Stellar Initiative

Stellar Initiative is a roguelike tower defense game where you land on the planet and use your orbit ship to deliver buildings and support you with fire. Complete missions, install new upgrades, discover powerful artifacts, and find the best strategy!

Stellar Initiative is a tower defense, rogue-like and strategy game developed and published by Five Head Games.
Released on May 27th 2024 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 320 reviews of which 251 were positive and 69 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 6.82€ on Steam and has a 30% discount.


The Steam community has classified Stellar Initiative into these genres:

Media & Screenshots

Get an in-depth look at Stellar Initiative through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or newer
  • Processor: 2.5Ghz or better
  • Memory: 2 GB RAM
  • Graphics: Support for OpenGL 3.3
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
The game is fun, it's not expensive, and you can put it down between any of the missions and it'll save your progress for you to continue later. What's not to like about a great way to spend a spare half hour like this is? Two thumbs up.
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Oct. 2024
A great little tower defence. It would add a lot more replayability if you added these two new game mode: 1. Have a random mode that gives you random starting buildings. Probably need some system for making sure the player doesn't get completely screwed: You always get the generator, one random cheap building, others random from all the rest or something. 2. Have a mode where the player can choose which buildings they start with from all the buildings in the game so they can try out different loadouts.
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Aug. 2024
Imagine complaining about a game being too difficult when there are easier difficulty settings and you can unlock all the content by playing on the easier difficulties. This game is fun and unique. A roguelike tower defense game where you can only place towers within your signal range, and placing towers will increase that range. You cannot be afraid to use towers as disposable shields sometimes just to gain ground, and you must be willing to waste resources placing towers you know will be replaced by better ones. Levels have different rewards and you get better rewards for more challenging levels. Some unique level challenges could be mining resources, or saving energy to build a mission goal. The rewards consists of currency to unlock upgrades for your towers, and artifacts that give you passive buffs for the rest of the game. It looks as though there are over 100 artifacts in the game as of now, and the meta progression to unlock new content is as simple as trying out different artifacts. When you first start the game, there are 2 difficulties unlocked, and beating the hardest available difficulty unlocks your next difficulty. The difficulties have their own names like officer and captain, so I'm not sure what the "standard" difficulty is, but I think it's safe to say the "standard" difficulty would be one of the default ones unlocked, in which case the game is not nearly as difficult or intimidating as other reviews make it sound. If you decide to increase the difficulty, yes it gets more difficult, and you will probably lose, and perhaps you even need to get lucky with what artifacts you find in order to win. That's kinda normal for a lot of games and idk why people are upset about it. I would be upset if you had to beat the hardest difficulty to unlock things, but to the best of my knowledge, you don't. In other words, this game is accessible. It's not just a brutal game that punishes you. It's easy for people who want it to be easy, and challenging for those who want a challenge. Not to mention, this game is relatively cheap, and it's well polished as far as I can tell. No bugs, doesn't feel incomplete, it's intuitive and easy to understand. If you like roguelike. strategy, or tower defense games, give this one a try. I will surely play more when I have time.
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May 2024
Fun roguelike tower defense game. Not too far in, but the mechanics are nice. The artifacts feel meaningful. Plenty of choice in how you want to defend. $8.99 (10% off) Price is fair, but not a steal.
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May 2024
I've quite enjoyed the demo back in the day and found the gameplay very appealing. I am happy with how the end game evolved since the demo with new mission effects, new towers, more artifacts, etc. Some missions might seem harder, but the more you learn about the game mechanics and artifacts, the more it makes sense why they're designed the way they are. This makes your choices thoughtful. I've played for over 10 hours and discovered around one-third of all the artifacts. I haven't tried many other builds you can choose, so the replayability and variety of runs are very decent.
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Data sources

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Last Updates

Steam data 23 November 2024 11:06
SteamSpy data 17 December 2024 17:04
Steam price 23 December 2024 12:18
Steam reviews 21 December 2024 14:08
Stellar Initiative
7.3
251
69
Online players
15
Developer
Five Head Games
Publisher
Five Head Games
Release 27 May 2024
Platforms