Stoneshard on Steam - User reviews, Price & Information

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.

Stoneshard is a rpg, rogue-like and strategy game developed by Ink Stains Games and published by HypeTrain Digital.
Released on February 06th 2020 is available on Windows and Linux in 12 languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French and Korean.

It has received 29,625 reviews of which 21,938 were positive and 7,687 were negative resulting in a rating of 7.3 out of 10. šŸ˜Š

The game is currently priced at 24.99ā‚¬ on Steam.


The Steam community has classified Stoneshard into these genres:

Media & Screenshots

Get an in-depth look at Stoneshard through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/10/11 64bit
  • Processor: Intel i3 5050U or equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 430 or equivalent
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: DirectX compatible sound card
Linux
  • OS: Ubuntu 18.04.2
  • Processor: Intel i3 5050U or equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 430 or equivalent
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
It's a nice game. There's a group that says it's too hard, there's a group that says it's not hard enough. The setting, background, graphics are really nice and enjoyable. The towns and cities feel lived in, with their own unique delights and flavours if you care to look. There is a fairly steep learning curve at times, the game is quite ruthless when it wants to be. I just got sick of having to eat all the time, being wet from the rain and being poor. A true medieval Europa simulator.
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Dec. 2024
NOTICE: The game is still in early access and this review is being written on the Rags to Riches release. There will be an update to this review once itā€™s fully out of early access. One more thing. It was very difficult to make a review of this game due to development being hit by world events. Thankfully, despite everything, the devs pushed through and delivered on their goal and are striving to finish the game. It is extremely heartwarming to see. Introduction Stone Shard is a roguelike turn-based survival game. There is a demo of it and I highly advise playing it before jumping into the core game, since it is more unforgiving if you are ill-prepared. Each death you learn bit by bit how to improve. I advise against turning on perma death on your first playthrough. Gameplay The world of Stone Shard tells you outright ā€œYOU ARE NOT A HERO. YOU WILL DIE LIKE ANY OTHER POOR SOULā€. The game can be harsh, itā€™s extremely important to inspect your enemies, read whatā€™s in front of you and plan well. For this reason, do NOT ENABLE PERMADEATH. Your first playthrough will be tough but once you get out of the early game and into mid-game, you will begin to thrive. You can never go wrong with experimentation. How you build is up to you. If it works, it works. If it doesnā€™t, try again or something different. The game encourages hybrid builds but you can stick to one or two skill trees. Caravan is another core part of the game. Itā€™s your mobile base. You have your crafting station and storage. There is more but I donā€™t want to spoil anything. The other main focus of the game is combat. Even though everything you do (mostly) takes 1 turn. Every move, action and attack matters. Misclicking can be heavily punished. Ensure you are careful about what you do next. Story A lot of the story can be experienced in the demo. Final story is not finished / unreleased until the devs said they want full gameplay added before adding the final story. We barely know what will happen next. Right now we have but a slight glimpse of the bigger picture. You are Verren, you wake up in a jail cell with one of your co-workers dead. A vampire taunts you and him. Itā€™s time to get out and save anyone else that survived. You are introduced to the world slowly. Things look grim but we push on. With the remnants of your squad, you push through until you encounter the enemy leader, which results in a bloody battle. Verren comes out victorious but so many questions are left unanswered. The remaining squad deserts Verren due to what they witness. Followed by a contract that almost led them all to their deaths. Verren now seeks the contractor. However, he needs help. This is where the story truly begins. Iā€™m leaving out details as the story can change at any moment in development but this is the basic summary of it. A lot is happening and there are books and notes to read about the world. You are encouraged to read it by the game as it gives exp. Graphics / UI Stone Shard is a pixel art game and itā€™s amazing! I always blame it for making me hungry when I look at the food in-game. To me, itā€™s that good and nice to look at. The skill animations are always nice to see. Especially high-level ones. My only issue is the devs have a very set-in-stone vision of UI and itā€™s difficult to make suggestions about the UI. The suggestion was about adding a block power bar (if you are playing shield) in between health and energy. Itā€™s very uncomfortable to keep having to look in your character sheet how much you have and when you need to activate some of your skills. Things I would like to see in the future A lot in the future is planned and Iā€™m looking forward to it. There are some things I would still wish for (even if planned already) : A lot more skills being used for dialogue. So, say, if you take ā€œFirst Aidā€ skill. This skill can show up as an option in dialogue and give unique options. It is confirmed but when I first saw it, it felt what skills I picked mattered even more. Different points of interest. Right now we have camps, hunting grounds and unique special areas. Maybe something like a refugee camp where you can trade with odd chaps or talk to them. Different traits you can obtain other than the starting ones. More throwable items (other than potions and weapons). Closing Note Stone Shard once again, is a tough game to get into but once you know what is ahead of you, youā€™ll know what to expect and how to handle the problem. Itā€™s not a game for everyone. Itā€™s very unique. With how it handles turn-based combat. There is still a lot for the game to offer and Iā€™m looking forward to it. To be part of helping the devs was very nice. I wish the team the best of luck in finishing Stone Shard. Credit for helping with grammar and spelling: Arch Geneforger and Rat.
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Dec. 2024
This game can be very unforgiving at times. However, I feel that it occupies a perfect spot in-between classic and modern RPGs. Difficult, with a focus on trial-and-error + hints embedded in lore. But also flushed out, with good visuals and mechanics. I waited for over a year for the Rags to Riches update to come out, and so far it's been amazing. It fixes a lot of my complaints with the game, and I would wholeheartedly recommend this game now.
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Nov. 2024
Build diversity, challeging combat, amazing soundtrack, astonishing pixelart, immersive worldbuilding. That's what you'll find in Stoneshard.
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Aug. 2024
I have clocked over a hundred hours in this game (maybe around 200) before I bought it on Steam to show the devs support. The core gameplay (aside from the long, repetitive and tedious walks) is good in my opinion and the game in general, while unfinished, feels like it has very solid foundations. Especially the art style and animations - I see them as a great example for the pixelart genre as a whole. I am usually very picky when it comes to games having any kind of "janky" feel to it and this game manages to make me very pleased - it's really satisfying to play. It actually is one of the very few games that would always stick on my mind even after I would be done playing, so I am really really really excited for when it will be fully released. Though there's one problem - game is not even halfway done. The thing is that it does have quite the amount of content already available, but it's very little (especially in terms of story) compared to what the devs are promising. To add to this - development is extremely slow, though the devs do seem comitted to it so I am rather confident it won't be abandoned anytime soon. While the huge time periods between posts or updates might be a bummer, I would honestly have this over a rushed product, so in this regard I really respect the devs and their "Valve-esque" way of thinking and I hope they will continue like this - I am a pretty impatient person, but I would rather play the game of my dreams in 10 years than to play another one of those games that go out of EA fast and end up seriously disappointing with a lot of under-delivered content and leaving me with a bad taste in the mouth - I'm really tired of that. Now, is the game worth buying? If you're not strapped for cash I would suggest giving this game a try - specifically focusing on the core mechanics. If you find the general gameplay loop of "stock up in town -> go to dungeon -> clear dungeon -> back to town" enjoyable, you would be able to squeeze out a very decent amount of time played and you will be getting your money's worth - with the additional chance of getting even more enjoyment after every major update every 1-2 years or so. If you end up finding the gameplay loop mildly or not at all enjoyable - refund and put this at the bottom of your wishlist. Then check on it once in a while until it gets "The Story Update". I really feel like this game has great potential - like No.1 in my favourite games of all time kind of potential (and I've been playing games - mostly indies - every day for the past 17 years) I am extremely excited for what this game could become at version 1.0, so hopeful that even years of development time could justify it. Until then I can only wish good luck to the devs who already have done a great job so far - they set a high standard (in a good way) - so I am eager to see them keeping at it.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 April 2025 00:31
SteamSpy data 09 April 2025 13:49
Steam price 11 April 2025 12:49
Steam reviews 11 April 2025 06:02

If you'd like to dive deeper into the details about Stoneshard, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Stoneshard
  • SteamCharts - Analysis of Stoneshard concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Stoneshard compatibility
Stoneshard
7.3
21,938
7,687
Online players
724
Developer
Ink Stains Games
Publisher
HypeTrain Digital
Release 06 Feb 2020
Platforms