this review if I did. Anyway, chaos being the asshole he is, his mere existence is enough reason for everybody to start getting to work. Jack is ordered by the king to go with his party to find and kill chaos, and Jack is real happy to do it. He was born for this. He lives for it. He's not gonna go around to explore the map, make friends, or get character development: it's a speedrun, and the moment he runs into chaos, it's on sight. That's the gist of the story, and frankly, all anybody needs to know. The rest should be experienced by yourself. If you ever played FF1, you'll get extra enjoyment out of it (or not, depending on how much you like this game's tone). Anyway, let's get to the sauce of this game: THE GAMEPLAY. Have you ever played Nioh? Then you've basically already played this game. It's the same idea: go to mission to progress story, fight through crappy designed levels whilst gathering shitload of random loot drops, then fight the boss of the level. It's a simple design, but it's old tried and tested, so it works. Most people prefer open worlds. My ADHD short memory span brain on the other hand, couldn't give less of a fuck if it's open world or not, since most of the time the travel just makes the game annoying to me anyway, so mission-based design is something I appreciate. But realistically, what makes this game and Nioh so good? the COMBAT. You know it. I know it. Team Ninja + action combat is an iconic duo at this point, like Shaq and Kobe, or Goku and Vegeta, so you can't go wrong with it. It's quick, responsive, and satisfying. It's got flashiness to it, and in this game each monster gets a finishing animation where Jack absolutely brutalises it like he's trying to get signed up for Mortal Kombat. However Jack forgot something: he's still in a Final Fantasy game. So, just like the CCP whenever they see "1989", all that shit he does gets censored. Granted, it's done with a weird red crystal effect that does feel fitting for a final fantasy game, and there's still ocean levels of blood that gets splattered on him, so it's all good. It gives it a good feel, almost like a power fantasy where you play as this absolutely monstrous unstoppable force. Because of this, I personally found the game a lot easier overall then Nioh even though I was playing the main story on hard. It's got a few bosses here and there who killed me once or twice, but until end game, the difficulty is mostly on the lower end. To add to the power fantasy, you've got a wide range of weapons and jobs to choose from, ranging from all of the favourites you would expect to see in different final fantasy games, with your paladin, black mage, monk etc. and you get to level them up and get different skills that you can use at the end of your attacks. Each job also gets it's own job ability that can vary in use, from buffs, to attacks, to straight up gambling with one of the jobs (which my gacha rotted brain really appreciated, thanks). As well as that, from the beginning of the game, you get to pick two jobs which you can switch between during combat. One minute you are cracking skulls with an axe, the next you instantly switch to casting a big fuck off fire ball at the nearest tonberry (those things can fuck off). It's satisfying, fun, and carried me all the way to the 100% mark. My personal favourite is Berserker, because as an Unga Bunga hammer and greatsword main in Monster hunter, I appreciate just never having to think about what I'm doing when in combat and still getting good damage. I switched to it and the axe halfway through the story, and pretty much stayed on it all the way through to the final dlc because I was just able to one shot my way through most encounters with ultimate cheese from the Ninja as my second job which for whatever reason allows you to be immortal. I haven't seen a single spell being cast in a while. Speaking of the dlc... We gotta talk about the difficulty. As easy as the main game is, the end game is where the real difficulty starts, which is where the DLCs take place. We're not talking fair difficulty either: we're talking straight up bullshit. One shots. Big fuck off health bars. Enemies are all faster with bigger and better stats than yours. It's nothing new if you've played Nioh. I've been abused by those games so much that going into it I just accepted it, but I can imagine new players could get turned off from the DLCs because of it... That is, until you start cheesing. What, you thought I was going to play it fair? Hell no. I played Nioh 1. What did I do? Cheese. Nioh 2? Cheese. Wo Long? Cheese. My slow ass got no time for getting good, I just start looking for the cheapest setup I can find. That's what most people will do. It's what any SANE person would do. If the games don't play fair, why should you? Sense of achievement? Go play dark souls if you want that. This game gives you a bunch of gear and stats, and ways to change and improve them. It's made to be bent and broken to your will. At the end of the day, these games are looters so whilst 80% of it is combat, the other 20% is you sorting through the inventory, dissembling/selling gear, improving it, changing skills etc. Skill usually pays off more in the first play through when you have less options to get op gear. But playthroughs beyond that is all just the player building a god of death who will one shot everything. So if you don't like spending too much time in your inventory or menus, then these are probably not games for you. Especially with this game though, as the number of loot you get is ludicrous at times. Well anyway that's about it. To be honest I could go on and on about this game, but the character limit stops me. So just to summarise: + Good combat + Fun weapon and job variety + Flashy finishers + A lot of loot (if you like looters) + Wacky story + Jack + It's a final fantasy game, so as the shill I am, it's a plus for me - A LOT of loot (if you hate looters) - Crappy performance at times - Crappy level design Ultra short summary: Chaos.
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Jan. 2025
This game is a prequel to Final Fantasy 1 Its also a spin-off of Nioh gameplay wise. 10/10 would kill Chaos again.
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Dec. 2024
Stranger of Paradise Final Fantasy Origin feels like a 2000's era action game, fully reveling in the edgelord aesthetic and "too cool" character writing that's kind of a breath of fresh air for this era of highly story driven gaming. Jack's a simple man with a simple goal and you won't feel guilty about skipping cutscenes when Jack himself is doing his best to skip them as well. The gameplay too, feels like those days of yesteryear, but with the right touches of modernization to keep it from feeling clunky. It's not Dark Souls, it's not Nioh, but neither is it Beyonetta or DMC. It just feels like an action game just trying to be itself, which is underrated in todays current landscape IMO. It's an entertaining retelling of Final Fantasy with engaging combat and cool character build theory crafting
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Last Updates
Steam data 28 March 2025 08:12
SteamSpy data 30 March 2025 01:21
Steam price 04 April 2025 04:36
Steam reviews 03 April 2025 12:04

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STRANGER OF PARADISE FINAL FANTASY ORIGIN
8.2
2,965
547
Online players
105
Developer
Square Enix, KOEI TECMO GAMES CO., LTD.
Publisher
Square Enix
Release 06 Apr 2023
Platforms