Stoneshard

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.

Stoneshard is a rpg, rogue-like and strategy game developed by Ink Stains Games and published by HypeTrain Digital.
Released on February 06th 2020 is available on Windows and Linux in 12 languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French and Korean.

It has received 28,043 reviews of which 20,690 were positive and 7,353 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Stoneshard into these genres:

Media & Screenshots

Get an in-depth look at Stoneshard through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/10/11 64bit
  • Processor: Intel Core 2 Duo E6320 or equivalent
  • Memory: 2 GB RAM
  • Graphics: GeForce 7600 512 Mb or equivalent
  • DirectX: Version 10
  • Storage: 500 MB available space
  • Sound Card: DirectX compatible sound card
Linux
  • OS: Ubuntu 18.04.2
  • Processor: Intel Core 2 Duo E6320 or equivalent
  • Memory: 2 GB RAM
  • Graphics: GeForce 7600 512 Mb or equivalent
  • Storage: 500 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Build diversity, challeging combat, amazing soundtrack, astonishing pixelart, immersive worldbuilding. That's what you'll find in Stoneshard.
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Oct. 2024
Hearts out to the devs who are scattered due to world events. This game is far from abandoned. This game is incredible already and well worth picking up as is but has astounding potential once completed. Don't be fooled by the relatively short main story right now. The depth of the game is in the systems many of which aren't explained but instead left up to the player to discover. This is a game about adventure. Of preparation and execution. Of costly mistakes. Of nail biting moments of triumph. You are not a chosen one protagonist but that doesn't mean you can't become a hero. Overextending yourself is ill-advised but occasionally those gambles pay off on big ways unlocking hidden buffs and leading to some very hard earned triumph. Cheers ISG.
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Oct. 2024
Love this game a looooooot. Devs are taking their sweet time with the updates, it is what it is. The core game play loop as of now (October 2024) is centered around doing character builds (Weapon and Ability Trees) and dungeon diving for sweet loot, it's equally fun and risky. Looking forward to the next update and the future of this game, which going off of updates, will be for a few more years XD. This game is great to come back to every summer and lose a month of your life. If the Devs could whip up a Steam Deck Port, I'd give it an 11/10.
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Sept. 2024
after about 100 hours of actual playtime i can say for sure this game is great. But there are a few glaring issues that can be easily fixed and this is of course early access so they very well might. Without the ability to see into the future ill list them instead in case you were thinking about buying it. firstly the combat, while seemingly in depth and with various options available to you couldn't be more limited. you (at least as of now for me) are always by yourself facing hordes, normally this would be fine if not for the extremely unforgiving injury and multi-combatant system. (also up to this point there are no allies to aid you im not sure if that ever becomes a thing.) When you are ganged up on by any enemy except humans its almost always the same formula of corralling them so they cant all attack you at once or running away because you will almost always die if you face them. secondly, this isn't a unique sentiment but the game has too many skills and not a great way to earn them, they have the foundation for increased skill gain too which is why its slightly more annoying. starting the game they give you two skill points for the first level. after than its one per level? seems like an extremely arbitrary slow down. give us two SP for the first 5 or 3 levels nothing major but allowing you to build a better set of active and passive skills. skill points are also only earned each time you level up your character, also fine just super slow. take this with a grain of salt as it is my opinion but, a more skyrim like levling system would serve this game greatly, where you accumulate XP for using the weapon class and thats how you progress your skill tree. where it stands now you cannot respec points so its play the game again as a different character with those affinities or play the game till you level up another 3 times and find the loot book or pay money for another skill tree which is not easy either. to put my SP point plain, i have 120 hours in the game and im level 9 with less than a full hotbar of skills. thirdly skills are limited to weapon equipment. i can totally understand why the active ability of a certain weapon skill tree requires that weapon. I.E axe skills require an axe to use, that makes sense. where i have an issue in the already limited skill gain and application, is that passive skills are also weapon dependent. if you aquire an overall damage increase passive for your one handed sword, it says on the skill requires on handed sword and offers no other explanation. will it apply to two one handed swords? why is it just the one handed sword why not one handed blades to cover a greater amount of the weapon classes giving a wider variety of weapon skill combinations and play styles. fourth in line to me is the quest system but the devs have already acknowleged this, as of know it is a little monotanos, go here kill guy find thing, rinse and repeat for a while. that pretty much does it for actual problems i have with the game. overall i think the game has a lot of potential theres just a few features that could use some adjustments to make the overall difficulty of the game a bit more balanced. P.S please add one handed staves it would be fun to be a battle mage that doesnt rely on one school of magic and running away lol.
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Aug. 2024
I have clocked over a hundred hours in this game (maybe around 200) before I bought it on Steam to show the devs support. The core gameplay (aside from the long, repetitive and tedious walks) is good in my opinion and the game in general, while unfinished, feels like it has very solid foundations. Especially the art style and animations - I see them as a great example for the pixelart genre as a whole. I am usually very picky when it comes to games having any kind of "janky" feel to it and this game manages to make me very pleased - it's really satisfying to play. It actually is one of the very few games that would always stick on my mind even after I would be done playing, so I am really really really excited for when it will be fully released. Though there's one problem - game is not even halfway done. The thing is that it does have quite the amount of content already available, but it's very little (especially in terms of story) compared to what the devs are promising. To add to this - development is extremely slow, though the devs do seem comitted to it so I am rather confident it won't be abandoned anytime soon. While the huge time periods between posts or updates might be a bummer, I would honestly have this over a rushed product, so in this regard I really respect the devs and their "Valve-esque" way of thinking and I hope they will continue like this - I am a pretty impatient person, but I would rather play the game of my dreams in 10 years than to play another one of those games that go out of EA fast and end up seriously disappointing with a lot of under-delivered content and leaving me with a bad taste in the mouth - I'm really tired of that. Now, is the game worth buying? If you're not strapped for cash I would suggest giving this game a try - specifically focusing on the core mechanics. If you find the general gameplay loop of "stock up in town -> go to dungeon -> clear dungeon -> back to town" enjoyable, you would be able to squeeze out a very decent amount of time played and you will be getting your money's worth - with the additional chance of getting even more enjoyment after every major update every 1-2 years or so. If you end up finding the gameplay loop mildly or not at all enjoyable - refund and put this at the bottom of your wishlist. Then check on it once in a while until it gets "The Story Update". I really feel like this game has great potential - like No.1 in my favourite games of all time kind of potential (and I've been playing games - mostly indies - every day for the past 17 years) I am extremely excited for what this game could become at version 1.0, so hopeful that even years of development time could justify it. Until then I can only wish good luck to the devs who already have done a great job so far - they set a high standard (in a good way) - so I am eager to see them keeping at it.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 26 December 2024 00:31
SteamSpy data 07 January 2025 01:23
Steam price 07 January 2025 20:43
Steam reviews 06 January 2025 04:00
Stoneshard
7.3
20,690
7,353
Online players
5,219
Developer
Ink Stains Games
Publisher
HypeTrain Digital
Release 06 Feb 2020
Platforms