Elevator Pitch: 3D Rimworld, but with less overall development time, so it's both less crazy and more approachable. Longer version, you can definitely see the same ancestry/inspiration as Rimworld. But whereas Rimworld's lore makes it so everything and everyone you see is in some form derived from Humanity and Earth, S:AD's planet is actually Alien. That means you need to actually Observe flora and fauna to know what to do with them, and the attack waves are usually hostile insects of various size. There is no human attackers, and you certainly won't be gaslighting them in a prison to join your colony. Your humans are going to be the ones you start your scenario with, with maybe 1 or 2 random-event granted random-picks. As such, all the humans in this game are actually named and have distinct likes and dislikes. If you like Jack the military commander, you can bring him with you on future runs. As of this review (with Robots and Guardians being the only DLC), there are 4 scenarios: Crash Landing, where you need to tech up and eventually get your people off planet. Trade Outpost, where a small group of people want to grow stuff, make money, and eventually buy the rights to the whole planet. Military Outpost, where you need to tech up, build, and defend a giant communications relay that will generate constant alien attacks. And finally, the Guardians scenario of the DLC, where some humans steal a developing robot intelligence and you need to protect it from robot attackers while it grows in intelligence until it maxes out. side note, Guardians is the only scenario with robot enemies, so it's a nice combat change to hordes of bugs. There's 3 biomes, each with their own challenges and benefits. Sobrius is a high altitude mountain biome, where grasslands are plenty, the seasons actually get cold and hot, plentiful friendly wildlife, and those darn Shrieker enemies (for reference, they are the scorpion looking things in the images, except the larger ones shoot their tail spikes). Desertum is a desert. Fairly dry, lots of cactus and weather resistant but slow growing plants, camel-equivalents, and plenty of sand you can use the terraforming plants to gradually convert to rich soil, if you want a longer term challenge. Saltu is the 3rd and final region, and it's a Jungle. No winter season to worry about, so plants grow great year round, and there's the coconut and meat-palm (no really, it's a growable meat substitute) trees. However, you have an increased risk of respiratory diseases for your people, the occasionally xeno-blight that will kill some of your crops occasionally, and the local nesting insects are the mantis-like Scissorhands, except their nests are made of far-more common silicon. At least Shrieker nests were made from carbon nanotubes, so when you wiped them out you had a decent payday. The research system of this game is pretty nice and simple, in my opinion. For reference, if you've played Haemimont's game Surviving Mars, the research tree is visually similar. As you discover resources, whether from natural sources or scavenged from ship wrecks that will occasionally spawn around the map, you'll unlock the ability to research that item, or things requiring it. For example, recover a Energy Cell, and you'll get to research the ability to make more of them as well as the ability to farm Energy Crystals which you need to make the Cells. Lastly, let's talk mods. The game's last patch was April 3rd, 2024. I'll get to that part in a moment. But as a result, the game has been very stable for the modding community, and there's some impressive projects. If you want to add elements of water consumption and gathering, there's a mod for that (henceforth abbreviated as TAMFT). Fishing or milking animals? TAMFT. Want custom OP humans that trivialize the game? So, so many mods. There's total overhaul mods, even a mod or two that attempt to make their own biomes. My personal favorite is the mods released by either the Haemimont account itself, or Haemimont devs themselves. When the mod tools first launched, they released a few sample mods of how to use the mod editor, and they are still up to this date. The Meat Plant mod is canon, fite me. If I've got your interest so far, give the game a try. It's well worth it, and since Paradox is now the publisher as opposed to Frontier Foundry, Haemimont might actually be able to continue development. This is the part where I give my guess on why exactly this game wasn't given enough/more dev time. This is entirely impressions I've gotten over time, and nothing directly from the devs, so take everything next with a grain of salt. When this game launched, Haemimont's publisher was Frontier Foundry , which was a subsidiary of Frontier Developments. As a customer, I didn't notice any particularly issues with S:AD's development or release or post-launch support. We got a DLC launch and even patches to that DLC, with the last patch being on April 3rd, 2024. But in June of 2023, Frontier Developments decided to shut down Frontier Foundry in order to focus on their own IPs, and thus I don't think Haemimont had the ability and/or funding to continue development further. The Haemimont devs still seemed to be doing their best to support the game. They still seemed to have access to bug-report tools, and their people were actually fairly active in the steam mod section, adding mods with new features, still talking to folks in mod comments. But that was essentially the limit of what they could do. And then we get to April 16th, 2025. Good News Everyone! Haemimont has gotten Paradox to become their publisher now, who they've worked with in the past. I dearly sincerely hope this means Paradox might let Haemimont put some more dev time into this game as either updates or DLC or something. Heck, if you still think of S:AD as 3D Rimworld, just look at how successful Rimworld's Oddyssey DLC has been, and consider how much S:AD could possibly grow. Now, to be fair, early today (literally, I got the email announcing it this mornign) Haemimont and Paradox announced a Remastered version of their other game Surviving Mars. Even as much as I love that game, we'll see how that goes. And the remaster will probably take time and attention from any potential S:AD development. But I still have hope that Paradox will help this game fly further than it has, to develop its own identity as more than just "3D Rimworld". After all, Paradox want sto make money, and they stepped in as publisher very late. a DLC would be great way to bring attention back to this game, make new sales. Paradox, glad to see you onboard. Haemimont, keep being awesome. Here's hoping this review becomes outdated in the future, cause we'll have more DLC that means I'll have to come back and update it.
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