Stellar Tactics on Steam - User reviews, Price & Information

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A Sci-Fi role-playing game featuring turn-based ground combat, space exploration, deep character customization and a massive living universe with thousands of star systems. Equip your ships with the best equipment you can find, gather a powerful crew of mercenaries and set out into the void!

Stellar Tactics is a crpg, rpg and party-based rpg game developed by Don Wilkins and published by Maverick Games.
Released on September 22nd 2016 is available only on Windows in 5 languages: English, French, German, Spanish - Spain and Russian.

It has received 1,430 reviews of which 1,157 were positive and 273 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 19.50€ on Steam, but you can find it for 13.23€ on Instant Gaming.


The Steam community has classified Stellar Tactics into these genres:

Media & Screenshots

Get an in-depth look at Stellar Tactics through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel® Core™ 2 Duo 2.5Ghz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce® GTX 470 | AMD Radeon® HD 6870
  • Storage: 10 GB available space
  • Additional Notes: 64-bit OS recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
CAVEAT: I'm recommending this game in the long run, but not in it's current form. I really want to love this game. I've put a decent number of hours into it, and while I haven't fully explored the storyline yet, I think I can give my thoughts at this point. To be fair to the Developer, the game is in early access and the Dev is constantly listening and updating the game, so I think that this game will be a gem in the long run. In it's current state though, it just gets boring quickly. I love the idea that the creator is leaning towards, but specific things need to get fixed for the game to truly shine. Currently, combat is extremely boring and repetitive. Enemies do not have any special abilities or tricks, so combat is 100% straightforward. Enemies are always clumped together, so you never really get tactical combat, where you are dealing with enemies coming from multiple directions. Space combat is similar, with ships just flying around each other to keep their adjustable shields facing the enemy that is the greatest threat. The tiered loot system is a great idea in concept, except that most of the time, once you get a legendary or epic piece (not hard to do) higher tier items aren't worth replacing it with. Making 90% of what you pick up garbage. Also the cost of items needs review. Many times, you'll see two of the exact same item but the cheaper one will have better stats. I love that the world is so expansive, but it feels extremely empty. This applies to both Space (which, in reality I guess IS mostly empty) and worlds. Ruins and bases have entire rooms where there are no enemies or interactables. Even if these rooms were 90% of the time supplying just junk, it would still be more interesting and "living" than nothing. I hope the Dev doesn't get discouraged and keeps plugging away at this. It has the potential to be great.
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Sept. 2025
Get it on sale if you think you will enjoy it from the videos and screenshots. For 7 bucks I've put more than 50 hours into. Most of those hours are just curiosity about the sandbox created more than anything else. There is fun to be had if you look at it as a game your buddy made in his spare time over the last 10 years. Its a 1 person dev and you can tell its a project that he's committed to. The guy seems responsive to bugs and overall seems interested in finishing what was started. It's janky and it takes a commitment to overcome that. It has performance issues like long loading times and some odd ui dsync problems. But there is something here. Its begging you to be patient enough to find it. Will the dev finish it? I'm not sure but I've had enough fun with it that I can say for 7 bucks I enjoyed my 64 hours and plan to spend more time running around in it.
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Sept. 2025
Stellar Tactics, developed and published by Maverick Games, is a sprawling sci-fi RPG that ambitiously combines classic turn-based squad combat with open-ended space exploration. It's a game that strives to deliver a fully-realized universe where the player is free to shape their own path—from trading and mining to bounty hunting and story-driven combat encounters. Currently in Early Access, it still bears the markings of a work in progress, but underneath that roughness lies a vast, systems-driven experience that will appeal to fans of old-school RPGs who enjoy both tactical depth and sandbox freedom. The narrative centers on a distant future where humanity, having left Earth centuries ago, finds itself fractured and spread across a massive galactic frontier. Players begin their journey as part of an experimental program, awakening from cryo-sleep only to discover a world torn by war, corporate power struggles, and a mysterious, mutating plague known as the Phage. While there is a core storyline in place, the game quickly opens up, allowing the player to disengage from the main narrative and pursue any number of side activities. This open-ended structure is both one of the game’s greatest strengths and, occasionally, a source of disorientation, especially for newcomers. At its core, the gameplay loop revolves around assembling a squad, outfitting them with equipment, and managing a spaceship that serves as both transport and base of operations. On planets and space stations, combat plays out in turn-based fashion with a free-movement system rather than a strict grid. Positioning, cover, and line of sight matter significantly, and the encounters can be punishing if approached without strategy. Outside of combat, the galaxy map opens up to an enormous procedurally generated universe featuring over 160,000 star systems. Players can warp between star clusters, trade goods on dynamic markets, mine resources from asteroid fields, salvage derelict ships, and scan planets for secrets or hidden missions. Character development is skill-based rather than class-based. Instead of choosing a rigid class, your characters improve in whatever skills they use most—whether it’s heavy weapons, medical knowledge, tech abilities, or stealth. This design encourages experimentation and role versatility, particularly since the game supports a full party of custom-created squad members. Each member of your team can specialize in unique roles, and as you level up, perks become available, further deepening customization. Inventory and loot are robust systems in their own right. Items can be enhanced, modified with nano-tech, or crafted from scratch. Salvaging, hacking, and repair all play into the ecosystem, and the depth of gear options can be overwhelming—in a good way—for players who enjoy tweaking stats and optimizing builds. The game’s aesthetic is unapologetically utilitarian. It doesn't dazzle with modern visual effects or flashy UI design; instead, it channels the look and feel of late-1990s PC RPGs. Character models and environments are serviceable but not striking. However, this somewhat dated appearance belies the complexity and ambition of the systems under the hood. While it lacks the visual polish of contemporary RPGs, it compensates with dense mechanical depth and an impressive commitment to its vision of a lived-in, player-driven galaxy. Space travel, for instance, isn’t just a loading screen or map click—it involves ship management, energy balancing between shields, weapons, and engines, and potentially hostile encounters with pirates or hostile factions. Audio design is subtle, with ambient music setting a tone of isolation and mystery. While there's no full voice acting, the writing is generally solid, and the narrative segments—particularly those tied to the Phage and your crew's origins—offer a grim, hard sci-fi tone reminiscent of classic genre fiction. Dialogues are functional but rarely emotionally resonant, as the focus is more on world-building and mission delivery than deep character drama. Still, there’s a charm in how it allows you to project your own interpretation onto your crew and their place in the galaxy. Despite its many strengths, Stellar Tactics is still very much an evolving game. The Early Access label is well-deserved, as there are still missing or placeholder elements, occasional bugs, and some quality-of-life features that feel unrefined. The UI, for example, is dense and takes time to learn, particularly when managing inventory, skill perks, or mission tracking. There's a steep learning curve, and players unfamiliar with hardcore RPG systems may find themselves overwhelmed without clear direction. But for those willing to engage deeply with its mechanics and invest time in mastering its intricacies, the game rewards persistence with an experience that feels deeply personal and satisfying. In its current state, Stellar Tactics is already a rich playground for space RPG fans. It evokes the feeling of classic tactical RPGs like Fallout and Jagged Alliance, while also borrowing elements from open-universe games like Elite Dangerous or Starsector. It doesn’t try to hold your hand or force a path—instead, it offers tools, systems, and a massive galactic canvas, then lets you choose what kind of story you want to tell. Whether you’re meticulously upgrading your ship, searching ruins on distant planets, battling corrupted enemies on space stations, or running a mining operation for profit, the game provides a sense of scale and agency that few others match. Ultimately, Stellar Tactics is not for everyone. It’s a slow burn, rough-edged, and unapologetically complex. But for those who miss the days of deep, strategic PC RPGs and are looking for something with a hard sci-fi edge, it stands as one of the more compelling indie titles in its genre. With continued development and polish, it has the potential to be a standout in the space RPG landscape—one built on ambition, systems mastery, and player freedom. Rating: 7/10
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Aug. 2025
Pros: - virtually endless galaxy - extensive rpg progression system - skills improve by using them - I have only played the first few missions and I like the writing so far - graphics are ok (doesn't hurt the eyes) - ship combat is interesting as soon as it clicks - turn-based ground combat is easy to grasp - enemies also throw grenades and heal themselves and their allies Cons: - loot is kind of uninteresting: too much scrap, too little equipment variety, no higher chance of cool loot from harder enemies (it seems) - lootable containers are too rare and if you find one, the loot is underwhelming most of the time - lack of sector traffic (even fake) as in Avorion or the X games; it's just you the usual 1-3 npcs and the emptiness of space - very small sector/station/interior variety - in ground combat there are no environmental interactions (traps, explosive barrels, natural hazards) - loading times are quite long, even on SSDs Yes, there is still work to be done, but you won't find any similar game with this combination of features and different combat styles. I recommend it for people craving massive procedurally generated galaxies, space travel/combat, as well as turn-based ground combat a la Wasteland, who can ignore the lack of visual variety throughout the game. Also, respect to the developer for singlehandedly creating a game that's already this good.
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April 2025
This is a fun game. Good after work game. 2 hours , you have done enough to feel like you had fun and got stuff done. Lots to do. Fun doing them. Space mining, drop off missions, learn new systems, KILL XENO SCUM!!!, Find new weapons and most off all Trade. I enjoy the game is all I am saying
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Frequently Asked Questions

Stellar Tactics is currently priced at 19.50€ on Steam.

Stellar Tactics is currently not on sale. You can purchase it for 19.50€ on Steam.

Stellar Tactics received 1,157 positive votes out of a total of 1,430 achieving a rating of 7.74.
😊

Stellar Tactics was developed by Don Wilkins and published by Maverick Games.

Stellar Tactics is playable and fully supported on Windows.

Stellar Tactics is not playable on MacOS.

Stellar Tactics is not playable on Linux.

Stellar Tactics is a single-player game.

There is a DLC available for Stellar Tactics. Explore additional content available for Stellar Tactics on Steam.

Stellar Tactics does not support mods via Steam Workshop.

Stellar Tactics does not support Steam Remote Play.

Stellar Tactics is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Stellar Tactics.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 February 2026 03:09
SteamSpy data 02 March 2026 07:49
Steam price 07 March 2026 20:43
Steam reviews 06 March 2026 23:51

If you'd like to dive deeper into the details about Stellar Tactics, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Stellar Tactics
  • SteamCharts - Analysis of Stellar Tactics concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Stellar Tactics compatibility
Stellar Tactics
Rating
7.7
1,157
273
Game modes
Features
Online players
24
Developer
Don Wilkins
Publisher
Maverick Games
Release 22 Sep 2016
Platforms
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