TL;DR: Alright, this game is really good. Is it a hot mess? Yes. But the jank kind of makes it good? A lot of things have silly physics. Items you win in auctions all weigh the same and are sometimes much bigger than they look. Sometimes you stack items in your car and they suddenly start fighting and fling off halfway across the map. Sometimes you reset the orientation of an item and it fuses with another item or the ground/your car. It's all part of the fun jank. One of the best parts about this game is loading the truck. The rule seems to be - if it's in the airspace of the truckbed when you get into the car, it gets frozen. Combine this with the infinitely rigid objects and you got yourself a totally ridiculous tower of furniture on the back of your car, usually blocking your vision while driving. Love it. If you can get a table leg stuck behind a wall somewhere, then BOOM it counts. There are of course, many issues to this early access game. Bugs everywhere from items dissappearing, falling into the ground, pawnshops not working quite right (I own 2 pawnshops, have the achievement for 'owning all 3', but not the achievement for 'owning my first'), customers walking into a wall and then immediately leaving etc. But as I finished playing for today, I can already see a hotfix to address basically all of these bugs, so devs seem to be very active for now. There are also some odd design choices. The whole progression of the game is really uneven at the current point - at the start, you unlock multiple 'upgrade' areas which all require quite hefty sums of money that take a solid week or two to get in-game. But then once you're through that bit, money becomes almost meaningless. As an example, the first pawnshop took AGES to actually buy. The second one? By the time I unlocked the ability to buy it, I had enough money to immediately max it out and still have way too much money leftover. Another odd choice is the way cars work at the moment. I think this might be just a 'we'll fix it later' choice, but it has some odd consequences. Namely, everything and everyone is made out of unobtainium and you are made of rubber. You hit a signpost at high speeds with your seemingly massive truck? Instantly stopped. Hit a speedbump too fast? Your car will be doing flips. Get T-boned by another car? You're now stuck on a free guided tour of the city. Thankfully, there is a 'unstuck' button, but even that sometimes spawns you flipped on the roof of your car. So overall, for the devs, here's a checklist of improvement ideas: 1. Add an extra tier of the verification gun that would allow unlocking chests. Or a separate gun. Or something. 2. Add an extra tier of the repair gun that would repair an item to max tier with a single action instead of doing each tier separately. 3. Rework the progression of the game - especially the early game and more specifically - the car. You spend so much time driving from the starter city to the big town and that takes SO LONG in the starter car. 4. I like the separate areas having their own rep/skilltree system, but pawnshops should be available to buy much earlier than they are currently in each area. Oh and condition/value should count for something in terms of rep gain. Otherwise the best method to advance is to endlessly sell cardboard boxes. 5. The storage/warehouse system was quite confusing to understand. I thought the 'Store from truck' button would open up an interface to select what to transfer over, but instead, it just moves everything on the truck to the warehouse. That's... usually not what I actually want it to do, considering once a locked chest enters the system, it's usually IMMEDIATELY put up for sale :D 6. Blind auctions could really use a tutorial. I went in there multiple times trying to figure out how to actually take part - didn't realize the whiteboard was interactive in this one. 7. The second city could REALLY use another gas station. 8. Please add some kind of radio. You spend half the game in your car, please. 9. Speaking of cars, please make the other cars not so absolute. At least add some kind of avoidance logic to them? Feels odd to leave your car on the road and come back to it being towed. 10. If you select a filter on the Auctions tab, I wish the game remembered that when I pull it up again. Or better yet, sort the Auctions based on proximity. 11. If there are no items to be found by the ALT key, it says 'There is no items to be found'. Opening hours for stores should be displayed on the map or SOMEWHERE at least. I only found the locksmiths to have it and finally realized that it applies to everyone. 12. Pawnhouses should keep stocking while they're closed. Oh by the way, did you know that currently players can 'open' the store multiple times in a row while it's closed, letting customers in one at a time? I don't think that's quite intended, but I abused that a couple of times when my storage was full :P 13. A warehouse, especially in the early game. You can easily end up with around 100 items in the first town, but the houses only store 10 each and pawnhouse only like 40 + displays 14. Blind auctions need a wider range. They currently cost about the same as a tier 4 regular auction, but even the BEST blind auction yields almost nothing compared to a regular auction. I like the 'risk vs reward' aspect of it, but currently it's a bit of a waste of time to do them, as you're usually better off doing even normal tier 1 auctions in terms of return. Especially considering how finnicky the cardboard boxes are. 15. PLEASE MAKE THINGS STOP ROLLING. I hate those damn exercise balls so fucking much. Even if I move it to the side, it just starts rolling and seemingly never stops. Here's what is really well made and just props to you guys: 1. The whole auction/finding items system. You guys nailed the core gameplay loop with this. 2. The multi-area renown system. Genius idea. 3. The 'progression' systems - everything progresses, your tools, your car, your house, your pawnshop. Love that there's something to work towards. 4. The environment - love that you guys didn't just go with 20x same house and a few roads. It's nice to find little easter eggs and people just chilling around. I should have explored more, to be honest, but the core gameplay is so time-sensitive that it really enforces a strong sense of FOMO. 5. Achievements - love that all achivements aren't just gimmies Overall, loving this game so far and will definitely return to at least unlock everything and whenever you guys do updates.
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