Storage Hunter Simulator

Play as one of the bidders for abandoned warehouses and uncover hidden treasures! Storage Hunter is a garage auction simulation game. Bid, win, and sell for profit! Become the king of storage auction.

Storage Hunter Simulator is a early access, simulation and management game developed by Raccoons Studio and published by Raccoons Studio and BeardedBrothers.games.
Released on October 10th 2024 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish, Japanese and Portuguese - Portugal.

It has received 1,289 reviews of which 1,061 were positive and 228 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 17.15€ on Steam and has a 30% discount.


The Steam community has classified Storage Hunter Simulator into these genres:

Media & Screenshots

Get an in-depth look at Storage Hunter Simulator through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5 4590
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650/AMD Radeon RX 5500
  • Storage: 8 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Great game. The only complaint I've read people have is that you can't lose money on these auctions, but I have news for you, unless it's a televised auction, it is extremely difficult to lose money on something like this because real people are only looking for bargains. Everyone knows what is in the storage unit in advance. If you keep bidding, you'll win pretty quickly. The unrealistic part is that you can't know the approximate resale value of the items before you start bidding, but since the AI knows, they will stop bidding once they get within a certain range of the value. It works great. HOWEVER, if you insist on being able to lose money in the auctions, that's available now in Hard mode, but this is actually less realistic than in real life because you still have no idea what the value of the stuff in the storage unit is, so you are just bidding blindly on everything without the emergency stop-gap of the AI acting reasonably. Other than that, there are a lot of upgrades to unlock. You can buy pawn shops and pay for upgrades there. You can upgrade your tools. You can buy new vehicles and new houses. You can even decorate your houses with stuff that you win in auctions. One thing that I was initially concerned about from watching the trailer was whether you had to pack everything into your truck immediately or lose it, and the answer to that is "no". You can make multiple trips if you need to. The physics can get a little wonky at times when packing things, so an extra trip or two is usually a good idea. If you are impatient, you can toss something on top of the pile and quickly hit "E" to get in your truck. Once you are in your truck, nothing can fall off of it. Overall, this is one of the very best simulator games.
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Nov. 2024
A fun storage simulator for a random loot goblin as myself. There are some things that could greatly improve the gameplay: - PLEASE give the player a FLASHLIGHT. - Add rear lightning to vehicles - I miss a lockpicking tool. I feel that the goal of verification tool upgrade is to avoid going to vendors, but i still need to go to lockpicker even with the latest upgrades. - Slow down the time while bidding - Missions feel like a stepwise progression until the last one which just says "now level up everything to level X". It would be interesting to see more variation- perhaps a mission vendor where people are looking for a specific item?
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Oct. 2024
This game has a ton of potential. I think I am done playing it for now though. The game starts out pretty fun. Go to auctions, win them, identify what you can, and go to specialists to identify more rare items. Eventually you get to own a pawn shop where you specialize in up to 3 of the item categories. You now keep doing this while building up a rep in the other 2 areas. You also upgrade your equipment to repair and identify more items. It gets pretty easy to get the cash to identify legendaries and repair items to a perfect state. Once you do this, an entire aspect of the game is removed. You no longer need people to identify items. After this you eventually get enough reknown to open a 2nd shop, but now you are managing two at once. Eventually, it goes to 3. During this time, you are doing the same exact thing as the first pawn shop, but more micro managing of driving to 3 different locations with items from different categories. This part of the game became more tedious than fun. Overall, it was a fun game for what I paid for, but I think I'm going to wait before I give it another play. Some suggestions for improvements: 1. Make the bidding wars matter. If you bid on lots, you ALWAYS get your money's worth and more. Once you figure this out, you know that the game no longer has risk. 2. We can hire workers to run and stock the shelves, but it would be cool to hire a worker to pick up a pille of items from a location and take them to a store. Maybe have 2 pickup stations, one on each island where you identify sort, and then call a pickup from each location. Once you stack the items into the truck, the employee drives off and stocks the store for you. 3. Make the identifier only go up to Unique, require legendaries to be identified by a professional. 4. Nothing happens after you reach 50 reknown in every location. I know this is early access, but I can't wait to see what we get to do next, hopefully it isn't a 4th store.
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Oct. 2024
Really good start to the game. I played through the game in the Demo, and while it showed promise, there were A LOT of issues with it. As of right now, I have only played about 4 hours, but I can already tell they made huge strides since the demo. That doesn't mean there aren't bugs. But the bugs there are, they seem to try to squash quickly, and when the bugs effect something like players saves, they are willing to help their players retrieve their save, or (for example) tools in game. There is definitely more work to be done on the game, but It shows a lot of promise, and the developers really seem to care about their game and their players
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Oct. 2024
TL;DR: Alright, this game is really good. Is it a hot mess? Yes. But the jank kind of makes it good? A lot of things have silly physics. Items you win in auctions all weigh the same and are sometimes much bigger than they look. Sometimes you stack items in your car and they suddenly start fighting and fling off halfway across the map. Sometimes you reset the orientation of an item and it fuses with another item or the ground/your car. It's all part of the fun jank. One of the best parts about this game is loading the truck. The rule seems to be - if it's in the airspace of the truckbed when you get into the car, it gets frozen. Combine this with the infinitely rigid objects and you got yourself a totally ridiculous tower of furniture on the back of your car, usually blocking your vision while driving. Love it. If you can get a table leg stuck behind a wall somewhere, then BOOM it counts. There are of course, many issues to this early access game. Bugs everywhere from items dissappearing, falling into the ground, pawnshops not working quite right (I own 2 pawnshops, have the achievement for 'owning all 3', but not the achievement for 'owning my first'), customers walking into a wall and then immediately leaving etc. But as I finished playing for today, I can already see a hotfix to address basically all of these bugs, so devs seem to be very active for now. There are also some odd design choices. The whole progression of the game is really uneven at the current point - at the start, you unlock multiple 'upgrade' areas which all require quite hefty sums of money that take a solid week or two to get in-game. But then once you're through that bit, money becomes almost meaningless. As an example, the first pawnshop took AGES to actually buy. The second one? By the time I unlocked the ability to buy it, I had enough money to immediately max it out and still have way too much money leftover. Another odd choice is the way cars work at the moment. I think this might be just a 'we'll fix it later' choice, but it has some odd consequences. Namely, everything and everyone is made out of unobtainium and you are made of rubber. You hit a signpost at high speeds with your seemingly massive truck? Instantly stopped. Hit a speedbump too fast? Your car will be doing flips. Get T-boned by another car? You're now stuck on a free guided tour of the city. Thankfully, there is a 'unstuck' button, but even that sometimes spawns you flipped on the roof of your car. So overall, for the devs, here's a checklist of improvement ideas: 1. Add an extra tier of the verification gun that would allow unlocking chests. Or a separate gun. Or something. 2. Add an extra tier of the repair gun that would repair an item to max tier with a single action instead of doing each tier separately. 3. Rework the progression of the game - especially the early game and more specifically - the car. You spend so much time driving from the starter city to the big town and that takes SO LONG in the starter car. 4. I like the separate areas having their own rep/skilltree system, but pawnshops should be available to buy much earlier than they are currently in each area. Oh and condition/value should count for something in terms of rep gain. Otherwise the best method to advance is to endlessly sell cardboard boxes. 5. The storage/warehouse system was quite confusing to understand. I thought the 'Store from truck' button would open up an interface to select what to transfer over, but instead, it just moves everything on the truck to the warehouse. That's... usually not what I actually want it to do, considering once a locked chest enters the system, it's usually IMMEDIATELY put up for sale :D 6. Blind auctions could really use a tutorial. I went in there multiple times trying to figure out how to actually take part - didn't realize the whiteboard was interactive in this one. 7. The second city could REALLY use another gas station. 8. Please add some kind of radio. You spend half the game in your car, please. 9. Speaking of cars, please make the other cars not so absolute. At least add some kind of avoidance logic to them? Feels odd to leave your car on the road and come back to it being towed. 10. If you select a filter on the Auctions tab, I wish the game remembered that when I pull it up again. Or better yet, sort the Auctions based on proximity. 11. If there are no items to be found by the ALT key, it says 'There is no items to be found'. Opening hours for stores should be displayed on the map or SOMEWHERE at least. I only found the locksmiths to have it and finally realized that it applies to everyone. 12. Pawnhouses should keep stocking while they're closed. Oh by the way, did you know that currently players can 'open' the store multiple times in a row while it's closed, letting customers in one at a time? I don't think that's quite intended, but I abused that a couple of times when my storage was full :P 13. A warehouse, especially in the early game. You can easily end up with around 100 items in the first town, but the houses only store 10 each and pawnhouse only like 40 + displays 14. Blind auctions need a wider range. They currently cost about the same as a tier 4 regular auction, but even the BEST blind auction yields almost nothing compared to a regular auction. I like the 'risk vs reward' aspect of it, but currently it's a bit of a waste of time to do them, as you're usually better off doing even normal tier 1 auctions in terms of return. Especially considering how finnicky the cardboard boxes are. 15. PLEASE MAKE THINGS STOP ROLLING. I hate those damn exercise balls so fucking much. Even if I move it to the side, it just starts rolling and seemingly never stops. Here's what is really well made and just props to you guys: 1. The whole auction/finding items system. You guys nailed the core gameplay loop with this. 2. The multi-area renown system. Genius idea. 3. The 'progression' systems - everything progresses, your tools, your car, your house, your pawnshop. Love that there's something to work towards. 4. The environment - love that you guys didn't just go with 20x same house and a few roads. It's nice to find little easter eggs and people just chilling around. I should have explored more, to be honest, but the core gameplay is so time-sensitive that it really enforces a strong sense of FOMO. 5. Achievements - love that all achivements aren't just gimmies Overall, loving this game so far and will definitely return to at least unlock everything and whenever you guys do updates.
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Last Updates

Steam data 20 December 2024 00:45
SteamSpy data 20 December 2024 03:23
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 15:56
Storage Hunter Simulator
7.9
1,061
228
Online players
438
Developer
Raccoons Studio
Publisher
Raccoons Studio, BeardedBrothers.games
Release 10 Oct 2024
Platforms