Stone Story RPG on Steam - User reviews, Price & Information

An auto-RPG with strategic combat, deep crafting and programming elements, animated entirely in ASCII-art. In a realm of perpetual darkness, a single stone could change everything...

Stone Story RPG is a rpg, adventure and casual game developed by Martian Rex and standardcombo and published by Martian Rex and indienova.
Released on July 26th 2023 is available on Windows, MacOS and Linux in 12 languages: English, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Spanish - Latin America, Japanese, Korean and Turkish.

It has received 921 reviews of which 842 were positive and 79 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 29.99€ on Steam.


The Steam community has classified Stone Story RPG into these genres:

Media & Screenshots

Get an in-depth look at Stone Story RPG through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1+
  • Processor: SSE2 instruction set support
  • Memory: 400 MB RAM
  • DirectX: Version 10
  • Storage: 310 MB available space
  • Additional Notes: Potatoware friendly
MacOS
  • OS: Mac OS X 10.13+ (High Sierra)
  • Processor: 64bit, SSE2 instruction set support
  • Memory: 400 MB RAM
  • Storage: 330 MB available space
  • Additional Notes: Potatoware friendly
Linux
  • OS: Ubuntu 18.04+
  • Processor: 64bit, SSE2 instruction set support
  • Memory: 400 MB RAM
  • Storage: 280 MB available space
  • Additional Notes: Potatoware friendly

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
It was fun at first, but be aware that it becomes a grind. One of the items in the game is something that will enable the game to loop levels over and over, so the grind is a planned part of the game. I think for over half of the 91 hours I "played", the game was just going in a loop in a background window while I did other things or slept. You need more and more of things to upgrade them, and it increases exponentially. I'm now at the point where I have 1,028 of one thing, and 5xx-600 of other things. I just don't see myself putting in the hours to get 1,024 of everything, knowing that all that is coming up is the same levels but with stronger foes. I really liked the crafting aspect. Well done. The story and characters enjoyable. I wish there was more.
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Sept. 2024
It's a Diablo for busy adults with a bit of nostalgy for DOS times. Kudos to dev for keeping it interesting with new challenges and elements.
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July 2024
Stone Story RPG is an incredibly interesting and cool-looking game, but it's got a bunch of downsides that make me not want to recommend the game all that much. I'm deciding to leave a postive review nonetheless, because it's a fascinating premise, and I'm very curious as to what this dev team could do next. The game starts fairly simple, an auto side-scroller where your character can equip different items in their left or right-hand: a shovel to extract stones from the ground, a sword, shield, crossbow and other weapons to defend yourself against monsters... but even then, and even before that, what quickly stands out is how wild the artistic approach to the game is. I've never seen small-scale ASCII art look *this* cool. It instantly makes me want to dive headfirst into this game and explore it to the end to see all the stuff the animators could come up with (spoiler: it pays off). Eventually you unlock new areas and features. You craft an anvil, and can now upgrade and enchant your weapons. Later you will find the ability to combine weapons to create new ones, or a simple XP/Level feature, or the ability to earn money, or brew potions to aid you in battles. The game eventually shifts from having you quickly react to encounters with weapon choice, to letting you idle through previous levels to gather resources while you're busy on a second monitor. Spoilers ahead: the game goes so far in this direction of adding new features, in fact, that you'll eventually unlock the ability to script your character behavior in an entirely new coding language, allowing them to make weapon choices based on the enemies they encounter, gather resources, use potions and abilities, and more. This comes with a bunch of prewritten libraries, some of which appear to be entire minigames in and of themselves, although I haven't explored that part at all. In any case, it's a feature that kind of blows my mind . However, as you progress to the end of the main storyline, the game shows a... different approach to game design. The levels become grindy, finding the materials for enchantments and upgrades to beat the next level becomes a bit of a chore, and you don't unlock a whole lot of new areas anymore, so you've already seen most of the game art by then. The game fully embraces this idle-RPG approach thanks to both the spoilered feature above, and the addition of an offline mode, where you can just send your little character on a journey, go play another game for a few hours, then just come back to an amount of resources obtained and chests to open. The game adds other flavors to this. A character requests a referral code from a friend in exchange for free loot. The game regularly sets daily quests and other stuff linked directly to an hours-long real-time clock, a practice usually encouraged for the sole purpose of inflating player retention (why, oh why, invoke the concept of retention on a single-player game that was already paid for?). The menu now shows a pop-up with the upcoming "Free XP weekend" or "Free enchantment rerolls week" events. Some larger events take on a sort of battle-pass form, where completing grindy quests earns you increasingly better loot, and you can use "event tickets" to unlock more of that event loot instantly. While the PC version of this game has no real-money purchases, that is indeed how the mobile version is monetized, and this microtransactional business model reverberates through to the PC version's gameplay. While a steam forum post from the developers states: "Stone Story was first designed as a premium experience, then adapted to f2p for mobile" - as I played the game uninformed, it strongly felt like the exact opposite had happened. This side of the game progressively felt less and less like the sort of patterns I'd like to see in a 30-euro product. These patterns, at the very least, are rebalanced and completely rid of microtransactions in the PC version (thank god), so I feel it'd be a little disingenuous to downvote the game at this stage. I've had my fun with it, I've really enjoyed the art, and I'm probably gonna spend some more time playing around with the spoilered feature. I'm looking forward to what the team will work on next, because both the art (audio and visual) and a good chunk of the gameplay are cool as hell. But I hope their next game feels and plays much more like a game that was fully paid for.
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May 2024
Very fun game, love the artstyle and the music. The game has you think of your strategy, even invalidating brute force at a point in the game. Community awesomesauce too.
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May 2024
Game with a beautiful and unique style. The next logical (and insanely in-depth) step after Candy Box 2 (which was not by the same person, but is obviously very much inspired by it). Great game, very unique take on an idle game.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 March 2025 14:04
SteamSpy data 02 April 2025 02:25
Steam price 02 April 2025 04:41
Steam reviews 01 April 2025 10:04

If you'd like to dive deeper into the details about Stone Story RPG, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Stone Story RPG
  • SteamCharts - Analysis of Stone Story RPG concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Stone Story RPG compatibility
Stone Story RPG
8.6
842
79
Online players
20
Developer
Martian Rex, standardcombo
Publisher
Martian Rex, indienova
Release 26 Jul 2023
Platforms