Stellar Tactics on Steam - User reviews, Price & Information

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A Sci-Fi role-playing game featuring turn-based ground combat, space exploration, deep character customization and a massive living universe with over 160,000 star systems. Equip your ships with the best equipment you can find, gather a powerful crew of mercenaries and set out into the void!

Stellar Tactics is a crpg, rpg and party-based rpg game developed and published by Maverick Games.
Released on September 22nd 2016 is available only on Windows in 5 languages: English, French, German, Spanish - Spain and Russian.

It has received 1,430 reviews of which 1,157 were positive and 273 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Stellar Tactics into these genres:

Media & Screenshots

Get an in-depth look at Stellar Tactics through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel® Core™ 2 Duo 2.5Ghz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce® GTX 470 | AMD Radeon® HD 6870
  • Storage: 9 GB available space
  • Additional Notes: 64-bit OS recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
This is a fun game. Good after work game. 2 hours , you have done enough to feel like you had fun and got stuff done. Lots to do. Fun doing them. Space mining, drop off missions, learn new systems, KILL XENO SCUM!!!, Find new weapons and most off all Trade. I enjoy the game is all I am saying
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Feb. 2025
For those who may shy away from this game due to the early access tag, you will be missing one of the best Sci-Fi RPG. This gem shines even without the full release, the game play is solid and always improving, the updates are steady (even with the Dev going through some hell), and the story is actually interesting. I actually wanted to know the motivations of characters, and sometimes found them out. Sometimes, however, I accidentally caught them in a grenade blast and never heard from them again. At the price point it is at you are getting a ton of game for a really reasonable price. One other great thing about this game is the space combat and mining, if you ever played EVE this has a very similar feel to the mining. I actually like the space combat a lot, it is easy to learn but has a ton of nuance that makes the difference when fighting higher rank opponents. TLDR: Game is great, early access won't be forever, Dev is working hard at the game
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Feb. 2025
I been playing this game since it was first came out on steam, it is a labor of love and it reflects it, the Dev. has really put his Heart and Soul into this and the game just keeps improving I have 262 hours plus on it from the Alpha till now and each improvement has made the game that much better from Space combat, mining, ground combat, exploration, upgrading your troops/mercenaries to improving your ships. I think anyone who enjoys space combat and tactical combat plus exploring a vast Galaxy will enjoy this game
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Dec. 2024
(Edit: changing review to positive for the sole reason of wanting this game to be a success, but the review focuses entirely on the not so good parts atm). I've had this wishlisted since the day it went up for EA on Steam and finally decided to purchase it over 8 years later. I'm going to be frank about it...there are some vital parts that feel extremely lacking compared to the game's store description as it stands right now. To summarize the main issue with ST, it's the epitome of "wide as an ocean, deep as a puddle" as opposed to the advertised "deep character customization and living world". The 'carrot' to chase and grind for is also not enticing enough; the balance of time invested vs what you get in return for that feels off, with a lot of unnecessary tedium involved in the gameplay loop atm. ST boasts a unique and ambitious combination of genres / ideas which sound awesome as a concept together, but if everything is as generic as it is now then people are simply going to play lets say 4 different games which each excels in the 1 type of gameplay they offer, e.g. Troubleshooter for the ground combat turn based gameplay, Elite Dangerous for space sim, PoE for loot dopamine etc. instead of bothering with ST, as there would be no reason to. Biggest gripes I felt that led to me struggling to find the will to continue after 30 hours of playing: The loot to equip your characters with is incredibly generic; there are 7 character stats and the only affixes that any gear can have = a + to one of those stats. Green gear = always a +1 to 1 stat, Blue = +1 or 2x +1 to 2 different stats, Orange = +1 to 2 or 3 different stats or +2 to 1 stat and +1 to another, and Pink can give +3 to a stat and at least +1 to 2 other stats. And that's it; that's the entire itemization of gear. !!WE URGENTLY NEED MORE UNIQUE GEAR 'CHASE ITEMS'!! That have -innate- effects similar to weapon module effects Example of innate armor affix: "restore all action points on kill once per turn". Unique gear with these affixes should have a rare % chance to loot them. Also another very important thing about gear which needs an update asap = a bigger difference in weapon damage stat for weapons that require a higher weapon level to use. The gear for your space ship is almost equally unimpactful between rarity types and is again incredibly basic to the point of losing interest in chasing upgrades very quickly. Example: white FTL drive is 1400 something speed while orange FTL drive is 1600 speed. And that is supposed to be a carrot that you'll have to grind very time consuming faction missions for to get enough points to buy that single piece with (for a single ship, you'll have to do the same for each other ship as these pieces are only compatible with the ship you've got set as main) Now, as for the fun of doing those missions and variety...I was quickly disappointed. There are different faction mission types but all of them will end up with you doing the same thing: Warp to x gibberish name planet, few minutes of totally uneventful travel to mission location, enter mission location (load screen), have unavoidable encounters with enemies that you really don't want to fight, but are forced to in order to proceed to final dungeon room. Rinse n repeat. Not only does the disappointment stem from the lack of 'dungeon' biome and enemy type biome variety, but it's especially the amount of tedium involved in the mechanical part of the experience. First, you must always remember to press reload button after every single battle or you'll have to waste PRECIOUS action points during the actual fights (having to repair gear and weapon jamming during battle is already annoying enough as is). Then there's the crazy high enemy Perception stat; especially in the cave biome area where there are no closed door rooms you'll be spotted by enemies so far away that you don't even see them as red dots and this combined with its wacky pathing and big rooms will make it a huge slog to get to the last room (which you'll have to do for all types of mission objectives every time). As for the combat itself: You'd think these fights would at least be fast due to how often they occur, but no...Even if you're lvl 9 with turn order affecting stat investments (Dex is the main one that raises it) in the lvl 1 enemy planets, almost all enemies will still move before any of your characters except maybe the dedicated hacker in your group. You can't rush the enemy either, because due to them noticing you from very far away, the grid based combat starts with a big gap between you and the enemy. And moving costs AP; so much that most you can do is move up to an enemy and then have no AP left to actually attack. You also can't escape from ANY battle, so no matter which strategy you employ, it's incredibly time consuming to complete a mission objective. All this with no loot carrot whatsoever, because the gear is as basic / boring as it could possibly be. Oh right it gets worse; gear rarity tier that can drop is actually tied to enemy strength tier (e.g. regular mobs will never drop blue or higher gear, 1 skull never drops orange or above). It would be way more fun if this was completely random. Quickly going through space related issues: -Facilities are carbon interior copies despite having different names (e.g. outpost, research facility having no interior distinguishment from one another, nor different functionality) -Vendors are nearly entirely irrelevant and we don't need 8 in each outpost if 1 merchant sells all of the same stuff which 5 others are partially selling -Every time we leave a planet or building, we need to click top left for the FTL icon to appear. Top left data should always be open by default -438983 'different' planets but the only distinguishment = diff gibberish name and diff planet color, needs lots of work to feel less generic -Fast travel beacon points are ALWAYS far removed from an outpost; dev I get that you don't want people to make money too quickly by doing cargo missions but it defies all logic to force a ~3 minute flight period from !Quick! travel point to x outpost or any planet for a mission EVERY SINGLE TIME. Either move some of the beacon points of some planets with an outpost in it closer to it OR let us quick travel between beacon points without having to FTL out of a planet first. Having to go through these motions (and load screens!!!) adds so much tedium given how often it has to be done. OR: give higher tier drives and ships a bigger speed increase. Yes it will make the game more 'arcade' paced, but that's the only way your game is going to feel like it 'clicks' (as it stands, arcadey space games like Starpoint Gemini 2 have more engaging space activites and better pacing than this). -Space combat does not feel exciting enough, hostile ships need to be more hostile (vs other NPC ships as well) -Components and ships need to become more distinguished through more stat effect additions beyond just raw stat number increases, e.g. special effects for specific ships like an Epic tier warp drive for a very low cargo capacity ship that allows it to warp directly between beacons -Crew recruitment is totally pointless; the first 3 level 2 perm crew you can recruit will gain skill/weapon stats A LOT faster per 1 lvl up than new recruits (who are always same level as main char). Give players a valid reason to recruit and train new recruits, e.g. unique character traits Dev I love your spirit but please hire some help or employ AI for stuff like icon design so you have more time to spend on fleshing out these more pressing critiques cause you gotta think of it from a consumer PoV as well like me who's been waiting for 8+ years (1/10th of the average male life span!) and concluding this still rather barebones state. I hope to see improvements in accordance to what I mentioned here and that I may one day actually enjoy this game, before I die of old age.
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Nov. 2024
Great game. I had this on my list for a long time and recently found out it was being developed by one developer. I like to support the smaller companies because they are the ones pushing the limit and making game they would like to play and don't care what some marketing department says. Stellar Tactics delivers. It's a hybrid of several types of games, creating a full universe ready to explore and conquer in numerous different ways. It's a turn based, squad based, tactical fighter in the veins of XCOM and Wasteland. It's a ship battler in the traditions of Eve and Star Trek Online (ones I'm familiar with). It's a trade simulator with merchant skills like Privateer. It's an exploration game with thousands of star systems to explore and plunder. It has skills and stats galore. Oh, and it's an RPG with an expanding story and quest system. Factions... oh yeah, that too, and you can play them positively or negatively. Probably forgetting a few others too. Like many games that try to do everything, I want to say that it does them lightly, but it doesn't. Every system has enough complexity to be interesting in itself. I can level up ship fighting and getting bigger and badder ships. I can focus on ground tactics and develop my characters in a full squad based system with lots of choices in abilities and skills... perks even. It's hard to say where it falls short, though I'm sure there are games out there that would specialize in one area of this a little better, but overall, the mix is well done and nothing falls short. This is what you get with small developers who just want to build a better game. It's also in EA, but the game is a fully functional game. I've only experienced one odd hang in 45 hours of playing that caused me to reload. It's very stable and fleshed out. The story is interesting though I'm pretty early in into it. There are only three chapters so far, and I'm barely into the first, so a ways to go on that, but there is plenty to do in between missions. There are a few negatives though. The graphics are outdated. The AI could be smarter though it's fine for me. Some menu designs are a little clunky and hidden, hard to find and navigate around, but it's all functional once learned. Can't say enough how impressed I am that one person has created this whole thing. Take a look at it. It's got a lot going for it and it's beyond most games from the big boys that would sell most of this as extra's in many DLCs. This is a definite gem in the rough. I purchased it at full price and threw in the DLC for some extra support to the developer. Even at that price it's a steal, but if you're on the fence, pick it up on sale and I would be very surprised if you regretted it.
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Frequently Asked Questions

Stellar Tactics is currently priced at 19.50€ on Steam.

Stellar Tactics is currently not on sale. You can purchase it for 19.50€ on Steam.

Stellar Tactics received 1,157 positive votes out of a total of 1,430 achieving a rating of 7.74.
😊

Stellar Tactics was developed and published by Maverick Games.

Stellar Tactics is playable and fully supported on Windows.

Stellar Tactics is not playable on MacOS.

Stellar Tactics is not playable on Linux.

Stellar Tactics is a single-player game.

There is a DLC available for Stellar Tactics. Explore additional content available for Stellar Tactics on Steam.

Stellar Tactics does not support mods via Steam Workshop.

Stellar Tactics does not support Steam Remote Play.

Stellar Tactics is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Stellar Tactics.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 July 2025 15:08
SteamSpy data 12 July 2025 17:49
Steam price 15 July 2025 20:45
Steam reviews 13 July 2025 18:03

If you'd like to dive deeper into the details about Stellar Tactics, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Stellar Tactics
  • SteamCharts - Analysis of Stellar Tactics concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Stellar Tactics compatibility
Stellar Tactics
7.7
1,157
273
Game modes
Features
Online players
16
Developer
Maverick Games
Publisher
Maverick Games
Release 22 Sep 2016
Platforms